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Remove dead (shader) code.
These shader (files) are now only used for compatability mode. The 'modern' code is found in the '...3d.shader' versions of these files.
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2 changed files with 0 additions and 143 deletions
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@ -81,78 +81,6 @@ fragment =
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gl_FragColor = v_color;
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}
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vertex41core =
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#version 410
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uniform highp mat4 u_modelMatrix;
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uniform highp mat4 u_viewMatrix;
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uniform highp mat4 u_projectionMatrix;
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uniform lowp float u_active_extruder;
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uniform lowp float u_shade_factor;
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uniform highp int u_layer_view_type;
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in highp float a_extruder;
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in highp float a_line_type;
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in highp vec4 a_vertex;
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in lowp vec4 a_color;
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in lowp vec4 a_material_color;
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out lowp vec4 v_color;
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out float v_line_type;
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void main()
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{
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gl_Position = u_projectionMatrix * u_viewMatrix * u_modelMatrix * a_vertex;
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v_color = vec4(0.4, 0.4, 0.4, 0.9); // default color for not current layer
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// if ((a_line_type != 8) && (a_line_type != 9)) {
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// v_color = (a_extruder == u_active_extruder) ? v_color : vec4(u_shade_factor * v_color.rgb, v_color.a);
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// }
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v_line_type = a_line_type;
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}
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fragment41core =
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#version 410
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in lowp vec4 v_color;
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in float v_line_type;
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out vec4 frag_color;
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uniform int u_show_travel_moves;
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uniform int u_show_helpers;
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uniform int u_show_skin;
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uniform int u_show_infill;
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void main()
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{
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if ((u_show_travel_moves == 0) && (v_line_type >= 7.5) && (v_line_type <= 9.5)) { // actually, 8 and 9
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// discard movements
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discard;
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}
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// helpers: 4, 5, 7, 10, 11
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if ((u_show_helpers == 0) && (
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((v_line_type >= 3.5) && (v_line_type <= 4.5)) ||
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((v_line_type >= 6.5) && (v_line_type <= 7.5)) ||
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((v_line_type >= 9.5) && (v_line_type <= 10.5)) ||
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((v_line_type >= 4.5) && (v_line_type <= 5.5)) ||
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((v_line_type >= 10.5) && (v_line_type <= 11.5))
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)) {
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discard;
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}
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// skin: 1, 2, 3
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if ((u_show_skin == 0) && (
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(v_line_type >= 0.5) && (v_line_type <= 3.5)
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)) {
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discard;
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}
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// infill:
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if ((u_show_infill == 0) && (v_line_type >= 5.5) && (v_line_type <= 6.5)) {
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// discard movements
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discard;
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}
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frag_color = v_color;
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}
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[defaults]
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u_active_extruder = 0.0
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u_shade_factor = 0.60
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