mirror of
https://github.com/Ultimaker/Cura.git
synced 2025-08-09 23:05:01 -06:00
change infill pattern to zigzag for >80% infill
This is done for all ultimaker profiles (PP-25).
This commit is contained in:
parent
35550fc1b4
commit
d3951a1a59
124 changed files with 124 additions and 124 deletions
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@ -22,7 +22,7 @@ cool_fan_speed_max = 50
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cool_min_layer_time_fan_speed_max = 5
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cool_min_speed = 5
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infill_line_width = =line_width
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infill_pattern = triangles
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infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'triangles'
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infill_wipe_dist = 0.1
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jerk_enabled = True
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jerk_print = 25
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@ -16,7 +16,7 @@ brim_width = 8
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cool_fan_full_at_height = =layer_height_0
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cool_min_speed = 10
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infill_overlap = 10
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infill_pattern = grid
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infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'grid'
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machine_nozzle_cool_down_speed = 0.9
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machine_nozzle_heat_up_speed = 1.4
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material_final_print_temperature = =max(-273.15, material_print_temperature - 15)
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@ -20,7 +20,7 @@ cool_fan_speed_max = 100
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cool_min_layer_time_fan_speed_max = 5
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cool_min_speed = 2.5
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infill_line_width = =round(line_width * 0.38 / 0.38, 2)
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infill_pattern = tetrahedral
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infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'tetrahedral'
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infill_wipe_dist = 0.1
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jerk_enabled = True
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jerk_print = 25
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@ -17,7 +17,7 @@ cool_fan_full_at_height = =layer_height_0
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cool_min_speed = 7
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infill_line_width = =line_width
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infill_overlap = 10
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infill_pattern = grid
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infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'grid'
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line_width = =machine_nozzle_size * 0.92
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machine_nozzle_cool_down_speed = 0.9
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machine_nozzle_heat_up_speed = 1.4
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@ -18,7 +18,7 @@ cool_fan_speed_max = 80
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cool_min_speed = 5
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infill_line_width = =round(line_width * 0.35 / 0.35, 2)
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infill_overlap = 0
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infill_pattern = triangles
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infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'triangles'
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infill_wipe_dist = 0
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jerk_enabled = True
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jerk_print = 25
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@ -18,7 +18,7 @@ cool_fan_speed_max = 80
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cool_min_speed = 6
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infill_line_width = =round(line_width * 0.35 / 0.35, 2)
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infill_overlap = 0
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infill_pattern = triangles
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infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'triangles'
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infill_wipe_dist = 0
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jerk_enabled = True
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jerk_print = 25
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@ -18,7 +18,7 @@ cool_fan_speed_max = 50
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cool_min_speed = 5
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infill_line_width = =round(line_width * 0.35 / 0.35, 2)
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infill_overlap = 0
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infill_pattern = triangles
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infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'triangles'
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infill_wipe_dist = 0
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jerk_enabled = True
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jerk_print = 25
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@ -18,7 +18,7 @@ cool_fan_speed_max = 50
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cool_min_speed = 7
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infill_line_width = =round(line_width * 0.35 / 0.35, 2)
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infill_overlap = 0
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infill_pattern = triangles
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infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'triangles'
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infill_wipe_dist = 0
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jerk_enabled = True
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jerk_print = 25
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@ -23,7 +23,7 @@ cool_min_speed = 6
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infill_line_width = =round(line_width * 0.4 / 0.35, 2)
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infill_overlap = 0
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infill_overlap_mm = 0.05
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infill_pattern = triangles
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infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'triangles'
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infill_wipe_dist = 0.1
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jerk_enabled = True
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jerk_print = 25
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@ -22,7 +22,7 @@ cool_min_layer_time_fan_speed_max = 5
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cool_min_speed = 7
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infill_line_width = =round(line_width * 0.4 / 0.35, 2)
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infill_overlap_mm = 0.05
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infill_pattern = triangles
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infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'triangles'
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infill_wipe_dist = 0.1
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jerk_enabled = True
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jerk_print = 25
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@ -23,7 +23,7 @@ cool_min_speed = 8
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infill_line_width = =round(line_width * 0.4 / 0.35, 2)
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infill_overlap = 0
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infill_overlap_mm = 0.05
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infill_pattern = triangles
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infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'triangles'
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infill_wipe_dist = 0.1
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jerk_enabled = True
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jerk_print = 25
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@ -22,7 +22,7 @@ cool_min_layer_time_fan_speed_max = 5
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cool_min_speed = 5
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infill_line_width = =round(line_width * 0.4 / 0.35, 2)
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infill_overlap = 0
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infill_pattern = triangles
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infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'triangles'
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infill_wipe_dist = 0.1
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jerk_enabled = True
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jerk_print = 25
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@ -21,7 +21,7 @@ cool_min_layer_time_fan_speed_max = 7
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cool_min_speed = 2.5
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infill_line_width = =round(line_width * 0.38 / 0.38, 2)
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infill_overlap = 0
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infill_pattern = tetrahedral
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infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'tetrahedral'
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infill_wipe_dist = 0.1
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jerk_enabled = True
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jerk_print = 25
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@ -21,7 +21,7 @@ cool_min_layer_time_fan_speed_max = 7
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cool_min_speed = 2.5
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infill_line_width = =round(line_width * 0.38 / 0.38, 2)
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infill_overlap = 0
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infill_pattern = tetrahedral
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infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'tetrahedral'
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infill_wipe_dist = 0.1
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jerk_enabled = True
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jerk_print = 25
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@ -21,7 +21,7 @@ cool_min_layer_time_fan_speed_max = 7
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cool_min_speed = 2.5
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infill_line_width = =round(line_width * 0.38 / 0.38, 2)
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infill_overlap = 0
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infill_pattern = tetrahedral
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infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'tetrahedral'
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infill_wipe_dist = 0.1
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jerk_enabled = True
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jerk_print = 25
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@ -21,7 +21,7 @@ cool_min_speed = 4
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gradual_infill_step_height = =5 * layer_height
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infill_line_width = =round(line_width * 0.38 / 0.38, 2)
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infill_overlap = 0
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infill_pattern = cross_3d
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infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'cross_3d'
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infill_sparse_density = 10
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infill_wipe_dist = 0.1
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jerk_enabled = True
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@ -21,7 +21,7 @@ cool_min_speed = 4
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gradual_infill_step_height = =5 * layer_height
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infill_line_width = =round(line_width * 0.38 / 0.38, 2)
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infill_overlap = 0
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infill_pattern = cross_3d
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infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'cross_3d'
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infill_sparse_density = 10
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infill_wipe_dist = 0.1
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jerk_enabled = True
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@ -21,7 +21,7 @@ cool_min_speed = 4
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gradual_infill_step_height = =5 * layer_height
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infill_line_width = =round(line_width * 0.38 / 0.38, 2)
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infill_overlap = 0
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infill_pattern = cross_3d
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infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'cross_3d'
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infill_sparse_density = 10
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infill_wipe_dist = 0.1
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jerk_enabled = True
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@ -17,7 +17,7 @@ cool_fan_speed_max = =100
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cool_min_speed = 2
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gradual_infill_step_height = =3 * layer_height
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infill_line_width = =round(line_width * 0.65 / 0.75, 2)
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infill_pattern = triangles
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infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'triangles'
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line_width = =machine_nozzle_size * 0.9375
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machine_nozzle_cool_down_speed = 0.75
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machine_nozzle_heat_up_speed = 1.6
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@ -17,7 +17,7 @@ cool_fan_speed_max = =100
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cool_min_speed = 2
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gradual_infill_step_height = =3 * layer_height
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infill_line_width = =round(line_width * 0.65 / 0.75, 2)
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infill_pattern = triangles
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infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'triangles'
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layer_height = 0.4
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line_width = =machine_nozzle_size * 0.9375
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machine_nozzle_cool_down_speed = 0.75
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@ -17,7 +17,7 @@ cool_fan_speed_max = =100
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cool_min_speed = 2
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gradual_infill_step_height = =3 * layer_height
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infill_line_width = =round(line_width * 0.65 / 0.75, 2)
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infill_pattern = triangles
