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Add types for width, height, depth and shape
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parent
715eda4f59
commit
b812989f1c
1 changed files with 8 additions and 8 deletions
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@ -47,10 +47,10 @@ class BuildVolume(SceneNode):
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self._disallowed_area_color = None
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self._disallowed_area_color = None
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self._error_area_color = None
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self._error_area_color = None
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self._width = 0
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self._width = 0 #type: float
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self._height = 0
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self._height = 0 #type: float
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self._depth = 0
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self._depth = 0 #type: float
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self._shape = ""
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self._shape = "" #type: str
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self._shader = None
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self._shader = None
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@ -154,19 +154,19 @@ class BuildVolume(SceneNode):
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if active_extruder_changed is not None:
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if active_extruder_changed is not None:
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active_extruder_changed.connect(self._updateDisallowedAreasAndRebuild)
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active_extruder_changed.connect(self._updateDisallowedAreasAndRebuild)
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def setWidth(self, width):
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def setWidth(self, width: float) -> None:
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if width is not None:
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if width is not None:
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self._width = width
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self._width = width
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def setHeight(self, height):
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def setHeight(self, height: float) -> None:
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if height is not None:
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if height is not None:
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self._height = height
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self._height = height
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def setDepth(self, depth):
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def setDepth(self, depth: float) -> None:
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if depth is not None:
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if depth is not None:
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self._depth = depth
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self._depth = depth
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def setShape(self, shape: str):
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def setShape(self, shape: str) -> None:
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if shape:
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if shape:
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self._shape = shape
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self._shape = shape
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