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https://github.com/Ultimaker/Cura.git
synced 2025-07-16 03:07:53 -06:00
Fix typing ignore for breath frist iterator
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parent
0077e022ce
commit
d8ddcba091
6 changed files with 31 additions and 22 deletions
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@ -1289,7 +1289,7 @@ class CuraApplication(QtApplication):
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def arrangeAll(self) -> None:
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nodes_to_arrange = []
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active_build_plate = self.getMultiBuildPlateModel().activeBuildPlate
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for node in DepthFirstIterator(self.getController().getScene().getRoot()): # type: ignore
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for node in DepthFirstIterator(self.getController().getScene().getRoot()):
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if not isinstance(node, SceneNode):
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continue
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@ -1327,7 +1327,7 @@ class CuraApplication(QtApplication):
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Logger.log("i", "Reloading all loaded mesh data.")
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nodes = []
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has_merged_nodes = False
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for node in DepthFirstIterator(self.getController().getScene().getRoot()): # type: ignore
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for node in DepthFirstIterator(self.getController().getScene().getRoot()):
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if not isinstance(node, CuraSceneNode) or not node.getMeshData():
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if node.getName() == "MergedMesh":
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has_merged_nodes = True
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@ -115,7 +115,7 @@ class ExtruderManager(QObject):
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selected_nodes = [] # type: List["SceneNode"]
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for node in Selection.getAllSelectedObjects():
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if node.callDecoration("isGroup"):
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for grouped_node in BreadthFirstIterator(node): #type: ignore #Ignore type error because iter() should get called automatically by Python syntax.
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for grouped_node in BreadthFirstIterator(node):
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if grouped_node.callDecoration("isGroup"):
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continue
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@ -949,7 +949,7 @@ class MachineManager(QObject):
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# Check to see if any objects are set to print with an extruder that will no longer exist
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root_node = self._application.getController().getScene().getRoot()
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for node in DepthFirstIterator(root_node): #type: ignore #Ignore type error because iter() should get called automatically by Python syntax.
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for node in DepthFirstIterator(root_node):
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if node.getMeshData():
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extruder_nr = node.callDecoration("getActiveExtruderPosition")
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@ -369,7 +369,7 @@ class CuraEngineBackend(QObject, Backend):
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elif job.getResult() == StartJobResult.ObjectSettingError:
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errors = {}
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for node in DepthFirstIterator(self._application.getController().getScene().getRoot()): #type: ignore #Ignore type error because iter() should get called automatically by Python syntax.
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for node in DepthFirstIterator(self._application.getController().getScene().getRoot()):
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stack = node.callDecoration("getStack")
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if not stack:
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continue
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@ -438,7 +438,7 @@ class CuraEngineBackend(QObject, Backend):
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if not self._application.getPreferences().getValue("general/auto_slice"):
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enable_timer = False
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for node in DepthFirstIterator(self._scene.getRoot()): #type: ignore #Ignore type error because iter() should get called automatically by Python syntax.
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for node in DepthFirstIterator(self._scene.getRoot()):
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if node.callDecoration("isBlockSlicing"):
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enable_timer = False
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self.setState(BackendState.Disabled)
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@ -460,7 +460,7 @@ class CuraEngineBackend(QObject, Backend):
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## Return a dict with number of objects per build plate
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def _numObjectsPerBuildPlate(self) -> Dict[int, int]:
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num_objects = defaultdict(int) #type: Dict[int, int]
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for node in DepthFirstIterator(self._scene.getRoot()): #type: ignore #Ignore type error because iter() should get called automatically by Python syntax.
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for node in DepthFirstIterator(self._scene.getRoot()):
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# Only count sliceable objects
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if node.callDecoration("isSliceable"):
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build_plate_number = node.callDecoration("getBuildPlateNumber")
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@ -548,10 +548,11 @@ class CuraEngineBackend(QObject, Backend):
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# Clear out any old gcode
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self._scene.gcode_dict = {} # type: ignore
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for node in DepthFirstIterator(self._scene.getRoot()): #type: ignore #Ignore type error because iter() should get called automatically by Python syntax.
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for node in DepthFirstIterator(self._scene.getRoot()):
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if node.callDecoration("getLayerData"):
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if not build_plate_numbers or node.callDecoration("getBuildPlateNumber") in build_plate_numbers:
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node.getParent().removeChild(node)
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# We can asume that all nodes have a parent as we're looping through the scene (and filter out root)
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cast(SceneNode, node.getParent()).removeChild(node)
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def markSliceAll(self) -> None:
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for build_plate_number in range(self._application.getMultiBuildPlateModel().maxBuildPlate + 1):
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@ -11,6 +11,7 @@ import Arcus #For typing.
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from UM.Job import Job
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from UM.Logger import Logger
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from UM.Scene.SceneNode import SceneNode
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from UM.Settings.ContainerStack import ContainerStack #For typing.
