Merge branch 'master' of github.com:Ultimaker/Cura into network_rewrite

This commit is contained in:
Jaime van Kessel 2018-01-08 10:56:12 +01:00
commit ed9634ebe0
77 changed files with 2675 additions and 791 deletions

View file

@ -4,7 +4,6 @@
import os.path
import zipfile
from UM.Job import Job
from UM.Logger import Logger
from UM.Math.Matrix import Matrix
from UM.Math.Vector import Vector
@ -15,9 +14,10 @@ from cura.Settings.SettingOverrideDecorator import SettingOverrideDecorator
from UM.Application import Application
from cura.Settings.ExtruderManager import ExtruderManager
from cura.QualityManager import QualityManager
from UM.Scene.SceneNode import SceneNode
from cura.SliceableObjectDecorator import SliceableObjectDecorator
from cura.ZOffsetDecorator import ZOffsetDecorator
from cura.Scene.CuraSceneNode import CuraSceneNode
from cura.Scene.BuildPlateDecorator import BuildPlateDecorator
from cura.Scene.SliceableObjectDecorator import SliceableObjectDecorator
from cura.Scene.ZOffsetDecorator import ZOffsetDecorator
MYPY = False
@ -43,6 +43,7 @@ class ThreeMFReader(MeshReader):
}
self._base_name = ""
self._unit = None
self._object_count = 0 # Used to name objects as there is no node name yet.
def _createMatrixFromTransformationString(self, transformation):
if transformation == "":
@ -77,7 +78,12 @@ class ThreeMFReader(MeshReader):
## Convenience function that converts a SceneNode object (as obtained from libSavitar) to a Uranium scene node.
# \returns Uranium scene node.
def _convertSavitarNodeToUMNode(self, savitar_node):
um_node = SceneNode()
self._object_count += 1
node_name = "Object %s" % self._object_count
um_node = CuraSceneNode()
um_node.addDecorator(BuildPlateDecorator(0))
um_node.setName(node_name)
transformation = self._createMatrixFromTransformationString(savitar_node.getTransformation())
um_node.setTransformation(transformation)
mesh_builder = MeshBuilder()
@ -147,6 +153,7 @@ class ThreeMFReader(MeshReader):
def read(self, file_name):
result = []
self._object_count = 0 # Used to name objects as there is no node name yet.
# The base object of 3mf is a zipped archive.
try:
archive = zipfile.ZipFile(file_name, "r")

View file

@ -7,6 +7,7 @@ from UM.Logger import Logger
from UM.Math.Matrix import Matrix
from UM.Application import Application
import UM.Scene.SceneNode
from cura.Scene.CuraSceneNode import CuraSceneNode
import Savitar
@ -63,7 +64,7 @@ class ThreeMFWriter(MeshWriter):
## Convenience function that converts an Uranium SceneNode object to a SavitarSceneNode
# \returns Uranium Scenen node.
def _convertUMNodeToSavitarNode(self, um_node, transformation = Matrix()):
if type(um_node) is not UM.Scene.SceneNode.SceneNode:
if type(um_node) not in [UM.Scene.SceneNode.SceneNode, CuraSceneNode]:
return None
savitar_node = Savitar.SceneNode()

