PC top-bottom speed changed to function based

PC top-bottom speed in all layer heights for the 0.4 mm printcore
changed to function based.
This commit is contained in:
DavidGergely 2018-04-16 16:39:34 +02:00
parent 455abb15bf
commit cec7b8691d
4 changed files with 4 additions and 4 deletions

View file

@ -50,7 +50,7 @@ retraction_prime_speed = 15
skin_overlap = 30
speed_layer_0 = 25
speed_print = 50
speed_topbottom = 25
speed_topbottom = =math.ceil(speed_print * 25 / 50)
speed_travel = 250
speed_wall = =math.ceil(speed_print * 40 / 50)
speed_wall_0 = =math.ceil(speed_wall * 25 / 40)

View file

@ -49,7 +49,7 @@ retraction_prime_speed = 15
skin_overlap = 30
speed_layer_0 = 25
speed_print = 50
speed_topbottom = 25
speed_topbottom = =math.ceil(speed_print * 25 / 50)
speed_travel = 250
speed_wall = =math.ceil(speed_print * 40 / 50)
speed_wall_0 = =math.ceil(speed_wall * 25 / 40)

View file

@ -50,7 +50,7 @@ retraction_prime_speed = 15
skin_overlap = 30
speed_layer_0 = 25
speed_print = 50
speed_topbottom = 25
speed_topbottom = =math.ceil(speed_print * 25 / 50)
speed_travel = 250
speed_wall = =math.ceil(speed_print * 40 / 50)
speed_wall_0 = =math.ceil(speed_wall * 25 / 40)

View file

@ -47,7 +47,7 @@ retraction_prime_speed = 15
skin_overlap = 30
speed_layer_0 = 25
speed_print = 50
speed_topbottom = 25
speed_topbottom = =math.ceil(speed_print * 25 / 50)
speed_travel = 250
speed_wall = =math.ceil(speed_print * 40 / 50)
speed_wall_0 = =math.ceil(speed_wall * 25 / 40)