CURA-4525 first multi slice + multi layer data, added filter on build plate, added option arrange on load, visuals like convex hull are now correct

This commit is contained in:
Jack Ha 2017-11-09 17:03:20 +01:00
parent 41d5ec86a3
commit e21acd1a07
18 changed files with 468 additions and 260 deletions

View file

@ -40,7 +40,7 @@ class Arrange:
# \param fixed_nodes Scene nodes to be placed # \param fixed_nodes Scene nodes to be placed
@classmethod @classmethod
def create(cls, scene_root = None, fixed_nodes = None, scale = 0.5, x = 220, y = 220): def create(cls, scene_root = None, fixed_nodes = None, scale = 0.5, x = 220, y = 220):
arranger = Arrange(x, y, x / 2, y / 2, scale = scale) arranger = Arrange(x, y, x // 2, y // 2, scale = scale)
arranger.centerFirst() arranger.centerFirst()
if fixed_nodes is None: if fixed_nodes is None:

View file

@ -112,7 +112,6 @@ class ArrangeObjectsAllBuildPlatesJob(Job):
# start_priority = 0 # start_priority = 0
while try_placement: while try_placement:
Logger.log("d", "start_priority %s", start_priority)
# make sure that current_build_plate_number is not going crazy or you'll have a lot of arrange objects # make sure that current_build_plate_number is not going crazy or you'll have a lot of arrange objects
while current_build_plate_number >= arrange_array.count(): while current_build_plate_number >= arrange_array.count():
arrange_array.add() arrange_array.add()

View file

@ -6,7 +6,6 @@ from UM.Scene.SceneNode import SceneNode
from UM.Resources import Resources from UM.Resources import Resources
from UM.Math.Color import Color from UM.Math.Color import Color
from UM.Mesh.MeshBuilder import MeshBuilder # To create a mesh to display the convex hull with. from UM.Mesh.MeshBuilder import MeshBuilder # To create a mesh to display the convex hull with.
from UM.View.GL.OpenGL import OpenGL from UM.View.GL.OpenGL import OpenGL
@ -65,7 +64,7 @@ class ConvexHullNode(SceneNode):
ConvexHullNode.shader.setUniformValue("u_diffuseColor", self._color) ConvexHullNode.shader.setUniformValue("u_diffuseColor", self._color)
ConvexHullNode.shader.setUniformValue("u_opacity", 0.6) ConvexHullNode.shader.setUniformValue("u_opacity", 0.6)
if self.getParent(): if self.getParent() and self.getParent().callDecoration("getBuildPlateNumber") == Application.getInstance().activeBuildPlate:
if self.getMeshData(): if self.getMeshData():
renderer.queueNode(self, transparent = True, shader = ConvexHullNode.shader, backface_cull = True, sort = -8) renderer.queueNode(self, transparent = True, shader = ConvexHullNode.shader, backface_cull = True, sort = -8)
if self._convex_hull_head_mesh: if self._convex_hull_head_mesh:

