Fix typing ignore for breath frist iterator

This commit is contained in:
Jaime van Kessel 2019-07-23 13:40:40 +02:00
parent 0077e022ce
commit d8ddcba091
6 changed files with 31 additions and 22 deletions

View file

@ -11,6 +11,7 @@ import Arcus #For typing.
from UM.Job import Job
from UM.Logger import Logger
from UM.Scene.SceneNode import SceneNode
from UM.Settings.ContainerStack import ContainerStack #For typing.
from UM.Settings.SettingRelation import SettingRelation #For typing.
@ -150,7 +151,7 @@ class StartSliceJob(Job):
# Don't slice if there is a per object setting with an error value.
for node in DepthFirstIterator(self._scene.getRoot()): #type: ignore #Ignore type error because iter() should get called automatically by Python syntax.
for node in DepthFirstIterator(self._scene.getRoot()):
if not isinstance(node, CuraSceneNode) or not node.isSelectable():
continue
@ -160,15 +161,16 @@ class StartSliceJob(Job):
with self._scene.getSceneLock():
# Remove old layer data.
for node in DepthFirstIterator(self._scene.getRoot()): #type: ignore #Ignore type error because iter() should get called automatically by Python syntax.
for node in DepthFirstIterator(self._scene.getRoot()):
if node.callDecoration("getLayerData") and node.callDecoration("getBuildPlateNumber") == self._build_plate_number:
node.getParent().removeChild(node)
# Singe we walk through all nodes in the scene, they always have a parent.
cast(SceneNode, node.getParent()).removeChild(node)
break
# Get the objects in their groups to print.
object_groups = []
if stack.getProperty("print_sequence", "value") == "one_at_a_time":
for node in OneAtATimeIterator(self._scene.getRoot()): #type: ignore #Ignore type error because iter() should get called automatically by Python syntax.
for node in OneAtATimeIterator(self._scene.getRoot()):
temp_list = []
# Node can't be printed, so don't bother sending it.
@ -183,7 +185,8 @@ class StartSliceJob(Job):
children = node.getAllChildren()
children.append(node)
for child_node in children:
if child_node.getMeshData() and child_node.getMeshData().getVertices() is not None:
mesh_data = child_node.getMeshData()
if mesh_data and mesh_data.getVertices() is not None:
temp_list.append(child_node)
if temp_list:
@ -194,8 +197,9 @@ class StartSliceJob(Job):
else:
temp_list = []
has_printing_mesh = False
for node in DepthFirstIterator(self._scene.getRoot()): #type: ignore #Ignore type error because iter() should get called automatically by Python syntax.
if node.callDecoration("isSliceable") and node.getMeshData() and node.getMeshData().getVertices() is not None:
for node in DepthFirstIterator(self._scene.getRoot()):
mesh_data = node.getMeshData()
if node.callDecoration("isSliceable") and mesh_data and mesh_data.getVertices() is not None:
is_non_printing_mesh = bool(node.callDecoration("isNonPrintingMesh"))
# Find a reason not to add the node
@ -210,7 +214,7 @@ class StartSliceJob(Job):
Job.yieldThread()
#If the list doesn't have any model with suitable settings then clean the list
# If the list doesn't have any model with suitable settings then clean the list
# otherwise CuraEngine will crash
if not has_printing_mesh:
temp_list.clear()
@ -261,10 +265,14 @@ class StartSliceJob(Job):
for group in filtered_object_groups:
group_message = self._slice_message.addRepeatedMessage("object_lists")
if group[0].getParent() is not None and group[0].getParent().callDecoration("isGroup"):
self._handlePerObjectSettings(group[0].getParent(), group_message)
parent = group[0].getParent()
if parent is not None and parent.callDecoration("isGroup"):
self._handlePerObjectSettings(cast(CuraSceneNode, parent), group_message)
for object in group:
mesh_data = object.getMeshData()
if mesh_data is None:
continue
rot_scale = object.getWorldTransformation().getTransposed().getData()[0:3, 0:3]
translate = object.getWorldTransformation().getData()[:3, 3]
@ -288,7 +296,7 @@ class StartSliceJob(Job):
obj.vertices = flat_verts
self._handlePerObjectSettings(object, obj)
self._handlePerObjectSettings(cast(CuraSceneNode, object), obj)
Job.yieldThread()