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Merge pull request #9577 from Ultimaker/fix_segfault_arranging_without_disallowed_areas
Fix segfault when arranging without any disallowed areas
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commit
db74bbda60
1 changed files with 2 additions and 2 deletions
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@ -75,7 +75,7 @@ def findNodePlacement(nodes_to_arrange: List["SceneNode"], build_volume: "BuildV
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# Clip the disallowed areas so that they don't overlap the bounding box (The arranger chokes otherwise)
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clipped_area = area.intersectionConvexHulls(build_plate_polygon)
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if clipped_area.getPoints() is not None: # numpy array has to be explicitly checked against None
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if clipped_area.getPoints() is not None and len(clipped_area.getPoints()) > 2: # numpy array has to be explicitly checked against None
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for point in clipped_area.getPoints():
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converted_points.append(Point(int(point[0] * factor), int(point[1] * factor)))
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@ -88,7 +88,7 @@ def findNodePlacement(nodes_to_arrange: List["SceneNode"], build_volume: "BuildV
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converted_points = []
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hull_polygon = node.callDecoration("getConvexHull")
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if hull_polygon is not None and hull_polygon.getPoints() is not None: # numpy array has to be explicitly checked against None
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if hull_polygon is not None and hull_polygon.getPoints() is not None and len(hull_polygon.getPoints()) > 2: # numpy array has to be explicitly checked against None
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for point in hull_polygon.getPoints():
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converted_points.append(Point(point[0] * factor, point[1] * factor))
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item = Item(converted_points)
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