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GL ES compatibility fixes.
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1 changed files with 1 additions and 6 deletions
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@ -40,11 +40,6 @@ fragment =
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uniform lowp float u_renderError;
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float round(float f)
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{
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return sign(f) * floor(abs(f) + 0.5);
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}
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void main()
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{
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mediump vec4 finalColor = vec4(0.0);
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@ -68,7 +63,7 @@ fragment =
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finalColor = (-normal.y > u_overhangAngle) ? u_overhangColor : finalColor;
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vec3 grid = vec3(f_vertex.x - floor(f_vertex.x - 0.5), f_vertex.y - floor(f_vertex.y - 0.5), f_vertex.z - floor(f_vertex.z - 0.5));
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highp vec3 grid = vec3(f_vertex.x - floor(f_vertex.x - 0.5), f_vertex.y - floor(f_vertex.y - 0.5), f_vertex.z - floor(f_vertex.z - 0.5));
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finalColor.a = (u_renderError > 0.5) && dot(grid, grid) < 0.245 ? 0.667 : 1.0;
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gl_FragColor = finalColor;
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