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Add a property that indicates when the layer slider or the path slider
has changed manually. With this we can differentiate when the layer changed automatically (during simulation) or manually (by user interaction). In case it was changed manually, the simulation will stop. Contributes to CURA-5725.
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parent
2bf617b53a
commit
dfae4a9a86
3 changed files with 55 additions and 16 deletions
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@ -623,7 +623,15 @@ Item
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{
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target: UM.SimulationView
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onMaxPathsChanged: pathSlider.setHandleValue(UM.SimulationView.currentPath)
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onCurrentPathChanged: pathSlider.setHandleValue(UM.SimulationView.currentPath)
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onCurrentPathChanged:
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{
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// Only pause the simulation when the layer was changed manually, not when the simulation is running
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if (pathSlider.manuallyChanged)
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{
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playButton.pauseSimulation()
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}
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pathSlider.setHandleValue(UM.SimulationView.currentPath)
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}
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}
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// make sure the slider handlers show the correct value after switching views
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@ -667,9 +675,14 @@ Item
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{
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target: UM.SimulationView
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onMaxLayersChanged: layerSlider.setUpperValue(UM.SimulationView.currentLayer)
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onMinimumLayerChanged: layerSlider.setLowerValue(UM.SimulationView.minimumLayer)
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onCurrentLayerChanged:
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{
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playButton.pauseSimulation()
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// Only pause the simulation when the layer was changed manually, not when the simulation is running
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if (layerSlider.manuallyChanged)
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{
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playButton.pauseSimulation()
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}
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layerSlider.setUpperValue(UM.SimulationView.currentLayer)
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}
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}
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@ -719,6 +732,8 @@ Item
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iconSource = "./resources/simulation_resume.svg"
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simulationTimer.stop()
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status = 0
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layerSlider.manuallyChanged = true
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pathSlider.manuallyChanged = true
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}
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function resumeSimulation()
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@ -726,7 +741,8 @@ Item
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UM.SimulationView.setSimulationRunning(true)
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iconSource = "./resources/simulation_pause.svg"
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simulationTimer.start()
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status = 1
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layerSlider.manuallyChanged = false
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pathSlider.manuallyChanged = false
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}
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}
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@ -770,7 +786,6 @@ Item
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{
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UM.SimulationView.setCurrentLayer(currentLayer+1)
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UM.SimulationView.setCurrentPath(0)
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playButton.resumeSimulation()
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}
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}
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else
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@ -778,6 +793,8 @@ Item
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UM.SimulationView.setCurrentPath(currentPath+1)
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}
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}
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// The status must be set here instead of in the resumeSimulation function otherwise it won't work
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// correctly, because part of the logic is in this trigger function.
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playButton.status = 1
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}
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}
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