View file

@ -33,6 +33,7 @@ from UM.Operations.AddSceneNodeOperation import AddSceneNodeOperation
from UM.Operations.RemoveSceneNodeOperation import RemoveSceneNodeOperation from UM.Operations.RemoveSceneNodeOperation import RemoveSceneNodeOperation
from UM.Operations.GroupedOperation import GroupedOperation from UM.Operations.GroupedOperation import GroupedOperation
from UM.Operations.SetTransformOperation import SetTransformOperation from UM.Operations.SetTransformOperation import SetTransformOperation
from cura.Arrange import Arrange from cura.Arrange import Arrange
from cura.ShapeArray import ShapeArray from cura.ShapeArray import ShapeArray
from cura.ConvexHullDecorator import ConvexHullDecorator from cura.ConvexHullDecorator import ConvexHullDecorator
@ -41,6 +42,7 @@ from cura.SliceableObjectDecorator import SliceableObjectDecorator
from cura.BlockSlicingDecorator import BlockSlicingDecorator from cura.BlockSlicingDecorator import BlockSlicingDecorator
# research # research
from cura.Scene.BuildPlateDecorator import BuildPlateDecorator from cura.Scene.BuildPlateDecorator import BuildPlateDecorator
from cura.Scene.CuraSceneNode import CuraSceneNode
from cura.ArrangeObjectsJob import ArrangeObjectsJob from cura.ArrangeObjectsJob import ArrangeObjectsJob
from cura.ArrangeObjectsAllBuildPlatesJob import ArrangeObjectsAllBuildPlatesJob from cura.ArrangeObjectsAllBuildPlatesJob import ArrangeObjectsAllBuildPlatesJob
@ -307,11 +309,13 @@ class CuraApplication(QtApplication):
preferences.addPreference("cura/asked_dialog_on_project_save", False) preferences.addPreference("cura/asked_dialog_on_project_save", False)
preferences.addPreference("cura/choice_on_profile_override", "always_ask") preferences.addPreference("cura/choice_on_profile_override", "always_ask")
preferences.addPreference("cura/choice_on_open_project", "always_ask") preferences.addPreference("cura/choice_on_open_project", "always_ask")
preferences.addPreference("cura/arrange_objects_on_load", True)
preferences.addPreference("cura/currency", "") preferences.addPreference("cura/currency", "")
preferences.addPreference("cura/material_settings", "{}") preferences.addPreference("cura/material_settings", "{}")
preferences.addPreference("view/invert_zoom", False) preferences.addPreference("view/invert_zoom", False)
preferences.addPreference("view/filter_current_build_plate", False)
self._need_to_show_user_agreement = not Preferences.getInstance().getValue("general/accepted_user_agreement") self._need_to_show_user_agreement = not Preferences.getInstance().getValue("general/accepted_user_agreement")
@ -896,7 +900,7 @@ class CuraApplication(QtApplication):
scene_bounding_box = None scene_bounding_box = None
is_block_slicing_node = False is_block_slicing_node = False
for node in DepthFirstIterator(self.getController().getScene().getRoot()): for node in DepthFirstIterator(self.getController().getScene().getRoot()):
if type(node) is not SceneNode or (not node.getMeshData() and not node.callDecoration("getLayerData")): if not issubclass(type(node), SceneNode) or (not node.getMeshData() and not node.callDecoration("getLayerData")):
continue continue
if node.callDecoration("isBlockSlicing"): if node.callDecoration("isBlockSlicing"):
is_block_slicing_node = True is_block_slicing_node = True
@ -1013,7 +1017,7 @@ class CuraApplication(QtApplication):
Selection.clear() Selection.clear()
for node in DepthFirstIterator(self.getController().getScene().getRoot()): for node in DepthFirstIterator(self.getController().getScene().getRoot()):
if type(node) is not SceneNode: if not issubclass(type(node), SceneNode):
continue continue
if not node.getMeshData() and not node.callDecoration("isGroup"): if not node.getMeshData() and not node.callDecoration("isGroup"):
continue # Node that doesnt have a mesh and is not a group. continue # Node that doesnt have a mesh and is not a group.
@ -1021,6 +1025,9 @@ class CuraApplication(QtApplication):
continue # Grouped nodes don't need resetting as their parent (the group) is resetted) continue # Grouped nodes don't need resetting as their parent (the group) is resetted)
if not node.isSelectable(): if not node.isSelectable():
continue # i.e. node with layer data continue # i.e. node with layer data
if not node.callDecoration("isSliceable"):
continue # i.e. node with layer data
Selection.add(node) Selection.add(node)
## Delete all nodes containing mesh data in the scene. ## Delete all nodes containing mesh data in the scene.
@ -1032,7 +1039,7 @@ class CuraApplication(QtApplication):
nodes = [] nodes = []
for node in DepthFirstIterator(self.getController().getScene().getRoot()): for node in DepthFirstIterator(self.getController().getScene().getRoot()):
if type(node) is not SceneNode: if not issubclass(type(node), SceneNode):
continue continue
if (not node.getMeshData() and not node.callDecoration("getLayerData")) and not node.callDecoration("isGroup"): if (not node.getMeshData() and not node.callDecoration("getLayerData")) and not node.callDecoration("isGroup"):
continue # Node that doesnt have a mesh and is not a group. continue # Node that doesnt have a mesh and is not a group.
@ -1054,7 +1061,7 @@ class CuraApplication(QtApplication):
Logger.log("i", "Resetting all scene translations") Logger.log("i", "Resetting all scene translations")
nodes = [] nodes = []
for node in DepthFirstIterator(self.getController().getScene().getRoot()): for node in DepthFirstIterator(self.getController().getScene().getRoot()):
if type(node) is not SceneNode: if not issubclass(type(node), SceneNode):
continue continue
if not node.getMeshData() and not node.callDecoration("isGroup"): if not node.getMeshData() and not node.callDecoration("isGroup"):
continue # Node that doesnt have a mesh and is not a group. continue # Node that doesnt have a mesh and is not a group.
@ -1082,13 +1089,13 @@ class CuraApplication(QtApplication):
Logger.log("i", "Resetting all scene transformations") Logger.log("i", "Resetting all scene transformations")
nodes = [] nodes = []
for node in DepthFirstIterator(self.getController().getScene().getRoot()): for node in DepthFirstIterator(self.getController().getScene().getRoot()):
if type(node) is not SceneNode: if not issubclass(type(node), SceneNode):
continue continue
if not node.getMeshData() and not node.callDecoration("isGroup"): if not node.getMeshData() and not node.callDecoration("isGroup"):
continue # Node that doesnt have a mesh and is not a group. continue # Node that doesnt have a mesh and is not a group.
if node.getParent() and node.getParent().callDecoration("isGroup"): if node.getParent() and node.getParent().callDecoration("isGroup"):
continue # Grouped nodes don't need resetting as their parent (the group) is resetted) continue # Grouped nodes don't need resetting as their parent (the group) is resetted)
if not node.isSelectable(): if not node.callDecoration("isSliceable"):
continue # i.e. node with layer data continue # i.e. node with layer data
nodes.append(node) nodes.append(node)
@ -1109,7 +1116,27 @@ class CuraApplication(QtApplication):
def arrangeObjectsToAllBuildPlates(self): def arrangeObjectsToAllBuildPlates(self):
nodes = [] nodes = []
for node in DepthFirstIterator(self.getController().getScene().getRoot()): for node in DepthFirstIterator(self.getController().getScene().getRoot()):
if type(node) is not SceneNode: if not issubclass(type(node), SceneNode):
continue
if not node.getMeshData() and not node.callDecoration("isGroup"):
continue # Node that doesnt have a mesh and is not a group.
if node.getParent() and node.getParent().callDecoration("isGroup"):
continue # Grouped nodes don't need resetting as their parent (the group) is resetted)
if not node.callDecoration("isSliceable"):
continue # i.e. node with layer data
# Skip nodes that are too big
if node.getBoundingBox().width < self._volume.getBoundingBox().width or node.getBoundingBox().depth < self._volume.getBoundingBox().depth:
nodes.append(node)
job = ArrangeObjectsAllBuildPlatesJob(nodes)
job.start()
self.setActiveBuildPlate(0)
# Single build plate
@pyqtSlot()
def arrangeAll(self):
nodes = []
for node in DepthFirstIterator(self.getController().getScene().getRoot()):
if not issubclass(type(node), SceneNode):
continue continue
if not node.getMeshData() and not node.callDecoration("isGroup"): if not node.getMeshData() and not node.callDecoration("isGroup"):
continue # Node that doesnt have a mesh and is not a group. continue # Node that doesnt have a mesh and is not a group.
@ -1117,24 +1144,7 @@ class CuraApplication(QtApplication):
continue # Grouped nodes don't need resetting as their parent (the group) is resetted) continue # Grouped nodes don't need resetting as their parent (the group) is resetted)
if not node.isSelectable(): if not node.isSelectable():
continue # i.e. node with layer data continue # i.e. node with layer data
# Skip nodes that are too big if not node.callDecoration("isSliceable"):
if node.getBoundingBox().width < self._volume.getBoundingBox().width or node.getBoundingBox().depth < self._volume.getBoundingBox().depth:
nodes.append(node)
job = ArrangeObjectsAllBuildPlatesJob(nodes)
job.start()
# Single build plate
@pyqtSlot()
def arrangeAll(self):
nodes = []
for node in DepthFirstIterator(self.getController().getScene().getRoot()):
if type(node) is not SceneNode:
continue
if not node.getMeshData() and not node.callDecoration("isGroup"):
continue # Node that doesnt have a mesh and is not a group.
if node.getParent() and node.getParent().callDecoration("isGroup"):
continue # Grouped nodes don't need resetting as their parent (the group) is resetted)
if not node.isSelectable():
continue # i.e. node with layer data continue # i.e. node with layer data
if node.callDecoration("getBuildPlateNumber") == self._active_build_plate: if node.callDecoration("getBuildPlateNumber") == self._active_build_plate:
# Skip nodes that are too big # Skip nodes that are too big
@ -1150,7 +1160,7 @@ class CuraApplication(QtApplication):
# What nodes are on the build plate and are not being moved # What nodes are on the build plate and are not being moved
fixed_nodes = [] fixed_nodes = []
for node in DepthFirstIterator(self.getController().getScene().getRoot()): for node in DepthFirstIterator(self.getController().getScene().getRoot()):
if type(node) is not SceneNode: if not issubclass(type(node), SceneNode):
continue continue
if not node.getMeshData() and not node.callDecoration("isGroup"): if not node.getMeshData() and not node.callDecoration("isGroup"):
continue # Node that doesnt have a mesh and is not a group. continue # Node that doesnt have a mesh and is not a group.
@ -1158,6 +1168,8 @@ class CuraApplication(QtApplication):
continue # Grouped nodes don't need resetting as their parent (the group) is resetted) continue # Grouped nodes don't need resetting as their parent (the group) is resetted)
if not node.isSelectable(): if not node.isSelectable():
continue # i.e. node with layer data continue # i.e. node with layer data
if not node.callDecoration("isSliceable"):
continue # i.e. node with layer data
if node in nodes: # exclude selected node from fixed_nodes if node in nodes: # exclude selected node from fixed_nodes
continue continue
fixed_nodes.append(node) fixed_nodes.append(node)
@ -1176,7 +1188,7 @@ class CuraApplication(QtApplication):
Logger.log("i", "Reloading all loaded mesh data.") Logger.log("i", "Reloading all loaded mesh data.")
nodes = [] nodes = []
for node in DepthFirstIterator(self.getController().getScene().getRoot()): for node in DepthFirstIterator(self.getController().getScene().getRoot()):
if type(node) is not SceneNode or not node.getMeshData(): if not issubclass(type(node), SceneNode) or not node.getMeshData():
continue continue
nodes.append(node) nodes.append(node)
@ -1267,7 +1279,7 @@ class CuraApplication(QtApplication):
@pyqtSlot() @pyqtSlot()
def groupSelected(self): def groupSelected(self):
# Create a group-node # Create a group-node
group_node = SceneNode() group_node = CuraSceneNode()
group_decorator = GroupDecorator() group_decorator = GroupDecorator()
group_node.addDecorator(group_decorator) group_node.addDecorator(group_decorator)
group_node.addDecorator(ConvexHullDecorator()) group_node.addDecorator(ConvexHullDecorator())
@ -1413,11 +1425,15 @@ class CuraApplication(QtApplication):
min_offset = 8 min_offset = 8
self.fileLoaded.emit(filename) self.fileLoaded.emit(filename)
arrange_objects_on_load = Preferences.getInstance().getValue("cura/arrange_objects_on_load")
target_build_plate = self.activeBuildPlate if arrange_objects_on_load else -1
for original_node in nodes:
node = CuraSceneNode() # We want our own CuraSceneNode
node.setMeshData(original_node.getMeshData())
for node in nodes:
node.setSelectable(True) node.setSelectable(True)
node.setName(os.path.basename(filename)) node.setName(os.path.basename(filename))
node.addDecorator(BuildPlateDecorator())
extension = os.path.splitext(filename)[1] extension = os.path.splitext(filename)[1]
if extension.lower() in self._non_sliceable_extensions: if extension.lower() in self._non_sliceable_extensions:
@ -1442,6 +1458,7 @@ class CuraApplication(QtApplication):
if not child.getDecorator(ConvexHullDecorator): if not child.getDecorator(ConvexHullDecorator):
child.addDecorator(ConvexHullDecorator()) child.addDecorator(ConvexHullDecorator())
if arrange_objects_on_load:
if node.callDecoration("isSliceable"): if node.callDecoration("isSliceable"):
# Only check position if it's not already blatantly obvious that it won't fit. # Only check position if it's not already blatantly obvious that it won't fit.
if node.getBoundingBox().width < self._volume.getBoundingBox().width or node.getBoundingBox().depth < self._volume.getBoundingBox().depth: if node.getBoundingBox().width < self._volume.getBoundingBox().width or node.getBoundingBox().depth < self._volume.getBoundingBox().depth:
@ -1457,6 +1474,8 @@ class CuraApplication(QtApplication):
# Step is for skipping tests to make it a lot faster. it also makes the outcome somewhat rougher # Step is for skipping tests to make it a lot faster. it also makes the outcome somewhat rougher
node, _ = arranger.findNodePlacement(node, offset_shape_arr, hull_shape_arr, step = 10) node, _ = arranger.findNodePlacement(node, offset_shape_arr, hull_shape_arr, step = 10)
node.addDecorator(BuildPlateDecorator(target_build_plate))
op = AddSceneNodeOperation(node, scene.getRoot()) op = AddSceneNodeOperation(node, scene.getRoot())
op.push() op.push()
scene.sceneChanged.emit(node) scene.sceneChanged.emit(node)
@ -1494,6 +1513,8 @@ class CuraApplication(QtApplication):
#### research - hacky place for these kind of thing #### research - hacky place for these kind of thing
@pyqtSlot(int) @pyqtSlot(int)
def setActiveBuildPlate(self, nr): def setActiveBuildPlate(self, nr):
if nr == self._active_build_plate:
return
Logger.log("d", "Select build plate: %s" % nr) Logger.log("d", "Select build plate: %s" % nr)
self._active_build_plate = nr self._active_build_plate = nr

