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https://github.com/Ultimaker/Cura.git
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Merge branch 'CURA-5744-move-oauth-login' of github.com:Ultimaker/Cura
This commit is contained in:
commit
dabe747ec0
23 changed files with 1005 additions and 127 deletions
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@ -5,6 +5,7 @@ from PyQt5.QtCore import QTimer
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from UM.Application import Application
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from UM.Math.Polygon import Polygon
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from UM.Scene.SceneNodeDecorator import SceneNodeDecorator
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from UM.Settings.ContainerRegistry import ContainerRegistry
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@ -18,6 +19,8 @@ from typing import TYPE_CHECKING, Any, Optional
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if TYPE_CHECKING:
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from UM.Scene.SceneNode import SceneNode
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from cura.Settings.GlobalStack import GlobalStack
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from UM.Mesh.MeshData import MeshData
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from UM.Math.Matrix import Matrix
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## The convex hull decorator is a scene node decorator that adds the convex hull functionality to a scene node.
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@ -33,17 +36,17 @@ class ConvexHullDecorator(SceneNodeDecorator):
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# Make sure the timer is created on the main thread
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self._recompute_convex_hull_timer = None # type: Optional[QTimer]
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if Application.getInstance() is not None:
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Application.getInstance().callLater(self.createRecomputeConvexHullTimer)
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from cura.CuraApplication import CuraApplication
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if CuraApplication.getInstance() is not None:
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CuraApplication.getInstance().callLater(self.createRecomputeConvexHullTimer)
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self._raft_thickness = 0.0
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self._build_volume = Application.getInstance().getBuildVolume()
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self._build_volume = CuraApplication.getInstance().getBuildVolume()
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self._build_volume.raftThicknessChanged.connect(self._onChanged)
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Application.getInstance().globalContainerStackChanged.connect(self._onGlobalStackChanged)
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Application.getInstance().getController().toolOperationStarted.connect(self._onChanged)
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Application.getInstance().getController().toolOperationStopped.connect(self._onChanged)
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CuraApplication.getInstance().globalContainerStackChanged.connect(self._onGlobalStackChanged)
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CuraApplication.getInstance().getController().toolOperationStarted.connect(self._onChanged)
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CuraApplication.getInstance().getController().toolOperationStopped.connect(self._onChanged)
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self._onGlobalStackChanged()
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@ -61,9 +64,9 @@ class ConvexHullDecorator(SceneNodeDecorator):
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previous_node.parentChanged.disconnect(self._onChanged)
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super().setNode(node)
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self._node.transformationChanged.connect(self._onChanged)
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self._node.parentChanged.connect(self._onChanged)
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# Mypy doesn't understand that self._node is no longer optional, so just use the node.
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node.transformationChanged.connect(self._onChanged)
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node.parentChanged.connect(self._onChanged)
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self._onChanged()
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@ -78,9 +81,9 @@ class ConvexHullDecorator(SceneNodeDecorator):
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hull = self._compute2DConvexHull()
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if self._global_stack and self._node and hull is not None:
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if self._global_stack and self._node is not None and hull is not None:
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# Parent can be None if node is just loaded.
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if self._global_stack.getProperty("print_sequence", "value") == "one_at_a_time" and (self._node.getParent() is None or not self._node.getParent().callDecoration("isGroup")):
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if self._global_stack.getProperty("print_sequence", "value") == "one_at_a_time" and not self.hasGroupAsParent(self._node):
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hull = hull.getMinkowskiHull(Polygon(numpy.array(self._global_stack.getProperty("machine_head_polygon", "value"), numpy.float32)))
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hull = self._add2DAdhesionMargin(hull)
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return hull
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@ -92,6 +95,13 @@ class ConvexHullDecorator(SceneNodeDecorator):
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return self._compute2DConvexHeadFull()
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@staticmethod
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def hasGroupAsParent(node: "SceneNode") -> bool:
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parent = node.getParent()
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if parent is None:
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return False
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return bool(parent.callDecoration("isGroup"))
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## Get convex hull of the object + head size
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# In case of printing all at once this is the same as the convex hull.