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infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'triangles'
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layer_height = 0.3
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line_width = =machine_nozzle_size * 0.9375
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machine_nozzle_cool_down_speed = 0.75
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@ -18,7 +18,7 @@ cool_min_speed = 17
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top_skin_expand_distance = =line_width * 2
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infill_before_walls = True
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infill_line_width = =round(line_width * 0.7 / 0.8, 2)
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infill_pattern = tetrahedral
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infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'tetrahedral'
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material_bed_temperature_layer_0 = =material_bed_temperature
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material_print_temperature = =default_material_print_temperature - 2
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material_print_temperature_layer_0 = =default_material_print_temperature + 2
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@ -18,7 +18,7 @@ cool_min_speed = 17
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top_skin_expand_distance = =line_width * 2
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infill_before_walls = True
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infill_line_width = =round(line_width * 0.7 / 0.8, 2)
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infill_pattern = tetrahedral
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infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'tetrahedral'
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material_bed_temperature_layer_0 = =material_bed_temperature
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material_print_temperature = =default_material_print_temperature + 2
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material_print_temperature_layer_0 = =default_material_print_temperature + 2
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@ -18,7 +18,7 @@ cool_min_speed = 17
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top_skin_expand_distance = =line_width * 2
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infill_before_walls = True
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infill_line_width = =round(line_width * 0.7 / 0.8, 2)
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infill_pattern = tetrahedral
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infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'tetrahedral'
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layer_height = 0.3
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material_bed_temperature_layer_0 = =material_bed_temperature
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material_print_temperature_layer_0 = =default_material_print_temperature + 2
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@ -17,7 +17,7 @@ cool_fan_speed_max = =100
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cool_min_speed = 2
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gradual_infill_step_height = =3 * layer_height
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infill_line_width = =round(line_width * 0.75 / 0.75, 2)
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infill_pattern = cubic
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infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'cubic'
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layer_height_0 = 0.4
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line_width = =machine_nozzle_size * 0.9375
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machine_nozzle_cool_down_speed = 0.75
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@ -17,7 +17,7 @@ cool_fan_speed_max = =100
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cool_min_speed = 2
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gradual_infill_step_height = =3 * layer_height
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infill_line_width = =round(line_width * 0.75 / 0.75, 2)
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infill_pattern = cubic
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infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'cubic'
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layer_height_0 = 0.4
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line_width = =machine_nozzle_size * 0.9375
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machine_nozzle_cool_down_speed = 0.75
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@ -17,7 +17,7 @@ cool_fan_speed_max = =100
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cool_min_speed = 2
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gradual_infill_step_height = =3 * layer_height
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infill_line_width = =round(line_width * 0.75 / 0.75, 2)
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infill_pattern = cubic
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infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'cubic'
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layer_height_0 = 0.4
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line_width = =machine_nozzle_size * 0.9375
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machine_nozzle_cool_down_speed = 0.75
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@ -18,7 +18,7 @@ top_skin_expand_distance = =line_width * 2
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gradual_infill_step_height = =4 * layer_height
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infill_before_walls = True
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infill_line_width = =round(line_width * 0.7 / 0.8, 2)
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infill_pattern = cross_3d
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infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'cross_3d'
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infill_sparse_density = 10
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machine_nozzle_cool_down_speed = 0.5
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machine_nozzle_heat_up_speed = 2.5
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@ -18,7 +18,7 @@ top_skin_expand_distance = =line_width * 2
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gradual_infill_step_height = =4 * layer_height
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infill_before_walls = True
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infill_line_width = =round(line_width * 0.7 / 0.8, 2)
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infill_pattern = cross_3d
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infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'cross_3d'
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infill_sparse_density = 10
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layer_height = 0.4
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machine_nozzle_cool_down_speed = 0.5
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@ -18,7 +18,7 @@ top_skin_expand_distance = =line_width * 2
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gradual_infill_step_height = =4 * layer_height
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infill_before_walls = True
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infill_line_width = =round(line_width * 0.7 / 0.8, 2)
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infill_pattern = cross_3d
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infill_pattern = ='zigzag' if infill_sparse_density > 80 else 'cross_3d'
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infill_sparse_density = 10
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layer_height = 0.3
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machine_nozzle_cool_down_speed = 0.5
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