View file

@ -7,23 +7,35 @@ from UM.Scene.SceneNode import SceneNode
from UM.Scene.Selection import Selection from UM.Scene.Selection import Selection
from PyQt5.QtCore import Qt from PyQt5.QtCore import Qt
from PyQt5.QtWidgets import QApplication from PyQt5.QtWidgets import QApplication
#from cura.Scene.CuraSceneNode import CuraSceneNode
from UM.Preferences import Preferences
class ObjectManager(ListModel): class ObjectManager(ListModel):
def __init__(self): def __init__(self):
super().__init__() super().__init__()
self._last_selected_index = 0 self._last_selected_index = 0
Application.getInstance().getController().getScene().sceneChanged.connect(self._update) Application.getInstance().getController().getScene().sceneChanged.connect(self._update_scene_changed)
Preferences.getInstance().preferenceChanged.connect(self._update)
Application.getInstance().activeBuildPlateChanged.connect(self._update)
def _update(self, *args): def _update(self, *args):
nodes = [] nodes = []
filter_current_build_plate = Preferences.getInstance().getValue("view/filter_current_build_plate")
active_build_plate_number = Application.getInstance().activeBuildPlate
for node in DepthFirstIterator(Application.getInstance().getController().getScene().getRoot()): for node in DepthFirstIterator(Application.getInstance().getController().getScene().getRoot()):
if type(node) is not SceneNode or (not node.getMeshData() and not node.callDecoration("getLayerData")): if not issubclass(type(node), SceneNode) or (not node.getMeshData() and not node.callDecoration("getLayerData")):
continue
if not node.callDecoration("isSliceable"):
continue
node_build_plate_number = node.callDecoration("getBuildPlateNumber")
if filter_current_build_plate and node_build_plate_number != active_build_plate_number:
continue continue
nodes.append({ nodes.append({
"name": node.getName(), "name": node.getName(),
"isSelected": Selection.isSelected(node), "isSelected": Selection.isSelected(node),
"buildPlateNumber": node.callDecoration("getBuildPlateNumber"), "isOutsideBuildArea": node.isOutsideBuildArea(),
"buildPlateNumber": node_build_plate_number,
"node": node "node": node
}) })
nodes = sorted(nodes, key=lambda n: n["name"]) nodes = sorted(nodes, key=lambda n: n["name"])
@ -31,6 +43,12 @@ class ObjectManager(ListModel):
self.itemsChanged.emit() self.itemsChanged.emit()
def _update_scene_changed(self, *args):
# if args and type(args[0]) is not CuraSceneNode:
# Logger.log("d", " ascdf %s", args)
# return
self._update(*args)
## Either select or deselect an item ## Either select or deselect an item
@pyqtSlot(int) @pyqtSlot(int)
def changeSelection(self, index): def changeSelection(self, index):
@ -63,6 +81,11 @@ class ObjectManager(ListModel):
self._last_selected_index = index self._last_selected_index = index
# testing
for node in DepthFirstIterator(Application.getInstance().getController().getScene().getRoot()):
if node.callDecoration("getLayerData"):
Logger.log("d", " ##### NODE: %s", node)
@staticmethod @staticmethod
def createObjectManager(): def createObjectManager():
return ObjectManager() return ObjectManager()

