Move comments to be above the right bit of code

This commit is contained in:
Jaime van Kessel 2019-08-02 14:40:59 +02:00
parent b0385ecd68
commit c35c8e0f50

View file

@ -54,13 +54,13 @@ class PlatformPhysics:
# same direction. # same direction.
transformed_nodes = [] transformed_nodes = []
# We try to shuffle all the nodes to prevent "locked" situations, where iteration B inverts iteration A.
# By shuffling the order of the nodes, this might happen a few times, but at some point it will resolve.
nodes = list(BreadthFirstIterator(root)) nodes = list(BreadthFirstIterator(root))
# Only check nodes inside build area. # Only check nodes inside build area.
nodes = [node for node in nodes if (hasattr(node, "_outside_buildarea") and not node._outside_buildarea)] nodes = [node for node in nodes if (hasattr(node, "_outside_buildarea") and not node._outside_buildarea)]
# We try to shuffle all the nodes to prevent "locked" situations, where iteration B inverts iteration A.
# By shuffling the order of the nodes, this might happen a few times, but at some point it will resolve.
random.shuffle(nodes) random.shuffle(nodes)
for node in nodes: for node in nodes:
if node is root or not isinstance(node, SceneNode) or node.getBoundingBox() is None: if node is root or not isinstance(node, SceneNode) or node.getBoundingBox() is None: