change infill pattern to zigzag for >80% infill

This is done for all ultimaker profiles (PP-25).
This commit is contained in:
Rijk van Manen 2021-11-15 15:29:40 +01:00
parent 35550fc1b4
commit d3951a1a59
124 changed files with 124 additions and 124 deletions

View file

@ -22,7 +22,7 @@ cool_fan_speed_max = 50
cool_min_layer_time_fan_speed_max = 5
cool_min_speed = 5
infill_line_width = =line_width
infill_pattern = triangles
infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'triangles'
infill_wipe_dist = 0.1
jerk_enabled = True
jerk_print = 25

View file

@ -16,7 +16,7 @@ brim_width = 8
cool_fan_full_at_height = =layer_height_0
cool_min_speed = 10
infill_overlap = 10
infill_pattern = grid
infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'grid'
machine_nozzle_cool_down_speed = 0.9
machine_nozzle_heat_up_speed = 1.4
material_final_print_temperature = =max(-273.15, material_print_temperature - 15)

View file

@ -20,7 +20,7 @@ cool_fan_speed_max = 100
cool_min_layer_time_fan_speed_max = 5
cool_min_speed = 2.5
infill_line_width = =round(line_width * 0.38 / 0.38, 2)
infill_pattern = tetrahedral
infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'tetrahedral'
infill_wipe_dist = 0.1
jerk_enabled = True
jerk_print = 25

View file

@ -17,7 +17,7 @@ cool_fan_full_at_height = =layer_height_0
cool_min_speed = 7
infill_line_width = =line_width
infill_overlap = 10
infill_pattern = grid
infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'grid'
line_width = =machine_nozzle_size * 0.92
machine_nozzle_cool_down_speed = 0.9
machine_nozzle_heat_up_speed = 1.4

View file

@ -18,7 +18,7 @@ cool_fan_speed_max = 80
cool_min_speed = 5
infill_line_width = =round(line_width * 0.35 / 0.35, 2)
infill_overlap = 0
infill_pattern = triangles
infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'triangles'
infill_wipe_dist = 0
jerk_enabled = True
jerk_print = 25

View file

@ -18,7 +18,7 @@ cool_fan_speed_max = 80
cool_min_speed = 6
infill_line_width = =round(line_width * 0.35 / 0.35, 2)
infill_overlap = 0
infill_pattern = triangles
infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'triangles'
infill_wipe_dist = 0
jerk_enabled = True
jerk_print = 25

View file

@ -18,7 +18,7 @@ cool_fan_speed_max = 50
cool_min_speed = 5
infill_line_width = =round(line_width * 0.35 / 0.35, 2)
infill_overlap = 0
infill_pattern = triangles
infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'triangles'
infill_wipe_dist = 0
jerk_enabled = True
jerk_print = 25

View file

@ -18,7 +18,7 @@ cool_fan_speed_max = 50
cool_min_speed = 7
infill_line_width = =round(line_width * 0.35 / 0.35, 2)
infill_overlap = 0
infill_pattern = triangles
infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'triangles'
infill_wipe_dist = 0
jerk_enabled = True
jerk_print = 25

View file

@ -23,7 +23,7 @@ cool_min_speed = 6
infill_line_width = =round(line_width * 0.4 / 0.35, 2)
infill_overlap = 0
infill_overlap_mm = 0.05
infill_pattern = triangles
infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'triangles'
infill_wipe_dist = 0.1
jerk_enabled = True
jerk_print = 25

View file

@ -22,7 +22,7 @@ cool_min_layer_time_fan_speed_max = 5
cool_min_speed = 7
infill_line_width = =round(line_width * 0.4 / 0.35, 2)
infill_overlap_mm = 0.05
infill_pattern = triangles
infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'triangles'
infill_wipe_dist = 0.1
jerk_enabled = True
jerk_print = 25

View file

@ -23,7 +23,7 @@ cool_min_speed = 8
infill_line_width = =round(line_width * 0.4 / 0.35, 2)
infill_overlap = 0
infill_overlap_mm = 0.05
infill_pattern = triangles
infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'triangles'
infill_wipe_dist = 0.1
jerk_enabled = True
jerk_print = 25

View file

@ -22,7 +22,7 @@ cool_min_layer_time_fan_speed_max = 5
cool_min_speed = 5
infill_line_width = =round(line_width * 0.4 / 0.35, 2)
infill_overlap = 0
infill_pattern = triangles
infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'triangles'
infill_wipe_dist = 0.1
jerk_enabled = True
jerk_print = 25

View file

@ -21,7 +21,7 @@ cool_min_layer_time_fan_speed_max = 7
cool_min_speed = 2.5
infill_line_width = =round(line_width * 0.38 / 0.38, 2)
infill_overlap = 0
infill_pattern = tetrahedral
infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'tetrahedral'
infill_wipe_dist = 0.1
jerk_enabled = True
jerk_print = 25

View file

@ -21,7 +21,7 @@ cool_min_layer_time_fan_speed_max = 7
cool_min_speed = 2.5
infill_line_width = =round(line_width * 0.38 / 0.38, 2)
infill_overlap = 0
infill_pattern = tetrahedral
infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'tetrahedral'
infill_wipe_dist = 0.1
jerk_enabled = True
jerk_print = 25

View file

@ -21,7 +21,7 @@ cool_min_layer_time_fan_speed_max = 7
cool_min_speed = 2.5
infill_line_width = =round(line_width * 0.38 / 0.38, 2)
infill_overlap = 0
infill_pattern = tetrahedral
infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'tetrahedral'
infill_wipe_dist = 0.1
jerk_enabled = True
jerk_print = 25

View file

@ -21,7 +21,7 @@ cool_min_speed = 4
gradual_infill_step_height = =5 * layer_height
infill_line_width = =round(line_width * 0.38 / 0.38, 2)
infill_overlap = 0
infill_pattern = cross_3d
infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'cross_3d'
infill_sparse_density = 10
infill_wipe_dist = 0.1
jerk_enabled = True

View file

@ -21,7 +21,7 @@ cool_min_speed = 4
gradual_infill_step_height = =5 * layer_height
infill_line_width = =round(line_width * 0.38 / 0.38, 2)
infill_overlap = 0
infill_pattern = cross_3d
infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'cross_3d'
infill_sparse_density = 10
infill_wipe_dist = 0.1
jerk_enabled = True

View file

@ -21,7 +21,7 @@ cool_min_speed = 4
gradual_infill_step_height = =5 * layer_height
infill_line_width = =round(line_width * 0.38 / 0.38, 2)
infill_overlap = 0
infill_pattern = cross_3d
infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'cross_3d'
infill_sparse_density = 10
infill_wipe_dist = 0.1
jerk_enabled = True

View file

@ -17,7 +17,7 @@ cool_fan_speed_max = =100
cool_min_speed = 2
gradual_infill_step_height = =3 * layer_height
infill_line_width = =round(line_width * 0.65 / 0.75, 2)
infill_pattern = triangles
infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'triangles'
line_width = =machine_nozzle_size * 0.9375
machine_nozzle_cool_down_speed = 0.75
machine_nozzle_heat_up_speed = 1.6

View file

@ -17,7 +17,7 @@ cool_fan_speed_max = =100
cool_min_speed = 2
gradual_infill_step_height = =3 * layer_height
infill_line_width = =round(line_width * 0.65 / 0.75, 2)
infill_pattern = triangles
infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'triangles'
layer_height = 0.4
line_width = =machine_nozzle_size * 0.9375
machine_nozzle_cool_down_speed = 0.75

View file

@ -17,7 +17,7 @@ cool_fan_speed_max = =100
cool_min_speed = 2
gradual_infill_step_height = =3 * layer_height
infill_line_width = =round(line_width * 0.65 / 0.75, 2)
infill_pattern = triangles
infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'triangles'
layer_height = 0.3
line_width = =machine_nozzle_size * 0.9375
machine_nozzle_cool_down_speed = 0.75

View file

@ -18,7 +18,7 @@ cool_min_speed = 17
top_skin_expand_distance = =line_width * 2
infill_before_walls = True
infill_line_width = =round(line_width * 0.7 / 0.8, 2)
infill_pattern = tetrahedral
infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'tetrahedral'
material_bed_temperature_layer_0 = =material_bed_temperature
material_print_temperature = =default_material_print_temperature - 2
material_print_temperature_layer_0 = =default_material_print_temperature + 2

View file

@ -18,7 +18,7 @@ cool_min_speed = 17
top_skin_expand_distance = =line_width * 2
infill_before_walls = True
infill_line_width = =round(line_width * 0.7 / 0.8, 2)
infill_pattern = tetrahedral
infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'tetrahedral'
material_bed_temperature_layer_0 = =material_bed_temperature
material_print_temperature = =default_material_print_temperature + 2
material_print_temperature_layer_0 = =default_material_print_temperature + 2

View file

@ -18,7 +18,7 @@ cool_min_speed = 17
top_skin_expand_distance = =line_width * 2
infill_before_walls = True
infill_line_width = =round(line_width * 0.7 / 0.8, 2)
infill_pattern = tetrahedral
infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'tetrahedral'
layer_height = 0.3
material_bed_temperature_layer_0 = =material_bed_temperature
material_print_temperature_layer_0 = =default_material_print_temperature + 2

View file

@ -17,7 +17,7 @@ cool_fan_speed_max = =100
cool_min_speed = 2
gradual_infill_step_height = =3 * layer_height
infill_line_width = =round(line_width * 0.75 / 0.75, 2)
infill_pattern = cubic
infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'cubic'
layer_height_0 = 0.4
line_width = =machine_nozzle_size * 0.9375
machine_nozzle_cool_down_speed = 0.75

View file

@ -17,7 +17,7 @@ cool_fan_speed_max = =100
cool_min_speed = 2
gradual_infill_step_height = =3 * layer_height
infill_line_width = =round(line_width * 0.75 / 0.75, 2)
infill_pattern = cubic
infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'cubic'
layer_height_0 = 0.4
line_width = =machine_nozzle_size * 0.9375
machine_nozzle_cool_down_speed = 0.75

View file

@ -17,7 +17,7 @@ cool_fan_speed_max = =100
cool_min_speed = 2
gradual_infill_step_height = =3 * layer_height
infill_line_width = =round(line_width * 0.75 / 0.75, 2)
infill_pattern = cubic
infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'cubic'
layer_height_0 = 0.4
line_width = =machine_nozzle_size * 0.9375
machine_nozzle_cool_down_speed = 0.75

View file

@ -18,7 +18,7 @@ top_skin_expand_distance = =line_width * 2
gradual_infill_step_height = =4 * layer_height
infill_before_walls = True
infill_line_width = =round(line_width * 0.7 / 0.8, 2)
infill_pattern = cross_3d
infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'cross_3d'
infill_sparse_density = 10
machine_nozzle_cool_down_speed = 0.5
machine_nozzle_heat_up_speed = 2.5

View file

@ -18,7 +18,7 @@ top_skin_expand_distance = =line_width * 2
gradual_infill_step_height = =4 * layer_height
infill_before_walls = True
infill_line_width = =round(line_width * 0.7 / 0.8, 2)
infill_pattern = cross_3d
infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'cross_3d'
infill_sparse_density = 10
layer_height = 0.4
machine_nozzle_cool_down_speed = 0.5

View file

@ -18,7 +18,7 @@ top_skin_expand_distance = =line_width * 2
gradual_infill_step_height = =4 * layer_height
infill_before_walls = True
infill_line_width = =round(line_width * 0.7 / 0.8, 2)
infill_pattern = cross_3d
infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'cross_3d'
infill_sparse_density = 10
layer_height = 0.3
machine_nozzle_cool_down_speed = 0.5