Move multiplication from Python to shaders. (Needs the same-named Uranium branch.)

This commit is contained in:
Remco Burema 2019-04-19 16:58:38 +02:00
parent 9daa78a98f
commit ed6db6c9b0
10 changed files with 186 additions and 130 deletions

View file

@ -1,12 +1,14 @@
[shaders]
vertex =
uniform highp mat4 u_modelViewProjectionMatrix;
uniform highp mat4 u_modelMatrix;
uniform highp mat4 u_viewMatrix;
uniform highp mat4 u_projectionMatrix;
attribute highp vec4 a_vertex;
void main()
{
gl_Position = u_modelViewProjectionMatrix * a_vertex;
gl_Position = u_projectionMatrix * u_viewMatrix * u_modelMatrix * a_vertex;
}
fragment =
@ -19,13 +21,15 @@ fragment =
vertex41core =
#version 410
uniform highp mat4 u_modelViewProjectionMatrix;
uniform highp mat4 u_modelMatrix;
uniform highp mat4 u_viewMatrix;
uniform highp mat4 u_projectionMatrix;
in highp vec4 a_vertex;
void main()
{
gl_Position = u_modelViewProjectionMatrix * a_vertex;
gl_Position = u_projectionMatrix * u_viewMatrix * u_modelMatrix * a_vertex;
}
fragment41core =
@ -43,7 +47,9 @@ fragment41core =
u_color = [0.02, 0.02, 0.02, 1.0]
[bindings]
u_modelViewProjectionMatrix = model_view_projection_matrix
u_modelMatrix = model_matrix
u_viewMatrix = view_matrix
u_projectionMatrix = projection_matrix
[attributes]
a_vertex = vertex