mirror of
https://github.com/Ultimaker/Cura.git
synced 2025-08-09 14:55:03 -06:00
Merge branch 'main' into CURA-10542-drop_to_buildplate
This commit is contained in:
commit
be39c1c9ec
165 changed files with 1102 additions and 201 deletions
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@ -126,6 +126,7 @@ from .Machines.Models.CompatibleMachineModel import CompatibleMachineModel
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from .Machines.Models.MachineListModel import MachineListModel
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from .Machines.Models.ActiveIntentQualitiesModel import ActiveIntentQualitiesModel
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from .Machines.Models.IntentSelectionModel import IntentSelectionModel
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from .PrintOrderManager import PrintOrderManager
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from .SingleInstance import SingleInstance
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if TYPE_CHECKING:
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@ -204,6 +205,7 @@ class CuraApplication(QtApplication):
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self._container_manager = None
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self._object_manager = None
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self._print_order_manager = None
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self._extruders_model = None
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self._extruders_model_with_optional = None
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self._build_plate_model = None
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@ -907,6 +909,7 @@ class CuraApplication(QtApplication):
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# initialize info objects
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self._print_information = PrintInformation.PrintInformation(self)
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self._cura_actions = CuraActions.CuraActions(self)
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self._print_order_manager = PrintOrderManager(self.getObjectsModel().getNodes)
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self.processEvents()
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# Initialize setting visibility presets model.
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self._setting_visibility_presets_model = SettingVisibilityPresetsModel(self.getPreferences(), parent = self)
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@ -989,6 +992,7 @@ class CuraApplication(QtApplication):
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t.setEnabledAxis([ToolHandle.XAxis, ToolHandle.YAxis, ToolHandle.ZAxis])
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Selection.selectionChanged.connect(self.onSelectionChanged)
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self._print_order_manager.printOrderChanged.connect(self._onPrintOrderChanged)
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# Set default background color for scene
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self.getRenderer().setBackgroundColor(QColor(245, 245, 245))
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@ -1262,6 +1266,7 @@ class CuraApplication(QtApplication):
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self.processEvents()
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engine.rootContext().setContextProperty("Printer", self)
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engine.rootContext().setContextProperty("CuraApplication", self)
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engine.rootContext().setContextProperty("PrintOrderManager", self._print_order_manager)
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engine.rootContext().setContextProperty("PrintInformation", self._print_information)
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engine.rootContext().setContextProperty("CuraActions", self._cura_actions)
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engine.rootContext().setContextProperty("CuraSDKVersion", ApplicationMetadata.CuraSDKVersion)
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@ -1757,8 +1762,12 @@ class CuraApplication(QtApplication):
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Selection.remove(node)
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Selection.add(group_node)
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all_nodes = self.getObjectsModel().getNodes()
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PrintOrderManager.updatePrintOrdersAfterGroupOperation(all_nodes, group_node, selected_nodes)
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@pyqtSlot()
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def ungroupSelected(self) -> None:
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all_nodes = self.getObjectsModel().getNodes()
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selected_objects = Selection.getAllSelectedObjects().copy()
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for node in selected_objects:
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if node.callDecoration("isGroup"):
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@ -1766,21 +1775,30 @@ class CuraApplication(QtApplication):
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group_parent = node.getParent()
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children = node.getChildren().copy()
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for child in children:
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# Ungroup only 1 level deep
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if child.getParent() != node:
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continue
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# Ungroup only 1 level deep
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children_to_ungroup = list(filter(lambda child: child.getParent() == node, children))
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for child in children_to_ungroup:
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# Set the parent of the children to the parent of the group-node
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op.addOperation(SetParentOperation(child, group_parent))
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# Add all individual nodes to the selection
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Selection.add(child)
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PrintOrderManager.updatePrintOrdersAfterUngroupOperation(all_nodes, node, children_to_ungroup)
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op.push()
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# Note: The group removes itself from the scene once all its children have left it,
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# see GroupDecorator._onChildrenChanged
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def _onPrintOrderChanged(self) -> None:
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# update object list
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scene = self.getController().getScene()
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scene.sceneChanged.emit(scene.getRoot())
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# reset if already was sliced
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Application.getInstance().getBackend().needsSlicing()
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Application.getInstance().getBackend().tickle()
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def _createSplashScreen(self) -> Optional[CuraSplashScreen.CuraSplashScreen]:
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if self._is_headless:
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return None