View file

@ -16,6 +16,7 @@ from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
from UM.Qt.Duration import DurationFormat
from PyQt5.QtCore import QObject, pyqtSlot
from collections import defaultdict
from cura.Settings.ExtruderManager import ExtruderManager
from . import ProcessSlicedLayersJob
from . import StartSliceJob
@ -69,9 +70,10 @@ class CuraEngineBackend(QObject, Backend):
# Workaround to disable layer view processing if layer view is not active.
self._layer_view_active = False
Application.getInstance().getController().activeViewChanged.connect(self._onActiveViewChanged)
Application.getInstance().getBuildPlateModel().activeBuildPlateChanged.connect(self._onActiveViewChanged)
self._onActiveViewChanged()
self._stored_layer_data = []
self._stored_optimized_layer_data = []
self._stored_optimized_layer_data = {} # key is build plate number, then arrays are stored until they go to the ProcessSlicesLayersJob
self._scene = Application.getInstance().getController().getScene()
self._scene.sceneChanged.connect(self._onSceneChanged)
@ -105,17 +107,18 @@ class CuraEngineBackend(QObject, Backend):
self._message_handlers["cura.proto.SlicingFinished"] = self._onSlicingFinishedMessage
self._start_slice_job = None
self._start_slice_job_build_plate = None
self._slicing = False # Are we currently slicing?
self._restart = False # Back-end is currently restarting?
self._tool_active = False # If a tool is active, some tasks do not have to do anything
self._always_restart = True # Always restart the engine when starting a new slice. Don't keep the process running. TODO: Fix engine statelessness.
self._process_layers_job = None # The currently active job to process layers, or None if it is not processing layers.
self._need_slicing = False
self._build_plates_to_be_sliced = [] # what needs slicing?
self._engine_is_fresh = True # Is the newly started engine used before or not?
self._backend_log_max_lines = 20000 # Maximum number of lines to buffer
self._error_message = None # Pop-up message that shows errors.
self._last_num_objects = 0 # Count number of objects to see if there is something changed
self._last_num_objects = defaultdict(int) # Count number of objects to see if there is something changed
self._postponed_scene_change_sources = [] # scene change is postponed (by a tool)
self.backendQuit.connect(self._onBackendQuit)
@ -174,6 +177,7 @@ class CuraEngineBackend(QObject, Backend):
self._createSocket()
if self._process_layers_job: # We were processing layers. Stop that, the layers are going to change soon.
Logger.log("d", "Aborting process layers job...")
self._process_layers_job.abort()
self._process_layers_job = None
@ -190,17 +194,35 @@ class CuraEngineBackend(QObject, Backend):
## Perform a slice of the scene.
def slice(self):
Logger.log("d", "starting to slice!")
self._slice_start_time = time()
if not self._need_slicing:
if not self._build_plates_to_be_sliced:
self.processingProgress.emit(1.0)
self.backendStateChange.emit(BackendState.Done)
Logger.log("w", "Slice unnecessary, nothing has changed that needs reslicing.")
return
if Application.getInstance().getPrintInformation():
Application.getInstance().getPrintInformation().setToZeroPrintInformation()
if self._process_layers_job:
Logger.log("d", " ## Process layers job still busy, trying later")
return
if not hasattr(self._scene, "gcode_list"):
self._scene.gcode_list = {}
# see if we really have to slice
active_build_plate = Application.getInstance().getBuildPlateModel().activeBuildPlate
build_plate_to_be_sliced = self._build_plates_to_be_sliced.pop(0)
Logger.log("d", "Going to slice build plate [%s]!" % build_plate_to_be_sliced)
num_objects = self._numObjects()
if build_plate_to_be_sliced not in num_objects or num_objects[build_plate_to_be_sliced] == 0:
self._scene.gcode_list[build_plate_to_be_sliced] = []
Logger.log("d", "Build plate %s has 0 objects to be sliced, skipping", build_plate_to_be_sliced)
return
self._stored_layer_data = []
self._stored_optimized_layer_data = []
self._stored_optimized_layer_data[build_plate_to_be_sliced] = []
if Application.getInstance().getPrintInformation() and build_plate_to_be_sliced == active_build_plate:
Application.getInstance().getPrintInformation().setToZeroPrintInformation(build_plate_to_be_sliced)
if self._process is None:
self._createSocket()
@ -210,12 +232,14 @@ class CuraEngineBackend(QObject, Backend):
self.processingProgress.emit(0.0)
self.backendStateChange.emit(BackendState.NotStarted)
self._scene.gcode_list = []
self._scene.gcode_list[build_plate_to_be_sliced] = [] #[] indexed by build plate number
self._slicing = True
self.slicingStarted.emit()
slice_message = self._socket.createMessage("cura.proto.Slice")
self._start_slice_job = StartSliceJob.StartSliceJob(slice_message)
self._start_slice_job_build_plate = build_plate_to_be_sliced
self._start_slice_job.setBuildPlate(self._start_slice_job_build_plate)
self._start_slice_job.start()
self._start_slice_job.finished.connect(self._onStartSliceCompleted)
@ -224,7 +248,8 @@ class CuraEngineBackend(QObject, Backend):
def _terminate(self):
self._slicing = False
self._stored_layer_data = []
self._stored_optimized_layer_data = []
if self._start_slice_job_build_plate in self._stored_optimized_layer_data:
del self._stored_optimized_layer_data[self._start_slice_job_build_plate]
if self._start_slice_job is not None:
self._start_slice_job.cancel()
@ -339,7 +364,10 @@ class CuraEngineBackend(QObject, Backend):
self.backendStateChange.emit(BackendState.Error)
else:
self.backendStateChange.emit(BackendState.NotStarted)
pass
self._invokeSlice()
return
# Preparation completed, send it to the backend.
self._socket.sendMessage(job.getSliceMessage())
@ -363,7 +391,7 @@ class CuraEngineBackend(QObject, Backend):
self.backendStateChange.emit(BackendState.Disabled)
gcode_list = node.callDecoration("getGCodeList")
if gcode_list is not None:
self._scene.gcode_list = gcode_list
self._scene.gcode_list[node.callDecoration("getBuildPlateNumber")] = gcode_list
if self._use_timer == enable_timer:
return self._use_timer
@ -375,33 +403,48 @@ class CuraEngineBackend(QObject, Backend):
self.disableTimer()
return False
## Return a dict with number of objects per build plate
def _numObjects(self):
num_objects = defaultdict(int)
for node in DepthFirstIterator(self._scene.getRoot()):
# Only count sliceable objects
if node.callDecoration("isSliceable"):
build_plate_number = node.callDecoration("getBuildPlateNumber")
num_objects[build_plate_number] += 1
return num_objects
## Listener for when the scene has changed.
#
# This should start a slice if the scene is now ready to slice.
#
# \param source The scene node that was changed.
def _onSceneChanged(self, source):
if type(source) is not SceneNode:
if not issubclass(type(source), SceneNode):
return
root_scene_nodes_changed = False
build_plate_changed = set()
source_build_plate_number = source.callDecoration("getBuildPlateNumber")
if source == self._scene.getRoot():
num_objects = 0
for node in DepthFirstIterator(self._scene.getRoot()):
# Only count sliceable objects
if node.callDecoration("isSliceable"):
num_objects += 1
if num_objects != self._last_num_objects:
self._last_num_objects = num_objects
root_scene_nodes_changed = True
else:
return
# we got the root node
num_objects = self._numObjects()
for build_plate_number in list(self._last_num_objects.keys()) + list(num_objects.keys()):
if build_plate_number not in self._last_num_objects or num_objects[build_plate_number] != self._last_num_objects[build_plate_number]:
self._last_num_objects[build_plate_number] = num_objects[build_plate_number]
build_plate_changed.add(build_plate_number)
else:
# we got a single scenenode
if not source.callDecoration("isGroup"):
if source.getMeshData() is None:
return
if source.getMeshData().getVertices() is None:
return
if not source.callDecoration("isGroup") and not root_scene_nodes_changed:
if source.getMeshData() is None:
return
if source.getMeshData().getVertices() is None:
return
build_plate_changed.add(source_build_plate_number)
build_plate_changed.discard(None)
build_plate_changed.discard(-1) # object not on build plate
if not build_plate_changed:
return
if self._tool_active:
# do it later, each source only has to be done once
@ -409,9 +452,17 @@ class CuraEngineBackend(QObject, Backend):
self._postponed_scene_change_sources.append(source)
return
self.needsSlicing()
self.stopSlicing()
self._onChanged()
for build_plate_number in build_plate_changed:
if build_plate_number not in self._build_plates_to_be_sliced:
self._build_plates_to_be_sliced.append(build_plate_number)
self.processingProgress.emit(0.0)
self.backendStateChange.emit(BackendState.NotStarted)
# if not self._use_timer:
# With manually having to slice, we want to clear the old invalid layer data.
self._clearLayerData(build_plate_changed)
self._invokeSlice()
## Called when an error occurs in the socket connection towards the engine.
#
@ -431,16 +482,21 @@ class CuraEngineBackend(QObject, Backend):
Logger.log("w", "A socket error caused the connection to be reset")
## Remove old layer data (if any)
def _clearLayerData(self):
def _clearLayerData(self, build_plate_numbers = set()):
for node in DepthFirstIterator(self._scene.getRoot()):
if node.callDecoration("getLayerData"):
node.getParent().removeChild(node)
break
if not build_plate_numbers or node.callDecoration("getBuildPlateNumber") in build_plate_numbers:
node.getParent().removeChild(node)
## Convenient function: set need_slicing, emit state and clear layer data
def markSliceAll(self):
for build_plate_number in range(Application.getInstance().getBuildPlateModel().maxBuildPlate + 1):
if build_plate_number not in self._build_plates_to_be_sliced:
self._build_plates_to_be_sliced.append(build_plate_number)
## Convenient function: mark everything to slice, emit state and clear layer data
def needsSlicing(self):
self.stopSlicing()
self._need_slicing = True
self.markSliceAll()
self.processingProgress.emit(0.0)
self.backendStateChange.emit(BackendState.NotStarted)
if not self._use_timer:
@ -462,7 +518,7 @@ class CuraEngineBackend(QObject, Backend):
def _onStackErrorCheckFinished(self):
self._is_error_check_scheduled = False
if not self._slicing and self._need_slicing:
if not self._slicing and self._build_plates_to_be_sliced: #self._need_slicing:
self.needsSlicing()
self._onChanged()
@ -476,7 +532,7 @@ class CuraEngineBackend(QObject, Backend):
#
# \param message The protobuf message containing sliced layer data.
def _onOptimizedLayerMessage(self, message):
self._stored_optimized_layer_data.append(message)
self._stored_optimized_layer_data[self._start_slice_job_build_plate].append(message)
## Called when a progress message is received from the engine.
#
@ -485,6 +541,16 @@ class CuraEngineBackend(QObject, Backend):
self.processingProgress.emit(message.amount)
self.backendStateChange.emit(BackendState.Processing)
# testing
def _invokeSlice(self):
if self._use_timer:
# if the error check is scheduled, wait for the error check finish signal to trigger auto-slice,
# otherwise business as usual
if self._is_error_check_scheduled:
self._change_timer.stop()
else:
self._change_timer.start()
## Called when the engine sends a message that slicing is finished.
#
# \param message The protobuf message signalling that slicing is finished.
@ -492,36 +558,44 @@ class CuraEngineBackend(QObject, Backend):
self.backendStateChange.emit(BackendState.Done)
self.processingProgress.emit(1.0)
for line in self._scene.gcode_list:
gcode_list = self._scene.gcode_list[self._start_slice_job_build_plate]
for index, line in enumerate(gcode_list):
replaced = line.replace("{print_time}", str(Application.getInstance().getPrintInformation().currentPrintTime.getDisplayString(DurationFormat.Format.ISO8601)))
replaced = replaced.replace("{filament_amount}", str(Application.getInstance().getPrintInformation().materialLengths))
replaced = replaced.replace("{filament_weight}", str(Application.getInstance().getPrintInformation().materialWeights))
replaced = replaced.replace("{filament_cost}", str(Application.getInstance().getPrintInformation().materialCosts))
replaced = replaced.replace("{jobname}", str(Application.getInstance().getPrintInformation().jobName))
self._scene.gcode_list[self._scene.gcode_list.index(line)] = replaced
gcode_list[index] = replaced
self._slicing = False
self._need_slicing = False
Logger.log("d", "Slicing took %s seconds", time() - self._slice_start_time )
if self._layer_view_active and (self._process_layers_job is None or not self._process_layers_job.isRunning()):
self._process_layers_job = ProcessSlicedLayersJob.ProcessSlicedLayersJob(self._stored_optimized_layer_data)
self._process_layers_job.finished.connect(self._onProcessLayersFinished)
self._process_layers_job.start()
self._stored_optimized_layer_data = []
# See if we need to process the sliced layers job.
active_build_plate = Application.getInstance().getBuildPlateModel().activeBuildPlate
if self._layer_view_active and (self._process_layers_job is None or not self._process_layers_job.isRunning()) and active_build_plate == self._start_slice_job_build_plate:
self._startProcessSlicedLayersJob(active_build_plate)
# self._onActiveViewChanged()
self._start_slice_job_build_plate = None
Logger.log("d", "See if there is more to slice...")
# Somehow this results in an Arcus Error
# self.slice()
# Testing call slice again, allow backend to restart by using the timer
self._invokeSlice()
## Called when a g-code message is received from the engine.
#
# \param message The protobuf message containing g-code, encoded as UTF-8.
def _onGCodeLayerMessage(self, message):
self._scene.gcode_list.append(message.data.decode("utf-8", "replace"))
self._scene.gcode_list[self._start_slice_job_build_plate].append(message.data.decode("utf-8", "replace"))
## Called when a g-code prefix message is received from the engine.
#
# \param message The protobuf message containing the g-code prefix,
# encoded as UTF-8.
def _onGCodePrefixMessage(self, message):
self._scene.gcode_list.insert(0, message.data.decode("utf-8", "replace"))
self._scene.gcode_list[self._start_slice_job_build_plate].insert(0, message.data.decode("utf-8", "replace"))
## Creates a new socket connection.
def _createSocket(self):
@ -551,7 +625,7 @@ class CuraEngineBackend(QObject, Backend):
material_amounts.append(message.getRepeatedMessage("materialEstimates", index).material_amount)
times = self._parseMessagePrintTimes(message)
self.printDurationMessage.emit(times, material_amounts)
self.printDurationMessage.emit(self._start_slice_job_build_plate, times, material_amounts)
## Called for parsing message to retrieve estimated time per feature
#
@ -605,19 +679,25 @@ class CuraEngineBackend(QObject, Backend):
source = self._postponed_scene_change_sources.pop(0)
self._onSceneChanged(source)
def _startProcessSlicedLayersJob(self, build_plate_number):
self._process_layers_job = ProcessSlicedLayersJob.ProcessSlicedLayersJob(self._stored_optimized_layer_data[build_plate_number])
self._process_layers_job.setBuildPlate(build_plate_number)
self._process_layers_job.finished.connect(self._onProcessLayersFinished)
self._process_layers_job.start()
## Called when the user changes the active view mode.
def _onActiveViewChanged(self):
if Application.getInstance().getController().getActiveView():
view = Application.getInstance().getController().getActiveView()
application = Application.getInstance()
view = application.getController().getActiveView()
if view:
active_build_plate = application.getBuildPlateModel().activeBuildPlate
if view.getPluginId() == "SimulationView": # If switching to layer view, we should process the layers if that hasn't been done yet.
self._layer_view_active = True
# There is data and we're not slicing at the moment
# if we are slicing, there is no need to re-calculate the data as it will be invalid in a moment.
if self._stored_optimized_layer_data and not self._slicing:
self._process_layers_job = ProcessSlicedLayersJob.ProcessSlicedLayersJob(self._stored_optimized_layer_data)
self._process_layers_job.finished.connect(self._onProcessLayersFinished)
self._process_layers_job.start()
self._stored_optimized_layer_data = []
# TODO: what build plate I am slicing
if active_build_plate in self._stored_optimized_layer_data and not self._slicing and not self._process_layers_job:
self._startProcessSlicedLayersJob(active_build_plate)
else:
self._layer_view_active = False
@ -653,7 +733,10 @@ class CuraEngineBackend(QObject, Backend):
self._onChanged()
def _onProcessLayersFinished(self, job):
del self._stored_optimized_layer_data[job.getBuildPlate()]
self._process_layers_job = None
Logger.log("d", "See if there is more to slice(2)...")
self._invokeSlice()
## Connect slice function to timer.
def enableTimer(self):