View file

@ -6,11 +6,14 @@ from UM.Logger import Logger
class BuildPlateDecorator(SceneNodeDecorator): class BuildPlateDecorator(SceneNodeDecorator):
def __init__(self, build_plate_number = -1): def __init__(self, build_plate_number = -1):
super().__init__() super().__init__()
self._build_plate_number = None
self._previous_build_plate_number = None
self.setBuildPlateNumber(build_plate_number) self.setBuildPlateNumber(build_plate_number)
def setBuildPlateNumber(self, nr): def setBuildPlateNumber(self, nr):
# Make sure that groups are set correctly # Make sure that groups are set correctly
# setBuildPlateForSelection in CuraActions makes sure that no single childs are set. # setBuildPlateForSelection in CuraActions makes sure that no single childs are set.
self._previous_build_plate_number = self._build_plate_number
self._build_plate_number = nr self._build_plate_number = nr
if self._node and self._node.callDecoration("isGroup"): if self._node and self._node.callDecoration("isGroup"):
for child in self._node.getChildren(): for child in self._node.getChildren():
@ -19,5 +22,9 @@ class BuildPlateDecorator(SceneNodeDecorator):
def getBuildPlateNumber(self): def getBuildPlateNumber(self):
return self._build_plate_number return self._build_plate_number
# Used to determine from what build plate the node moved.
def getPreviousBuildPlateNumber(self):
return self._previous_build_plate_number
def __deepcopy__(self, memo): def __deepcopy__(self, memo):
return BuildPlateDecorator() return BuildPlateDecorator()

View file

@ -0,0 +1,40 @@
from UM.Application import Application
from UM.Logger import Logger
from UM.Scene.SceneNode import SceneNode
from copy import deepcopy
## Scene nodes that are models are only seen when selecting the corresponding build plate
# Note that many other nodes can just be UM SceneNode objects.
class CuraSceneNode(SceneNode):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self._outside_buildarea = True
def setOutsideBuildArea(self, new_value):
self._outside_buildarea = new_value
def isOutsideBuildArea(self):
return self._outside_buildarea or self.callDecoration("getBuildPlateNumber") < 0
def isVisible(self):
return super().isVisible() and self.callDecoration("getBuildPlateNumber") == Application.getInstance().activeBuildPlate
def isSelectable(self) -> bool:
return super().isSelectable() and self.callDecoration("getBuildPlateNumber") == Application.getInstance().activeBuildPlate
## Taken from SceneNode, but replaced SceneNode with CuraSceneNode
def __deepcopy__(self, memo):
copy = CuraSceneNode()
copy.setTransformation(self.getLocalTransformation())
copy.setMeshData(self._mesh_data)
copy.setVisible(deepcopy(self._visible, memo))
copy._selectable = deepcopy(self._selectable, memo)
copy._name = deepcopy(self._name, memo)
for decorator in self._decorators:
copy.addDecorator(deepcopy(decorator, memo))
for child in self._children:
copy.addChild(deepcopy(child, memo))
self.calculateBoundingBoxMesh()
return copy

View file

@ -15,7 +15,8 @@ from cura.Settings.SettingOverrideDecorator import SettingOverrideDecorator
from UM.Application import Application from UM.Application import Application
from cura.Settings.ExtruderManager import ExtruderManager from cura.Settings.ExtruderManager import ExtruderManager
from cura.QualityManager import QualityManager from cura.QualityManager import QualityManager
from UM.Scene.SceneNode import SceneNode #from UM.Scene.SceneNode import SceneNode
from cura.Scene.CuraSceneNode import CuraSceneNode as SceneNode
from cura.SliceableObjectDecorator import SliceableObjectDecorator from cura.SliceableObjectDecorator import SliceableObjectDecorator
from cura.ZOffsetDecorator import ZOffsetDecorator from cura.ZOffsetDecorator import ZOffsetDecorator

View file

@ -69,9 +69,10 @@ class CuraEngineBackend(QObject, Backend):
# Workaround to disable layer view processing if layer view is not active. # Workaround to disable layer view processing if layer view is not active.
self._layer_view_active = False self._layer_view_active = False
Application.getInstance().getController().activeViewChanged.connect(self._onActiveViewChanged) Application.getInstance().getController().activeViewChanged.connect(self._onActiveViewChanged)
Application.getInstance().activeBuildPlateChanged.connect(self._onActiveViewChanged)
self._onActiveViewChanged() self._onActiveViewChanged()
self._stored_layer_data = [] self._stored_layer_data = []
self._stored_optimized_layer_data = [] self._stored_optimized_layer_data = {} # key is build plate number, then arrays are stored until they go to the ProcessSlicesLayersJob
self._scene = Application.getInstance().getController().getScene() self._scene = Application.getInstance().getController().getScene()
self._scene.sceneChanged.connect(self._onSceneChanged) self._scene.sceneChanged.connect(self._onSceneChanged)
@ -104,12 +105,14 @@ class CuraEngineBackend(QObject, Backend):
self._message_handlers["cura.proto.SlicingFinished"] = self._onSlicingFinishedMessage self._message_handlers["cura.proto.SlicingFinished"] = self._onSlicingFinishedMessage
self._start_slice_job = None self._start_slice_job = None
self._start_slice_job_build_plate = None
self._slicing = False # Are we currently slicing? self._slicing = False # Are we currently slicing?
self._restart = False # Back-end is currently restarting? self._restart = False # Back-end is currently restarting?
self._tool_active = False # If a tool is active, some tasks do not have to do anything self._tool_active = False # If a tool is active, some tasks do not have to do anything
self._always_restart = True # Always restart the engine when starting a new slice. Don't keep the process running. TODO: Fix engine statelessness. self._always_restart = True # Always restart the engine when starting a new slice. Don't keep the process running. TODO: Fix engine statelessness.
self._process_layers_job = None # The currently active job to process layers, or None if it is not processing layers. self._process_layers_job = None # The currently active job to process layers, or None if it is not processing layers.
self._need_slicing = False # self._need_slicing = False
self._build_plates_to_be_sliced = [] # what needs slicing?
self._engine_is_fresh = True # Is the newly started engine used before or not? self._engine_is_fresh = True # Is the newly started engine used before or not?
self._backend_log_max_lines = 20000 # Maximum number of lines to buffer self._backend_log_max_lines = 20000 # Maximum number of lines to buffer
@ -189,8 +192,9 @@ class CuraEngineBackend(QObject, Backend):
## Perform a slice of the scene. ## Perform a slice of the scene.
def slice(self): def slice(self):
Logger.log("d", "starting to slice again!")
self._slice_start_time = time() self._slice_start_time = time()
if not self._need_slicing: if not self._build_plates_to_be_sliced:
self.processingProgress.emit(1.0) self.processingProgress.emit(1.0)
self.backendStateChange.emit(BackendState.Done) self.backendStateChange.emit(BackendState.Done)
Logger.log("w", "Slice unnecessary, nothing has changed that needs reslicing.") Logger.log("w", "Slice unnecessary, nothing has changed that needs reslicing.")
@ -199,7 +203,6 @@ class CuraEngineBackend(QObject, Backend):
Application.getInstance().getPrintInformation().setToZeroPrintInformation() Application.getInstance().getPrintInformation().setToZeroPrintInformation()
self._stored_layer_data = [] self._stored_layer_data = []
self._stored_optimized_layer_data = []
if self._process is None: if self._process is None:
self._createSocket() self._createSocket()
@ -215,6 +218,9 @@ class CuraEngineBackend(QObject, Backend):
slice_message = self._socket.createMessage("cura.proto.Slice") slice_message = self._socket.createMessage("cura.proto.Slice")
self._start_slice_job = StartSliceJob.StartSliceJob(slice_message) self._start_slice_job = StartSliceJob.StartSliceJob(slice_message)
self._start_slice_job_build_plate = self._build_plates_to_be_sliced.pop(0)
self._stored_optimized_layer_data[self._start_slice_job_build_plate] = []
self._start_slice_job.setBuildPlate(self._start_slice_job_build_plate)
self._start_slice_job.start() self._start_slice_job.start()
self._start_slice_job.finished.connect(self._onStartSliceCompleted) self._start_slice_job.finished.connect(self._onStartSliceCompleted)
@ -223,7 +229,8 @@ class CuraEngineBackend(QObject, Backend):
def _terminate(self): def _terminate(self):
self._slicing = False self._slicing = False
self._stored_layer_data = [] self._stored_layer_data = []
self._stored_optimized_layer_data = [] if self._start_slice_job_build_plate in self._stored_optimized_layer_data:
del self._stored_optimized_layer_data[self._start_slice_job_build_plate]
if self._start_slice_job is not None: if self._start_slice_job is not None:
self._start_slice_job.cancel() self._start_slice_job.cancel()
@ -315,10 +322,13 @@ class CuraEngineBackend(QObject, Backend):
self._error_message = Message(catalog.i18nc("@info:status", "Nothing to slice because none of the models fit the build volume. Please scale or rotate models to fit."), self._error_message = Message(catalog.i18nc("@info:status", "Nothing to slice because none of the models fit the build volume. Please scale or rotate models to fit."),
title = catalog.i18nc("@info:title", "Unable to slice")) title = catalog.i18nc("@info:title", "Unable to slice"))
self._error_message.show() self._error_message.show()
self.backendStateChange.emit(BackendState.Error) #self.backendStateChange.emit(BackendState.Error)
else: else:
self.backendStateChange.emit(BackendState.NotStarted) #self.backendStateChange.emit(BackendState.NotStarted)
pass
self._invokeSlice()
return return
# Preparation completed, send it to the backend. # Preparation completed, send it to the backend.
self._socket.sendMessage(job.getSliceMessage()) self._socket.sendMessage(job.getSliceMessage())
@ -360,27 +370,34 @@ class CuraEngineBackend(QObject, Backend):
# #
# \param source The scene node that was changed. # \param source The scene node that was changed.
def _onSceneChanged(self, source): def _onSceneChanged(self, source):
if type(source) is not SceneNode: Logger.log("d", " ##### scene changed: %s", source)
if not issubclass(type(source), SceneNode):
return return
root_scene_nodes_changed = False root_scene_nodes_changed = False
build_plates_changed = set()
if source == self._scene.getRoot(): if source == self._scene.getRoot():
num_objects = 0 num_objects = 0
for node in DepthFirstIterator(self._scene.getRoot()): for node in DepthFirstIterator(self._scene.getRoot()):
# Only count sliceable objects # Only count sliceable objects
if node.callDecoration("isSliceable"): if node.callDecoration("isSliceable"):
num_objects += 1 num_objects += 1
build_plates_changed.add(node.callDecoration("getBuildPlateNumber"))
build_plates_changed.add(node.callDecoration("getPreviousBuildPlateNumber"))
if num_objects != self._last_num_objects: if num_objects != self._last_num_objects:
self._last_num_objects = num_objects self._last_num_objects = num_objects
root_scene_nodes_changed = True root_scene_nodes_changed = True
else: # else:
return # return # ??
build_plates_changed.discard(None)
build_plates_changed.discard(-1) # object not on build plate
Logger.log("d", " #### build plates changed: %s", build_plates_changed)
if not source.callDecoration("isGroup") and not root_scene_nodes_changed: # if not source.callDecoration("isGroup") and not root_scene_nodes_changed:
if source.getMeshData() is None: # if source.getMeshData() is None:
return # return
if source.getMeshData().getVertices() is None: # if source.getMeshData().getVertices() is None:
return # return
if self._tool_active: if self._tool_active:
# do it later, each source only has to be done once # do it later, each source only has to be done once
@ -388,9 +405,24 @@ class CuraEngineBackend(QObject, Backend):
