Fix code-style and type hinting

This commit is contained in:
fieldOfView 2018-03-15 09:03:50 +01:00
parent 7e4cb1c36e
commit e4a416258b

View file

@ -24,7 +24,6 @@ class PickingPass(RenderPass):
self._shader = None
self._scene = Application.getInstance().getController().getScene()
def render(self) -> None:
if not self._shader:
self._shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "camera_distance.shader"))
@ -47,7 +46,7 @@ class PickingPass(RenderPass):
self.release()
## Get the distance in mm from the camera to at a certain pixel coordinate.
def getPickedDepth(self, x, y) -> float:
def getPickedDepth(self, x: int, y: int) -> float:
output = self.getOutput()
window_size = self._renderer.getWindowSize()
@ -56,14 +55,14 @@ class PickingPass(RenderPass):
py = (0.5 + y / 2.0) * window_size[1]
if px < 0 or px > (output.width() - 1) or py < 0 or py > (output.height() - 1):
return None
return -1
distance = output.pixel(px, py) # distance in micron, from in r, g & b channels
distance = (distance & 0x00ffffff) / 1000. # drop the alpha channel and covert to mm
return distance
## Get the world coordinates of a picked point
def getPickedPosition(self, x, y) -> Vector:
def getPickedPosition(self, x: int, y: int) -> Vector:
distance = self.getPickedDepth(x, y)
ray = self._scene.getActiveCamera().getRay(x, y)