Render a transparent ghost of the selection when things are selected.

Fixes Asana issue about layer view
This commit is contained in:
Arjen Hiemstra 2015-06-04 10:29:45 +02:00
parent 005b02ba10
commit e73d48bc67

View file

@ -5,6 +5,8 @@ from UM.View.View import View
from UM.View.Renderer import Renderer
from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
from UM.Resources import Resources
from UM.Scene.Selection import Selection
from UM.Math.Color import Color
## View used to display g-code paths.
class LayerView(View):
@ -23,9 +25,15 @@ class LayerView(View):
self._material = renderer.createMaterial(Resources.getPath(Resources.ShadersLocation, "basic.vert"), Resources.getPath(Resources.ShadersLocation, "vertexcolor.frag"))
self._material.setUniformValue("u_color", [1.0, 0.0, 0.0, 1.0])
self._selection_material = renderer.createMaterial(Resources.getPath(Resources.ShadersLocation, "basic.vert"), Resources.getPath(Resources.ShadersLocation, "color.frag"))
self._selection_material.setUniformValue("u_color", Color(35, 35, 35, 128))
for node in DepthFirstIterator(scene.getRoot()):
if not node.render(renderer):
if node.getMeshData() and node.isVisible():
if Selection.isSelected(node):
renderer.queueNode(node, material = self._selection_material, transparent = True)
try:
layer_data = node.getMeshData().layerData
except AttributeError:
@ -43,9 +51,9 @@ class LayerView(View):
if layer >= end_layer:
break
renderer.queueNode(node, mesh = layer_data, material = self._material, mode = Renderer.RenderLines, start = start, end = end)
renderer.queueNode(node, mesh = layer_data, material = self._material, mode = Renderer.RenderLines, start = start, end = end, overlay = True)
else:
renderer.queueNode(node, mesh = layer_data, material = self._material, mode = Renderer.RenderLines)
renderer.queueNode(node, mesh = layer_data, material = self._material, mode = Renderer.RenderLines, overlay = True)
def setLayer(self, value):
self._layer_percentage = value