self._postponed_scene_change_sources.append(source) self._postponed_scene_change_sources.append(source)
return return
self.needsSlicing() if build_plates_changed:
Logger.log("d", " going to reslice")
self.stopSlicing() self.stopSlicing()
self._onChanged() for build_plate_number in build_plates_changed:
if build_plate_number not in self._build_plates_to_be_sliced:
self._build_plates_to_be_sliced.append(build_plate_number)
self.processingProgress.emit(0.0)
self.backendStateChange.emit(BackendState.NotStarted)
if not self._use_timer:
# With manually having to slice, we want to clear the old invalid layer data.
self._clearLayerData(build_plates_changed)
self._invokeSlice()
# #self.needsSlicing()
# self.stopSlicing()
# #self._onChanged()
# self._invokeSlice()
## Called when an error occurs in the socket connection towards the engine. ## Called when an error occurs in the socket connection towards the engine.
# #
@ -410,16 +442,24 @@ class CuraEngineBackend(QObject, Backend):
Logger.log("w", "A socket error caused the connection to be reset") Logger.log("w", "A socket error caused the connection to be reset")
## Remove old layer data (if any) ## Remove old layer data (if any)
def _clearLayerData(self): def _clearLayerData(self, build_plate_numbers = set()):
for node in DepthFirstIterator(self._scene.getRoot()): for node in DepthFirstIterator(self._scene.getRoot()):
if node.callDecoration("getLayerData"): if node.callDecoration("getLayerData"):
if node.callDecoration("getBuildPlateNumber") in build_plate_numbers or not build_plate_numbers:
node.getParent().removeChild(node) node.getParent().removeChild(node)
break
## Convenient function: set need_slicing, emit state and clear layer data def markSliceAll(self):
if 0 not in self._build_plates_to_be_sliced:
self._build_plates_to_be_sliced.append(0)
if 1 not in self._build_plates_to_be_sliced:
self._build_plates_to_be_sliced.append(1)
if 2 not in self._build_plates_to_be_sliced:
self._build_plates_to_be_sliced.append(2)
## Convenient function: mark everything to slice, emit state and clear layer data
def needsSlicing(self): def needsSlicing(self):
self.stopSlicing() self.stopSlicing()
self._need_slicing = True self.markSliceAll()
self.processingProgress.emit(0.0) self.processingProgress.emit(0.0)
self.backendStateChange.emit(BackendState.NotStarted) self.backendStateChange.emit(BackendState.NotStarted)
if not self._use_timer: if not self._use_timer:
@ -441,7 +481,7 @@ class CuraEngineBackend(QObject, Backend):
def _onStackErrorCheckFinished(self): def _onStackErrorCheckFinished(self):
self._is_error_check_scheduled = False self._is_error_check_scheduled = False
if not self._slicing and self._need_slicing: if not self._slicing and self._build_plates_to_be_sliced: #self._need_slicing:
self.needsSlicing() self.needsSlicing()
self._onChanged() self._onChanged()
@ -455,7 +495,7 @@ class CuraEngineBackend(QObject, Backend):
# #
# \param message The protobuf message containing sliced layer data. # \param message The protobuf message containing sliced layer data.
def _onOptimizedLayerMessage(self, message): def _onOptimizedLayerMessage(self, message):
self._stored_optimized_layer_data.append(message) self._stored_optimized_layer_data[self._start_slice_job_build_plate].append(message)
## Called when a progress message is received from the engine. ## Called when a progress message is received from the engine.
# #
@ -464,6 +504,16 @@ class CuraEngineBackend(QObject, Backend):
self.processingProgress.emit(message.amount) self.processingProgress.emit(message.amount)
self.backendStateChange.emit(BackendState.Processing) self.backendStateChange.emit(BackendState.Processing)
# testing
def _invokeSlice(self):
if self._use_timer:
# if the error check is scheduled, wait for the error check finish signal to trigger auto-slice,
# otherwise business as usual
if self._is_error_check_scheduled:
self._change_timer.stop()
else:
self._change_timer.start()
## Called when the engine sends a message that slicing is finished. ## Called when the engine sends a message that slicing is finished.
# #
# \param message The protobuf message signalling that slicing is finished. # \param message The protobuf message signalling that slicing is finished.
@ -481,13 +531,20 @@ class CuraEngineBackend(QObject, Backend):
self._scene.gcode_list[self._scene.gcode_list.index(line)] = replaced self._scene.gcode_list[self._scene.gcode_list.index(line)] = replaced
self._slicing = False self._slicing = False
self._need_slicing = False #self._need_slicing = False
Logger.log("d", "Slicing took %s seconds", time() - self._slice_start_time ) Logger.log("d", "Slicing took %s seconds", time() - self._slice_start_time )
if self._layer_view_active and (self._process_layers_job is None or not self._process_layers_job.isRunning()):
self._process_layers_job = ProcessSlicedLayersJob.ProcessSlicedLayersJob(self._stored_optimized_layer_data) # See if we need to process the sliced layers job.
self._process_layers_job.finished.connect(self._onProcessLayersFinished) active_build_plate = Application.getInstance().activeBuildPlate
self._process_layers_job.start() if self._layer_view_active and (self._process_layers_job is None or not self._process_layers_job.isRunning()) and active_build_plate == self._start_slice_job_build_plate:
self._stored_optimized_layer_data = [] self._startProcessSlicedLayersJob(active_build_plate)
self._start_slice_job_build_plate = None
Logger.log("d", "See if there is more to slice...")
# Somehow this results in an Arcus Error
# self.slice()
# Testing call slice again, allow backend to restart by using the timer
self._invokeSlice()
## Called when a g-code message is received from the engine. ## Called when a g-code message is received from the engine.
# #
@ -584,19 +641,26 @@ class CuraEngineBackend(QObject, Backend):
source = self._postponed_scene_change_sources.pop(0) source = self._postponed_scene_change_sources.pop(0)
self._onSceneChanged(source) self._onSceneChanged(source)
def _startProcessSlicedLayersJob(self, build_plate_number):
self._process_layers_job = ProcessSlicedLayersJob.ProcessSlicedLayersJob(self._stored_optimized_layer_data[build_plate_number])
self._process_layers_job.setBuildPlate(build_plate_number)
self._process_layers_job.finished.connect(self._onProcessLayersFinished)
self._process_layers_job.start()
del self._stored_optimized_layer_data[build_plate_number]
## Called when the user changes the active view mode. ## Called when the user changes the active view mode.
def _onActiveViewChanged(self): def _onActiveViewChanged(self):
if Application.getInstance().getController().getActiveView(): application = Application.getInstance()
view = Application.getInstance().getController().getActiveView() view = application.getController().getActiveView()
if view:
active_build_plate = application.activeBuildPlate
if view.getPluginId() == "LayerView": # If switching to layer view, we should process the layers if that hasn't been done yet. if view.getPluginId() == "LayerView": # If switching to layer view, we should process the layers if that hasn't been done yet.
self._layer_view_active = True self._layer_view_active = True
# There is data and we're not slicing at the moment # There is data and we're not slicing at the moment
# if we are slicing, there is no need to re-calculate the data as it will be invalid in a moment. # if we are slicing, there is no need to re-calculate the data as it will be invalid in a moment.
if self._stored_optimized_layer_data and not self._slicing: # TODO: what build plate I am slicing
self._process_layers_job = ProcessSlicedLayersJob.ProcessSlicedLayersJob(self._stored_optimized_layer_data) if active_build_plate in self._stored_optimized_layer_data and not self._slicing:
self._process_layers_job.finished.connect(self._onProcessLayersFinished) self._startProcessSlicedLayersJob(active_build_plate)
self._process_layers_job.start()
self._stored_optimized_layer_data = []
else: else:
self._layer_view_active = False self._layer_view_active = False

