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Perform Platform physics changes on scene changed again and use a custom operation for better op merging
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parent
bfa3c00200
commit
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2 changed files with 35 additions and 16 deletions
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@ -5,35 +5,27 @@ from UM.Math.Float import Float
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from UM.Math.Vector import Vector
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from UM.Application import Application
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from PlatformPhysicsOperation import PlatformPhysicsOperation
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import time
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import threading
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class PlatformPhysics:
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def __init__(self, controller):
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super().__init__()
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self._controller = controller
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self._controller.activeToolChanged.connect(self._onActiveToolChanged)
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self._active_tool = None
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self._operation = False
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self._onActiveToolChanged()
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self._controller.getScene().sceneChanged.connect(self._onSceneChanged)
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self._signal_source = None
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def _onActiveToolChanged(self):
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if self._active_tool:
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self._active_tool.endOperation.disconnect(self._onEndOperation)
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self._active_tool = self._controller.getActiveTool()
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if self._active_tool:
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self._active_tool.endOperation.connect(self._onEndOperation)
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def _onEndOperation(self):
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def _onSceneChanged(self, source):
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root = self._controller.getScene().getRoot()
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for node in BreadthFirstIterator(root):
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if type(node) is not SceneNode:
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if node is root or type(node) is not SceneNode:
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continue
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bbox = node.getBoundingBox()
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if not Float.fuzzyCompare(bbox.bottom, 0.0):
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self._signal_source = node
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op = TranslateOperation(node, Vector(0, -bbox.bottom, 0))
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op = PlatformPhysicsOperation(node, Vector(0, -bbox.bottom, 0))
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Application.getInstance().getOperationStack().push(op)
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self._signal_source = None
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