mirror of
https://github.com/Ultimaker/Cura.git
synced 2025-08-03 03:54:01 -06:00
G-code loader now works somewhat, still WIP
This commit is contained in:
parent
162e27691f
commit
cd3c3729e9
1 changed files with 90 additions and 1 deletions
|
@ -2,20 +2,109 @@
|
||||||
# Cura is released under the terms of the AGPLv3 or higher.
|
# Cura is released under the terms of the AGPLv3 or higher.
|
||||||
|
|
||||||
from UM.Mesh.MeshReader import MeshReader
|
from UM.Mesh.MeshReader import MeshReader
|
||||||
|
from UM.Application import Application
|
||||||
|
from UM.Scene.SceneNode import SceneNode
|
||||||
|
from UM.Mesh.MeshData import MeshData
|
||||||
|
|
||||||
from cura.LayerData import LayerData
|
from cura.LayerData import LayerData
|
||||||
from cura.LayerDataDecorator import LayerDataDecorator
|
from cura.LayerDataDecorator import LayerDataDecorator
|
||||||
|
|
||||||
import os
|
import os
|
||||||
|
import numpy
|
||||||
|
|
||||||
class GCodeReader(MeshReader):
|
class GCodeReader(MeshReader):
|
||||||
def __init__(self):
|
def __init__(self):
|
||||||
super().__init__()
|
super().__init__()
|
||||||
self._supported_extension = ".gcode"
|
self._supported_extension = ".gcode"
|
||||||
|
self._scene = Application.getInstance().getController().getScene()
|
||||||
|
|
||||||
def read(self, file_name):
|
def read(self, file_name):
|
||||||
extension = os.path.splitext(file_name)[1]
|
extension = os.path.splitext(file_name)[1]
|
||||||
if extension.lower() == self._supported_extension:
|
if extension.lower() == self._supported_extension:
|
||||||
|
layer_data = LayerData()
|
||||||
with open (file_name,"rt") as f:
|
with open (file_name,"rt") as f:
|
||||||
|
layer = ""
|
||||||
|
current_path_type = ""
|
||||||
|
|
||||||
|
current_layer_nr = 0
|
||||||
|
poly_list = []
|
||||||
|
old_position = [0,0,0]
|
||||||
|
current_z = 0
|
||||||
for line in f:
|
for line in f:
|
||||||
pass
|
if line.startswith(';TYPE:'):
|
||||||
|
current_path_type = line[6:].strip()
|
||||||
|
#layer_data.addPolygon(current_layer_nr,3 ,None ,5 )
|
||||||
|
elif line.startswith(';LAYER:'):
|
||||||
|
current_layer_nr = int(line[7:].strip())
|
||||||
|
layer_data.addLayer(int(line[7:].strip()))
|
||||||
|
elif line.startswith(';'):
|
||||||
|
pass # Ignore comments
|
||||||
|
else:
|
||||||
|
command_type = self.getCodeInt(line, 'G')
|
||||||
|
if command_type == 0 or command_type == 1: #Move command
|
||||||
|
x = self.getCodeFloat(line, 'X')
|
||||||
|
y = self.getCodeFloat(line, 'Y')
|
||||||
|
z = self.getCodeFloat(line, 'Z')
|
||||||
|
if z:
|
||||||
|
current_z = z
|
||||||
|
if x and y:
|
||||||
|
polygon_data = numpy.zeros((4,3)) #Square :)
|
||||||
|
polygon_data[0,:] = old_position
|
||||||
|
polygon_data[1,:] = old_position
|
||||||
|
polygon_data[2,:] = [x,current_z,y]
|
||||||
|
polygon_data[3,:] = [x,current_z,y]
|
||||||
|
old_position = [x,current_z,y]
|
||||||
|
if current_path_type == "SKIRT":
|
||||||
|
layer_data.addPolygon(current_layer_nr,5 ,polygon_data ,5 )
|
||||||
|
elif current_path_type == "WALL-INNER":
|
||||||
|
layer_data.addPolygon(current_layer_nr,3 ,polygon_data ,5 )
|
||||||
|
elif current_path_type == "WALL-OUTER":
|
||||||
|
layer_data.addPolygon(current_layer_nr,1 ,polygon_data ,5 )
|
||||||
|
else:
|
||||||
|
layer_data.addPolygon(current_layer_nr,2 ,polygon_data ,5 )
|
||||||
|
#e = self.getCodeFloat(line, 'E')
|
||||||
|
#print(x , " ", y , " ", z, " " , e)
|
||||||
|
pass
|
||||||
|
layer_data.build()
|
||||||
|
decorator = LayerDataDecorator()
|
||||||
|
decorator.setLayerData(layer_data)
|
||||||
|
new_node = SceneNode()
|
||||||
|
new_node.setMeshData(MeshData())
|
||||||
|
new_node.addDecorator(decorator)
|
||||||
|
new_node.setParent(self._scene.getRoot())
|
||||||
|
|
||||||
|
|
||||||
|
## Gets the value after the 'code' as int
|
||||||
|
# example: line = "G50" and code is "G" this function will return 50
|
||||||
|
# \param line string containing g-code.
|
||||||
|
# \param code string Letter to look for.
|
||||||
|
# \sa getCodeFloat
|
||||||
|
# \returns int
|
||||||
|
def getCodeInt(self, line, code):
|
||||||
|
n = line.find(code) + 1
|
||||||
|
if n < 1:
|
||||||
|
return None
|
||||||
|
m = line.find(' ', n)
|
||||||
|
try:
|
||||||
|
if m < 0:
|
||||||
|
return int(line[n:])
|
||||||
|
return int(line[n:m])
|
||||||
|
except:
|
||||||
|
return None
|
||||||
|
## Gets the value after the 'code' as float
|
||||||
|
# example: line = "G50" and code is "G" this function will return 50
|
||||||
|
# \param line string containing g-code.
|
||||||
|
# \param code string Letter to look for.
|
||||||
|
# \sa getCodeInt
|
||||||
|
# \returns float
|
||||||
|
def getCodeFloat(self, line, code):
|
||||||
|
n = line.find(code) + 1
|
||||||
|
if n < 1:
|
||||||
|
return None
|
||||||
|
m = line.find(' ', n)
|
||||||
|
try:
|
||||||
|
if m < 0:
|
||||||
|
return float(line[n:])
|
||||||
|
return float(line[n:m])
|
||||||
|
except:
|
||||||
|
return None
|
Loading…
Add table
Add a link
Reference in a new issue