View file

@ -4,7 +4,6 @@
import gc
from UM.Job import Job
from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
from UM.Scene.SceneNode import SceneNode
from UM.Application import Application
from UM.Mesh.MeshData import MeshData
@ -17,6 +16,7 @@ from UM.Logger import Logger
from UM.Math.Vector import Vector
from cura.Scene.BuildPlateDecorator import BuildPlateDecorator
from cura.Settings.ExtruderManager import ExtruderManager
from cura import LayerDataBuilder
from cura import LayerDataDecorator
@ -49,6 +49,7 @@ class ProcessSlicedLayersJob(Job):
self._scene = Application.getInstance().getController().getScene()
self._progress_message = Message(catalog.i18nc("@info:status", "Processing Layers"), 0, False, -1)
self._abort_requested = False
self._build_plate_number = None
## Aborts the processing of layers.
#
@ -59,7 +60,14 @@ class ProcessSlicedLayersJob(Job):
def abort(self):
self._abort_requested = True
def setBuildPlate(self, new_value):
self._build_plate_number = new_value
def getBuildPlate(self):
return self._build_plate_number
def run(self):
Logger.log("d", "Processing new layer for build plate %s..." % self._build_plate_number)
start_time = time()
view = Application.getInstance().getController().getActiveView()
if view.getPluginId() == "SimulationView":
@ -74,16 +82,7 @@ class ProcessSlicedLayersJob(Job):
Application.getInstance().getController().activeViewChanged.connect(self._onActiveViewChanged)
new_node = SceneNode()
## Remove old layer data (if any)
for node in DepthFirstIterator(self._scene.getRoot()):
if node.callDecoration("getLayerData"):
node.getParent().removeChild(node)
break
if self._abort_requested:
if self._progress_message:
self._progress_message.hide()
return
new_node.addDecorator(BuildPlateDecorator(self._build_plate_number))
# Force garbage collection.
# For some reason, Python has a tendency to keep the layer data

