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Make grid-translucency depend on if machine has texture on BP.
part of CURA-12188
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parent
8bf6320ff0
commit
c89b708525
33 changed files with 56 additions and 21 deletions
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@ -252,14 +252,18 @@ class BuildVolume(SceneNode):
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if not self.getMeshData() or not self.isVisible():
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return True
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theme = self._application.getTheme()
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if not self._shader:
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self._shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "default.shader"))
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self._grid_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "grid.shader"))
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theme = self._application.getTheme()
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self._grid_shader.setUniformValue("u_plateColor", Color(*theme.getColor("buildplate").getRgb()))
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self._grid_shader.setUniformValue("u_gridColor0", Color(*theme.getColor("buildplate_grid").getRgb()))
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self._grid_shader.setUniformValue("u_gridColor1", Color(*theme.getColor("buildplate_grid_minor").getRgb()))
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plate_color = Color(*theme.getColor("buildplate").getRgb())
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if self._global_container_stack.getMetaDataEntry("has_textured_buildplate", False):
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plate_color.setA(0.5)
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self._grid_shader.setUniformValue("u_plateColor", plate_color)
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renderer.queueNode(self, mode = RenderBatch.RenderMode.Lines)
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renderer.queueNode(self, mesh = self._origin_mesh, backface_cull = True)
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renderer.queueNode(self, mesh = self._grid_mesh, shader = self._grid_shader, backface_cull = True, transparent = True, sort = -10)
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