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Fix merge conflicts with master
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commit
d19b2fb8d9
22 changed files with 135 additions and 108 deletions
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@ -68,7 +68,7 @@ class ConvexHullNode(SceneNode):
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ConvexHullNode.shader.setUniformValue("u_opacity", 0.6)
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if self.getParent():
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if self.getMeshData() and issubclass(type(self._node), SceneNode) and self._node.callDecoration("getBuildPlateNumber") == Application.getInstance().getBuildPlateModel().activeBuildPlate:
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if self.getMeshData() and isinstance(self._node, SceneNode) and self._node.callDecoration("getBuildPlateNumber") == Application.getInstance().getBuildPlateModel().activeBuildPlate:
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renderer.queueNode(self, transparent = True, shader = ConvexHullNode.shader, backface_cull = True, sort = -8)
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if self._convex_hull_head_mesh:
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renderer.queueNode(self, shader = ConvexHullNode.shader, transparent = True, mesh = self._convex_hull_head_mesh, backface_cull = True, sort = -8)
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