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Finally, use the new convex hull code to compute the object 'shadow' and exclusion zones.
Contributes to CURA-1504
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parent
0b858f3878
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5 changed files with 222 additions and 79 deletions
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@ -8,7 +8,7 @@ from UM.Math.Vector import Vector
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from UM.Mesh.MeshBuilder import MeshBuilder # To create a mesh to display the convex hull with.
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from UM.View.GL.OpenGL import OpenGL
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from UM.Logger import spy
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class ConvexHullNode(SceneNode):
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## Convex hull node is a special type of scene node that is used to display a 2D area, to indicate the
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@ -46,6 +46,9 @@ class ConvexHullNode(SceneNode):
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if convex_hull_head:
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self._convex_hull_head_mesh = self.createHullMesh(convex_hull_head.getPoints())
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def getHull(self):
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return self._hull
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## Actually create the mesh from the hullpoints
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# /param hull_points list of xy values
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# /return meshData
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@ -62,7 +65,7 @@ class ConvexHullNode(SceneNode):
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mesh_builder.addFace(point_first, point_previous, point_new, color = self._color)
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point_previous = point_new # Prepare point_previous for the next triangle.
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return mesh_builder.getData()
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return mesh_builder.build()
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def getWatchedNode(self):
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return self._node
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@ -80,9 +83,7 @@ class ConvexHullNode(SceneNode):
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return True
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def _onNodePositionChanged(self, node):
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if node.callDecoration("getConvexHull"):
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node.callDecoration("setConvexHull", None)
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node.callDecoration("setConvexHullNode", None)
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if node.callDecoration("getConvexHull"):
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self.setParent(None) # Garbage collection should delete this node after a while.
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def _onNodeParentChanged(self, node):
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