Proof of concept for simulation

Co-authored-by: Casper Lamboo <c.lamboo@ultimaker.com>

CURA-7647
This commit is contained in:
saumya.jain 2023-12-19 10:12:56 +01:00
parent 3c550557b9
commit cfec5e0cc1
5 changed files with 128 additions and 104 deletions

View file

@ -136,54 +136,19 @@ Item
Timer
{
id: simulationTimer
interval: UM.SimulationView.simulationTime
interval: 1000 / 60
running: false
repeat: true
onTriggered:
{
var currentPath = UM.SimulationView.currentPath
var numPaths = UM.SimulationView.numPaths
var currentLayer = UM.SimulationView.currentLayer
var numLayers = UM.SimulationView.numLayers
// When the user plays the simulation, if the path slider is at the end of this layer, we start
// the simulation at the beginning of the current layer.
if (!isSimulationPlaying)
{
if (currentPath >= numPaths)
{
UM.SimulationView.setCurrentPath(0)
}
else
{
UM.SimulationView.setCurrentPath(currentPath + 1)
}
}
// If the simulation is already playing and we reach the end of a layer, then it automatically
// starts at the beginning of the next layer.
else
{
if (currentPath >= numPaths)
{
// At the end of the model, the simulation stops
if (currentLayer >= numLayers)
{
playButton.pauseSimulation()
}
else
{
UM.SimulationView.setCurrentLayer(currentLayer + 1)
UM.SimulationView.setCurrentPath(0)
}
}
else
{
UM.SimulationView.setCurrentPath(currentPath + 1)
}
// divide by 1000 to accont for ms to s conversion
const advance_time = simulationTimer.interval / 1000.0;
if (!UM.SimulationView.advanceTime(advance_time)) {
playButton.pauseSimulation();
}
// The status must be set here instead of in the resumeSimulation function otherwise it won't work
// correctly, because part of the logic is in this trigger function.
isSimulationPlaying = true
isSimulationPlaying = true;
}
}