GL ES compatibility fixes.

This commit is contained in:
Mark Burton 2020-05-07 13:38:09 +01:00
parent b5edbf737d
commit f02ac17a30

View file

@ -40,11 +40,6 @@ fragment =
uniform lowp float u_renderError;
float round(float f)
{
return sign(f) * floor(abs(f) + 0.5);
}
void main()
{
mediump vec4 finalColor = vec4(0.0);
@ -68,7 +63,7 @@ fragment =
finalColor = (-normal.y > u_overhangAngle) ? u_overhangColor : finalColor;
vec3 grid = vec3(f_vertex.x - floor(f_vertex.x - 0.5), f_vertex.y - floor(f_vertex.y - 0.5), f_vertex.z - floor(f_vertex.z - 0.5));
highp vec3 grid = vec3(f_vertex.x - floor(f_vertex.x - 0.5), f_vertex.y - floor(f_vertex.y - 0.5), f_vertex.z - floor(f_vertex.z - 0.5));
finalColor.a = (u_renderError > 0.5) && dot(grid, grid) < 0.245 ? 0.667 : 1.0;
gl_FragColor = finalColor;