Fix merge conflicts with master

This commit is contained in:
ChrisTerBeke 2018-01-16 09:11:30 +01:00
commit d19b2fb8d9
22 changed files with 135 additions and 108 deletions

View file

@ -68,7 +68,7 @@ class ConvexHullNode(SceneNode):
ConvexHullNode.shader.setUniformValue("u_opacity", 0.6)
if self.getParent():
if self.getMeshData() and issubclass(type(self._node), SceneNode) and self._node.callDecoration("getBuildPlateNumber") == Application.getInstance().getBuildPlateModel().activeBuildPlate:
if self.getMeshData() and isinstance(self._node, SceneNode) and self._node.callDecoration("getBuildPlateNumber") == Application.getInstance().getBuildPlateModel().activeBuildPlate:
renderer.queueNode(self, transparent = True, shader = ConvexHullNode.shader, backface_cull = True, sort = -8)
if self._convex_hull_head_mesh:
renderer.queueNode(self, shader = ConvexHullNode.shader, transparent = True, mesh = self._convex_hull_head_mesh, backface_cull = True, sort = -8)