Add children to correct buildplate when multiplying

This commit is contained in:
fieldOfView 2018-03-19 12:32:52 +01:00
parent ba67851105
commit e861a8a112

View file

@ -33,6 +33,7 @@ class MultiplyObjectsJob(Job):
root = scene.getRoot()
arranger = Arrange.create(scene_root=root)
nodes = []
for node in self._objects:
# If object is part of a group, multiply group
current_node = node
@ -49,18 +50,20 @@ class MultiplyObjectsJob(Job):
for i in range(self._count):
# We do place the nodes one by one, as we want to yield in between.
if not node_too_big:
node, solution_found = arranger.findNodePlacement(current_node, offset_shape_arr, hull_shape_arr)
new_node, solution_found = arranger.findNodePlacement(current_node, offset_shape_arr, hull_shape_arr)
if node_too_big or not solution_found:
found_solution_for_all = False
new_location = node.getPosition()
new_location = new_node.getPosition()
new_location = new_location.set(z = 100 - i * 20)
node.setPosition(new_location)
new_node.setPosition(new_location)
# Same build plate
build_plate_number = current_node.callDecoration("getBuildPlateNumber")
node.callDecoration("setBuildPlateNumber", build_plate_number)
new_node.callDecoration("setBuildPlateNumber", build_plate_number)
for child in new_node.getChildren():
child.callDecoration("setBuildPlateNumber", build_plate_number)
nodes.append(node)
nodes.append(new_node)
current_progress += 1
status_message.setProgress((current_progress / total_progress) * 100)
Job.yieldThread()