Cross3D infill for TPU Flexibility

Changed infill to Cross3D 10% (no gradual) for a more isotropic flexibility of parts. Cross3D also prints without travels (if possible) and looks great.
This commit is contained in:
THeijmans 2018-02-07 16:14:00 +01:00
parent 97c96ab2da
commit ece88bd54d
6 changed files with 12 additions and 18 deletions

View file

@ -18,11 +18,10 @@ cool_fan_speed_max = 100
cool_min_layer_time_fan_speed_max = 6
cool_min_speed = 4
gradual_infill_step_height = =5 * layer_height
gradual_infill_steps = 4
infill_line_width = =round(line_width * 0.38 / 0.38, 2)
infill_overlap = 0
infill_pattern = tetrahedral
infill_sparse_density = 96
infill_pattern = cross_3d
infill_sparse_density = 10
infill_wipe_dist = 0.1
jerk_enabled = True
jerk_print = 25

View file

@ -18,11 +18,10 @@ cool_fan_speed_max = 100
cool_min_layer_time_fan_speed_max = 6
cool_min_speed = 4
gradual_infill_step_height = =5 * layer_height
gradual_infill_steps = 4
infill_line_width = =round(line_width * 0.38 / 0.38, 2)
infill_overlap = 0
infill_pattern = tetrahedral
infill_sparse_density = 96
infill_pattern = cross_3d
infill_sparse_density = 10
infill_wipe_dist = 0.1
jerk_enabled = True
jerk_print = 25

View file

@ -18,11 +18,10 @@ cool_fan_speed_max = 100
cool_min_layer_time_fan_speed_max = 6
cool_min_speed = 4
gradual_infill_step_height = =5 * layer_height
gradual_infill_steps = 4
infill_line_width = =round(line_width * 0.38 / 0.38, 2)
infill_overlap = 0
infill_pattern = tetrahedral
infill_sparse_density = 96
infill_pattern = cross_3d
infill_sparse_density = 10
infill_wipe_dist = 0.1
jerk_enabled = True
jerk_print = 25

View file

@ -15,11 +15,10 @@ brim_width = 8.75
cool_min_layer_time_fan_speed_max = 6
top_skin_expand_distance = =line_width * 2
gradual_infill_step_height = =4 * layer_height
gradual_infill_steps = 5
infill_before_walls = True
infill_line_width = =round(line_width * 0.7 / 0.8, 2)
infill_pattern = tetrahedral
infill_sparse_density = 80
infill_pattern = cross_3d
infill_sparse_density = 10
jerk_prime_tower = =math.ceil(jerk_print * 25 / 25)
jerk_support = =math.ceil(jerk_print * 25 / 25)
jerk_wall_0 = =math.ceil(jerk_wall * 15 / 25)

View file

@ -15,11 +15,10 @@ brim_width = 8.75
cool_min_layer_time_fan_speed_max = 6
top_skin_expand_distance = =line_width * 2
gradual_infill_step_height = =4 * layer_height
gradual_infill_steps = 5
infill_before_walls = True
infill_line_width = =round(line_width * 0.7 / 0.8, 2)
infill_pattern = tetrahedral
infill_sparse_density = 80
infill_pattern = cross_3d
infill_sparse_density = 10
jerk_prime_tower = =math.ceil(jerk_print * 25 / 25)
jerk_support = =math.ceil(jerk_print * 25 / 25)
jerk_wall_0 = =math.ceil(jerk_wall * 15 / 25)

View file

@ -15,11 +15,10 @@ brim_width = 8.75
cool_min_layer_time_fan_speed_max = 6
top_skin_expand_distance = =line_width * 2
gradual_infill_step_height = =4 * layer_height
gradual_infill_steps = 5
infill_before_walls = True
infill_line_width = =round(line_width * 0.7 / 0.8, 2)
infill_pattern = tetrahedral
infill_sparse_density = 80
infill_pattern = cross_3d
infill_sparse_density = 10
jerk_prime_tower = =math.ceil(jerk_print * 25 / 25)
jerk_support = =math.ceil(jerk_print * 25 / 25)
jerk_wall_0 = =math.ceil(jerk_wall * 15 / 25)