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Add support for rendering disallowed areas
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parent
f75c2db13c
commit
e6bd9f8cc6
2 changed files with 45 additions and 1 deletions
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@ -24,6 +24,9 @@ class BuildVolume(SceneNode):
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self._grid_mesh = None
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self._grid_material = None
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self._disallowed_areas = []
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self._disallowed_area_mesh = None
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def setWidth(self, width):
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self._width = width
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@ -33,6 +36,9 @@ class BuildVolume(SceneNode):
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def setDepth(self, depth):
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self._depth = depth
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def setDisallowedAreas(self, areas):
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self._disallowed_areas = areas
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def render(self, renderer):
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if not self.getMeshData():
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return True
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@ -51,6 +57,8 @@ class BuildVolume(SceneNode):
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renderer.queueNode(self, material = self._material, mode = Renderer.RenderLines)
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renderer.queueNode(self, mesh = self._grid_mesh, material = self._grid_material)
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if self._disallowed_area_mesh:
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renderer.queueNode(self, mesh = self._disallowed_area_mesh, material = self._material)
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return True
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def rebuild(self):
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@ -94,3 +102,18 @@ class BuildVolume(SceneNode):
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for n in range(0, 6):
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v = self._grid_mesh.getVertex(n)
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self._grid_mesh.setVertexUVCoordinates(n, v[0], v[2])
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if self._disallowed_areas:
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mb = MeshBuilder()
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for area in self._disallowed_areas:
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mb.addQuad(
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area[0],
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area[1],
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area[2],
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area[3],
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color = Color(0.8, 0.8, 0.8, 1.0)
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)
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self._disallowed_area_mesh = mb.getData()
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else:
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self._disallowed_area_mesh = None
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