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Renamed active containerstack to global containerstac
Cura-1278
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parent
c0c24f1f70
commit
dbd2c911ce
2 changed files with 5 additions and 5 deletions
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@ -145,7 +145,7 @@ class BuildVolume(SceneNode):
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skirt_size = 0.0
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skirt_size = 0.0
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container_stack = Application.getInstance().getActiveContainerStack()
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container_stack = Application.getInstance().getGlobalContainerStack()
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if container_stack:
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if container_stack:
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skirt_size = self._getSkirtSize(container_stack)
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skirt_size = self._getSkirtSize(container_stack)
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@ -160,7 +160,7 @@ class BuildVolume(SceneNode):
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Application.getInstance().getController().getScene()._maximum_bounds = scale_to_max_bounds
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Application.getInstance().getController().getScene()._maximum_bounds = scale_to_max_bounds
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def _onActiveContainerStackChanged(self):
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def _onActiveContainerStackChanged(self):
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self._active_container_stack = Application.getInstance().getActiveContainerStack()
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self._active_container_stack = Application.getInstance().getGlobalContainerStack()
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if self._active_container_stack:
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if self._active_container_stack:
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self._width = self._active_container_stack.getValue("machine_width")
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self._width = self._active_container_stack.getValue("machine_width")
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@ -176,7 +176,7 @@ class BuildVolume(SceneNode):
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def _onSettingValueChanged(self, setting_key):
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def _onSettingValueChanged(self, setting_key):
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if setting_key == "print_sequence":
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if setting_key == "print_sequence":
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if Application.getInstance().getActiveContainerStack().getValue("print_sequence") == "one_at_a_time":
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if Application.getInstance().getGlobalContainerStack().getValue("print_sequence") == "one_at_a_time":
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self._height = self._active_container_stack.getValue("gantry_height")
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self._height = self._active_container_stack.getValue("gantry_height")
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else:
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else:
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self._height = self._active_container_stack.getValue("machine_depth")
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self._height = self._active_container_stack.getValue("machine_depth")
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@ -34,10 +34,10 @@ class SolidView(View):
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self._disabled_shader.setUniformValue("u_diffuseColor", [0.68, 0.68, 0.68, 1.0])
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self._disabled_shader.setUniformValue("u_diffuseColor", [0.68, 0.68, 0.68, 1.0])
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self._disabled_shader.setUniformValue("u_overhangAngle", math.cos(math.radians(0)))
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self._disabled_shader.setUniformValue("u_overhangAngle", math.cos(math.radians(0)))
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if Application.getInstance().getActiveContainerStack():
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if Application.getInstance().getGlobalContainerStack():
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if Preferences.getInstance().getValue("view/show_overhang"):
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if Preferences.getInstance().getValue("view/show_overhang"):
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angle = Application.getInstance().getActiveContainerStack().getValue("support_angle")
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angle = Application.getInstance().getGlobalContainerStack().getValue("support_angle")
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if angle is not None:
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if angle is not None:
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self._enabled_shader.setUniformValue("u_overhangAngle", math.cos(math.radians(90 - angle)))
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self._enabled_shader.setUniformValue("u_overhangAngle", math.cos(math.radians(90 - angle)))
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else:
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else:
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