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Merge branch 'master' of github.com:Ultimaker/Cura into feature_multi_materialsnozzles
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commit
cbbb204718
13 changed files with 324 additions and 311 deletions
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@ -12,7 +12,7 @@ from UM.i18n import i18nCatalog
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from UM.Math.Vector import Vector
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from cura import LayerData
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from cura import LayerDataBuilder
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from cura import LayerDataDecorator
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import numpy
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@ -63,7 +63,7 @@ class ProcessSlicedLayersJob(Job):
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return
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mesh = MeshData()
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layer_data = LayerData.LayerData()
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layer_data = LayerDataBuilder.LayerDataBuilder()
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layer_count = len(self._layers)
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# Find the minimum layer number
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@ -115,7 +115,7 @@ class ProcessSlicedLayersJob(Job):
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self._progress.setProgress(progress)
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# We are done processing all the layers we got from the engine, now create a mesh out of the data
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layer_data.build()
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layer_mesh = layer_data.build()
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if self._abort_requested:
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if self._progress:
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@ -124,7 +124,7 @@ class ProcessSlicedLayersJob(Job):
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# Add LayerDataDecorator to scene node to indicate that the node has layer data
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decorator = LayerDataDecorator.LayerDataDecorator()
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decorator.setLayerData(layer_data)
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decorator.setLayerData(layer_mesh)
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new_node.addDecorator(decorator)
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new_node.setMeshData(mesh)
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@ -7,7 +7,7 @@ from PyQt5.QtGui import QImage, qRed, qGreen, qBlue
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from PyQt5.QtCore import Qt
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from UM.Mesh.MeshReader import MeshReader
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from UM.Mesh.MeshData import MeshData
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from UM.Mesh.MeshBuilder import MeshBuilder
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from UM.Scene.SceneNode import SceneNode
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from UM.Math.Vector import Vector
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from UM.Job import Job
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@ -48,13 +48,9 @@ class ImageReader(MeshReader):
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return self._generateSceneNode(file_name, size, self._ui.peak_height, self._ui.base_height, self._ui.smoothing, 512, self._ui.image_color_invert)
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def _generateSceneNode(self, file_name, xz_size, peak_height, base_height, blur_iterations, max_size, image_color_invert):
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mesh = None # TODO: @UnusedVariable
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scene_node = None # TODO: @UnusedVariable
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scene_node = SceneNode()
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mesh = MeshData()
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scene_node.setMeshData(mesh)
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mesh = MeshBuilder()
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img = QImage(file_name)
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@ -76,9 +72,9 @@ class ImageReader(MeshReader):
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scale_vector = Vector(xz_size, peak_height, xz_size)
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if width > height:
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scale_vector.setZ(scale_vector.z * aspect)
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scale_vector = scale_vector.set(z=scale_vector.z * aspect)
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elif height > width:
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scale_vector.setX(scale_vector.x / aspect)
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scale_vector = scale_vector.set(x=scale_vector.x / aspect)
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if width > max_size or height > max_size:
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scale_factor = max_size / width
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@ -173,8 +169,8 @@ class ImageReader(MeshReader):
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geo_height = height_minus_one * texel_height
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# bottom
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mesh.addFace(0, 0, 0, 0, 0, geo_height, geo_width, 0, geo_height)
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mesh.addFace(geo_width, 0, geo_height, geo_width, 0, 0, 0, 0, 0)
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mesh.addFaceByPoints(0, 0, 0, 0, 0, geo_height, geo_width, 0, geo_height)
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mesh.addFaceByPoints(geo_width, 0, geo_height, geo_width, 0, 0, 0, 0, 0)
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# north and south walls
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for n in range(0, width_minus_one):
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@ -187,11 +183,11 @@ class ImageReader(MeshReader):
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hs0 = height_data[height_minus_one, n]
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hs1 = height_data[height_minus_one, n + 1]
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mesh.addFace(x, 0, 0, nx, 0, 0, nx, hn1, 0)
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mesh.addFace(nx, hn1, 0, x, hn0, 0, x, 0, 0)
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mesh.addFaceByPoints(x, 0, 0, nx, 0, 0, nx, hn1, 0)
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mesh.addFaceByPoints(nx, hn1, 0, x, hn0, 0, x, 0, 0)
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mesh.addFace(x, 0, geo_height, nx, 0, geo_height, nx, hs1, geo_height)
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mesh.addFace(nx, hs1, geo_height, x, hs0, geo_height, x, 0, geo_height)
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mesh.addFaceByPoints(x, 0, geo_height, nx, 0, geo_height, nx, hs1, geo_height)
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mesh.addFaceByPoints(nx, hs1, geo_height, x, hs0, geo_height, x, 0, geo_height)
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# west and east walls
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for n in range(0, height_minus_one):
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@ -204,12 +200,14 @@ class ImageReader(MeshReader):
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he0 = height_data[n, width_minus_one]
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he1 = height_data[n + 1, width_minus_one]
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mesh.addFace(0, 0, y, 0, 0, ny, 0, hw1, ny)
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mesh.addFace(0, hw1, ny, 0, hw0, y, 0, 0, y)
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mesh.addFaceByPoints(0, 0, y, 0, 0, ny, 0, hw1, ny)
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mesh.addFaceByPoints(0, hw1, ny, 0, hw0, y, 0, 0, y)
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mesh.addFace(geo_width, 0, y, geo_width, 0, ny, geo_width, he1, ny)
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mesh.addFace(geo_width, he1, ny, geo_width, he0, y, geo_width, 0, y)
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mesh.addFaceByPoints(geo_width, 0, y, geo_width, 0, ny, geo_width, he1, ny)
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mesh.addFaceByPoints(geo_width, he1, ny, geo_width, he0, y, geo_width, 0, y)
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mesh.calculateNormals(fast=True)
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scene_node.setMeshData(mesh.build())
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return scene_node
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@ -8,7 +8,7 @@ from UM.Event import Event, KeyEvent
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from UM.Signal import Signal
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from UM.Scene.Selection import Selection
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from UM.Math.Color import Color
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from UM.Mesh.MeshData import MeshData
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from UM.Mesh.MeshBuilder import MeshBuilder
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from UM.Job import Job
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from UM.Preferences import Preferences
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@ -240,7 +240,7 @@ class _CreateTopLayersJob(Job):
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if self._cancel or not layer_data:
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return
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layer_mesh = MeshData()
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layer_mesh = MeshBuilder()
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for i in range(self._solid_layers):
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layer_number = self._layer_number - i
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if layer_number < 0:
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@ -275,7 +275,7 @@ class _CreateTopLayersJob(Job):
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if not jump_mesh or jump_mesh.getVertices() is None:
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jump_mesh = None
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self.setResult({ "layers": layer_mesh, "jumps": jump_mesh })
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self.setResult({ "layers": layer_mesh.build(), "jumps": jump_mesh })
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def cancel(self):
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self._cancel = True
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