Finally, use the new convex hull code to compute the object 'shadow' and exclusion zones.

Contributes to CURA-1504
This commit is contained in:
Simon Edwards 2016-05-23 13:47:21 +02:00
parent 0b858f3878
commit d7127b800c
5 changed files with 222 additions and 79 deletions

View file

@ -45,7 +45,7 @@ class PlatformPhysics:
root = self._controller.getScene().getRoot()
for node in BreadthFirstIterator(root):
if node is root or type(node) is not SceneNode:
if node is root or type(node) is not SceneNode or node.getBoundingBox() is None:
continue
bbox = node.getBoundingBox()
@ -73,14 +73,9 @@ class PlatformPhysics:
# If there is no convex hull for the node, start calculating it and continue.
if not node.getDecorator(ConvexHullDecorator):
node.addDecorator(ConvexHullDecorator())
if not node.callDecoration("getConvexHull"):
if not node.callDecoration("getConvexHullJob"):
job = ConvexHullJob.ConvexHullJob(node)
job.start()
node.callDecoration("setConvexHullJob", job)
elif Preferences.getInstance().getValue("physics/automatic_push_free"):
node.callDecoration("recomputeConvexHull")
if Preferences.getInstance().getValue("physics/automatic_push_free"):
# Check for collisions between convex hulls
for other_node in BreadthFirstIterator(root):
# Ignore root, ourselves and anything that is not a normal SceneNode.