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Fix typing ignore for breath frist iterator
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parent
0077e022ce
commit
d8ddcba091
6 changed files with 31 additions and 22 deletions
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@ -369,7 +369,7 @@ class CuraEngineBackend(QObject, Backend):
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elif job.getResult() == StartJobResult.ObjectSettingError:
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errors = {}
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for node in DepthFirstIterator(self._application.getController().getScene().getRoot()): #type: ignore #Ignore type error because iter() should get called automatically by Python syntax.
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for node in DepthFirstIterator(self._application.getController().getScene().getRoot()):
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stack = node.callDecoration("getStack")
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if not stack:
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continue
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@ -438,7 +438,7 @@ class CuraEngineBackend(QObject, Backend):
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if not self._application.getPreferences().getValue("general/auto_slice"):
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enable_timer = False
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for node in DepthFirstIterator(self._scene.getRoot()): #type: ignore #Ignore type error because iter() should get called automatically by Python syntax.
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for node in DepthFirstIterator(self._scene.getRoot()):
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if node.callDecoration("isBlockSlicing"):
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enable_timer = False
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self.setState(BackendState.Disabled)
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@ -460,7 +460,7 @@ class CuraEngineBackend(QObject, Backend):
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## Return a dict with number of objects per build plate
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def _numObjectsPerBuildPlate(self) -> Dict[int, int]:
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num_objects = defaultdict(int) #type: Dict[int, int]
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for node in DepthFirstIterator(self._scene.getRoot()): #type: ignore #Ignore type error because iter() should get called automatically by Python syntax.
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for node in DepthFirstIterator(self._scene.getRoot()):
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# Only count sliceable objects
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if node.callDecoration("isSliceable"):
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build_plate_number = node.callDecoration("getBuildPlateNumber")
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@ -548,10 +548,11 @@ class CuraEngineBackend(QObject, Backend):
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# Clear out any old gcode
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self._scene.gcode_dict = {} # type: ignore
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for node in DepthFirstIterator(self._scene.getRoot()): #type: ignore #Ignore type error because iter() should get called automatically by Python syntax.
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for node in DepthFirstIterator(self._scene.getRoot()):
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if node.callDecoration("getLayerData"):
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if not build_plate_numbers or node.callDecoration("getBuildPlateNumber") in build_plate_numbers:
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node.getParent().removeChild(node)
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# We can asume that all nodes have a parent as we're looping through the scene (and filter out root)
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cast(SceneNode, node.getParent()).removeChild(node)
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def markSliceAll(self) -> None:
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for build_plate_number in range(self._application.getMultiBuildPlateModel().maxBuildPlate + 1):
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