mirror of
https://github.com/Ultimaker/Cura.git
synced 2025-07-06 22:47:29 -06:00
Workaround for if layer is None somehow.
This commit is contained in:
parent
cc92a9dc1c
commit
c2ed0a9181
1 changed files with 2 additions and 1 deletions
|
@ -172,7 +172,8 @@ class SimulationPass(RenderPass):
|
|||
# where a type-chage occurs. However, the shader expects vertices to have only one type. In order to
|
||||
# fix this, those vertices are duplicated. This introduces a discrepancy that we have to take into
|
||||
# account, which is done by the type-change-count.
|
||||
type_change_count = layer_data.getLayer(self._layer_view._current_layer_num).lineMeshCumulativeTypeChangeCount(max(self._layer_view._current_path_num - 1, 0))
|
||||
layer = layer_data.getLayer(self._layer_view._current_layer_num)
|
||||
type_change_count = 0 if layer is None else layer.lineMeshCumulativeTypeChangeCount(max(self._layer_view._current_path_num - 1, 0))
|
||||
current_layer_start = end
|
||||
current_layer_end = current_layer_start + self._layer_view._current_path_num + current_polygon_offset + type_change_count
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue