Fix typing ignore for breath frist iterator

This commit is contained in:
Jaime van Kessel 2019-07-23 13:40:40 +02:00
parent 0077e022ce
commit d8ddcba091
6 changed files with 31 additions and 22 deletions

View file

@ -1289,7 +1289,7 @@ class CuraApplication(QtApplication):
def arrangeAll(self) -> None:
nodes_to_arrange = []
active_build_plate = self.getMultiBuildPlateModel().activeBuildPlate
for node in DepthFirstIterator(self.getController().getScene().getRoot()): # type: ignore
for node in DepthFirstIterator(self.getController().getScene().getRoot()):
if not isinstance(node, SceneNode):
continue
@ -1327,7 +1327,7 @@ class CuraApplication(QtApplication):
Logger.log("i", "Reloading all loaded mesh data.")
nodes = []
has_merged_nodes = False
for node in DepthFirstIterator(self.getController().getScene().getRoot()): # type: ignore
for node in DepthFirstIterator(self.getController().getScene().getRoot()):
if not isinstance(node, CuraSceneNode) or not node.getMeshData():
if node.getName() == "MergedMesh":
has_merged_nodes = True

View file

@ -115,7 +115,7 @@ class ExtruderManager(QObject):
selected_nodes = [] # type: List["SceneNode"]
for node in Selection.getAllSelectedObjects():
if node.callDecoration("isGroup"):
for grouped_node in BreadthFirstIterator(node): #type: ignore #Ignore type error because iter() should get called automatically by Python syntax.
for grouped_node in BreadthFirstIterator(node):
if grouped_node.callDecoration("isGroup"):
continue

View file

@ -949,7 +949,7 @@ class MachineManager(QObject):
# Check to see if any objects are set to print with an extruder that will no longer exist
root_node = self._application.getController().getScene().getRoot()
for node in DepthFirstIterator(root_node): #type: ignore #Ignore type error because iter() should get called automatically by Python syntax.
for node in DepthFirstIterator(root_node):
if node.getMeshData():
extruder_nr = node.callDecoration("getActiveExtruderPosition")

View file

@ -369,7 +369,7 @@ class CuraEngineBackend(QObject, Backend):
elif job.getResult() == StartJobResult.ObjectSettingError:
errors = {}
for node in DepthFirstIterator(self._application.getController().getScene().getRoot()): #type: ignore #Ignore type error because iter() should get called automatically by Python syntax.
for node in DepthFirstIterator(self._application.getController().getScene().getRoot()):
stack = node.callDecoration("getStack")
if not stack:
continue
@ -438,7 +438,7 @@ class CuraEngineBackend(QObject, Backend):
if not self._application.getPreferences().getValue("general/auto_slice"):
enable_timer = False
for node in DepthFirstIterator(self._scene.getRoot()): #type: ignore #Ignore type error because iter() should get called automatically by Python syntax.
for node in DepthFirstIterator(self._scene.getRoot()):
if node.callDecoration("isBlockSlicing"):
enable_timer = False
self.setState(BackendState.Disabled)
@ -460,7 +460,7 @@ class CuraEngineBackend(QObject, Backend):
## Return a dict with number of objects per build plate
def _numObjectsPerBuildPlate(self) -> Dict[int, int]:
num_objects = defaultdict(int) #type: Dict[int, int]
for node in DepthFirstIterator(self._scene.getRoot()): #type: ignore #Ignore type error because iter() should get called automatically by Python syntax.
for node in DepthFirstIterator(self._scene.getRoot()):
# Only count sliceable objects
if node.callDecoration("isSliceable"):
build_plate_number = node.callDecoration("getBuildPlateNumber")
@ -548,10 +548,11 @@ class CuraEngineBackend(QObject, Backend):
# Clear out any old gcode
self._scene.gcode_dict = {} # type: ignore
for node in DepthFirstIterator(self._scene.getRoot()): #type: ignore #Ignore type error because iter() should get called automatically by Python syntax.
for node in DepthFirstIterator(self._scene.getRoot()):
if node.callDecoration("getLayerData"):
if not build_plate_numbers or node.callDecoration("getBuildPlateNumber") in build_plate_numbers:
node.getParent().removeChild(node)
# We can asume that all nodes have a parent as we're looping through the scene (and filter out root)
cast(SceneNode, node.getParent()).removeChild(node)
def markSliceAll(self) -> None:
for build_plate_number in range(self._application.getMultiBuildPlateModel().maxBuildPlate + 1):

View file

@ -11,6 +11,7 @@ import Arcus #For typing.
from UM.Job import Job
from UM.Logger import Logger
from UM.Scene.SceneNode import SceneNode
from UM.Settings.ContainerStack import ContainerStack #For typing.
from UM.Settings.SettingRelation import SettingRelation #For typing.
@ -150,7 +151,7 @@ class StartSliceJob(Job):
# Don't slice if there is a per object setting with an error value.
for node in DepthFirstIterator(self._scene.getRoot()): #type: ignore #Ignore type error because iter() should get called automatically by Python syntax.
for node in DepthFirstIterator(self._scene.getRoot()):
if not isinstance(node, CuraSceneNode) or not node.isSelectable():
continue
@ -160,15 +161,16 @@ class StartSliceJob(Job):
with self._scene.getSceneLock():
# Remove old layer data.
for node in DepthFirstIterator(self._scene.getRoot()): #type: ignore #Ignore type error because iter() should get called automatically by Python syntax.
for node in DepthFirstIterator(self._scene.getRoot()):
if node.callDecoration("getLayerData") and node.callDecoration("getBuildPlateNumber") == self._build_plate_number:
node.getParent().removeChild(node)
# Singe we walk through all nodes in the scene, they always have a parent.
cast(SceneNode, node.getParent()).removeChild(node)
break
# Get the objects in their groups to print.
object_groups = []
if stack.getProperty("print_sequence", "value") == "one_at_a_time":
for node in OneAtATimeIterator(self._scene.getRoot()): #type: ignore #Ignore type error because iter() should get called automatically by Python syntax.
for node in OneAtATimeIterator(self._scene.getRoot()):
temp_list = []
# Node can't be printed, so don't bother sending it.
@ -183,7 +185,8 @@ class StartSliceJob(Job):
children = node.getAllChildren()
children.append(node)
for child_node in children:
if child_node.getMeshData() and child_node.getMeshData().getVertices() is not None:
mesh_data = child_node.getMeshData()
if mesh_data and mesh_data.getVertices() is not None:
temp_list.append(child_node)
if temp_list:
@ -194,8 +197,9 @@ class StartSliceJob(Job):
else:
temp_list = []
has_printing_mesh = False
for node in DepthFirstIterator(self._scene.getRoot()): #type: ignore #Ignore type error because iter() should get called automatically by Python syntax.
if node.callDecoration("isSliceable") and node.getMeshData() and node.getMeshData().getVertices() is not None:
for node in DepthFirstIterator(self._scene.getRoot()):
mesh_data = node.getMeshData()
if node.callDecoration("isSliceable") and mesh_data and mesh_data.getVertices() is not None:
is_non_printing_mesh = bool(node.callDecoration("isNonPrintingMesh"))
# Find a reason not to add the node
@ -210,7 +214,7 @@ class StartSliceJob(Job):
Job.yieldThread()
#If the list doesn't have any model with suitable settings then clean the list
# If the list doesn't have any model with suitable settings then clean the list
# otherwise CuraEngine will crash
if not has_printing_mesh:
temp_list.clear()
@ -261,10 +265,14 @@ class StartSliceJob(Job):
for group in filtered_object_groups:
group_message = self._slice_message.addRepeatedMessage("object_lists")
if group[0].getParent() is not None and group[0].getParent().callDecoration("isGroup"):
self._handlePerObjectSettings(group[0].getParent(), group_message)
parent = group[0].getParent()
if parent is not None and parent.callDecoration("isGroup"):
self._handlePerObjectSettings(cast(CuraSceneNode, parent), group_message)
for object in group:
mesh_data = object.getMeshData()
if mesh_data is None:
continue
rot_scale = object.getWorldTransformation().getTransposed().getData()[0:3, 0:3]
translate = object.getWorldTransformation().getData()[:3, 3]
@ -288,7 +296,7 @@ class StartSliceJob(Job):
obj.vertices = flat_verts
self._handlePerObjectSettings(object, obj)
self._handlePerObjectSettings(cast(CuraSceneNode, object), obj)
Job.yieldThread()

View file

@ -218,10 +218,10 @@ class SimulationView(CuraView):
if theme is not None:
self._ghost_shader.setUniformValue("u_color", Color(*theme.getColor("layerview_ghost").getRgb()))
for node in DepthFirstIterator(scene.getRoot()): # type: ignore
for node in DepthFirstIterator(scene.getRoot()):
# We do not want to render ConvexHullNode as it conflicts with the bottom layers.
# However, it is somewhat relevant when the node is selected, so do render it then.
if type(node) is ConvexHullNode and not Selection.isSelected(node.getWatchedNode()):
if type(node) is ConvexHullNode and not Selection.isSelected(cast(ConvexHullNode, node).getWatchedNode()):
continue
if not node.render(renderer):