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Cross3D infill for TPU Flexibility
Changed infill to Cross3D 10% (no gradual) for a more isotropic flexibility of parts. Cross3D also prints without travels (if possible) and looks great.
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97c96ab2da
commit
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6 changed files with 12 additions and 18 deletions
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@ -18,11 +18,10 @@ cool_fan_speed_max = 100
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cool_min_layer_time_fan_speed_max = 6
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cool_min_speed = 4
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gradual_infill_step_height = =5 * layer_height
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gradual_infill_steps = 4
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infill_line_width = =round(line_width * 0.38 / 0.38, 2)
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infill_overlap = 0
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infill_pattern = tetrahedral
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infill_sparse_density = 96
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infill_pattern = cross_3d
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infill_sparse_density = 10
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infill_wipe_dist = 0.1
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jerk_enabled = True
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jerk_print = 25
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@ -18,11 +18,10 @@ cool_fan_speed_max = 100
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cool_min_layer_time_fan_speed_max = 6
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cool_min_speed = 4
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gradual_infill_step_height = =5 * layer_height
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gradual_infill_steps = 4
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infill_line_width = =round(line_width * 0.38 / 0.38, 2)
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infill_overlap = 0
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infill_pattern = tetrahedral
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infill_sparse_density = 96
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infill_pattern = cross_3d
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infill_sparse_density = 10
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infill_wipe_dist = 0.1
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jerk_enabled = True
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jerk_print = 25
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@ -18,11 +18,10 @@ cool_fan_speed_max = 100
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cool_min_layer_time_fan_speed_max = 6
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cool_min_speed = 4
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gradual_infill_step_height = =5 * layer_height
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gradual_infill_steps = 4
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infill_line_width = =round(line_width * 0.38 / 0.38, 2)
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infill_overlap = 0
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infill_pattern = tetrahedral
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infill_sparse_density = 96
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infill_pattern = cross_3d
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infill_sparse_density = 10
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infill_wipe_dist = 0.1
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jerk_enabled = True
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jerk_print = 25
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@ -15,11 +15,10 @@ brim_width = 8.75
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cool_min_layer_time_fan_speed_max = 6
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top_skin_expand_distance = =line_width * 2
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gradual_infill_step_height = =4 * layer_height
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gradual_infill_steps = 5
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infill_before_walls = True
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infill_line_width = =round(line_width * 0.7 / 0.8, 2)
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infill_pattern = tetrahedral
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infill_sparse_density = 80
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infill_pattern = cross_3d
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infill_sparse_density = 10
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jerk_prime_tower = =math.ceil(jerk_print * 25 / 25)
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jerk_support = =math.ceil(jerk_print * 25 / 25)
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jerk_wall_0 = =math.ceil(jerk_wall * 15 / 25)
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@ -15,11 +15,10 @@ brim_width = 8.75
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cool_min_layer_time_fan_speed_max = 6
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top_skin_expand_distance = =line_width * 2
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gradual_infill_step_height = =4 * layer_height
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gradual_infill_steps = 5
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infill_before_walls = True
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infill_line_width = =round(line_width * 0.7 / 0.8, 2)
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infill_pattern = tetrahedral
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infill_sparse_density = 80
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infill_pattern = cross_3d
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infill_sparse_density = 10
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jerk_prime_tower = =math.ceil(jerk_print * 25 / 25)
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jerk_support = =math.ceil(jerk_print * 25 / 25)
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jerk_wall_0 = =math.ceil(jerk_wall * 15 / 25)
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@ -15,11 +15,10 @@ brim_width = 8.75
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cool_min_layer_time_fan_speed_max = 6
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top_skin_expand_distance = =line_width * 2
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gradual_infill_step_height = =4 * layer_height
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gradual_infill_steps = 5
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infill_before_walls = True
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infill_line_width = =round(line_width * 0.7 / 0.8, 2)
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infill_pattern = tetrahedral
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infill_sparse_density = 80
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infill_pattern = cross_3d
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infill_sparse_density = 10
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jerk_prime_tower = =math.ceil(jerk_print * 25 / 25)
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jerk_support = =math.ceil(jerk_print * 25 / 25)
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jerk_wall_0 = =math.ceil(jerk_wall * 15 / 25)
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