View file

@ -10,12 +10,12 @@ from UM.Job import Job
from UM.Application import Application
from UM.Logger import Logger
from UM.Scene.SceneNode import SceneNode
from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
from UM.Settings.Validator import ValidatorState
from UM.Settings.SettingRelation import RelationType
from cura.Scene.CuraSceneNode import CuraSceneNode as SceneNode
from cura.OneAtATimeIterator import OneAtATimeIterator
from cura.Settings.ExtruderManager import ExtruderManager
@ -36,9 +36,32 @@ class StartJobResult(IntEnum):
## Formatter class that handles token expansion in start/end gcod
class GcodeStartEndFormatter(Formatter):
def get_value(self, key, args, kwargs): # [CodeStyle: get_value is an overridden function from the Formatter class]
# The kwargs dictionary contains a dictionary for each stack (with a string of the extruder_nr as their key),
# and a default_extruder_nr to use when no extruder_nr is specified
if isinstance(key, str):
try:
return kwargs[key]
extruder_nr = kwargs["default_extruder_nr"]
except ValueError:
extruder_nr = -1
key_fragments = [fragment.strip() for fragment in key.split(',')]
if len(key_fragments) == 2:
try:
extruder_nr = int(key_fragments[1])
except ValueError:
try:
extruder_nr = int(kwargs["-1"][key_fragments[1]]) # get extruder_nr values from the global stack
except (KeyError, ValueError):
# either the key does not exist, or the value is not an int
Logger.log("w", "Unable to determine stack nr '%s' for key '%s' in start/end gcode, using global stack", key_fragments[1], key_fragments[0])
elif len(key_fragments) != 1:
Logger.log("w", "Incorrectly formatted placeholder '%s' in start/end gcode", key)
return "{" + str(key) + "}"
key = key_fragments[0]
try:
return kwargs[str(extruder_nr)][key]
except KeyError:
Logger.log("w", "Unable to replace '%s' placeholder in start/end gcode", key)
return "{" + key + "}"
@ -55,10 +78,16 @@ class StartSliceJob(Job):
self._scene = Application.getInstance().getController().getScene()
self._slice_message = slice_message
self._is_cancelled = False
self._build_plate_number = None
self._all_extruders_settings = None # cache for all setting values from all stacks (global & extruder) for the current machine
def getSliceMessage(self):
return self._slice_message
def setBuildPlate(self, build_plate_number):
self._build_plate_number = build_plate_number
## Check if a stack has any errors.
## returns true if it has errors, false otherwise.
def _checkStackForErrors(self, stack):
@ -75,6 +104,10 @@ class StartSliceJob(Job):
## Runs the job that initiates the slicing.
def run(self):
if self._build_plate_number is None:
self.setResult(StartJobResult.Error)
return
stack = Application.getInstance().getGlobalContainerStack()
if not stack:
self.setResult(StartJobResult.Error)
@ -108,7 +141,7 @@ class StartSliceJob(Job):
with self._scene.getSceneLock():
# Remove old layer data.
for node in DepthFirstIterator(self._scene.getRoot()):
if node.callDecoration("getLayerData"):
if node.callDecoration("getLayerData") and node.callDecoration("getBuildPlateNumber") == self._build_plate_number:
node.getParent().removeChild(node)
break
@ -143,10 +176,11 @@ class StartSliceJob(Job):
if per_object_stack:
is_non_printing_mesh = any(per_object_stack.getProperty(key, "value") for key in NON_PRINTING_MESH_SETTINGS)
if not getattr(node, "_outside_buildarea", False) or is_non_printing_mesh:
temp_list.append(node)
if not is_non_printing_mesh:
has_printing_mesh = True
if (node.callDecoration("getBuildPlateNumber") == self._build_plate_number):
if not getattr(node, "_outside_buildarea", False) or is_non_printing_mesh:
temp_list.append(node)
if not is_non_printing_mesh:
has_printing_mesh = True
Job.yieldThread()
@ -233,16 +267,33 @@ class StartSliceJob(Job):
result["date"] = time.strftime("%d-%m-%Y")
result["day"] = ["Sun", "Mon", "Tue", "Wed", "Thu", "Fri", "Sat"][int(time.strftime("%w"))]
initial_extruder_stack = Application.getInstance().getExtruderManager().getUsedExtruderStacks()[0]
initial_extruder_nr = initial_extruder_stack.getProperty("extruder_nr", "value")
result["initial_extruder_nr"] = initial_extruder_nr
return result
## Replace setting tokens in a piece of g-code.
# \param value A piece of g-code to replace tokens in.
# \param settings A dictionary of tokens to replace and their respective
# replacement strings.
def _expandGcodeTokens(self, value: str, settings: dict):
# \param default_extruder_nr Stack nr to use when no stack nr is specified, defaults to the global stack
def _expandGcodeTokens(self, value: str, default_extruder_nr: int = -1):
if not self._all_extruders_settings:
global_stack = Application.getInstance().getGlobalContainerStack()
# NB: keys must be strings for the string formatter
self._all_extruders_settings = {
"-1": self._buildReplacementTokens(global_stack)
}
for extruder_stack in ExtruderManager.getInstance().getMachineExtruders(global_stack.getId()):
extruder_nr = extruder_stack.getProperty("extruder_nr", "value")
self._all_extruders_settings[str(extruder_nr)] = self._buildReplacementTokens(extruder_stack)
try:
# any setting can be used as a token
fmt = GcodeStartEndFormatter()
settings = self._all_extruders_settings.copy()
settings["default_extruder_nr"] = default_extruder_nr
return str(fmt.format(value, **settings))
except:
Logger.logException("w", "Unable to do token replacement on start/end gcode")
@ -259,8 +310,9 @@ class StartSliceJob(Job):
settings["material_guid"] = stack.material.getMetaDataEntry("GUID", "")
# Replace the setting tokens in start and end g-code.
settings["machine_extruder_start_code"] = self._expandGcodeTokens(settings["machine_extruder_start_code"], settings)
settings["machine_extruder_end_code"] = self._expandGcodeTokens(settings["machine_extruder_end_code"], settings)
extruder_nr = stack.getProperty("extruder_nr", "value")
settings["machine_extruder_start_code"] = self._expandGcodeTokens(settings["machine_extruder_start_code"], extruder_nr)
settings["machine_extruder_end_code"] = self._expandGcodeTokens(settings["machine_extruder_end_code"], extruder_nr)
for key, value in settings.items():
# Do not send settings that are not settable_per_extruder.
@ -285,13 +337,13 @@ class StartSliceJob(Job):
print_temperature_settings = {"material_print_temperature", "material_print_temperature_layer_0", "default_material_print_temperature", "material_initial_print_temperature", "material_final_print_temperature", "material_standby_temperature"}
settings["material_print_temp_prepend"] = all(("{" + setting + "}" not in start_gcode for setting in print_temperature_settings))
# Find the correct temperatures from the first used extruder
extruder_stack = Application.getInstance().getExtruderManager().getUsedExtruderStacks()[0]
extruder_0_settings = self._buildReplacementTokens(extruder_stack)
# Replace the setting tokens in start and end g-code.
settings["machine_start_gcode"] = self._expandGcodeTokens(settings["machine_start_gcode"], extruder_0_settings)
settings["machine_end_gcode"] = self._expandGcodeTokens(settings["machine_end_gcode"], extruder_0_settings)
# Use values from the first used extruder by default so we get the expected temperatures
initial_extruder_stack = Application.getInstance().getExtruderManager().getUsedExtruderStacks()[0]
initial_extruder_nr = initial_extruder_stack.getProperty("extruder_nr", "value")
settings["machine_start_gcode"] = self._expandGcodeTokens(settings["machine_start_gcode"], initial_extruder_nr)
settings["machine_end_gcode"] = self._expandGcodeTokens(settings["machine_end_gcode"], initial_extruder_nr)
# Add all sub-messages for each individual setting.
for key, value in settings.items():

View file

@ -17,7 +17,7 @@ catalog = i18nCatalog("cura")
from cura import LayerDataBuilder
from cura import LayerDataDecorator
from cura.LayerPolygon import LayerPolygon
from cura.GCodeListDecorator import GCodeListDecorator
from cura.Scene.GCodeListDecorator import GCodeListDecorator
from cura.Settings.ExtruderManager import ExtruderManager
import numpy

View file

@ -59,8 +59,9 @@ class GCodeWriter(MeshWriter):
Logger.log("e", "GCode Writer does not support non-text mode.")
return False
active_build_plate = Application.getInstance().getBuildPlateModel().activeBuildPlate
scene = Application.getInstance().getController().getScene()
gcode_list = getattr(scene, "gcode_list")
gcode_list = getattr(scene, "gcode_list")[active_build_plate]
if gcode_list:
for gcode in gcode_list:
stream.write(gcode)

View file

@ -8,12 +8,13 @@ from PyQt5.QtCore import Qt
from UM.Mesh.MeshReader import MeshReader
from UM.Mesh.MeshBuilder import MeshBuilder
from UM.Scene.SceneNode import SceneNode
from UM.Math.Vector import Vector
from UM.Job import Job
from UM.Logger import Logger
from .ImageReaderUI import ImageReaderUI
from cura.Scene.CuraSceneNode import CuraSceneNode as SceneNode
class ImageReader(MeshReader):
def __init__(self):

View file

@ -27,7 +27,9 @@ class MachineSettingsAction(MachineAction):
self._qml_url = "MachineSettingsAction.qml"
self._global_container_stack = None
self._container_index = 0
from cura.Settings.CuraContainerStack import _ContainerIndexes
self._container_index = _ContainerIndexes.DefinitionChanges
self._container_registry = ContainerRegistry.getInstance()
self._container_registry.containerAdded.connect(self._onContainerAdded)
@ -241,6 +243,7 @@ class MachineSettingsAction(MachineAction):
"type": "material",
"approximate_diameter": machine_approximate_diameter,
"material": old_material.getMetaDataEntry("material", "value"),
"brand": old_material.getMetaDataEntry("brand", "value"),
"supplier": old_material.getMetaDataEntry("supplier", "value"),
"color_name": old_material.getMetaDataEntry("color_name", "value"),
"definition": materials_definition
@ -251,6 +254,7 @@ class MachineSettingsAction(MachineAction):
if old_material == self._empty_container:
search_criteria.pop("material", None)
search_criteria.pop("supplier", None)
search_criteria.pop("brand", None)
search_criteria.pop("definition", None)
search_criteria["id"] = extruder_stack.getMetaDataEntry("preferred_material")
@ -258,6 +262,7 @@ class MachineSettingsAction(MachineAction):
if not materials:
# Same material with new diameter is not found, search for generic version of the same material type
search_criteria.pop("supplier", None)
search_criteria.pop("brand", None)
search_criteria["color_name"] = "Generic"
materials = self._container_registry.findInstanceContainers(**search_criteria)
if not materials:
@ -274,6 +279,6 @@ class MachineSettingsAction(MachineAction):
# Just use empty material as a final fallback
materials = [self._empty_container]
Logger.log("i", "Selecting new material: %s" % materials[0].getId())
Logger.log("i", "Selecting new material: %s", materials[0].getId())
extruder_stack.material = materials[0]

View file

@ -393,7 +393,7 @@ Cura.MachineAction
property string label: catalog.i18nc("@label", "Material diameter")
property string unit: catalog.i18nc("@label", "mm")
property string tooltip: catalog.i18nc("@tooltip", "The nominal diameter of filament supported by the printer. The exact diameter will be overridden by the material and/or the profile.")
property var afterOnEditingFinished:
function afterOnEditingFinished()
{
if (settingsTabs.currentIndex > 0)
{

View file

@ -111,7 +111,7 @@ Item {
ScrollView
{
height: parent.height
width: UM.Theme.getSize("setting").width
width: UM.Theme.getSize("setting").width + UM.Theme.getSize("default_margin").width
style: UM.Theme.styles.scrollview
ListView

View file

@ -93,6 +93,7 @@ class SimulationPass(RenderPass):
self.bind()
tool_handle_batch = RenderBatch(self._tool_handle_shader, type = RenderBatch.RenderType.Overlay, backface_cull = True)
active_build_plate = Application.getInstance().getBuildPlateModel().activeBuildPlate
head_position = None # Indicates the current position of the print head
nozzle_node = None
@ -105,7 +106,7 @@ class SimulationPass(RenderPass):
nozzle_node = node
nozzle_node.setVisible(False)
elif isinstance(node, SceneNode) and (node.getMeshData() or node.callDecoration("isBlockSlicing")) and node.isVisible():
elif issubclass(type(node), SceneNode) and (node.getMeshData() or node.callDecoration("isBlockSlicing")) and node.isVisible() and node.callDecoration("getBuildPlateNumber") == active_build_plate:
layer_data = node.callDecoration("getLayerData")
if not layer_data:
continue

