CURA-4269 small code improvement for z-offset in project loading

This commit is contained in:
ChrisTerBeke 2017-09-22 09:31:11 +02:00
parent d2de039371
commit e7e24caf97

View file

@ -204,10 +204,11 @@ class ThreeMFReader(MeshReader):
# Pre multiply the transformation with the loaded transformation, so the data is handled correctly.
um_node.setTransformation(um_node.getLocalTransformation().preMultiply(transformation_matrix))
# If the object in a saved project is below the bed, keep it that way
if um_node.getMeshData() != None and um_node.getMeshData().getExtents(um_node.getWorldTransformation()).minimum.y < 0:
# Check if the model is positioned below the build plate and honor that when loading project files.
if um_node.getMeshData() is not None:
z_offset_value = um_node.getMeshData().getExtents(um_node.getWorldTransformation()).minimum.y
um_node.addDecorator(ZOffsetDecorator())
um_node.callDecoration("setZOffset",um_node.getMeshData().getExtents(um_node.getWorldTransformation()).minimum.y)
um_node.callDecoration("setZOffset", z_offset_value)
result.append(um_node)