Merge branch '3.2'

This commit is contained in:
Ghostkeeper 2018-01-22 12:48:54 +01:00
commit ec0fca30a4
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GPG key ID: 5252B696FB5E7C7A
6 changed files with 288 additions and 246 deletions

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@ -15,7 +15,7 @@ from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
from UM.Settings.Validator import ValidatorState
from UM.Settings.SettingRelation import RelationType
from cura.Scene.CuraSceneNode import CuraSceneNode as SceneNode
from cura.Scene.CuraSceneNode import CuraSceneNode
from cura.OneAtATimeIterator import OneAtATimeIterator
from cura.Settings.ExtruderManager import ExtruderManager
@ -137,7 +137,7 @@ class StartSliceJob(Job):
# Don't slice if there is a per object setting with an error value.
for node in DepthFirstIterator(self._scene.getRoot()):
if type(node) is not SceneNode or not node.isSelectable():
if type(node) is not CuraSceneNode or not node.isSelectable():
continue
if self._checkStackForErrors(node.callDecoration("getStack")):
@ -161,10 +161,15 @@ class StartSliceJob(Job):
if getattr(node, "_outside_buildarea", False):
continue
# Filter on current build plate
build_plate_number = node.callDecoration("getBuildPlateNumber")
if build_plate_number is not None and build_plate_number != self._build_plate_number:
continue
children = node.getAllChildren()
children.append(node)
for child_node in children:
if type(child_node) is SceneNode and child_node.getMeshData() and child_node.getMeshData().getVertices() is not None:
if type(child_node) is CuraSceneNode and child_node.getMeshData() and child_node.getMeshData().getVertices() is not None:
temp_list.append(child_node)
if temp_list:
@ -176,7 +181,7 @@ class StartSliceJob(Job):
temp_list = []
has_printing_mesh = False
for node in DepthFirstIterator(self._scene.getRoot()):
if node.callDecoration("isSliceable") and type(node) is SceneNode and node.getMeshData() and node.getMeshData().getVertices() is not None:
if node.callDecoration("isSliceable") and type(node) is CuraSceneNode and node.getMeshData() and node.getMeshData().getVertices() is not None:
per_object_stack = node.callDecoration("getStack")
is_non_printing_mesh = False
if per_object_stack: