Add fix and doc for Mac OpenGL crash

CURA-4726
This commit is contained in:
Lipu Fei 2017-12-21 15:42:48 +01:00
parent 84a24a582c
commit df1d3bf569
2 changed files with 42 additions and 0 deletions

View file

@ -4,6 +4,7 @@
import sys
from PyQt5.QtCore import Qt
from PyQt5.QtGui import QOpenGLContext
from PyQt5.QtWidgets import QApplication
from UM.Application import Application
@ -13,6 +14,7 @@ from UM.Logger import Logger
from UM.Math.Color import Color
from UM.Mesh.MeshBuilder import MeshBuilder
from UM.Message import Message
from UM.Platform import Platform
from UM.PluginRegistry import PluginRegistry
from UM.Preferences import Preferences
from UM.Resources import Resources
@ -24,6 +26,7 @@ from UM.View.GL.OpenGLContext import OpenGLContext
from UM.View.View import View
from UM.i18n import i18nCatalog
from cura.ConvexHullNode import ConvexHullNode
from cura.CuraApplication import CuraApplication
from .NozzleNode import NozzleNode
from .SimulationPass import SimulationPass
@ -414,6 +417,23 @@ class SimulationView(View):
return True
if event.type == Event.ViewActivateEvent:
# FIX: on Max OS X, somehow QOpenGLContext.currentContext() can become None during View switching.
# This can happen when you do the following steps:
# 1. Start Cura
# 2. Load a model
# 3. Switch to Custom mode
# 4. Select the model and click on the per-object tool icon
# 5. Switch view to Layer view or X-Ray
# 6. Cura will very likely crash
# It seems to be a timing issue that the currentContext can somehow be empty, but I have no clue why.
# This fix tries to reschedule the view changing event call on the Qt thread again if the current OpenGL
# context is None.
if Platform.isOSX():
if QOpenGLContext.currentContext() is None:
Logger.log("d", "current context of OpenGL is empty on Mac OS X, will try to create shaders later")
CuraApplication.getInstance().callLater(lambda e=event: self.event(e))
return
# Make sure the SimulationPass is created
layer_pass = self.getSimulationPass()
self.getRenderer().addRenderPass(layer_pass)