Merge pull request #6308 from smartavionics/mb-fix-legacy-glsl-issue

Remove gl_PrimitiveID from shader when it's not available.
This commit is contained in:
Diego Prado Gesto 2019-09-10 17:33:02 +02:00 committed by GitHub
commit c6f5f4fb33
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -60,7 +60,11 @@ fragment =
highp float NdotR = clamp(dot(viewVector, reflectedLight), 0.0, 1.0);
finalColor += pow(NdotR, u_shininess) * u_specularColor;
#if __VERSION__ >= 150
finalColor = (u_faceId != gl_PrimitiveID) ? ((-normal.y > u_overhangAngle) ? u_overhangColor : finalColor) : u_faceColor;
#else
finalColor = (-normal.y > u_overhangAngle) ? u_overhangColor : finalColor;
#endif
gl_FragColor = finalColor;
gl_FragColor.a = 1.0;