Merge branch 'master' of github.com:Ultimaker/Cura into feature_multi_materialsnozzles

This commit is contained in:
Jaime van Kessel 2016-06-22 16:32:37 +02:00
commit cbbb204718
13 changed files with 324 additions and 311 deletions

View file

@ -36,6 +36,7 @@ class BuildVolume(SceneNode):
self._disallowed_area_mesh = None
self.setCalculateBoundingBox(False)
self._volume_aabb = None
self._active_container_stack = None
Application.getInstance().globalContainerStackChanged.connect(self._onGlobalContainerStackChanged)
@ -99,7 +100,7 @@ class BuildVolume(SceneNode):
mb.addLine(Vector(min_w, max_h, min_d), Vector(min_w, max_h, max_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(max_w, max_h, min_d), Vector(max_w, max_h, max_d), color = self.VolumeOutlineColor)
self.setMeshData(mb.getData())
self.setMeshData(mb.build())
mb = MeshBuilder()
mb.addQuad(
@ -108,10 +109,10 @@ class BuildVolume(SceneNode):
Vector(max_w, min_h - 0.2, max_d),
Vector(min_w, min_h - 0.2, max_d)
)
self._grid_mesh = mb.getData()
for n in range(0, 6):
v = self._grid_mesh.getVertex(n)
self._grid_mesh.setVertexUVCoordinates(n, v[0], v[2])
v = mb.getVertex(n)
mb.setVertexUVCoordinates(n, v[0], v[2])
self._grid_mesh = mb.build()
disallowed_area_height = 0.1
disallowed_area_size = 0
@ -136,11 +137,11 @@ class BuildVolume(SceneNode):
size = 0
disallowed_area_size = max(size, disallowed_area_size)
self._disallowed_area_mesh = mb.getData()
self._disallowed_area_mesh = mb.build()
else:
self._disallowed_area_mesh = None
self._aabb = AxisAlignedBox(minimum = Vector(min_w, min_h - 1.0, min_d), maximum = Vector(max_w, max_h, max_d))
self._volume_aabb = AxisAlignedBox(minimum = Vector(min_w, min_h - 1.0, min_d), maximum = Vector(max_w, max_h, max_d))
skirt_size = 0.0
@ -158,6 +159,9 @@ class BuildVolume(SceneNode):
Application.getInstance().getController().getScene()._maximum_bounds = scale_to_max_bounds
def getBoundingBox(self):
return self._volume_aabb
def _onGlobalContainerStackChanged(self):
if self._active_container_stack:
self._active_container_stack.propertyChanged.disconnect(self._onSettingPropertyChanged)

