Don't render buildvolume if it's set to invisible

This commit is contained in:
Jaime van Kessel 2019-09-26 09:11:54 +02:00
parent 26d1b4057d
commit dbbeeef9a5
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GPG key ID: 3710727397403C91

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@ -202,7 +202,7 @@ class BuildVolume(SceneNode):
self._disallowed_areas = areas self._disallowed_areas = areas
def render(self, renderer): def render(self, renderer):
if not self.getMeshData(): if not self.getMeshData() or self.isVisible():
return True return True
if not self._shader: if not self._shader: