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Fix typing ignore for breath frist iterator
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parent
0077e022ce
commit
d8ddcba091
6 changed files with 31 additions and 22 deletions
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@ -11,6 +11,7 @@ import Arcus #For typing.
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from UM.Job import Job
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from UM.Logger import Logger
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from UM.Scene.SceneNode import SceneNode
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from UM.Settings.ContainerStack import ContainerStack #For typing.
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from UM.Settings.SettingRelation import SettingRelation #For typing.
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@ -150,7 +151,7 @@ class StartSliceJob(Job):
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# Don't slice if there is a per object setting with an error value.
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for node in DepthFirstIterator(self._scene.getRoot()): #type: ignore #Ignore type error because iter() should get called automatically by Python syntax.
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for node in DepthFirstIterator(self._scene.getRoot()):
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if not isinstance(node, CuraSceneNode) or not node.isSelectable():
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continue
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@ -160,15 +161,16 @@ class StartSliceJob(Job):
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with self._scene.getSceneLock():
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# Remove old layer data.
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for node in DepthFirstIterator(self._scene.getRoot()): #type: ignore #Ignore type error because iter() should get called automatically by Python syntax.
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for node in DepthFirstIterator(self._scene.getRoot()):
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if node.callDecoration("getLayerData") and node.callDecoration("getBuildPlateNumber") == self._build_plate_number:
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node.getParent().removeChild(node)
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# Singe we walk through all nodes in the scene, they always have a parent.
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cast(SceneNode, node.getParent()).removeChild(node)
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break
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# Get the objects in their groups to print.
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object_groups = []
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if stack.getProperty("print_sequence", "value") == "one_at_a_time":
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for node in OneAtATimeIterator(self._scene.getRoot()): #type: ignore #Ignore type error because iter() should get called automatically by Python syntax.
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for node in OneAtATimeIterator(self._scene.getRoot()):
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temp_list = []
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# Node can't be printed, so don't bother sending it.
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@ -183,7 +185,8 @@ class StartSliceJob(Job):
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children = node.getAllChildren()
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children.append(node)
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for child_node in children:
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if child_node.getMeshData() and child_node.getMeshData().getVertices() is not None:
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mesh_data = child_node.getMeshData()
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if mesh_data and mesh_data.getVertices() is not None:
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temp_list.append(child_node)
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if temp_list:
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@ -194,8 +197,9 @@ class StartSliceJob(Job):
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else:
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temp_list = []
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has_printing_mesh = False
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for node in DepthFirstIterator(self._scene.getRoot()): #type: ignore #Ignore type error because iter() should get called automatically by Python syntax.
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if node.callDecoration("isSliceable") and node.getMeshData() and node.getMeshData().getVertices() is not None:
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for node in DepthFirstIterator(self._scene.getRoot()):
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mesh_data = node.getMeshData()
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if node.callDecoration("isSliceable") and mesh_data and mesh_data.getVertices() is not None:
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is_non_printing_mesh = bool(node.callDecoration("isNonPrintingMesh"))
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# Find a reason not to add the node
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@ -210,7 +214,7 @@ class StartSliceJob(Job):
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Job.yieldThread()
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#If the list doesn't have any model with suitable settings then clean the list
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# If the list doesn't have any model with suitable settings then clean the list
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# otherwise CuraEngine will crash
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if not has_printing_mesh:
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temp_list.clear()
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@ -261,10 +265,14 @@ class StartSliceJob(Job):
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for group in filtered_object_groups:
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group_message = self._slice_message.addRepeatedMessage("object_lists")
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if group[0].getParent() is not None and group[0].getParent().callDecoration("isGroup"):
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self._handlePerObjectSettings(group[0].getParent(), group_message)
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parent = group[0].getParent()
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if parent is not None and parent.callDecoration("isGroup"):
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self._handlePerObjectSettings(cast(CuraSceneNode, parent), group_message)
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for object in group:
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mesh_data = object.getMeshData()
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if mesh_data is None:
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continue
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rot_scale = object.getWorldTransformation().getTransposed().getData()[0:3, 0:3]
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translate = object.getWorldTransformation().getData()[:3, 3]
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@ -288,7 +296,7 @@ class StartSliceJob(Job):
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obj.vertices = flat_verts
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self._handlePerObjectSettings(object, obj)
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self._handlePerObjectSettings(cast(CuraSceneNode, object), obj)
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Job.yieldThread()
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