View file

@ -25,7 +25,7 @@ from UM.View.GL.OpenGL import OpenGL
from UM.View.GL.OpenGLContext import OpenGLContext
from UM.View.View import View
from UM.i18n import i18nCatalog
from cura.ConvexHullNode import ConvexHullNode
from cura.Scene.ConvexHullNode import ConvexHullNode
from cura.CuraApplication import CuraApplication
from .NozzleNode import NozzleNode

View file

@ -145,35 +145,42 @@ geometry41core =
myEmitVertex(v_vertex[1], v_color[1], g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[1].gl_Position - g_vertex_offset_horz + g_vertex_offset_vert));
myEmitVertex(v_vertex[1], v_color[1], g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[1].gl_Position + g_vertex_offset_horz + g_vertex_offset_vert));
myEmitVertex(v_vertex[1], v_color[1], g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[1].gl_Position - g_vertex_offset_horz_head + g_vertex_offset_vert));
//And reverse so that the line is also visible from the back side.
myEmitVertex(v_vertex[1], v_color[1], g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[1].gl_Position + g_vertex_offset_horz + g_vertex_offset_vert));
myEmitVertex(v_vertex[1], v_color[1], g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[1].gl_Position - g_vertex_offset_horz + g_vertex_offset_vert));
myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[0].gl_Position + g_vertex_offset_horz + g_vertex_offset_vert));
myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[0].gl_Position - g_vertex_offset_horz + g_vertex_offset_vert));
myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[0].gl_Position + g_vertex_offset_horz_head + g_vertex_offset_vert));
myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[0].gl_Position + g_vertex_offset_horz + g_vertex_offset_vert));
EndPrimitive();
} else {
// All normal lines are rendered as 3d tubes.
myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_horz, u_viewProjectionMatrix * (gl_in[0].gl_Position + g_vertex_offset_horz));
myEmitVertex(v_vertex[1], v_color[1], g_vertex_normal_horz, u_viewProjectionMatrix * (gl_in[1].gl_Position + g_vertex_offset_horz));
myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[0].gl_Position + g_vertex_offset_vert));
myEmitVertex(v_vertex[1], v_color[1], g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[1].gl_Position + g_vertex_offset_vert));
myEmitVertex(v_vertex[0], v_color[0], -g_vertex_normal_horz, u_viewProjectionMatrix * (gl_in[0].gl_Position - g_vertex_offset_horz));
myEmitVertex(v_vertex[1], v_color[1], -g_vertex_normal_horz, u_viewProjectionMatrix * (gl_in[1].gl_Position - g_vertex_offset_horz));
myEmitVertex(v_vertex[0], v_color[0], -g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[0].gl_Position - g_vertex_offset_vert));
myEmitVertex(v_vertex[1], v_color[1], -g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[1].gl_Position - g_vertex_offset_vert));
myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[0].gl_Position + g_vertex_offset_vert));
myEmitVertex(v_vertex[1], v_color[1], g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[1].gl_Position + g_vertex_offset_vert));
myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_horz, u_viewProjectionMatrix * (gl_in[0].gl_Position + g_vertex_offset_horz));
myEmitVertex(v_vertex[1], v_color[1], g_vertex_normal_horz, u_viewProjectionMatrix * (gl_in[1].gl_Position + g_vertex_offset_horz));
myEmitVertex(v_vertex[0], v_color[0], -g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[0].gl_Position - g_vertex_offset_vert));
myEmitVertex(v_vertex[1], v_color[1], -g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[1].gl_Position - g_vertex_offset_vert));
myEmitVertex(v_vertex[0], v_color[0], -g_vertex_normal_horz, u_viewProjectionMatrix * (gl_in[0].gl_Position - g_vertex_offset_horz));
myEmitVertex(v_vertex[1], v_color[1], -g_vertex_normal_horz, u_viewProjectionMatrix * (gl_in[1].gl_Position - g_vertex_offset_horz));
EndPrimitive();
// left side
myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_horz, u_viewProjectionMatrix * (gl_in[0].gl_Position + g_vertex_offset_horz));
myEmitVertex(v_vertex[0], v_color[0], -g_vertex_normal_horz, u_viewProjectionMatrix * (gl_in[0].gl_Position - g_vertex_offset_horz));
myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[0].gl_Position + g_vertex_offset_vert));
myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_horz_head, u_viewProjectionMatrix * (gl_in[0].gl_Position + g_vertex_offset_horz_head));
myEmitVertex(v_vertex[0], v_color[0], -g_vertex_normal_horz, u_viewProjectionMatrix * (gl_in[0].gl_Position - g_vertex_offset_horz));
myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_horz, u_viewProjectionMatrix * (gl_in[0].gl_Position + g_vertex_offset_horz));
EndPrimitive();
myEmitVertex(v_vertex[0], v_color[0], -g_vertex_normal_horz, u_viewProjectionMatrix * (gl_in[0].gl_Position - g_vertex_offset_horz));
myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_horz, u_viewProjectionMatrix * (gl_in[0].gl_Position + g_vertex_offset_horz));
myEmitVertex(v_vertex[0], v_color[0], -g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[0].gl_Position - g_vertex_offset_vert));
myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_horz_head, u_viewProjectionMatrix * (gl_in[0].gl_Position + g_vertex_offset_horz_head));
myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_horz, u_viewProjectionMatrix * (gl_in[0].gl_Position + g_vertex_offset_horz));
myEmitVertex(v_vertex[0], v_color[0], -g_vertex_normal_horz, u_viewProjectionMatrix * (gl_in[0].gl_Position - g_vertex_offset_horz));
EndPrimitive();

View file

@ -166,7 +166,7 @@ class SliceInfo(Extension):
data["models"].append(model)
print_times = print_information._print_time_message_values
print_times = print_information.printTimes()
data["print_times"] = {"travel": int(print_times["travel"].getDisplayString(DurationFormat.Format.Seconds)),
"support": int(print_times["support"].getDisplayString(DurationFormat.Format.Seconds)),
"infill": int(print_times["infill"].getDisplayString(DurationFormat.Format.Seconds)),