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88
cura/HitChecker.py
Normal file
88
cura/HitChecker.py
Normal file
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@ -0,0 +1,88 @@
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from typing import List, Dict
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from cura.Scene.CuraSceneNode import CuraSceneNode
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class HitChecker:
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"""Checks if nodes can be printed without causing any collisions and interference"""
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def __init__(self, nodes: List[CuraSceneNode]) -> None:
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self._hit_map = self._buildHitMap(nodes)
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def anyTwoNodesBlockEachOther(self, nodes: List[CuraSceneNode]) -> bool:
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"""Returns True if any 2 nodes block each other"""
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for a in nodes:
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for b in nodes:
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if self._hit_map[a][b] and self._hit_map[b][a]:
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return True
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return False
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def canPrintBefore(self, node: CuraSceneNode, other_nodes: List[CuraSceneNode]) -> bool:
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"""Returns True if node doesn't block other_nodes and can be printed before them"""
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no_hits = all(not self._hit_map[node][other_node] for other_node in other_nodes)
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return no_hits
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def canPrintAfter(self, node: CuraSceneNode, other_nodes: List[CuraSceneNode]) -> bool:
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"""Returns True if node doesn't hit other nodes and can be printed after them"""
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no_hits = all(not self._hit_map[other_node][node] for other_node in other_nodes)
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return no_hits
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def calculateScore(self, a: CuraSceneNode, b: CuraSceneNode) -> int:
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"""Calculate score simply sums the number of other objects it 'blocks'
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:param a: node
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:param b: node
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:return: sum of the number of other objects
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"""
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score_a = sum(self._hit_map[a].values())
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score_b = sum(self._hit_map[b].values())
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return score_a - score_b
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def canPrintNodesInProvidedOrder(self, ordered_nodes: List[CuraSceneNode]) -> bool:
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"""Returns True If nodes don't have any hits in provided order"""
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for node_index, node in enumerate(ordered_nodes):
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nodes_before = ordered_nodes[:node_index - 1] if node_index - 1 >= 0 else []
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nodes_after = ordered_nodes[node_index + 1:] if node_index + 1 < len(ordered_nodes) else []
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if not self.canPrintBefore(node, nodes_after) or not self.canPrintAfter(node, nodes_before):
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return False
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return True
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@staticmethod
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def _buildHitMap(nodes: List[CuraSceneNode]) -> Dict[CuraSceneNode, CuraSceneNode]:
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"""Pre-computes all hits between all objects
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:nodes: nodes that need to be checked for collisions
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:return: dictionary where hit_map[node1][node2] is False if there node1 can be printed before node2
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"""
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hit_map = {j: {i: HitChecker._checkHit(j, i) for i in nodes} for j in nodes}
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return hit_map
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@staticmethod
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def _checkHit(a: CuraSceneNode, b: CuraSceneNode) -> bool:
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"""Checks if a can be printed before b
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:param a: node
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:param b: node
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:return: False if a can be printed before b
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"""
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if a == b:
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return False
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a_hit_hull = a.callDecoration("getConvexHullBoundary")
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b_hit_hull = b.callDecoration("getConvexHullHeadFull")
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overlap = a_hit_hull.intersectsPolygon(b_hit_hull)
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if overlap:
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return True
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# Adhesion areas must never overlap, regardless of printing order
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# This would cause over-extrusion
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a_hit_hull = a.callDecoration("getAdhesionArea")
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b_hit_hull = b.callDecoration("getAdhesionArea")
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overlap = a_hit_hull.intersectsPolygon(b_hit_hull)
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if overlap:
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return True
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else:
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return False
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@ -7,6 +7,11 @@ from UM.Scene.Iterator import Iterator
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from UM.Scene.SceneNode import SceneNode
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from functools import cmp_to_key
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from cura.HitChecker import HitChecker
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from cura.PrintOrderManager import PrintOrderManager
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from cura.Scene.CuraSceneNode import CuraSceneNode
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class OneAtATimeIterator(Iterator.Iterator):
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"""Iterator that returns a list of nodes in the order that they need to be printed
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@ -16,8 +21,6 @@ class OneAtATimeIterator(Iterator.Iterator):
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def __init__(self, scene_node) -> None:
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super().__init__(scene_node) # Call super to make multiple inheritance work.