View file

@ -17,10 +17,12 @@ from UM.Logger import Logger
from UM.Math.Vector import Vector from UM.Math.Vector import Vector
from cura.Scene.BuildPlateDecorator import BuildPlateDecorator
from cura.Settings.ExtruderManager import ExtruderManager from cura.Settings.ExtruderManager import ExtruderManager
from cura import LayerDataBuilder from cura import LayerDataBuilder
from cura import LayerDataDecorator from cura import LayerDataDecorator
from cura import LayerPolygon from cura import LayerPolygon
# from cura.Scene.CuraSceneNode import CuraSceneNode
import numpy import numpy
from time import time from time import time
@ -49,6 +51,7 @@ class ProcessSlicedLayersJob(Job):
self._scene = Application.getInstance().getController().getScene() self._scene = Application.getInstance().getController().getScene()
self._progress_message = Message(catalog.i18nc("@info:status", "Processing Layers"), 0, False, -1) self._progress_message = Message(catalog.i18nc("@info:status", "Processing Layers"), 0, False, -1)
self._abort_requested = False self._abort_requested = False
self._build_plate_number = None
## Aborts the processing of layers. ## Aborts the processing of layers.
# #
@ -59,7 +62,11 @@ class ProcessSlicedLayersJob(Job):
def abort(self): def abort(self):
self._abort_requested = True self._abort_requested = True
def setBuildPlate(self, new_value):
self._build_plate_number = new_value
def run(self): def run(self):
Logger.log("d", "########## Processing new layer for [%s]..." % self._build_plate_number)
start_time = time() start_time = time()
if Application.getInstance().getController().getActiveView().getPluginId() == "LayerView": if Application.getInstance().getController().getActiveView().getPluginId() == "LayerView":
self._progress_message.show() self._progress_message.show()
@ -72,16 +79,18 @@ class ProcessSlicedLayersJob(Job):
Application.getInstance().getController().activeViewChanged.connect(self._onActiveViewChanged) Application.getInstance().getController().activeViewChanged.connect(self._onActiveViewChanged)
new_node = SceneNode() new_node = SceneNode()
new_node.addDecorator(BuildPlateDecorator(self._build_plate_number))
## Remove old layer data (if any) # ## Remove old layer data (if any)
for node in DepthFirstIterator(self._scene.getRoot()): # for node in DepthFirstIterator(self._scene.getRoot()):
if node.callDecoration("getLayerData"): # if node.callDecoration("getLayerData") and node.callDecoration("getBuildPlateNumber") == self._build_plate_number:
node.getParent().removeChild(node) # Logger.log("d", " # Removing: %s", node)
break # node.getParent().removeChild(node)
if self._abort_requested: # #break
if self._progress_message: # if self._abort_requested:
self._progress_message.hide() # if self._progress_message:
return # self._progress_message.hide()
# return
# Force garbage collection. # Force garbage collection.
# For some reason, Python has a tendency to keep the layer data # For some reason, Python has a tendency to keep the layer data

View file

@ -10,12 +10,13 @@ from UM.Job import Job
from UM.Application import Application from UM.Application import Application
from UM.Logger import Logger from UM.Logger import Logger
from UM.Scene.SceneNode import SceneNode #from UM.Scene.SceneNode import SceneNode
from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
from UM.Settings.Validator import ValidatorState from UM.Settings.Validator import ValidatorState
from UM.Settings.SettingRelation import RelationType from UM.Settings.SettingRelation import RelationType
from cura.Scene.CuraSceneNode import CuraSceneNode as SceneNode
from cura.OneAtATimeIterator import OneAtATimeIterator from cura.OneAtATimeIterator import OneAtATimeIterator
from cura.Settings.ExtruderManager import ExtruderManager from cura.Settings.ExtruderManager import ExtruderManager
@ -58,10 +59,14 @@ class StartSliceJob(Job):
self._scene = Application.getInstance().getController().getScene() self._scene = Application.getInstance().getController().getScene()
self._slice_message = slice_message self._slice_message = slice_message
self._is_cancelled = False self._is_cancelled = False
self._build_plate_number = None
def getSliceMessage(self): def getSliceMessage(self):
return self._slice_message return self._slice_message
def setBuildPlate(self, build_plate_number):
self._build_plate_number = build_plate_number
## Check if a stack has any errors. ## Check if a stack has any errors.
## returns true if it has errors, false otherwise. ## returns true if it has errors, false otherwise.
def _checkStackForErrors(self, stack): def _checkStackForErrors(self, stack):
@ -78,6 +83,10 @@ class StartSliceJob(Job):
## Runs the job that initiates the slicing. ## Runs the job that initiates the slicing.
def run(self): def run(self):
if self._build_plate_number is None:
self.setResult(StartJobResult.Error)
return
stack = Application.getInstance().getGlobalContainerStack() stack = Application.getInstance().getGlobalContainerStack()
if not stack: if not stack:
self.setResult(StartJobResult.Error) self.setResult(StartJobResult.Error)
@ -141,14 +150,12 @@ class StartSliceJob(Job):
for node in DepthFirstIterator(self._scene.getRoot()): for node in DepthFirstIterator(self._scene.getRoot()):
if type(node) is SceneNode and node.getMeshData() and node.getMeshData().getVertices() is not None: if type(node) is SceneNode and node.getMeshData() and node.getMeshData().getVertices() is not None:
# temp hack to filter on build plate 0 if (node.callDecoration("getBuildPlateNumber") == self._build_plate_number):
if (node.callDecoration("getBuildPlateNumber") == 0): if not getattr(node, "_outside_buildarea", False) or (node.callDecoration("getStack") and any(node.callDecoration("getStack").getProperty(setting, "value") for setting in self._not_printed_mesh_settings)):
if not getattr(node, "_outside_buildarea", False)\
or (node.callDecoration("getStack") and any(node.callDecoration("getStack").getProperty(setting, "value") for setting in self._not_printed_mesh_settings)):
temp_list.append(node) temp_list.append(node)
Job.yieldThread() Job.yieldThread()
Logger.log("d", " objects to be sliced: %s", temp_list)
if temp_list: if temp_list:
object_groups.append(temp_list) object_groups.append(temp_list)