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# For one at the time this is area with intersection of mirrored head
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@ -100,8 +110,10 @@ class ConvexHullDecorator(SceneNodeDecorator):
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return None
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if self._global_stack:
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if self._global_stack.getProperty("print_sequence", "value") == "one_at_a_time" and (self._node.getParent() is None or not self._node.getParent().callDecoration("isGroup")):
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if self._global_stack.getProperty("print_sequence", "value") == "one_at_a_time" and not self.hasGroupAsParent(self._node):
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head_with_fans = self._compute2DConvexHeadMin()
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if head_with_fans is None:
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return None
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head_with_fans_with_adhesion_margin = self._add2DAdhesionMargin(head_with_fans)
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return head_with_fans_with_adhesion_margin
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return None
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@ -114,7 +126,7 @@ class ConvexHullDecorator(SceneNodeDecorator):
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return None
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if self._global_stack:
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if self._global_stack.getProperty("print_sequence", "value") == "one_at_a_time" and (self._node.getParent() is None or not self._node.getParent().callDecoration("isGroup")):
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if self._global_stack.getProperty("print_sequence", "value") == "one_at_a_time" and not self.hasGroupAsParent(self._node):
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# Printing one at a time and it's not an object in a group
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return self._compute2DConvexHull()
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return None
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@ -153,15 +165,17 @@ class ConvexHullDecorator(SceneNodeDecorator):
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def _init2DConvexHullCache(self) -> None:
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# Cache for the group code path in _compute2DConvexHull()
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self._2d_convex_hull_group_child_polygon = None
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self._2d_convex_hull_group_result = None
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self._2d_convex_hull_group_child_polygon = None # type: Optional[Polygon]
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self._2d_convex_hull_group_result = None # type: Optional[Polygon]
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# Cache for the mesh code path in _compute2DConvexHull()
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self._2d_convex_hull_mesh = None
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self._2d_convex_hull_mesh_world_transform = None
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self._2d_convex_hull_mesh_result = None
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self._2d_convex_hull_mesh = None # type: Optional[MeshData]
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self._2d_convex_hull_mesh_world_transform = None # type: Optional[Matrix]
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self._2d_convex_hull_mesh_result = None # type: Optional[Polygon]
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def _compute2DConvexHull(self) -> Optional[Polygon]:
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if self._node is None:
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return None
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if self._node.callDecoration("isGroup"):
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points = numpy.zeros((0, 2), dtype=numpy.int32)
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for child in self._node.getChildren():
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@ -187,47 +201,47 @@ class ConvexHullDecorator(SceneNodeDecorator):
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return offset_hull
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else:
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offset_hull = None
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if self._node.getMeshData():
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mesh = self._node.getMeshData()
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world_transform = self._node.getWorldTransformation()
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# Check the cache
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if mesh is self._2d_convex_hull_mesh and world_transform == self._2d_convex_hull_mesh_world_transform:
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return self._2d_convex_hull_mesh_result
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vertex_data = mesh.getConvexHullTransformedVertices(world_transform)
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# Don't use data below 0.
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# TODO; We need a better check for this as this gives poor results for meshes with long edges.
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# Do not throw away vertices: the convex hull may be too small and objects can collide.
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# vertex_data = vertex_data[vertex_data[:,1] >= -0.01]
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if len(vertex_data) >= 4:
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# Round the vertex data to 1/10th of a mm, then remove all duplicate vertices
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# This is done to greatly speed up further convex hull calculations as the convex hull
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# becomes much less complex when dealing with highly detailed models.
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vertex_data = numpy.round(vertex_data, 1)
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vertex_data = vertex_data[:, [0, 2]] # Drop the Y components to project to 2D.