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from UM.Settings.SettingRelation import SettingRelation #For typing.
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@ -150,7 +151,7 @@ class StartSliceJob(Job):
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# Don't slice if there is a per object setting with an error value.
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for node in DepthFirstIterator(self._scene.getRoot()): #type: ignore #Ignore type error because iter() should get called automatically by Python syntax.
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for node in DepthFirstIterator(self._scene.getRoot()):
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if not isinstance(node, CuraSceneNode) or not node.isSelectable():
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continue
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@ -160,15 +161,16 @@ class StartSliceJob(Job):
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with self._scene.getSceneLock():
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# Remove old layer data.
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for node in DepthFirstIterator(self._scene.getRoot()): #type: ignore #Ignore type error because iter() should get called automatically by Python syntax.
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for node in DepthFirstIterator(self._scene.getRoot()):
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if node.callDecoration("getLayerData") and node.callDecoration("getBuildPlateNumber") == self._build_plate_number:
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node.getParent().removeChild(node)
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# Singe we walk through all nodes in the scene, they always have a parent.
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cast(SceneNode, node.getParent()).removeChild(node)
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break
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# Get the objects in their groups to print.
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object_groups = []
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if stack.getProperty("print_sequence", "value") == "one_at_a_time":
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for node in OneAtATimeIterator(self._scene.getRoot()): #type: ignore #Ignore type error because iter() should get called automatically by Python syntax.
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for node in OneAtATimeIterator(self._scene.getRoot()):
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temp_list = []
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# Node can't be printed, so don't bother sending it.
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@ -183,7 +185,8 @@ class StartSliceJob(Job):
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children = node.getAllChildren()
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children.append(node)
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for child_node in children:
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if child_node.getMeshData() and child_node.getMeshData().getVertices() is not None:
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mesh_data = child_node.getMeshData()
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if mesh_data and mesh_data.getVertices() is not None:
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temp_list.append(child_node)
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if temp_list:
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@ -194,8 +197,9 @@ class StartSliceJob(Job):
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else:
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temp_list = []
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has_printing_mesh = False
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for node in DepthFirstIterator(self._scene.getRoot()): #type: ignore #Ignore type error because iter() should get called automatically by Python syntax.
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if node.callDecoration("isSliceable") and node.getMeshData() and node.getMeshData().getVertices() is not None:
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for node in DepthFirstIterator(self._scene.getRoot()):
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mesh_data = node.getMeshData()
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if node.callDecoration("isSliceable") and mesh_data and mesh_data.getVertices() is not None:
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is_non_printing_mesh = bool(node.callDecoration("isNonPrintingMesh"))
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# Find a reason not to add the node
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@ -210,7 +214,7 @@ class StartSliceJob(Job):
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Job.yieldThread()
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#If the list doesn't have any model with suitable settings then clean the list
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# If the list doesn't have any model with suitable settings then clean the list
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# otherwise CuraEngine will crash
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if not has_printing_mesh:
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temp_list.clear()
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@ -261,10 +265,14 @@ class StartSliceJob(Job):
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for group in filtered_object_groups:
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group_message = self._slice_message.addRepeatedMessage("object_lists")
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if group[0].getParent() is not None and group[0].getParent().callDecoration("isGroup"):
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self._handlePerObjectSettings(group[0].getParent(), group_message)
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parent = group[0].getParent()
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if parent is not None and parent.callDecoration("isGroup"):
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self._handlePerObjectSettings(cast(CuraSceneNode, parent), group_message)
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for object in group:
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mesh_data = object.getMeshData()
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if mesh_data is None:
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continue
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rot_scale = object.getWorldTransformation().getTransposed().getData()[0:3, 0:3]
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translate = object.getWorldTransformation().getData()[:3, 3]
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@ -288,7 +296,7 @@ class StartSliceJob(Job):
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obj.vertices = flat_verts
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self._handlePerObjectSettings(object, obj)
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self._handlePerObjectSettings(cast(CuraSceneNode, object), obj)
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Job.yieldThread()
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@ -218,10 +218,10 @@ class SimulationView(CuraView):
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if theme is not None:
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self._ghost_shader.setUniformValue("u_color", Color(*theme.getColor("layerview_ghost").getRgb()))
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for node in DepthFirstIterator(scene.getRoot()): # type: ignore
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for node in DepthFirstIterator(scene.getRoot()):
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# We do not want to render ConvexHullNode as it conflicts with the bottom layers.
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# However, it is somewhat relevant when the node is selected, so do render it then.
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if type(node) is ConvexHullNode and not Selection.isSelected(node.getWatchedNode()):
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if type(node) is ConvexHullNode and not Selection.isSelected(cast(ConvexHullNode, node).getWatchedNode()):
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continue
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if not node.render(renderer):
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