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Added enum for the roundedCorner property
This makes it a whole lot easier to read what is being set. CURA-5785
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b826a42026
commit
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4 changed files with 20 additions and 10 deletions
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@ -42,7 +42,7 @@ Item
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{
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id: machineSelection
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z: openFileButtonBackground.z - 1 //Ensure that the tooltip of the open file button stays above the item row.
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headerCornerSide: 2 // Show corners on the left.
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headerCornerSide: Cura.RoundedRectangle.Direction.Left
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Layout.minimumWidth: UM.Theme.getSize("machine_selector_widget").width
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Layout.maximumWidth: UM.Theme.getSize("machine_selector_widget").width
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Layout.fillWidth: true
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@ -34,7 +34,7 @@ Item
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id: viewSelector
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iconSource: expanded ? UM.Theme.getIcon("arrow_bottom") : UM.Theme.getIcon("arrow_left")
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height: parent.height
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headerCornerSide: 2 // Show corners on the left side
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headerCornerSide: Cura.RoundedRectangle.Direction.Left
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property var viewModel: UM.ViewModel { }
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@ -259,7 +259,7 @@ UM.MainWindow
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onHideTooltip: base.hideTooltip()
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width: UM.Theme.getSize("print_setup_widget").width
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height: UM.Theme.getSize("stage_menu").height
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headerCornerSide: 4 // Show corners on the right side
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headerCornerSide: RoundedRectangle.Direction.Right
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}
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}
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@ -1,4 +1,4 @@
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import QtQuick 2.0
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import QtQuick 2.7
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import UM 1.2 as UM
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@ -11,29 +11,39 @@ Item
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// As per regular rectangle
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property int radius: UM.Theme.getSize("default_radius").width
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// On what side should the corners be shown 0 can be used if no radius is needed.
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// On what side should the corners be shown 5 can be used if no radius is needed.
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// 1 is down, 2 is left, 3 is up and 4 is right.
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property int cornerSide: 0
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property int cornerSide: RoundedRectangle.Direction.None
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enum Direction
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{
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None = 0,
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Down = 1,
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Left = 2,
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Up = 3,
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Right = 4,
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All = 5
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}
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Rectangle
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{
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id: background
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anchors.fill: parent
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radius: cornerSide != 0 ? parent.radius : 0
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radius: cornerSide != RoundedRectangle.Direction.None ? parent.radius : 0
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color: parent.color
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}
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// The item that covers 2 of the corners to make them not rounded.
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Rectangle
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{
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visible: cornerSide != 0
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visible: cornerSide != RoundedRectangle.Direction.None && cornerSide != RoundedRectangle.Direction.All
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height: cornerSide % 2 ? parent.radius: parent.height
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width: cornerSide % 2 ? parent.width : parent.radius
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color: parent.color
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anchors
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{
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right: cornerSide == 2 ? parent.right: undefined
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bottom: cornerSide == 3 ? parent.bottom: undefined
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right: cornerSide == RoundedRectangle.Direction.Left ? parent.right: undefined
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bottom: cornerSide == RoundedRectangle.Direction.Up ? parent.bottom: undefined
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}
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}
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}
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