Fix colors of compatibility mode. CURA-3273

This commit is contained in:
Jack Ha 2017-02-07 13:20:26 +01:00
parent 4b02a425d8
commit ed1fea2d3e

View file

@ -9,6 +9,7 @@ from UM.Scene.SceneNode import SceneNode
from UM.Application import Application
from UM.Mesh.MeshData import MeshData
from UM.Preferences import Preferences
from UM.View.GL.OpenGLContext import OpenGLContext
from UM.Message import Message
from UM.i18n import i18nCatalog
@ -180,10 +181,10 @@ class ProcessSlicedLayersJob(Job):
material_color_map[0, :] = color
# We have to scale the colors for compatibility mode
if Application.getInstance().getRenderer().getSupportsGeometryShader():
line_type_brightness = 1.0
else:
if OpenGLContext.isLegacyOpenGL() or bool(Preferences.getInstance().getValue("view/force_layer_view_compatibility_mode")):
line_type_brightness = 0.5 # for compatibility mode
else:
line_type_brightness = 1.0
layer_mesh = layer_data.build(material_color_map, line_type_brightness)
if self._abort_requested: