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G-code loader now works somewhat, still WIP
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parent
162e27691f
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1 changed files with 90 additions and 1 deletions
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@ -2,20 +2,109 @@
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# Cura is released under the terms of the AGPLv3 or higher.
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from UM.Mesh.MeshReader import MeshReader
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from UM.Application import Application
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from UM.Scene.SceneNode import SceneNode
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from UM.Mesh.MeshData import MeshData
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from cura.LayerData import LayerData
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from cura.LayerDataDecorator import LayerDataDecorator
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import os
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import numpy
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class GCodeReader(MeshReader):
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def __init__(self):
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super().__init__()
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self._supported_extension = ".gcode"
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self._scene = Application.getInstance().getController().getScene()
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def read(self, file_name):
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extension = os.path.splitext(file_name)[1]
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if extension.lower() == self._supported_extension:
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layer_data = LayerData()
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with open (file_name,"rt") as f:
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layer = ""
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current_path_type = ""
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current_layer_nr = 0
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poly_list = []
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old_position = [0,0,0]
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current_z = 0
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for line in f:
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pass
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if line.startswith(';TYPE:'):
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current_path_type = line[6:].strip()
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#layer_data.addPolygon(current_layer_nr,3 ,None ,5 )
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elif line.startswith(';LAYER:'):
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current_layer_nr = int(line[7:].strip())
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layer_data.addLayer(int(line[7:].strip()))
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elif line.startswith(';'):
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pass # Ignore comments
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else:
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command_type = self.getCodeInt(line, 'G')
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if command_type == 0 or command_type == 1: #Move command
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x = self.getCodeFloat(line, 'X')
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y = self.getCodeFloat(line, 'Y')
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z = self.getCodeFloat(line, 'Z')
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if z:
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current_z = z
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if x and y:
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polygon_data = numpy.zeros((4,3)) #Square :)
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polygon_data[0,:] = old_position
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polygon_data[1,:] = old_position
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polygon_data[2,:] = [x,current_z,y]
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polygon_data[3,:] = [x,current_z,y]
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old_position = [x,current_z,y]
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if current_path_type == "SKIRT":
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layer_data.addPolygon(current_layer_nr,5 ,polygon_data ,5 )
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elif current_path_type == "WALL-INNER":
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layer_data.addPolygon(current_layer_nr,3 ,polygon_data ,5 )
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elif current_path_type == "WALL-OUTER":
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layer_data.addPolygon(current_layer_nr,1 ,polygon_data ,5 )
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else:
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layer_data.addPolygon(current_layer_nr,2 ,polygon_data ,5 )
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#e = self.getCodeFloat(line, 'E')
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#print(x , " ", y , " ", z, " " , e)
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pass
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layer_data.build()
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decorator = LayerDataDecorator()
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decorator.setLayerData(layer_data)
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new_node = SceneNode()
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new_node.setMeshData(MeshData())
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new_node.addDecorator(decorator)
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new_node.setParent(self._scene.getRoot())
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## Gets the value after the 'code' as int
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# example: line = "G50" and code is "G" this function will return 50
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# \param line string containing g-code.
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# \param code string Letter to look for.
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# \sa getCodeFloat
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# \returns int
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def getCodeInt(self, line, code):
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n = line.find(code) + 1
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if n < 1:
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return None
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m = line.find(' ', n)
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try:
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if m < 0:
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return int(line[n:])
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return int(line[n:m])
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except:
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return None
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## Gets the value after the 'code' as float
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# example: line = "G50" and code is "G" this function will return 50
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# \param line string containing g-code.
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# \param code string Letter to look for.
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# \sa getCodeInt
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# \returns float
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def getCodeFloat(self, line, code):
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n = line.find(code) + 1
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if n < 1:
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return None
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m = line.find(' ', n)
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try:
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if m < 0:
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return float(line[n:])
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return float(line[n:m])
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except:
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return None
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