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Add fix and doc for Mac OpenGL crash
CURA-4726
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2 changed files with 42 additions and 0 deletions
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@ -4,6 +4,7 @@
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import sys
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from PyQt5.QtCore import Qt
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from PyQt5.QtGui import QOpenGLContext
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from PyQt5.QtWidgets import QApplication
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from UM.Application import Application
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@ -13,6 +14,7 @@ from UM.Logger import Logger
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from UM.Math.Color import Color
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from UM.Mesh.MeshBuilder import MeshBuilder
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from UM.Message import Message
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from UM.Platform import Platform
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from UM.PluginRegistry import PluginRegistry
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from UM.Preferences import Preferences
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from UM.Resources import Resources
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@ -24,6 +26,7 @@ from UM.View.GL.OpenGLContext import OpenGLContext
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from UM.View.View import View
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from UM.i18n import i18nCatalog
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from cura.ConvexHullNode import ConvexHullNode
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from cura.CuraApplication import CuraApplication
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from .NozzleNode import NozzleNode
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from .SimulationPass import SimulationPass
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@ -414,6 +417,23 @@ class SimulationView(View):
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return True
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if event.type == Event.ViewActivateEvent:
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# FIX: on Max OS X, somehow QOpenGLContext.currentContext() can become None during View switching.
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# This can happen when you do the following steps:
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# 1. Start Cura
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# 2. Load a model
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# 3. Switch to Custom mode
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# 4. Select the model and click on the per-object tool icon
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# 5. Switch view to Layer view or X-Ray
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# 6. Cura will very likely crash
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# It seems to be a timing issue that the currentContext can somehow be empty, but I have no clue why.
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# This fix tries to reschedule the view changing event call on the Qt thread again if the current OpenGL
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# context is None.
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if Platform.isOSX():
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if QOpenGLContext.currentContext() is None:
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Logger.log("d", "current context of OpenGL is empty on Mac OS X, will try to create shaders later")
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CuraApplication.getInstance().callLater(lambda e=event: self.event(e))
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return
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# Make sure the SimulationPass is created
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layer_pass = self.getSimulationPass()
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self.getRenderer().addRenderPass(layer_pass)
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@ -2,10 +2,13 @@
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# Cura is released under the terms of the LGPLv3 or higher.
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import os.path
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from PyQt5.QtGui import QOpenGLContext
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from UM.Application import Application
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from UM.Logger import Logger
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from UM.Math.Color import Color
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from UM.PluginRegistry import PluginRegistry
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from UM.Platform import Platform
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from UM.Event import Event
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from UM.View.View import View
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from UM.Scene.Iterator.BreadthFirstIterator import BreadthFirstIterator
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@ -13,6 +16,8 @@ from UM.Scene.Iterator.BreadthFirstIterator import BreadthFirstIterator
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from UM.View.RenderBatch import RenderBatch
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from UM.View.GL.OpenGL import OpenGL
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from cura.CuraApplication import CuraApplication
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from . import XRayPass
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## View used to display a see-through version of objects with errors highlighted.
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@ -52,6 +57,23 @@ class XRayView(View):
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def event(self, event):
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if event.type == Event.ViewActivateEvent:
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# FIX: on Max OS X, somehow QOpenGLContext.currentContext() can become None during View switching.
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# This can happen when you do the following steps:
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# 1. Start Cura
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# 2. Load a model
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# 3. Switch to Custom mode
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# 4. Select the model and click on the per-object tool icon
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# 5. Switch view to Layer view or X-Ray
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# 6. Cura will very likely crash
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# It seems to be a timing issue that the currentContext can somehow be empty, but I have no clue why.
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# This fix tries to reschedule the view changing event call on the Qt thread again if the current OpenGL
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# context is None.
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if Platform.isOSX():
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if QOpenGLContext.currentContext() is None:
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Logger.log("d", "current context of OpenGL is empty on Mac OS X, will try to create shaders later")
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CuraApplication.getInstance().callLater(lambda e = event: self.event(e))
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return
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if not self._xray_pass:
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# Currently the RenderPass constructor requires a size > 0
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# This should be fixed in RenderPass's constructor.
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