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# Grab the set of unique points.
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#
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# This basically finds the unique rows in the array by treating them as opaque groups of bytes
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# which are as long as the 2 float64s in each row, and giving this view to numpy.unique() to munch.
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# See http://stackoverflow.com/questions/16970982/find-unique-rows-in-numpy-array
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vertex_byte_view = numpy.ascontiguousarray(vertex_data).view(
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numpy.dtype((numpy.void, vertex_data.dtype.itemsize * vertex_data.shape[1])))
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_, idx = numpy.unique(vertex_byte_view, return_index=True)
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vertex_data = vertex_data[idx] # Select the unique rows by index.
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hull = Polygon(vertex_data)
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if len(vertex_data) >= 3:
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convex_hull = hull.getConvexHull()
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offset_hull = self._offsetHull(convex_hull)
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else:
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offset_hull = Polygon([])
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mesh = self._node.getMeshData()
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if mesh is None:
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return Polygon([]) # Node has no mesh data, so just return an empty Polygon.
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world_transform = self._node.getWorldTransformation()
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# Check the cache
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if mesh is self._2d_convex_hull_mesh and world_transform == self._2d_convex_hull_mesh_world_transform:
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return self._2d_convex_hull_mesh_result
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vertex_data = mesh.getConvexHullTransformedVertices(world_transform)
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# Don't use data below 0.
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# TODO; We need a better check for this as this gives poor results for meshes with long edges.
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# Do not throw away vertices: the convex hull may be too small and objects can collide.
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# vertex_data = vertex_data[vertex_data[:,1] >= -0.01]
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if len(vertex_data) >= 4: # type: ignore # mypy and numpy don't play along well just yet.
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# Round the vertex data to 1/10th of a mm, then remove all duplicate vertices
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# This is done to greatly speed up further convex hull calculations as the convex hull
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# becomes much less complex when dealing with highly detailed models.
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vertex_data = numpy.round(vertex_data, 1)
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vertex_data = vertex_data[:, [0, 2]] # Drop the Y components to project to 2D.
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# Grab the set of unique points.
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#
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# This basically finds the unique rows in the array by treating them as opaque groups of bytes
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# which are as long as the 2 float64s in each row, and giving this view to numpy.unique() to munch.
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# See http://stackoverflow.com/questions/16970982/find-unique-rows-in-numpy-array
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vertex_byte_view = numpy.ascontiguousarray(vertex_data).view(
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numpy.dtype((numpy.void, vertex_data.dtype.itemsize * vertex_data.shape[1])))
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_, idx = numpy.unique(vertex_byte_view, return_index=True)
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vertex_data = vertex_data[idx] # Select the unique rows by index.
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hull = Polygon(vertex_data)
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if len(vertex_data) >= 3:
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convex_hull = hull.getConvexHull()
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offset_hull = self._offsetHull(convex_hull)
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# Store the result in the cache
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self._2d_convex_hull_mesh = mesh
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self._2d_convex_hull_mesh_world_transform = world_transform
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@ -338,7 +352,7 @@ class ConvexHullDecorator(SceneNodeDecorator):
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## Private convenience function to get a setting from the correct extruder (as defined by limit_to_extruder property).
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def _getSettingProperty(self, setting_key: str, prop: str = "value") -> Any:
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if not self._global_stack:
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if self._global_stack is None or self._node is None:
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return None
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per_mesh_stack = self._node.callDecoration("getStack")
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if per_mesh_stack:
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@ -358,7 +372,7 @@ class ConvexHullDecorator(SceneNodeDecorator):
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return self._global_stack.getProperty(setting_key, prop)
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## Returns True if node is a descendant or the same as the root node.
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def __isDescendant(self, root: "SceneNode", node: "SceneNode") -> bool:
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def __isDescendant(self, root: "SceneNode", node: Optional["SceneNode"]) -> bool:
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if node is None:
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return False
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if root is node:
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