View file

@ -1,116 +1,217 @@
from UM.Scene.SceneNodeDecorator import SceneNodeDecorator
from UM.Application import Application
from UM.Math.Polygon import Polygon
from . import ConvexHullNode
import numpy
## The convex hull decorator is a scene node decorator that adds the convex hull functionality to a scene node.
# If a scene node has a convex hull decorator, it will have a shadow in which other objects can not be printed.
class ConvexHullDecorator(SceneNodeDecorator):
def __init__(self):
super().__init__()
self._convex_hull = None
# In case of printing all at once this is the same as the convex hull.
# For one at the time this is the area without the head.
self._convex_hull_boundary = None
# In case of printing all at once this is the same as the convex hull.
# For one at the time this is area with intersection of mirrored head
self._convex_hull_head = None
# In case of printing all at once this is the same as the convex hull.
# For one at the time this is area with intersection of full head
self._convex_hull_head_full = None
self._convex_hull_node = None
self._convex_hull_job = None
# Keep track of the previous parent so we can clear its convex hull when the object is reparented
self._parent_node = None
self._init2DConvexHullCache()
self._global_stack = None
Application.getInstance().globalContainerStackChanged.connect(self._onGlobalStackChanged)
Application.getInstance().getController().toolOperationStarted.connect(self._onChanged)
Application.getInstance().getController().toolOperationStopped.connect(self._onChanged)
self._onGlobalStackChanged()
#Application.getInstance().getMachineManager().activeProfileChanged.connect(self._onActiveProfileChanged)
#Application.getInstance().getMachineManager().activeMachineInstanceChanged.connect(self._onActiveMachineInstanceChanged)
#self._onActiveProfileChanged()
def setNode(self, node):
previous_node = self._node
if previous_node is not None and node is not previous_node:
previous_node.transformationChanged.connect(self._onChanged)
previous_node.parentChanged.connect(self._onChanged)
super().setNode(node)
self._parent_node = node.getParent()
node.parentChanged.connect(self._onParentChanged)
self._node.transformationChanged.connect(self._onChanged)
self._node.parentChanged.connect(self._onChanged)
self._onChanged()
## Force that a new (empty) object is created upon copy.
def __deepcopy__(self, memo):
copy = ConvexHullDecorator()
return copy
return ConvexHullDecorator()
## Get the unmodified convex hull of the node
## Get the unmodified 2D projected convex hull of the node
def getConvexHull(self):
return self._convex_hull
if self._node is None:
return None
hull = self._compute2DConvexHull()
if self._global_stack and self._node:
if self._global_stack.getProperty("print_sequence", "value") == "one_at_a_time" and not self._node.getParent().callDecoration("isGroup"):
hull = hull.getMinkowskiHull(Polygon(numpy.array(self._global_stack.getProperty("machine_head_polygon"), numpy.float32)))
return hull
## Get the convex hull of the node with the full head size
def getConvexHullHeadFull(self):
if not self._convex_hull_head_full:
return self.getConvexHull()
return self._convex_hull_head_full
if self._node is None:
return None
return self._compute2DConvexHeadFull()
## Get convex hull of the object + head size
# In case of printing all at once this is the same as the convex hull.
# For one at the time this is area with intersection of mirrored head
def getConvexHullHead(self):
if not self._convex_hull_head:
return self.getConvexHull()
return self._convex_hull_head
if self._node is None:
return None
if self._global_stack:
if self._global_stack.getProperty("print_sequence", "value") == "one_at_a_time" and not self._node.getParent().callDecoration("isGroup"):
return self._compute2DConvexHeadMin()
return None
## Get convex hull of the node
# In case of printing all at once this is the same as the convex hull.
# For one at the time this is the area without the head.
def getConvexHullBoundary(self):
if not self._convex_hull_boundary:
return self.getConvexHull()
return self._convex_hull_boundary
if self._node is None:
return None
def setConvexHullBoundary(self, hull):
self._convex_hull_boundary = hull
if self._global_stack:
if self._global_stack("print_sequence") == "one_at_a_time" and not self._node.getParent().callDecoration("isGroup"):
# Printing one at a time and it's not an object in a group
return self._compute2DConvexHull()
return None
def setConvexHullHeadFull(self, hull):
self._convex_hull_head_full = hull
def recomputeConvexHull(self):
controller = Application.getInstance().getController()
root = controller.getScene().getRoot()
if self._node is None or controller.isToolOperationActive() or not self.__isDescendant(root, self._node):
if self._convex_hull_node:
self._convex_hull_node.setParent(None)
self._convex_hull_node = None
return
def setConvexHullHead(self, hull):
self._convex_hull_head = hull
def setConvexHull(self, hull):
self._convex_hull = hull
if not hull and self._convex_hull_node:
convex_hull = self.getConvexHull()
if self._convex_hull_node:
if self._convex_hull_node.getHull() == convex_hull:
return
self._convex_hull_node.setParent(None)
self._convex_hull_node = None
def getConvexHullJob(self):
return self._convex_hull_job
def setConvexHullJob(self, job):
self._convex_hull_job = job
def getConvexHullNode(self):
return self._convex_hull_node
def setConvexHullNode(self, node):
self._convex_hull_node = node
hull_node = ConvexHullNode.ConvexHullNode(self._node, convex_hull, root)
self._convex_hull_node = hull_node
def _onSettingValueChanged(self, key, property_name):
if key == "print_sequence" and property_name == "value":
self._onChanged()
def _onChanged(self, *args):
if self._convex_hull_job:
self._convex_hull_job.cancel()
self.setConvexHull(None)
def _init2DConvexHullCache(self):
# Cache for the group code path in _compute2DConvexHull()
self._2d_convex_hull_group_child_polygon = None
self._2d_convex_hull_group_result = None
def _onParentChanged(self, node):
# Force updating the convex hull of the parent group if the object is in a group
if self._parent_node and self._parent_node.callDecoration("isGroup"):
self._parent_node.callDecoration("setConvexHull", None)
self._parent_node = self.getNode().getParent()
# Cache for the mesh code path in _compute2DConvexHull()
self._2d_convex_hull_mesh = None
self._2d_convex_hull_mesh_world_transform = None
self._2d_convex_hull_mesh_result = None
def _compute2DConvexHull(self):
if self._node.callDecoration("isGroup"):
points = numpy.zeros((0, 2), dtype=numpy.int32)
for child in self._node.getChildren():
child_hull = child.callDecoration("_compute2DConvexHull")
if child_hull:
points = numpy.append(points, child_hull.getPoints(), axis = 0)
if points.size < 3:
return None
child_polygon = Polygon(points)
# Check the cache
if child_polygon == self._2d_convex_hull_group_child_polygon:
return self._2d_convex_hull_group_result
# First, calculate the normal convex hull around the points
convex_hull = child_polygon.getConvexHull()
# Then, do a Minkowski hull with a simple 1x1 quad to outset and round the normal convex hull.
# This is done because of rounding errors.
rounded_hull = self._roundHull(convex_hull)
# Store the result in the cache
self._2d_convex_hull_group_child_polygon = child_polygon
self._2d_convex_hull_group_result = rounded_hull
return rounded_hull
else:
rounded_hull = None
if self._node.getMeshData():
mesh = self._node.getMeshData()
world_transform = self._node.getWorldTransformation()
# Check the cache
if mesh is self._2d_convex_hull_mesh and world_transform == self._2d_convex_hull_mesh_world_transform:
return self._2d_convex_hull_mesh_result
vertex_data = mesh.getConvexHullTransformedVertices(world_transform)
# Don't use data below 0.
# TODO; We need a better check for this as this gives poor results for meshes with long edges.
vertex_data = vertex_data[vertex_data[:,1] >= 0]
if len(vertex_data) >= 4:
# Round the vertex data to 1/10th of a mm, then remove all duplicate vertices
# This is done to greatly speed up further convex hull calculations as the convex hull
# becomes much less complex when dealing with highly detailed models.
vertex_data = numpy.round(vertex_data, 1)
vertex_data = vertex_data[:, [0, 2]] # Drop the Y components to project to 2D.
# Grab the set of unique points.
#
# This basically finds the unique rows in the array by treating them as opaque groups of bytes
# which are as long as the 2 float64s in each row, and giving this view to numpy.unique() to munch.
# See http://stackoverflow.com/questions/16970982/find-unique-rows-in-numpy-array
vertex_byte_view = numpy.ascontiguousarray(vertex_data).view(
numpy.dtype((numpy.void, vertex_data.dtype.itemsize * vertex_data.shape[1])))
_, idx = numpy.unique(vertex_byte_view, return_index=True)
vertex_data = vertex_data[idx] # Select the unique rows by index.
hull = Polygon(vertex_data)
if len(vertex_data) >= 4:
# First, calculate the normal convex hull around the points
convex_hull = hull.getConvexHull()
# Then, do a Minkowski hull with a simple 1x1 quad to outset and round the normal convex hull.
# This is done because of rounding errors.
rounded_hull = convex_hull.getMinkowskiHull(Polygon(numpy.array([[-0.5, -0.5], [-0.5, 0.5], [0.5, 0.5], [0.5, -0.5]], numpy.float32)))
# Store the result in the cache
self._2d_convex_hull_mesh = mesh
self._2d_convex_hull_mesh_world_transform = world_transform
self._2d_convex_hull_mesh_result = rounded_hull
return rounded_hull
def _getHeadAndFans(self):
return Polygon(numpy.array(self._global_stack.getProperty("machine_head_with_fans_polygon"), numpy.float32))
def _compute2DConvexHeadFull(self):
return self._compute2DConvexHull().getMinkowskiHull(self._getHeadAndFans())
def _compute2DConvexHeadMin(self):
headAndFans = self._getHeadAndFans()
mirrored = headAndFans.mirror([0, 0], [0, 1]).mirror([0, 0], [1, 0]) # Mirror horizontally & vertically.
head_and_fans = self._getHeadAndFans().intersectionConvexHulls(mirrored)
# Min head hull is used for the push free
min_head_hull = self._compute2DConvexHull().getMinkowskiHull(head_and_fans)
return min_head_hull
def _roundHull(self, convex_hull):
return convex_hull.getMinkowskiHull(Polygon(numpy.array([[-0.5, -0.5], [-0.5, 0.5], [0.5, 0.5], [0.5, -0.5]], numpy.float32)))
def _onChanged(self, *args):
self.recomputeConvexHull()
def _onGlobalStackChanged(self):
if self._global_stack:
@ -124,3 +225,11 @@ class ConvexHullDecorator(SceneNodeDecorator):
self._global_stack.containersChanged.connect(self._onChanged)
self._onChanged()
## Returns true if node is a descendent or the same as the root node.
def __isDescendant(self, root, node):
if node is None:
return False
if root is node:
return True
return self.__isDescendant(root, node.getParent())

View file

@ -1,110 +0,0 @@
# Copyright (c) 2015 Ultimaker B.V.
# Cura is released under the terms of the AGPLv3 or higher.
from UM.Job import Job
from UM.Application import Application
from UM.Math.Polygon import Polygon
import numpy
import copy
from . import ConvexHullNode
## Job to async calculate the convex hull of a node.
class ConvexHullJob(Job):
def __init__(self, node):
super().__init__()
self._node = node
def run(self):
if not self._node:
return
## If the scene node is a group, use the hull of the children to calculate its hull.
if self._node.callDecoration("isGroup"):
hull = Polygon(numpy.zeros((0, 2), dtype=numpy.int32))
for child in self._node.getChildren():
child_hull = child.callDecoration("getConvexHull")
if child_hull:
hull.setPoints(numpy.append(hull.getPoints(), child_hull.getPoints(), axis = 0))
if hull.getPoints().size < 3:
self._node.callDecoration("setConvexHull", None)
self._node.callDecoration("setConvexHullJob", None)
return
Job.yieldThread()
else:
if not self._node.getMeshData():
return
mesh = self._node.getMeshData()
vertex_data = mesh.getTransformed(self._node.getWorldTransformation()).getVertices()
# Don't use data below 0.
# TODO; We need a better check for this as this gives poor results for meshes with long edges.
vertex_data = vertex_data[vertex_data[:,1] >= 0]
# Round the vertex data to 1/10th of a mm, then remove all duplicate vertices
# This is done to greatly speed up further convex hull calculations as the convex hull
# becomes much less complex when dealing with highly detailed models.
vertex_data = numpy.round(vertex_data, 1)
vertex_data = vertex_data[:, [0, 2]] # Drop the Y components to project to 2D.
# Grab the set of unique points.
#
# This basically finds the unique rows in the array by treating them as opaque groups of bytes
# which are as long as the 2 float64s in each row, and giving this view to numpy.unique() to munch.
# See http://stackoverflow.com/questions/16970982/find-unique-rows-in-numpy-array
vertex_byte_view = numpy.ascontiguousarray(vertex_data).view(numpy.dtype((numpy.void, vertex_data.dtype.itemsize * vertex_data.shape[1])))
_, idx = numpy.unique(vertex_byte_view, return_index=True)
vertex_data = vertex_data[idx] # Select the unique rows by index.
hull = Polygon(vertex_data)
# First, calculate the normal convex hull around the points
hull = hull.getConvexHull()
# Then, do a Minkowski hull with a simple 1x1 quad to outset and round the normal convex hull.
# This is done because of rounding errors.
hull = hull.getMinkowskiHull(Polygon(numpy.array([[-0.5, -0.5], [-0.5, 0.5], [0.5, 0.5], [0.5, -0.5]], numpy.float32)))
global_stack = Application.getInstance().getGlobalContainerStack()
if global_stack:
if global_stack.getProperty("print_sequence", "value")== "one_at_a_time" and not self._node.getParent().callDecoration("isGroup"):
# Printing one at a time and it's not an object in a group
self._node.callDecoration("setConvexHullBoundary", copy.deepcopy(hull))
head_and_fans = Polygon(numpy.array(global_stack.getProperty("machine_head_with_fans_polygon", "value"), numpy.float32))
# Full head hull is used to actually check the order.
full_head_hull = hull.getMinkowskiHull(head_and_fans)
self._node.callDecoration("setConvexHullHeadFull", full_head_hull)
mirrored = copy.deepcopy(head_and_fans)
mirrored.mirror([0, 0], [0, 1]) #Mirror horizontally.
mirrored.mirror([0, 0], [1, 0]) #Mirror vertically.
head_and_fans = head_and_fans.intersectionConvexHulls(mirrored)
# Min head hull is used for the push free
min_head_hull = hull.getMinkowskiHull(head_and_fans)
self._node.callDecoration("setConvexHullHead", min_head_hull)
hull = hull.getMinkowskiHull(Polygon(numpy.array(global_stack.getProperty("machine_head_polygon","value"),numpy.float32)))
else:
self._node.callDecoration("setConvexHullHead", None)
if self._node.getParent() is None: # Node was already deleted before job is done.
self._node.callDecoration("setConvexHullNode",None)
self._node.callDecoration("setConvexHull", None)
self._node.callDecoration("setConvexHullJob", None)
return
hull_node = ConvexHullNode.ConvexHullNode(self._node, hull, Application.getInstance().getController().getScene().getRoot())
self._node.callDecoration("setConvexHullNode", hull_node)
self._node.callDecoration("setConvexHull", hull)
self._node.callDecoration("setConvexHullJob", None)
if self._node.getParent() and self._node.getParent().callDecoration("isGroup"):
job = self._node.getParent().callDecoration("getConvexHullJob")
if job:
job.cancel()
self._node.getParent().callDecoration("setConvexHull", None)
hull_node = self._node.getParent().callDecoration("getConvexHullNode")
if hull_node:
hull_node.setParent(None)

View file

@ -9,7 +9,6 @@ from UM.Mesh.MeshBuilder import MeshBuilder # To create a mesh to display the c
from UM.View.GL.OpenGL import OpenGL
class ConvexHullNode(SceneNode):
## Convex hull node is a special type of scene node that is used to display a 2D area, to indicate the
# location an object uses on the buildplate. This area (or area's in case of one at a time printing) is
@ -31,21 +30,23 @@ class ConvexHullNode(SceneNode):
# The node this mesh is "watching"
self._node = node
self._node.transformationChanged.connect(self._onNodePositionChanged)
self._node.parentChanged.connect(self._onNodeParentChanged)
self._node.decoratorsChanged.connect(self._onNodeDecoratorsChanged)
self._onNodeDecoratorsChanged(self._node)
self._convex_hull_head_mesh = None
self._hull = hull
hull_mesh = self.createHullMesh(self._hull.getPoints())
if hull_mesh:
self.setMeshData(hull_mesh)
if self._hull:
hull_mesh = self.createHullMesh(self._hull.getPoints())
if hull_mesh:
self.setMeshData(hull_mesh)
convex_hull_head = self._node.callDecoration("getConvexHullHead")
if convex_hull_head:
self._convex_hull_head_mesh = self.createHullMesh(convex_hull_head.getPoints())
def getHull(self):
return self._hull
## Actually create the mesh from the hullpoints
# /param hull_points list of xy values
# /return meshData
@ -62,7 +63,7 @@ class ConvexHullNode(SceneNode):
mesh_builder.addFace(point_first, point_previous, point_new, color = self._color)
point_previous = point_new # Prepare point_previous for the next triangle.
return mesh_builder.getData()
return mesh_builder.build()
def getWatchedNode(self):
return self._node
@ -73,24 +74,13 @@ class ConvexHullNode(SceneNode):
self._shader.setUniformValue("u_color", self._color)
if self.getParent():
renderer.queueNode(self, transparent = True, shader = self._shader, backface_cull = True, sort = -8)
if self._convex_hull_head_mesh:
renderer.queueNode(self, shader = self._shader, transparent = True, mesh = self._convex_hull_head_mesh, backface_cull = True, sort = -8)
if self.getMeshData():
renderer.queueNode(self, transparent = True, shader = self._shader, backface_cull = True, sort = -8)
if self._convex_hull_head_mesh:
renderer.queueNode(self, shader = self._shader, transparent = True, mesh = self._convex_hull_head_mesh, backface_cull = True, sort = -8)
return True
def _onNodePositionChanged(self, node):
if node.callDecoration("getConvexHull"):
node.callDecoration("setConvexHull", None)
node.callDecoration("setConvexHullNode", None)
self.setParent(None) # Garbage collection should delete this node after a while.
def _onNodeParentChanged(self, node):
if node.getParent():
self.setParent(self._original_parent)
else:
self.setParent(None)
def _onNodeDecoratorsChanged(self, node):
self._color = Color(35, 35, 35, 0.5)

View file

@ -49,7 +49,6 @@ from PyQt5.QtCore import pyqtSlot, QUrl, pyqtSignal, pyqtProperty, QEvent, Q_ENU
from PyQt5.QtGui import QColor, QIcon
from PyQt5.QtQml import qmlRegisterUncreatableType, qmlRegisterSingletonType, qmlRegisterType
import ast #For literal eval of extruder setting types.
import platform
import sys
import os.path
@ -122,7 +121,8 @@ class CuraApplication(QtApplication):
self._i18n_catalog = None
self._previous_active_tool = None
self._platform_activity = False
self._scene_bounding_box = AxisAlignedBox()
self._scene_bounding_box = AxisAlignedBox.Null
self._job_name = None
self._center_after_select = False
self._camera_animation = None
@ -362,7 +362,8 @@ class CuraApplication(QtApplication):
self.showSplashMessage(self._i18n_catalog.i18nc("@info:progress", "Loading interface..."))
ExtruderManager.ExtruderManager.getInstance() #Initialise extruder so as to listen to global container stack changes before the first global container stack is set.
# Initialise extruder so as to listen to global container stack changes before the first global container stack is set.
ExtruderManager.ExtruderManager.getInstance()
qmlRegisterSingletonType(MachineManagerModel.MachineManagerModel, "Cura", 1, 0, "MachineManager",
MachineManagerModel.createMachineManagerModel)
@ -468,12 +469,14 @@ class CuraApplication(QtApplication):
count += 1
if not scene_bounding_box:
scene_bounding_box = copy.deepcopy(node.getBoundingBox())
scene_bounding_box = node.getBoundingBox()
else:
scene_bounding_box += node.getBoundingBox()
other_bb = node.getBoundingBox()
if other_bb is not None:
scene_bounding_box = scene_bounding_box + node.getBoundingBox()
if not scene_bounding_box:
scene_bounding_box = AxisAlignedBox()
scene_bounding_box = AxisAlignedBox.Null
if repr(self._scene_bounding_box) != repr(scene_bounding_box):
self._scene_bounding_box = scene_bounding_box
@ -738,7 +741,6 @@ class CuraApplication(QtApplication):
# Add all individual nodes to the selection
Selection.add(child)
child.callDecoration("setConvexHull", None)
op.push()
# Note: The group removes itself from the scene once all its children have left it,

View file

@ -96,4 +96,4 @@ class Layer:
builder.addQuad(point1, point2, point3, point4, color = poly_color)
return builder.getData()
return builder.build()

View file

@ -1,66 +1,25 @@
# Copyright (c) 2015 Ultimaker B.V.
# Cura is released under the terms of the AGPLv3 or higher.
from .Layer import Layer
from .LayerPolygon import LayerPolygon
from UM.Mesh.MeshData import MeshData
import numpy
## Class to holds the layer mesh and information about the layers.
# Immutable, use LayerDataBuilder to create one of these.
class LayerData(MeshData):
def __init__(self):
super().__init__()
self._layers = {}
self._element_counts = {}
def addLayer(self, layer):
if layer not in self._layers:
self._layers[layer] = Layer(layer)
def addPolygon(self, layer, polygon_type, data, line_width):
if layer not in self._layers:
self.addLayer(layer)
p = LayerPolygon(self, polygon_type, data, line_width)
self._layers[layer].polygons.append(p)
def __init__(self, vertices = None, normals = None, indices = None, colors = None, uvs = None, file_name = None,
center_position = None, layers=None, element_counts=None):
super().__init__(vertices=vertices, normals=normals, indices=indices, colors=colors, uvs=uvs,
file_name=file_name, center_position=center_position)
self._layers = layers
self._element_counts = element_counts
def getLayer(self, layer):
if layer in self._layers:
return self._layers[layer]
else:
return None
def getLayers(self):
return self._layers
def getElementCounts(self):
return self._element_counts
def setLayerHeight(self, layer, height):
if layer not in self._layers:
self.addLayer(layer)
self._layers[layer].setHeight(height)
def setLayerThickness(self, layer, thickness):
if layer not in self._layers:
self.addLayer(layer)
self._layers[layer].setThickness(thickness)
def build(self):
vertex_count = 0
for layer, data in self._layers.items():
vertex_count += data.vertexCount()
vertices = numpy.empty((vertex_count, 3), numpy.float32)
colors = numpy.empty((vertex_count, 4), numpy.float32)
indices = numpy.empty((vertex_count, 2), numpy.int32)
offset = 0
for layer, data in self._layers.items():
offset = data.build(offset, vertices, colors, indices)
self._element_counts[layer] = data.elementCount
self.clear()
self.addVertices(vertices)
self.addColors(colors)
self.addIndices(indices.flatten())

72
cura/LayerDataBuilder.py Normal file
View file

@ -0,0 +1,72 @@
# Copyright (c) 2015 Ultimaker B.V.
# Cura is released under the terms of the AGPLv3 or higher.
from .Layer import Layer
from .LayerPolygon import LayerPolygon
from UM.Mesh.MeshBuilder import MeshBuilder
from .LayerData import LayerData
import numpy
## Builder class for constructing a LayerData object
class LayerDataBuilder(MeshBuilder):
def __init__(self):
super().__init__()
self._layers = {}
self._element_counts = {}
def addLayer(self, layer):
if layer not in self._layers:
self._layers[layer] = Layer(layer)
def addPolygon(self, layer, polygon_type, data, line_width):
if layer not in self._layers:
self.addLayer(layer)
p = LayerPolygon(self, polygon_type, data, line_width)
self._layers[layer].polygons.append(p)
def getLayer(self, layer):
if layer in self._layers:
return self._layers[layer]
def getLayers(self):
return self._layers
def getElementCounts(self):
return self._element_counts
def setLayerHeight(self, layer, height):
if layer not in self._layers:
self.addLayer(layer)
self._layers[layer].setHeight(height)
def setLayerThickness(self, layer, thickness):
if layer not in self._layers:
self.addLayer(layer)
self._layers[layer].setThickness(thickness)
def build(self):
vertex_count = 0
for layer, data in self._layers.items():
vertex_count += data.vertexCount()
vertices = numpy.empty((vertex_count, 3), numpy.float32)
colors = numpy.empty((vertex_count, 4), numpy.float32)
indices = numpy.empty((vertex_count, 2), numpy.int32)
offset = 0
for layer, data in self._layers.items():
offset = data.build(offset, vertices, colors, indices)
self._element_counts[layer] = data.elementCount
self.addVertices(vertices)
self.addColors(colors)
self.addIndices(indices.flatten())
return LayerData(vertices=self.getVertices(), normals=self.getNormals(), indices=self.getIndices(),
colors=self.getColors(), uvs=self.getUVCoordinates(), file_name=self.getFileName(),
center_position=self.getCenterPosition(), layers=self._layers,
element_counts=self._element_counts)

View file

@ -14,7 +14,6 @@ from UM.Preferences import Preferences
from cura.ConvexHullDecorator import ConvexHullDecorator
from . import PlatformPhysicsOperation
from . import ConvexHullJob
from . import ZOffsetDecorator
import copy
@ -27,7 +26,6 @@ class PlatformPhysics:
self._controller.toolOperationStarted.connect(self._onToolOperationStarted)
self._controller.toolOperationStopped.connect(self._onToolOperationStopped)
self._build_volume = volume
self._enabled = True
self._change_timer = QTimer()
@ -46,16 +44,13 @@ class PlatformPhysics:
root = self._controller.getScene().getRoot()
for node in BreadthFirstIterator(root):
if node is root or type(node) is not SceneNode:
if node is root or type(node) is not SceneNode or node.getBoundingBox() is None:
continue
bbox = node.getBoundingBox()
if not bbox or not bbox.isValid():
self._change_timer.start()
continue
build_volume_bounding_box = copy.deepcopy(self._build_volume.getBoundingBox())
build_volume_bounding_box.setBottom(-9001) # Ignore intersections with the bottom
# Ignore intersections with the bottom
build_volume_bounding_box = self._build_volume.getBoundingBox().set(bottom=-9001)
node._outside_buildarea = False
# Mark the node as outside the build volume if the bounding box test fails.
@ -67,9 +62,9 @@ class PlatformPhysics:
if not (node.getParent() and node.getParent().callDecoration("isGroup")): #If an object is grouped, don't move it down
z_offset = node.callDecoration("getZOffset") if node.getDecorator(ZOffsetDecorator.ZOffsetDecorator) else 0
if bbox.bottom > 0:
move_vector.setY(-bbox.bottom + z_offset)
move_vector = move_vector.set(y=-bbox.bottom + z_offset)
elif bbox.bottom < z_offset:
move_vector.setY((-bbox.bottom) - z_offset)
move_vector = move_vector.set(y=(-bbox.bottom) - z_offset)
#if not Float.fuzzyCompare(bbox.bottom, 0.0):
# pass#move_vector.setY(-bbox.bottom)
@ -77,14 +72,9 @@ class PlatformPhysics:
# If there is no convex hull for the node, start calculating it and continue.
if not node.getDecorator(ConvexHullDecorator):
node.addDecorator(ConvexHullDecorator())
node.callDecoration("recomputeConvexHull")
if not node.callDecoration("getConvexHull"):
if not node.callDecoration("getConvexHullJob"):
job = ConvexHullJob.ConvexHullJob(node)
job.start()
node.callDecoration("setConvexHullJob", job)
elif Preferences.getInstance().getValue("physics/automatic_push_free"):
if Preferences.getInstance().getValue("physics/automatic_push_free"):
# Check for collisions between convex hulls
for other_node in BreadthFirstIterator(root):
# Ignore root, ourselves and anything that is not a normal SceneNode.
@ -125,8 +115,7 @@ class PlatformPhysics:
if overlap is None:
continue
move_vector.setX(overlap[0] * 1.1)
move_vector.setZ(overlap[1] * 1.1)
move_vector = move_vector.set(x=overlap[0] * 1.1, z=overlap[1] * 1.1)
convex_hull = node.callDecoration("getConvexHull")
if convex_hull:
if not convex_hull.isValid():
@ -139,7 +128,7 @@ class PlatformPhysics:
node._outside_buildarea = True
if move_vector != Vector():
if not Vector.Null.equals(move_vector, epsilon=1e-5):
op = PlatformPhysicsOperation.PlatformPhysicsOperation(node, move_vector)
op.push()

View file

@ -28,4 +28,4 @@ class PlatformPhysicsOperation(Operation):
return group
def __repr__(self):
return "PlatformPhysicsOperation(t = {0})".format(self._position)
return "PlatformPhysicsOperation(new_position = {0})".format(self._new_position)

View file

@ -12,7 +12,7 @@ from UM.i18n import i18nCatalog
from UM.Math.Vector import Vector
from cura import LayerData
from cura import LayerDataBuilder
from cura import LayerDataDecorator
import numpy
@ -63,7 +63,7 @@ class ProcessSlicedLayersJob(Job):
return
mesh = MeshData()
layer_data = LayerData.LayerData()
layer_data = LayerDataBuilder.LayerDataBuilder()
layer_count = len(self._layers)
# Find the minimum layer number
@ -115,7 +115,7 @@ class ProcessSlicedLayersJob(Job):
self._progress.setProgress(progress)
# We are done processing all the layers we got from the engine, now create a mesh out of the data
layer_data.build()
layer_mesh = layer_data.build()
if self._abort_requested:
if self._progress:
@ -124,7 +124,7 @@ class ProcessSlicedLayersJob(Job):
# Add LayerDataDecorator to scene node to indicate that the node has layer data
decorator = LayerDataDecorator.LayerDataDecorator()
decorator.setLayerData(layer_data)
decorator.setLayerData(layer_mesh)
new_node.addDecorator(decorator)
new_node.setMeshData(mesh)

View file

@ -7,7 +7,7 @@ from PyQt5.QtGui import QImage, qRed, qGreen, qBlue
from PyQt5.QtCore import Qt
from UM.Mesh.MeshReader import MeshReader
from UM.Mesh.MeshData import MeshData
from UM.Mesh.MeshBuilder import MeshBuilder
from UM.Scene.SceneNode import SceneNode
from UM.Math.Vector import Vector
from UM.Job import Job
@ -48,13 +48,9 @@ class ImageReader(MeshReader):
return self._generateSceneNode(file_name, size, self._ui.peak_height, self._ui.base_height, self._ui.smoothing, 512, self._ui.image_color_invert)
def _generateSceneNode(self, file_name, xz_size, peak_height, base_height, blur_iterations, max_size, image_color_invert):
mesh = None # TODO: @UnusedVariable
scene_node = None # TODO: @UnusedVariable
scene_node = SceneNode()
mesh = MeshData()
scene_node.setMeshData(mesh)
mesh = MeshBuilder()
img = QImage(file_name)
@ -76,9 +72,9 @@ class ImageReader(MeshReader):
scale_vector = Vector(xz_size, peak_height, xz_size)
if width > height:
scale_vector.setZ(scale_vector.z * aspect)
scale_vector = scale_vector.set(z=scale_vector.z * aspect)
elif height > width:
scale_vector.setX(scale_vector.x / aspect)
scale_vector = scale_vector.set(x=scale_vector.x / aspect)
if width > max_size or height > max_size:
scale_factor = max_size / width
@ -173,8 +169,8 @@ class ImageReader(MeshReader):
geo_height = height_minus_one * texel_height
# bottom
mesh.addFace(0, 0, 0, 0, 0, geo_height, geo_width, 0, geo_height)
mesh.addFace(geo_width, 0, geo_height, geo_width, 0, 0, 0, 0, 0)
mesh.addFaceByPoints(0, 0, 0, 0, 0, geo_height, geo_width, 0, geo_height)
mesh.addFaceByPoints(geo_width, 0, geo_height, geo_width, 0, 0, 0, 0, 0)
# north and south walls
for n in range(0, width_minus_one):
@ -187,11 +183,11 @@ class ImageReader(MeshReader):
hs0 = height_data[height_minus_one, n]
hs1 = height_data[height_minus_one, n + 1]
mesh.addFace(x, 0, 0, nx, 0, 0, nx, hn1, 0)
mesh.addFace(nx, hn1, 0, x, hn0, 0, x, 0, 0)
mesh.addFaceByPoints(x, 0, 0, nx, 0, 0, nx, hn1, 0)
mesh.addFaceByPoints(nx, hn1, 0, x, hn0, 0, x, 0, 0)
mesh.addFace(x, 0, geo_height, nx, 0, geo_height, nx, hs1, geo_height)
mesh.addFace(nx, hs1, geo_height, x, hs0, geo_height, x, 0, geo_height)
mesh.addFaceByPoints(x, 0, geo_height, nx, 0, geo_height, nx, hs1, geo_height)
mesh.addFaceByPoints(nx, hs1, geo_height, x, hs0, geo_height, x, 0, geo_height)
# west and east walls
for n in range(0, height_minus_one):
@ -204,12 +200,14 @@ class ImageReader(MeshReader):
he0 = height_data[n, width_minus_one]
he1 = height_data[n + 1, width_minus_one]
mesh.addFace(0, 0, y, 0, 0, ny, 0, hw1, ny)
mesh.addFace(0, hw1, ny, 0, hw0, y, 0, 0, y)
mesh.addFaceByPoints(0, 0, y, 0, 0, ny, 0, hw1, ny)
mesh.addFaceByPoints(0, hw1, ny, 0, hw0, y, 0, 0, y)
mesh.addFace(geo_width, 0, y, geo_width, 0, ny, geo_width, he1, ny)
mesh.addFace(geo_width, he1, ny, geo_width, he0, y, geo_width, 0, y)
mesh.addFaceByPoints(geo_width, 0, y, geo_width, 0, ny, geo_width, he1, ny)
mesh.addFaceByPoints(geo_width, he1, ny, geo_width, he0, y, geo_width, 0, y)
mesh.calculateNormals(fast=True)
scene_node.setMeshData(mesh.build())
return scene_node

View file

@ -8,7 +8,7 @@ from UM.Event import Event, KeyEvent
from UM.Signal import Signal
from UM.Scene.Selection import Selection
from UM.Math.Color import Color
from UM.Mesh.MeshData import MeshData
from UM.Mesh.MeshBuilder import MeshBuilder
from UM.Job import Job
from UM.Preferences import Preferences
@ -240,7 +240,7 @@ class _CreateTopLayersJob(Job):
if self._cancel or not layer_data:
return
layer_mesh = MeshData()
layer_mesh = MeshBuilder()
for i in range(self._solid_layers):
layer_number = self._layer_number - i
if layer_number < 0:
@ -275,7 +275,7 @@ class _CreateTopLayersJob(Job):
if not jump_mesh or jump_mesh.getVertices() is None:
jump_mesh = None
self.setResult({ "layers": layer_mesh, "jumps": jump_mesh })
self.setResult({ "layers": layer_mesh.build(), "jumps": jump_mesh })
def cancel(self):
self._cancel = True