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self._hit_map = [[]] # type: List[List[bool]] # For each node, which other nodes this hits. A grid of booleans on which nodes hit which.
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self._original_node_list = [] # type: List[SceneNode] # The nodes that need to be checked for collisions.
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def _fillStack(self) -> None:
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"""Fills the ``_node_stack`` with a list of scene nodes that need to be printed in order. """
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@ -38,104 +41,50 @@ class OneAtATimeIterator(Iterator.Iterator):
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self._node_stack = node_list[:]
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return
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# Copy the list
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self._original_node_list = node_list[:]
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hit_checker = HitChecker(node_list)
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# Initialise the hit map (pre-compute all hits between all objects)
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self._hit_map = [[self._checkHit(i, j) for i in node_list] for j in node_list]
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if PrintOrderManager.isUserDefinedPrintOrderEnabled():
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self._node_stack = self._getNodesOrderedByUser(hit_checker, node_list)
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else:
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self._node_stack = self._getNodesOrderedAutomatically(hit_checker, node_list)
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# Check if we have to files that block each other. If this is the case, there is no solution!
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for a in range(0, len(node_list)):
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for b in range(0, len(node_list)):
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if a != b and self._hit_map[a][b] and self._hit_map[b][a]:
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return
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# update print orders so that user can try to arrange the nodes automatically first
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# and if result is not satisfactory he/she can switch to manual mode and change it
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for index, node in enumerate(self._node_stack):
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node.printOrder = index + 1
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@staticmethod
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def _getNodesOrderedByUser(hit_checker: HitChecker, node_list: List[CuraSceneNode]) -> List[CuraSceneNode]:
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nodes_ordered_by_user = sorted(node_list, key=lambda n: n.printOrder)
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if hit_checker.canPrintNodesInProvidedOrder(nodes_ordered_by_user):
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return nodes_ordered_by_user
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return [] # No solution
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@staticmethod
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def _getNodesOrderedAutomatically(hit_checker: HitChecker, node_list: List[CuraSceneNode]) -> List[CuraSceneNode]:
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# Check if we have two files that block each other. If this is the case, there is no solution!
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if hit_checker.anyTwoNodesBlockEachOther(node_list):
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return [] # No solution
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# Sort the original list so that items that block the most other objects are at the beginning.
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# This does not decrease the worst case running time, but should improve it in most cases.
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sorted(node_list, key = cmp_to_key(self._calculateScore))
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node_list = sorted(node_list, key = cmp_to_key(hit_checker.calculateScore))
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todo_node_list = [_ObjectOrder([], node_list)]
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while len(todo_node_list) > 0:
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current = todo_node_list.pop()
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for node in current.todo:
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# Check if the object can be placed with what we have and still allows for a solution in the future
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if not self._checkHitMultiple(node, current.order) and not self._checkBlockMultiple(node, current.todo):
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if hit_checker.canPrintAfter(node, current.order) and hit_checker.canPrintBefore(node, current.todo):
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# We found a possible result. Create new todo & order list.
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new_todo_list = current.todo[:]
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new_todo_list.remove(node)
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new_order = current.order[:] + [node]
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if len(new_todo_list) == 0:
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# We have no more nodes to check, so quit looking.
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self._node_stack = new_order
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return
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return new_order # Solution found!
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todo_node_list.append(_ObjectOrder(new_order, new_todo_list))
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self._node_stack = [] #No result found!
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# Check if first object can be printed before the provided list (using the hit map)
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def _checkHitMultiple(self, node: SceneNode, other_nodes: List[SceneNode]) -> bool:
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node_index = self._original_node_list.index(node)
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for other_node in other_nodes:
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other_node_index = self._original_node_list.index(other_node)
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if self._hit_map[node_index][other_node_index]:
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return True
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return False
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def _checkBlockMultiple(self, node: SceneNode, other_nodes: List[SceneNode]) -> bool:
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"""Check for a node whether it hits any of the other nodes.
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:param node: The node to check whether it collides with the other nodes.
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:param other_nodes: The nodes to check for collisions.
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:return: returns collision between nodes
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"""
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node_index = self._original_node_list.index(node)
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for other_node in other_nodes:
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other_node_index = self._original_node_list.index(other_node)
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if self._hit_map[other_node_index][node_index] and node_index != other_node_index:
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return True
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return False
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def _calculateScore(self, a: SceneNode, b: SceneNode) -> int:
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"""Calculate score simply sums the number of other objects it 'blocks'
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:param a: node
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:param b: node
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:return: sum of the number of other objects
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"""
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score_a = sum(self._hit_map[self._original_node_list.index(a)])
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score_b = sum(self._hit_map[self._original_node_list.index(b)])
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return score_a - score_b
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def _checkHit(self, a: SceneNode, b: SceneNode) -> bool:
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"""Checks if a can be printed before b
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:param a: node
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:param b: node
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:return: true if a can be printed before b
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"""
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if a == b:
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return False
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a_hit_hull = a.callDecoration("getConvexHullBoundary")
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b_hit_hull = b.callDecoration("getConvexHullHeadFull")
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overlap = a_hit_hull.intersectsPolygon(b_hit_hull)
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if overlap:
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return True
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# Adhesion areas must never overlap, regardless of printing order
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# This would cause over-extrusion
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a_hit_hull = a.callDecoration("getAdhesionArea")
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b_hit_hull = b.callDecoration("getAdhesionArea")
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overlap = a_hit_hull.intersectsPolygon(b_hit_hull)
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if overlap:
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return True
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else:
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return False
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return [] # No result found!
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class _ObjectOrder:
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|
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171
cura/PrintOrderManager.py
Normal file
171
cura/PrintOrderManager.py
Normal file
|
@ -0,0 +1,171 @@
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from typing import List, Callable, Optional, Any
|
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|
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from PyQt6.QtCore import pyqtProperty, pyqtSignal, QObject, pyqtSlot
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from UM.Application import Application
|
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from UM.Scene.Selection import Selection
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|
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from cura.Scene.CuraSceneNode import CuraSceneNode
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|
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class PrintOrderManager(QObject):
|
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"""Allows to order the object list to set the print sequence manually"""
|
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|
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def __init__(self, get_nodes: Callable[[], List[CuraSceneNode]]) -> None:
|
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super().__init__()
|
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self._get_nodes = get_nodes
|
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self._configureEvents()
|
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|
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_settingsChanged = pyqtSignal()
|
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_uiActionsOutdated = pyqtSignal()
|
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printOrderChanged = pyqtSignal()
|
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|
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@pyqtSlot()
|
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def swapSelectedAndPreviousNodes(self) -> None:
|
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selected_node, previous_node, next_node = self._getSelectedAndNeighborNodes()
|
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self._swapPrintOrders(selected_node, previous_node)
|
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|
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@pyqtSlot()
|
||||
def swapSelectedAndNextNodes(self) -> None:
|
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selected_node, previous_node, next_node = self._getSelectedAndNeighborNodes()
|
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self._swapPrintOrders(selected_node, next_node)
|
||||
|
||||
@pyqtProperty(str, notify=_uiActionsOutdated)
|
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def previousNodeName(self) -> str:
|
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selected_node, previous_node, next_node = self._getSelectedAndNeighborNodes()
|
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return self._getNodeName(previous_node)
|
||||
|
||||
@pyqtProperty(str, notify=_uiActionsOutdated)
|
||||
def nextNodeName(self) -> str:
|
||||
selected_node, previous_node, next_node = self._getSelectedAndNeighborNodes()
|
||||
return self._getNodeName(next_node)
|
||||
|
||||
@pyqtProperty(bool, notify=_uiActionsOutdated)
|
||||
def shouldEnablePrintBeforeAction(self) -> bool:
|
||||
selected_node, previous_node, next_node = self._getSelectedAndNeighborNodes()
|
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can_swap_with_previous_node = selected_node is not None and previous_node is not None
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return can_swap_with_previous_node
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||||
|
||||
@pyqtProperty(bool, notify=_uiActionsOutdated)
|
||||
def shouldEnablePrintAfterAction(self) -> bool:
|
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selected_node, previous_node, next_node = self._getSelectedAndNeighborNodes()
|
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can_swap_with_next_node = selected_node is not None and next_node is not None
|
||||
return can_swap_with_next_node
|
||||
|
||||
@pyqtProperty(bool, notify=_settingsChanged)
|
||||
def shouldShowEditPrintOrderActions(self) -> bool:
|
||||
return PrintOrderManager.isUserDefinedPrintOrderEnabled()
|
||||
|
||||
@staticmethod
|
||||
def isUserDefinedPrintOrderEnabled() -> bool:
|
||||
stack = Application.getInstance().getGlobalContainerStack()
|
||||
is_enabled = stack and \
|
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stack.getProperty("print_sequence", "value") == "one_at_a_time" and \
|
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stack.getProperty("user_defined_print_order_enabled", "value")
|
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return bool(is_enabled)
|
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|
||||
@staticmethod
|
||||
def initializePrintOrders(nodes: List[CuraSceneNode]) -> None:
|
||||
"""Just created (loaded from file) nodes have print order 0.
|
||||
|
||||
This method initializes print orders with max value to put nodes at the end of object list"""
|
||||
max_print_order = max(map(lambda n: n.printOrder, nodes), default=0)
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||||
for node in nodes:
|
||||
if node.printOrder == 0:
|
||||
max_print_order += 1
|
||||
node.printOrder = max_print_order
|
||||
|
||||
@staticmethod
|
||||
def updatePrintOrdersAfterGroupOperation(
|
||||
all_nodes: List[CuraSceneNode],
|
||||
group_node: CuraSceneNode,
|
||||
grouped_nodes: List[CuraSceneNode]
|
||||
) -> None:
|
||||
group_node.printOrder = min(map(lambda n: n.printOrder, grouped_nodes))
|
||||
|
||||
all_nodes.append(group_node)
|
||||
for node in grouped_nodes:
|
||||
all_nodes.remove(node)
|
||||
|
||||
# reassign print orders so there won't be gaps like 1 2 5 6 7
|
||||
sorted_nodes = sorted(all_nodes, key=lambda n: n.printOrder)
|
||||
for i, node in enumerate(sorted_nodes):
|
||||
node.printOrder = i + 1
|
||||
|
||||
@staticmethod
|
||||
def updatePrintOrdersAfterUngroupOperation(
|
||||
all_nodes: List[CuraSceneNode],
|
||||
group_node: CuraSceneNode,
|
||||
ungrouped_nodes: List[CuraSceneNode]
|
||||
) -> None:
|
||||
all_nodes.remove(group_node)
|
||||
nodes_to_update_print_order = filter(lambda n: n.printOrder > group_node.printOrder, all_nodes)
|
||||
for node in nodes_to_update_print_order:
|
||||
node.printOrder += len(ungrouped_nodes) - 1
|
||||
|
||||
for i, child in enumerate(ungrouped_nodes):
|
||||
child.printOrder = group_node.printOrder + i
|
||||
all_nodes.append(child)
|
||||
|
||||
def _swapPrintOrders(self, node1: CuraSceneNode, node2: CuraSceneNode) -> None:
|
||||
if node1 and node2:
|
||||
node1.printOrder, node2.printOrder = node2.printOrder, node1.printOrder # swap print orders
|
||||
self.printOrderChanged.emit() # update object list first
|
||||
self._uiActionsOutdated.emit() # then update UI actions
|
||||
|
||||
def _getSelectedAndNeighborNodes(self
|
||||
) -> (Optional[CuraSceneNode], Optional[CuraSceneNode], Optional[CuraSceneNode]):
|
||||
nodes = self._get_nodes()
|
||||
ordered_nodes = sorted(nodes, key=lambda n: n.printOrder)
|
||||
selected_node = PrintOrderManager._getSingleSelectedNode()
|
||||
if selected_node and selected_node in ordered_nodes:
|
||||
selected_node_index = ordered_nodes.index(selected_node)
|
||||
else:
|
||||
selected_node_index = None
|
||||
|
||||
if selected_node_index is not None and selected_node_index - 1 >= 0:
|
||||
previous_node = ordered_nodes[selected_node_index - 1]
|
||||
else:
|
||||
previous_node = None
|
||||
|
||||
if selected_node_index is not None and selected_node_index + 1 < len(ordered_nodes):
|
||||
next_node = ordered_nodes[selected_node_index + 1]
|
||||
else:
|
||||
next_node = None
|
||||
|
||||
return selected_node, previous_node, next_node
|
||||
|
||||
@staticmethod
|
||||
def _getNodeName(node: CuraSceneNode, max_length: int = 30) -> str:
|
||||
node_name = node.getName() if node else ""
|
||||
truncated_node_name = node_name[:max_length]
|
||||
return truncated_node_name
|
||||
|
||||
@staticmethod
|
||||
def _getSingleSelectedNode() -> Optional[CuraSceneNode]:
|
||||
if len(Selection.getAllSelectedObjects()) == 1:
|
||||
selected_node = Selection.getSelectedObject(0)
|
||||
return selected_node
|
||||
return None
|
||||
|
||||
def _configureEvents(self) -> None:
|
||||
Selection.selectionChanged.connect(self._onSelectionChanged)
|
||||
self._global_stack = None
|
||||
Application.getInstance().globalContainerStackChanged.connect(self._onGlobalStackChanged)
|
||||
self._onGlobalStackChanged()
|
||||
|
||||
def _onGlobalStackChanged(self) -> None:
|
||||
if self._global_stack:
|
||||
self._global_stack.propertyChanged.disconnect(self._onSettingsChanged)
|
||||
self._global_stack.containersChanged.disconnect(self._onSettingsChanged)
|
||||
|
||||
self._global_stack = Application.getInstance().getGlobalContainerStack()
|
||||
|
||||
if self._global_stack:
|
||||
self._global_stack.propertyChanged.connect(self._onSettingsChanged)
|
||||
self._global_stack.containersChanged.connect(self._onSettingsChanged)
|
||||
|
||||
def _onSettingsChanged(self, *args: Any) -> None:
|
||||
self._settingsChanged.emit()
|
||||
|
||||
def _onSelectionChanged(self) -> None:
|
||||
self._uiActionsOutdated.emit()
|
|
@ -25,10 +25,19 @@ class CuraSceneNode(SceneNode):
|
|||
if not no_setting_override:
|
||||
self.addDecorator(SettingOverrideDecorator()) # Now we always have a getActiveExtruderPosition, unless explicitly disabled
|
||||
self._outside_buildarea = False
|
||||
self._print_order = 0
|
||||
|
||||
def setOutsideBuildArea(self, new_value: bool) -> None:
|
||||
self._outside_buildarea = new_value
|
||||
|
||||
@property
|
||||
def printOrder(self):
|
||||
return self._print_order
|
||||
|
||||
@printOrder.setter
|
||||
def printOrder(self, new_value):
|
||||
self._print_order = new_value
|
||||
|
||||
def isOutsideBuildArea(self) -> bool:
|
||||
return self._outside_buildarea or self.callDecoration("getBuildPlateNumber") < 0
|
||||
|
||||
|
@ -157,3 +166,6 @@ class CuraSceneNode(SceneNode):
|
|||
|
||||
def transformChanged(self) -> None:
|
||||
self._transformChanged()
|
||||
|
||||
def __repr__(self) -> str:
|
||||
return "{print_order}. {name}".format(print_order = self._print_order, name = self.getName())
|
||||
|
|
|
@ -14,6 +14,9 @@ from UM.Scene.SceneNode import SceneNode
|
|||
from UM.Scene.Selection import Selection
|
||||
from UM.i18n import i18nCatalog
|
||||
|
||||
from cura.PrintOrderManager import PrintOrderManager
|
||||
from cura.Scene.CuraSceneNode import CuraSceneNode
|
||||
|
||||
catalog = i18nCatalog("cura")
|
||||
|
||||
|
||||
|
@ -76,6 +79,9 @@ class ObjectsModel(ListModel):
|
|||
self._build_plate_number = nr
|
||||
self._update()
|
||||
|
||||
def getNodes(self) -> List[CuraSceneNode]:
|
||||
return list(map(lambda n: n["node"], self.items))
|
||||
|
||||
def _updateSceneDelayed(self, source) -> None:
|
||||
if not isinstance(source, Camera):
|
||||
self._update_timer.start()
|
||||
|
@ -175,6 +181,10 @@ class ObjectsModel(ListModel):
|
|||
|
||||
all_nodes = self._renameNodes(name_to_node_info_dict)
|
||||
|
||||
user_defined_print_order_enabled = PrintOrderManager.isUserDefinedPrintOrderEnabled()
|
||||
if user_defined_print_order_enabled:
|
||||
PrintOrderManager.initializePrintOrders(all_nodes)
|
||||
|
||||
for node in all_nodes:
|
||||
if hasattr(node, "isOutsideBuildArea"):
|
||||
is_outside_build_area = node.isOutsideBuildArea() # type: ignore
|
||||
|
@ -223,8 +233,13 @@ class ObjectsModel(ListModel):
|
|||
# for anti overhang meshes and groups the extruder nr is irrelevant
|
||||
extruder_number = -1
|
||||
|
||||
if not user_defined_print_order_enabled:
|
||||
name = node.getName()
|
||||
else:
|
||||
name = "{print_order}. {name}".format(print_order = node.printOrder, name = node.getName())
|
||||
|
||||
nodes.append({
|
||||
"name": node.getName(),
|
||||
"name": name,
|
||||
"selected": Selection.isSelected(node),
|
||||
"outside_build_area": is_outside_build_area,
|
||||
"buildplate_number": node_build_plate_number,
|
||||
|
@ -234,5 +249,5 @@ class ObjectsModel(ListModel):
|
|||
"node": node
|
||||
})
|
||||
|
||||
nodes = sorted(nodes, key=lambda n: n["name"])
|
||||
nodes = sorted(nodes, key=lambda n: n["name"] if not user_defined_print_order_enabled else n["node"].printOrder)
|
||||
self.setItems(nodes)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue