Make grid-translucency depend on if machine has texture on BP.

part of CURA-12188
This commit is contained in:
Remco Burema 2024-11-05 20:44:25 +01:00
parent 8bf6320ff0
commit c89b708525
33 changed files with 56 additions and 21 deletions

View file

@ -45,7 +45,7 @@ fragment =
float majorLine = min(majorGrid.x, majorGrid.y);
gl_FragColor = mix(minorGridColor, u_gridColor0, 1.0 - min(majorLine, 1.0));
gl_FragColor.a = 0.98;
gl_FragColor.a = u_plateColor.a;
}
vertex41core =
@ -89,7 +89,7 @@ fragment41core =
float majorLine = min(majorGrid.x, majorGrid.y);
frag_color = mix(minorGridColor, u_gridColor0, 1.0 - min(majorLine, 1.0));
frag_color.a = 0.98;
frag_color.a = u_plateColor.a;
}
[defaults]