View file

@ -11,7 +11,7 @@ from UM.Math.Matrix import Matrix
from UM.Math.Vector import Vector
from UM.Mesh.MeshBuilder import MeshBuilder
from UM.Mesh.MeshReader import MeshReader
from UM.Scene.SceneNode import SceneNode
from cura.Scene.CuraSceneNode import CuraSceneNode as SceneNode
MYPY = False
try:
@ -19,63 +19,63 @@ try:
import xml.etree.cElementTree as ET
except ImportError:
import xml.etree.ElementTree as ET
# TODO: preserve the structure of scenes that contain several objects
# Use CADPart, for example, to distinguish between separate objects
# Use CADPart, for example, to distinguish between separate objects
DEFAULT_SUBDIV = 16 # Default subdivision factor for spheres, cones, and cylinders
EPSILON = 0.000001
class Shape:
# Expects verts in MeshBuilder-ready format, as a n by 3 mdarray
# with vertices stored in rows
def __init__(self, verts, faces, index_base, name):
self.verts = verts
self.faces = faces
# Those are here for debugging purposes only
self.index_base = index_base
self.index_base = index_base
self.name = name
class X3DReader(MeshReader):
def __init__(self):
super().__init__()
self._supported_extensions = [".x3d"]
self._namespaces = {}
# Main entry point
# Reads the file, returns a SceneNode (possibly with nested ones), or None
def read(self, file_name):
try:
self.defs = {}
self.shapes = []
tree = ET.parse(file_name)
xml_root = tree.getroot()
if xml_root.tag != "X3D":
return None
scale = 1000 # Default X3D unit it one meter, while Cura's is one millimeters
scale = 1000 # Default X3D unit it one meter, while Cura's is one millimeters
if xml_root[0].tag == "head":
for head_node in xml_root[0]:
if head_node.tag == "unit" and head_node.attrib.get("category") == "length":
scale *= float(head_node.attrib["conversionFactor"])
break
break
xml_scene = xml_root[1]
else:
xml_scene = xml_root[0]
if xml_scene.tag != "Scene":
return None
self.transform = Matrix()
self.transform.setByScaleFactor(scale)
self.index_base = 0
# Traverse the scene tree, populate the shapes list
self.processChildNodes(xml_scene)
if self.shapes:
builder = MeshBuilder()
builder.setVertices(numpy.concatenate([shape.verts for shape in self.shapes]))
@ -95,20 +95,20 @@ class X3DReader(MeshReader):
else:
return None
except Exception:
Logger.logException("e", "Exception in X3D reader")
return None
return node
# ------------------------- XML tree traversal
def processNode(self, xml_node):
xml_node = self.resolveDefUse(xml_node)
if xml_node is None:
return
tag = xml_node.tag
if tag in ("Group", "StaticGroup", "CADAssembly", "CADFace", "CADLayer", "Collision"):
self.processChildNodes(xml_node)
@ -120,8 +120,8 @@ class X3DReader(MeshReader):
self.processTransform(xml_node)
elif tag == "Shape":
self.processShape(xml_node)
def processShape(self, xml_node):
# Find the geometry and the appearance inside the Shape
geometry = appearance = None
@ -130,21 +130,21 @@ class X3DReader(MeshReader):
appearance = self.resolveDefUse(sub_node)
elif sub_node.tag in self.geometry_importers and not geometry:
geometry = self.resolveDefUse(sub_node)
# TODO: appearance is completely ignored. At least apply the material color...
# TODO: appearance is completely ignored. At least apply the material color...
if not geometry is None:
try:
self.verts = self.faces = [] # Safeguard
self.verts = self.faces = [] # Safeguard
self.geometry_importers[geometry.tag](self, geometry)
m = self.transform.getData()
verts = m.dot(self.verts)[:3].transpose()
self.shapes.append(Shape(verts, self.faces, self.index_base, geometry.tag))
self.index_base += len(verts)
except Exception:
Logger.logException("e", "Exception in X3D reader while reading %s", geometry.tag)
# Returns the referenced node if the node has USE, the same node otherwise.
# May return None is USE points at a nonexistent node
# In X3DOM, when both DEF and USE are in the same node, DEF is ignored.
@ -155,34 +155,34 @@ class X3DReader(MeshReader):
if USE:
return self.defs.get(USE, None)
DEF = node.attrib.get("DEF")
DEF = node.attrib.get("DEF")
if DEF:
self.defs[DEF] = node
self.defs[DEF] = node
return node
def processChildNodes(self, node):
for c in node:
self.processNode(c)
Job.yieldThread()
# Since this is a grouping node, will recurse down the tree.
# According to the spec, the final transform matrix is:
# T * C * R * SR * S * -SR * -C
# Where SR corresponds to the rotation matrix to scaleOrientation
# C and SR are rather exotic. S, slightly less so.
# C and SR are rather exotic. S, slightly less so.
def processTransform(self, node):
rot = readRotation(node, "rotation", (0, 0, 1, 0)) # (angle, axisVactor) tuple
trans = readVector(node, "translation", (0, 0, 0)) # Vector
scale = readVector(node, "scale", (1, 1, 1)) # Vector
center = readVector(node, "center", (0, 0, 0)) # Vector
scale_orient = readRotation(node, "scaleOrientation", (0, 0, 1, 0)) # (angle, axisVactor) tuple
# Store the previous transform; in Cura, the default matrix multiplication is in place
# Store the previous transform; in Cura, the default matrix multiplication is in place
prev = Matrix(self.transform.getData()) # It's deep copy, I've checked
# The rest of transform manipulation will be applied in place
got_center = (center.x != 0 or center.y != 0 or center.z != 0)
T = self.transform
if trans.x != 0 or trans.y != 0 or trans.z != 0:
T.translate(trans)
@ -202,13 +202,13 @@ class X3DReader(MeshReader):
T.rotateByAxis(-scale_orient[0], scale_orient[1])
if got_center:
T.translate(-center)
self.processChildNodes(node)
self.transform = prev
# ------------------------- Geometry importers
# They are supposed to fill the self.verts and self.faces arrays, the caller will do the rest
# Primitives
def processGeometryBox(self, node):
@ -228,14 +228,14 @@ class X3DReader(MeshReader):
self.addVertex(-dx, -dy, dz)
self.addVertex(-dx, -dy, -dz)
self.addVertex(dx, -dy, -dz)
self.addQuad(0, 1, 2, 3) # +y
self.addQuad(4, 0, 3, 7) # +x
self.addQuad(7, 3, 2, 6) # -z
self.addQuad(6, 2, 1, 5) # -x
self.addQuad(5, 1, 0, 4) # +z
self.addQuad(7, 6, 5, 4) # -y
# The sphere is subdivided into nr rings and ns segments
def processGeometrySphere(self, node):
r = readFloat(node, "radius", 0.5)
@ -247,16 +247,16 @@ class X3DReader(MeshReader):
(nr, ns) = subdiv
else:
nr = ns = DEFAULT_SUBDIV
lau = pi / nr # Unit angle of latitude (rings) for the given tesselation
lou = 2 * pi / ns # Unit angle of longitude (segments)
self.reserveFaceAndVertexCount(ns*(nr*2 - 2), 2 + (nr - 1)*ns)
# +y and -y poles
self.addVertex(0, r, 0)
self.addVertex(0, -r, 0)
# The non-polar vertices go from x=0, negative z plane counterclockwise -
# to -x, to +z, to +x, back to -z
for ring in range(1, nr):
@ -264,12 +264,12 @@ class X3DReader(MeshReader):
self.addVertex(-r*sin(lou * seg) * sin(lau * ring),
r*cos(lau * ring),
-r*cos(lou * seg) * sin(lau * ring))
vb = 2 + (nr - 2) * ns # First vertex index for the bottom cap
# Faces go in order: top cap, sides, bottom cap.
# Sides go by ring then by segment.
# Caps
# Top cap face vertices go in order: down right up
# (starting from +y pole)
@ -277,7 +277,7 @@ class X3DReader(MeshReader):
for seg in range(ns):
self.addTri(0, seg + 2, (seg + 1) % ns + 2)
self.addTri(1, vb + (seg + 1) % ns, vb + seg)
# Sides
# Side face vertices go in order: down right upleft, downright up left
for ring in range(nr - 2):
@ -288,24 +288,24 @@ class X3DReader(MeshReader):
for seg in range(ns):
nseg = (seg + 1) % ns
self.addQuad(tvb + seg, bvb + seg, bvb + nseg, tvb + nseg)
def processGeometryCone(self, node):
r = readFloat(node, "bottomRadius", 1)
height = readFloat(node, "height", 2)
bottom = readBoolean(node, "bottom", True)
side = readBoolean(node, "side", True)
n = readInt(node, "subdivision", DEFAULT_SUBDIV)
d = height / 2
angle = 2 * pi / n
self.reserveFaceAndVertexCount((n if side else 0) + (n-2 if bottom else 0), n+1)
# Vertex 0 is the apex, vertices 1..n are the bottom
self.addVertex(0, d, 0)
