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Fix copying MIME type if scene nodes are copied
We're not doing this in the nicest way possible... Contributes to issue CURA-8232.
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2 changed files with 2 additions and 0 deletions
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@ -142,6 +142,7 @@ class CuraSceneNode(SceneNode):
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copy.setTransformation(self.getLocalTransformation(copy= False))
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copy.setMeshData(self._mesh_data)
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copy.setVisible(cast(bool, deepcopy(self._visible, memo)))
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copy.source_mime_type = cast(str, deepcopy(self.source_mime_type, memo))
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copy._selectable = cast(bool, deepcopy(self._selectable, memo))
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copy._name = cast(str, deepcopy(self._name, memo))
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for decorator in self._decorators:
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