View file

@ -8,12 +8,14 @@ from PyQt5.QtCore import Qt
from UM.Mesh.MeshReader import MeshReader from UM.Mesh.MeshReader import MeshReader
from UM.Mesh.MeshBuilder import MeshBuilder from UM.Mesh.MeshBuilder import MeshBuilder
from UM.Scene.SceneNode import SceneNode #from UM.Scene.SceneNode import SceneNode
from UM.Math.Vector import Vector from UM.Math.Vector import Vector
from UM.Job import Job from UM.Job import Job
from UM.Logger import Logger from UM.Logger import Logger
from .ImageReaderUI import ImageReaderUI from .ImageReaderUI import ImageReaderUI
from cura.Scene.CuraSceneNode import CuraSceneNode as SceneNode
class ImageReader(MeshReader): class ImageReader(MeshReader):
def __init__(self): def __init__(self):

View file

@ -66,13 +66,14 @@ class LayerPass(RenderPass):
self.bind() self.bind()
tool_handle_batch = RenderBatch(self._tool_handle_shader, type = RenderBatch.RenderType.Overlay) tool_handle_batch = RenderBatch(self._tool_handle_shader, type = RenderBatch.RenderType.Overlay)
active_build_plate = Application.getInstance().activeBuildPlate
for node in DepthFirstIterator(self._scene.getRoot()): for node in DepthFirstIterator(self._scene.getRoot()):
if isinstance(node, ToolHandle): if isinstance(node, ToolHandle):
tool_handle_batch.addItem(node.getWorldTransformation(), mesh = node.getSolidMesh()) tool_handle_batch.addItem(node.getWorldTransformation(), mesh = node.getSolidMesh())
elif isinstance(node, SceneNode) and (node.getMeshData() or node.callDecoration("isBlockSlicing")) and node.isVisible(): elif issubclass(type(node), SceneNode) and (node.getMeshData() or node.callDecoration("isBlockSlicing")) and node.isVisible() and node.callDecoration("getBuildPlateNumber") == active_build_plate:
layer_data = node.callDecoration("getLayerData") layer_data = node.callDecoration("getLayerData")
if not layer_data: if not layer_data:
continue continue

View file

@ -75,7 +75,7 @@ class SolidView(View):
for node in DepthFirstIterator(scene.getRoot()): for node in DepthFirstIterator(scene.getRoot()):
if not node.render(renderer): if not node.render(renderer):
if node.getMeshData() and node.isVisible() and (node.callDecoration("getBuildPlateNumber") == activeBuildPlateNumber): if node.getMeshData() and node.isVisible(): # and (node.callDecoration("getBuildPlateNumber") == activeBuildPlateNumber):
uniforms = {} uniforms = {}
shade_factor = 1.0 shade_factor = 1.0

View file

@ -11,7 +11,8 @@ from UM.Math.Matrix import Matrix
from UM.Math.Vector import Vector from UM.Math.Vector import Vector
from UM.Mesh.MeshBuilder import MeshBuilder from UM.Mesh.MeshBuilder import MeshBuilder
from UM.Mesh.MeshReader import MeshReader from UM.Mesh.MeshReader import MeshReader
from UM.Scene.SceneNode import SceneNode #from UM.Scene.SceneNode import SceneNode
from cura.Scene.CuraSceneNode import CuraSceneNode as SceneNode
MYPY = False MYPY = False
try: try:

View file

@ -409,6 +409,7 @@ UM.MainWindow
{ {
id: objectsList; id: objectsList;
visible: false; visible: false;
//z: -10;
anchors anchors
{ {
top: objectsButton.top; top: objectsButton.top;

View file

@ -55,7 +55,7 @@ Rectangle
//anchors.right: parent.right //anchors.right: parent.right
width: parent.width - 2 * UM.Theme.getSize("default_margin").width - 30 width: parent.width - 2 * UM.Theme.getSize("default_margin").width - 30
text: Cura.ObjectManager.getItem(index).name; text: Cura.ObjectManager.getItem(index).name;
color: Cura.ObjectManager.getItem(index).isSelected ? palette.highlightedText : palette.text color: Cura.ObjectManager.getItem(index).isSelected ? palette.highlightedText : (Cura.ObjectManager.getItem(index).isOutsideBuildArea ? palette.mid : palette.text)
elide: Text.ElideRight elide: Text.ElideRight
} }
@ -95,7 +95,7 @@ Rectangle
topMargin: UM.Theme.getSize("default_margin").height; topMargin: UM.Theme.getSize("default_margin").height;
left: parent.left; left: parent.left;
leftMargin: UM.Theme.getSize("default_margin").height; leftMargin: UM.Theme.getSize("default_margin").height;
bottom: buildPlateSelection.top; bottom: filterBuildPlateCheckbox.top;
bottomMargin: UM.Theme.getSize("default_margin").height; bottomMargin: UM.Theme.getSize("default_margin").height;
} }
@ -115,6 +115,25 @@ Rectangle
} }
} }
CheckBox
{
id: filterBuildPlateCheckbox
checked: boolCheck(UM.Preferences.getValue("view/filter_current_build_plate"))
onClicked: UM.Preferences.setValue("view/filter_current_build_plate", checked)
text: catalog.i18nc("@option:check","Filter active build plate");
anchors
{
left: parent.left;
topMargin: UM.Theme.getSize("default_margin").height;
bottomMargin: UM.Theme.getSize("default_margin").height;
leftMargin: UM.Theme.getSize("default_margin").height;
bottom: buildPlateSelection.top;
}
}
ListModel ListModel
{ {
id: buildPlatesModel id: buildPlatesModel

View file

@ -451,6 +451,20 @@ UM.PreferencesPage
text: catalog.i18nc("@label","Opening and saving files") text: catalog.i18nc("@label","Opening and saving files")
} }
UM.TooltipArea {
width: childrenRect.width
height: childrenRect.height
text: catalog.i18nc("@info:tooltip","Should newly loaded models be arranged on the build palte?")
CheckBox
{
id: arrangeOnLoadCheckbox
text: catalog.i18nc("@option:check","Arrange objects on load")
checked: boolCheck(UM.Preferences.getValue("cura/arrange_objects_on_load"))
onCheckedChanged: UM.Preferences.setValue("cura/arrange_objects_on_load", checked)
}
}
UM.TooltipArea { UM.TooltipArea {
width: childrenRect.width width: childrenRect.width
height: childrenRect.height height: childrenRect.height