for i in range(n):
self.addVertex(-r * sin(angle * i), -d, -r * cos(angle * i))
# Side face vertices go: up down right
if side:
for i in range(n):
@ -313,7 +313,7 @@ class X3DReader(MeshReader):
if bottom:
for i in range(2, n):
self.addTri(1, i, i+1)
def processGeometryCylinder(self, node):
r = readFloat(node, "radius", 1)
height = readFloat(node, "height", 2)
@ -321,13 +321,13 @@ class X3DReader(MeshReader):
side = readBoolean(node, "side", True)
top = readBoolean(node, "top", True)
n = readInt(node, "subdivision", DEFAULT_SUBDIV)
nn = n * 2
angle = 2 * pi / n
hh = height/2
self.reserveFaceAndVertexCount((nn if side else 0) + (n - 2 if top else 0) + (n - 2 if bottom else 0), nn)
# The seam is at x=0, z=-r, vertices go ccw -
# to pos x, to neg z, to neg x, back to neg z
for i in range(n):
@ -335,18 +335,18 @@ class X3DReader(MeshReader):
rc = -r * cos(angle * i)
self.addVertex(rs, hh, rc)
self.addVertex(rs, -hh, rc)
if side:
for i in range(n):
ni = (i + 1) % n
self.addQuad(ni * 2 + 1, ni * 2, i * 2, i * 2 + 1)
for i in range(2, nn-3, 2):
if top:
self.addTri(0, i, i+2)
if bottom:
self.addTri(1, i+1, i+3)
# Semi-primitives
def processGeometryElevationGrid(self, node):
@ -356,21 +356,21 @@ class X3DReader(MeshReader):
nz = readInt(node, "zDimension", 0)
height = readFloatArray(node, "height", False)
ccw = readBoolean(node, "ccw", True)
if nx <= 0 or nz <= 0 or len(height) < nx*nz:
return # That's weird, the wording of the standard suggests grids with zero quads are somehow valid
self.reserveFaceAndVertexCount(2*(nx-1)*(nz-1), nx*nz)
for z in range(nz):
for x in range(nx):
self.addVertex(x * dx, height[z*nx + x], z * dz)
for z in range(1, nz):
for x in range(1, nx):
self.addTriFlip((z - 1)*nx + x - 1, z*nx + x, (z - 1)*nx + x, ccw)
self.addTriFlip((z - 1)*nx + x - 1, z*nx + x - 1, z*nx + x, ccw)
def processGeometryExtrusion(self, node):
ccw = readBoolean(node, "ccw", True)
begin_cap = readBoolean(node, "beginCap", True)
@ -384,23 +384,23 @@ class X3DReader(MeshReader):
# This converts X3D's axis/angle rotation to a 3x3 numpy matrix
def toRotationMatrix(rot):
(x, y, z) = rot[:3]
a = rot[3]
a = rot[3]
s = sin(a)
c = cos(a)
t = 1-c
return numpy.array((
(x * x * t + c, x * y * t - z*s, x * z * t + y * s),
(x * y * t + z*s, y * y * t + c, y * z * t - x * s),
(x * z * t - y * s, y * z * t + x * s, z * z * t + c)))
(x * z * t - y * s, y * z * t + x * s, z * z * t + c)))
orient = [toRotationMatrix(orient[i:i+4]) if orient[i+3] != 0 else None for i in range(0, len(orient), 4)]
scale = readFloatArray(node, "scale", None)
if scale:
scale = [numpy.array(((scale[i], 0, 0), (0, 1, 0), (0, 0, scale[i+1])))
if scale[i] != 1 or scale[i+1] != 1 else None for i in range(0, len(scale), 2)]
# Special treatment for the closed spine and cross section.
# Let's save some memory by not creating identical but distinct vertices;
# later we'll introduce conditional logic to link the last vertex with
@ -413,14 +413,14 @@ class X3DReader(MeshReader):
ncf = nc if crossClosed else nc - 1
# Face count along the cross; for closed cross, it's the same as the
# respective vertex count
spine_closed = spine[0] == spine[-1]
if spine_closed:
spine = spine[:-1]
ns = len(spine)
spine = [Vector(*s) for s in spine]
nsf = ns if spine_closed else ns - 1
# This will be used for fallback, where the current spine point joins
# two collinear spine segments. No need to recheck the case of the
# closed spine/last-to-first point juncture; if there's an angle there,
@ -442,7 +442,7 @@ class X3DReader(MeshReader):
if v.cross(orig_y).length() > EPSILON:
# Spine at angle with global y - rotate the z accordingly
a = v.cross(orig_y) # Axis of rotation to get to the Z
(x, y, z) = a.normalized().getData()
(x, y, z) = a.normalized().getData()
s = a.length()/v.length()
c = sqrt(1-s*s)
t = 1-c
@ -452,7 +452,7 @@ class X3DReader(MeshReader):
(x * z * t + y * s, y * z * t - x * s, z * z * t + c)))
orig_z = Vector(*m.dot(orig_z.getData()))
return orig_z
self.reserveFaceAndVertexCount(2*nsf*ncf + (nc - 2 if begin_cap else 0) + (nc - 2 if end_cap else 0), ns*nc)
z = None
@ -482,151 +482,151 @@ class X3DReader(MeshReader):
y = spt - sprev
# If there's more than one point in the spine, z is already set.
# One point in the spline is an error anyway.
z = z.normalized()
y = y.normalized()
x = y.cross(z) # Already normalized
m = numpy.array(((x.x, y.x, z.x), (x.y, y.y, z.y), (x.z, y.z, z.z)))
# Columns are the unit vectors for the xz plane for the cross-section
if orient:
mrot = orient[i] if len(orient) > 1 else orient[0]
if not mrot is None:
m = m.dot(mrot) # Tested against X3DOM, the result matches, still not sure :(
if scale:
mscale = scale[i] if len(scale) > 1 else scale[0]
if not mscale is None:
m = m.dot(mscale)
# First the cross-section 2-vector is scaled,
# then rotated (which may make it a 3-vector),
# then applied to the xz plane unit vectors
sptv3 = numpy.array(spt.getData()[:3])
for cpt in cross:
v = sptv3 + m.dot(cpt)
self.addVertex(*v)
if begin_cap:
self.addFace([x for x in range(nc - 1, -1, -1)], ccw)
# Order of edges in the face: forward along cross, forward along spine,
# backward along cross, backward along spine, flipped if now ccw.
# This order is assumed later in the texture coordinate assignment;
# please don't change without syncing.
for s in range(ns - 1):
for c in range(ncf):
self.addQuadFlip(s * nc + c, s * nc + (c + 1) % nc,
(s + 1) * nc + (c + 1) % nc, (s + 1) * nc + c, ccw)
if spine_closed:
# The faces between the last and the first spine points
b = (ns - 1) * nc
for c in range(ncf):
self.addQuadFlip(b + c, b + (c + 1) % nc,
(c + 1) % nc, c, ccw)
if end_cap:
self.addFace([(ns - 1) * nc + x for x in range(0, nc)], ccw)
# Triangle meshes
# Helper for numerous nodes with a Coordinate subnode holding vertices
# That all triangle meshes and IndexedFaceSet
# num_faces can be a function, in case the face count is a function of vertex count
# num_faces can be a function, in case the face count is a function of vertex count
def startCoordMesh(self, node, num_faces):
ccw = readBoolean(node, "ccw", True)
self.readVertices(node) # This will allocate and fill the vertex array
if hasattr(num_faces, "__call__"):
num_faces = num_faces(self.getVertexCount())
self.reserveFaceCount(num_faces)
return ccw
def processGeometryIndexedTriangleSet(self, node):
index = readIntArray(node, "index", [])
num_faces = len(index) // 3
ccw = int(self.startCoordMesh(node, num_faces))
for i in range(0, num_faces*3, 3):
self.addTri(index[i + 1 - ccw], index[i + ccw], index[i+2])
def processGeometryIndexedTriangleStripSet(self, node):
strips = readIndex(node, "index")
ccw = int(self.startCoordMesh(node, sum([len(strip) - 2 for strip in strips])))
for strip in strips:
sccw = ccw # Running CCW value, reset for each strip
for i in range(len(strip) - 2):
self.addTri(strip[i + 1 - sccw], strip[i + sccw], strip[i+2])
sccw = 1 - sccw
def processGeometryIndexedTriangleFanSet(self, node):
fans = readIndex(node, "index")
ccw = int(self.startCoordMesh(node, sum([len(fan) - 2 for fan in fans])))
for fan in fans:
for i in range(1, len(fan) - 1):
self.addTri(fan[0], fan[i + 1 - ccw], fan[i + ccw])
def processGeometryTriangleSet(self, node):
ccw = int(self.startCoordMesh(node, lambda num_vert: num_vert // 3))
for i in range(0, self.getVertexCount(), 3):
self.addTri(i + 1 - ccw, i + ccw, i+2)
def processGeometryTriangleStripSet(self, node):
strips = readIntArray(node, "stripCount", [])
ccw = int(self.startCoordMesh(node, sum([n-2 for n in strips])))
vb = 0
for n in strips:
sccw = ccw
for i in range(n-2):
for i in range(n-2):
self.addTri(vb + i + 1 - sccw, vb + i + sccw, vb + i + 2)
sccw = 1 - sccw
vb += n
def processGeometryTriangleFanSet(self, node):
fans = readIntArray(node, "fanCount", [])
ccw = int(self.startCoordMesh(node, sum([n-2 for n in fans])))
vb = 0
for n in fans:
for i in range(1, n-1):
for i in range(1, n-1):
self.addTri(vb, vb + i + 1 - ccw, vb + i + ccw)
vb += n
# Quad geometries from the CAD module, might be relevant for printing
def processGeometryQuadSet(self, node):
ccw = self.startCoordMesh(node, lambda num_vert: 2*(num_vert // 4))
for i in range(0, self.getVertexCount(), 4):
self.addQuadFlip(i, i+1, i+2, i+3, ccw)
def processGeometryIndexedQuadSet(self, node):
index = readIntArray(node, "index", [])
num_quads = len(index) // 4
ccw = self.startCoordMesh(node, num_quads*2)
for i in range(0, num_quads*4, 4):
self.addQuadFlip(index[i], index[i+1], index[i+2], index[i+3], ccw)
# 2D polygon geometries
# Won't work for now, since Cura expects every mesh to have a nontrivial convex hull
# The only way around that is merging meshes.
def processGeometryDisk2D(self, node):
innerRadius = readFloat(node, "innerRadius", 0)
outerRadius = readFloat(node, "outerRadius", 1)
n = readInt(node, "subdivision", DEFAULT_SUBDIV)
angle = 2 * pi / n
self.reserveFaceAndVertexCount(n*4 if innerRadius else n-2, n*2 if innerRadius else n)
for i in range(n):
s = sin(angle * i)
c = cos(angle * i)
@ -635,11 +635,11 @@ class X3DReader(MeshReader):
self.addVertex(innerRadius*c, innerRadius*s, 0)
ni = (i+1) % n
self.addQuad(2*i, 2*ni, 2*ni+1, 2*i+1)
if not innerRadius:
for i in range(2, n):
self.addTri(0, i-1, i)
def processGeometryRectangle2D(self, node):
(x, y) = readFloatArray(node, "size", (2, 2))
self.reserveFaceAndVertexCount(2, 4)
@ -648,7 +648,7 @@ class X3DReader(MeshReader):
self.addVertex(x/2, y/2, 0)
self.addVertex(-x/2, y/2, 0)
self.addQuad(0, 1, 2, 3)
def processGeometryTriangleSet2D(self, node):
verts = readFloatArray(node, "vertices", ())
num_faces = len(verts) // 6;
@ -656,25 +656,25 @@ class X3DReader(MeshReader):
self.reserveFaceAndVertexCount(num_faces, num_faces * 3)
for vert in verts:
self.addVertex(*vert)
# The front face is on the +Z side, so CCW is a variable
for i in range(0, num_faces*3, 3):
a = Vector(*verts[i+2]) - Vector(*verts[i])
b = Vector(*verts[i+1]) - Vector(*verts[i])
self.addTriFlip(i, i+1, i+2, a.x*b.y > a.y*b.x)
# General purpose polygon mesh
def processGeometryIndexedFaceSet(self, node):
faces = readIndex(node, "coordIndex")
ccw = self.startCoordMesh(node, sum([len(face) - 2 for face in faces]))
for face in faces:
if len(face) == 3:
self.addTriFlip(face[0], face[1], face[2], ccw)
elif len(face) > 3:
self.addFace(face, ccw)
geometry_importers = {
"IndexedFaceSet": processGeometryIndexedFaceSet,
"IndexedTriangleSet": processGeometryIndexedTriangleSet,
@ -695,7 +695,7 @@ class X3DReader(MeshReader):
"Cylinder": processGeometryCylinder,
"Cone": processGeometryCone
}
# Parses the Coordinate.@point field, fills the verts array.
def readVertices(self, node):
for c in node:
@ -704,9 +704,9 @@ class X3DReader(MeshReader):
if not c is None:
pt = c.attrib.get("point")
if pt:
# allow the list of float values in 'point' attribute to
# be separated by commas or whitespace as per spec of
# XML encoding of X3D
# allow the list of float values in 'point' attribute to
# be separated by commas or whitespace as per spec of
# XML encoding of X3D
# Ref ISO/IEC 19776-1:2015 : Section 5.1.2
co = [float(x) for vec in pt.split(',') for x in vec.split()]
num_verts = len(co) // 3
@ -715,57 +715,57 @@ class X3DReader(MeshReader):
# Group by three
for i in range(num_verts):
self.verts[:3,i] = co[3*i:3*i+3]
# Mesh builder helpers
def reserveFaceAndVertexCount(self, num_faces, num_verts):
# Unlike the Cura MeshBuilder, we use 4-vectors stored as columns for easier transform
self.verts = numpy.zeros((4, num_verts), dtype=numpy.float32)
self.verts[3,:] = numpy.ones((num_verts), dtype=numpy.float32)
self.num_verts = 0
self.reserveFaceCount(num_faces)
def reserveFaceCount(self, num_faces):
self.faces = numpy.zeros((num_faces, 3), dtype=numpy.int32)
self.num_faces = 0
def getVertexCount(self):
return self.verts.shape[1]
def addVertex(self, x, y, z):
self.verts[0, self.num_verts] = x
self.verts[1, self.num_verts] = y
self.verts[2, self.num_verts] = z
self.num_verts += 1
# Indices are 0-based for this shape, but they won't be zero-based in the merged mesh
def addTri(self, a, b, c):
self.faces[self.num_faces, 0] = self.index_base + a
self.faces[self.num_faces, 1] = self.index_base + b
self.faces[self.num_faces, 2] = self.index_base + c
self.num_faces += 1
def addTriFlip(self, a, b, c, ccw):
if ccw:
self.addTri(a, b, c)
else:
self.addTri(b, a, c)
# Needs to be convex, but not necessaily planar
# Assumed ccw, cut along the ac diagonal
def addQuad(self, a, b, c, d):
self.addTri(a, b, c)
self.addTri(c, d, a)
def addQuadFlip(self, a, b, c, d, ccw):
if ccw:
self.addTri(a, b, c)
self.addTri(c, d, a)
else:
self.addTri(a, c, b)
self.addTri(c, a, d)
self.addTri(c, a, d)
# Arbitrary polygon triangulation.
# Doesn't assume convexity and doesn't check the "convex" flag in the file.
# Works by the "cutting of ears" algorithm:
@ -776,13 +776,13 @@ class X3DReader(MeshReader):
def addFace(self, indices, ccw):
# Resolve indices to coordinates for faster math
face = [Vector(data=self.verts[0:3, i]) for i in indices]
# Need a normal to the plane so that we can know which vertices form inner angles
normal = findOuterNormal(face)
if not normal: # Couldn't find an outer edge, non-planar polygon maybe?
return
# Find the vertex with the smallest inner angle and no points inside, cut off. Repeat until done
n = len(face)
vi = [i for i in range(n)] # We'll be using this to kick vertices from the face
@ -807,17 +807,17 @@ class X3DReader(MeshReader):
if pointInsideTriangle(vx, next, prev, nextXprev):
no_points_inside = False
break
if no_points_inside:
max_cos = cos
i_min = i
self.addTriFlip(indices[vi[(i_min + n - 1) % n]], indices[vi[i_min]], indices[vi[(i_min + 1) % n]], ccw)
vi.pop(i_min)
n -= 1
self.addTriFlip(indices[vi[0]], indices[vi[1]], indices[vi[2]], ccw)
# ------------------------------------------------------------
# X3D field parsers
# ------------------------------------------------------------
@ -844,7 +844,7 @@ def readInt(node, attr, default):
if not s:
return default
return int(s, 0)
def readBoolean(node, attr, default):
s = node.attrib.get(attr)
if not s:
@ -873,8 +873,8 @@ def readIndex(node, attr):
chunk.append(v[i])
if chunk:
chunks.append(chunk)
return chunks
return chunks
# Given a face as a sequence of vectors, returns a normal to the polygon place that forms a right triple
# with a vector along the polygon sequence and a vector backwards
def findOuterNormal(face):
@ -894,25 +894,25 @@ def findOuterNormal(face):
if rejection.dot(prev_rejection) < -EPSILON: # points on both sides of the edge - not an outer one
is_outer = False
break
elif rejection.length() > prev_rejection.length(): # Pick a greater rejection for numeric stability
elif rejection.length() > prev_rejection.length(): # Pick a greater rejection for numeric stability
prev_rejection = rejection
if is_outer: # Found an outer edge, prev_rejection is the rejection inside the face. Generate a normal.
return edge.cross(prev_rejection)
return False
# Given two *collinear* vectors a and b, returns the coefficient that takes b to a.
# Given two *collinear* vectors a and b, returns the coefficient that takes b to a.
# No error handling.
# For stability, taking the ration between the biggest coordinates would be better...
# For stability, taking the ration between the biggest coordinates would be better...
def ratio(a, b):
if b.x > EPSILON or b.x < -EPSILON:
return a.x / b.x
elif b.y > EPSILON or b.y < -EPSILON:
return a.y / b.y
else:
return a.z / b.z
return a.z / b.z
def pointInsideTriangle(vx, next, prev, nextXprev):
vxXprev = vx.cross(prev)
r = ratio(vxXprev, nextXprev)
@ -921,4 +921,4 @@ def pointInsideTriangle(vx, next, prev, nextXprev):
vxXnext = vx.cross(next);
s = -ratio(vxXnext, nextXprev)
return s > 0 and (s + r) < 1