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https://github.com/Ultimaker/Cura.git
synced 2025-07-06 22:47:29 -06:00
Actually remove xray error image (because colors).
part of CURA-7262
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parent
5494a09eef
commit
b7e6b2888a
5 changed files with 0 additions and 54 deletions
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@ -52,8 +52,6 @@ class SolidView(View):
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self._xray_pass = None
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self._xray_composite_shader = None
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self._composite_pass = None
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self._xray_error_image = None
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self._xray_error_image_size = QSize(1,1)
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self._extruders_model = None
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self._theme = None
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@ -134,7 +132,6 @@ class SolidView(View):
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self._support_mesh_shader.setUniformValue("u_width", 5.0)
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if not Application.getInstance().getPreferences().getValue(self._show_xray_warning_preference):
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self._xray_error_image = None
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self._xray_shader = None
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self._xray_composite_shader = None
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if self._composite_pass and 'xray' in self._composite_pass.getLayerBindings():
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@ -144,16 +141,6 @@ class SolidView(View):
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self._old_composite_shader = None
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self._xray_warning_message.hide()
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else:
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if not self._xray_error_image:
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self._xray_error_image = OpenGL.getInstance().createTexture()
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texture_file = "xray_error.png"
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try:
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texture_image = QImage(Resources.getPath(Resources.Images, texture_file)).mirrored()
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self._xray_error_image.setImage(texture_image)
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self._xray_error_image_size = texture_image.size()
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except FileNotFoundError:
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Logger.log("w", "Unable to find xray error texture image [%s]", texture_file)
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if not self._xray_shader:
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self._xray_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "xray.shader"))
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@ -162,7 +149,6 @@ class SolidView(View):
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theme = Application.getInstance().getTheme()
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self._xray_composite_shader.setUniformValue("u_background_color", Color(*theme.getColor("viewport_background").getRgb()))
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self._xray_composite_shader.setUniformValue("u_outline_color", Color(*theme.getColor("model_selection_outline").getRgb()))
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self._xray_composite_shader.setTexture(3, self._xray_error_image)
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renderer = self.getRenderer()
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if not self._composite_pass or not 'xray' in self._composite_pass.getLayerBindings():
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@ -180,9 +166,6 @@ class SolidView(View):
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self._old_composite_shader = self._composite_pass.getCompositeShader()
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self._composite_pass.setCompositeShader(self._xray_composite_shader)
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error_image_scale = [renderer.getViewportWidth() / self._xray_error_image_size.width(), renderer.getViewportHeight() / self._xray_error_image_size.height()]
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self._xray_composite_shader.setUniformValue("u_xray_error_scale", error_image_scale)
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def beginRendering(self):
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scene = self.getController().getScene()
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renderer = self.getRenderer()
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@ -34,7 +34,6 @@ class XRayView(CuraView):
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self._composite_pass = None
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self._old_composite_shader = None
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self._old_layer_bindings = None
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self._xray_error_image = None
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def beginRendering(self):
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scene = self.getController().getScene()
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@ -89,20 +88,10 @@ class XRayView(CuraView):
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self.getRenderer().addRenderPass(self._xray_pass)
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if not self._xray_error_image:
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self._xray_error_image = OpenGL.getInstance().createTexture()
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dummy_image = QImage(1, 1, QImage.Format_RGB888)
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theme = Application.getInstance().getTheme()
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dummy_image.setPixelColor(0, 0, theme.getColor("xray_error"))
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self._xray_error_image.setImage(dummy_image)
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if not self._xray_composite_shader:
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self._xray_composite_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "xray_composite.shader"))
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self._xray_composite_shader.setUniformValue("u_background_color", Color(*theme.getColor("viewport_background").getRgb()))
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self._xray_composite_shader.setUniformValue("u_outline_color", Color(*theme.getColor("model_selection_outline").getRgb()))
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self._xray_composite_shader.setUniformValue("u_xray_error_strength", 0.8)
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self._xray_composite_shader.setUniformValue("u_xray_error_scale", [1, 1]) # irrelevant, because we don't use an actual texture
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self._xray_composite_shader.setTexture(3, self._xray_error_image)
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if not self._composite_pass:
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self._composite_pass = self.getRenderer().getRenderPass("composite")
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Binary file not shown.
Before Width: | Height: | Size: 906 B |
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@ -1,20 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<svg version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="32" height="32">
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<defs>
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<g id="cross" stroke="white">
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<line x1="-6" y1="-6" x2="6" y2="6" />
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<line x1="6" y1="-6" x2="-6" y2="6" />
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</g>
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</defs>
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<rect fill="red" width="32" height="32" /> <!-- Red background. -->
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<g stroke-width="3" stroke-linejoin="round" stroke-linecap="round">
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<g stroke="black" fill="white">
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<polygon points="16,6.5 29.856,30.5 2.144,30.5" /> <!-- Triangle. -->
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<line x1="16" y1="14.5" x2="16" y2="22.5" /> <!-- Line of the ! -->
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</g>
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<use xlink:href="#cross" x="0" y="7.5" /> <!-- Two crosses, forming one cross split over the viewport. -->
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<use xlink:href="#cross" x="32" y="7.5" />
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</g>
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<circle r="1.5" cx="16" cy="26.5" /> <!-- Dot under the ! -->
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</svg>
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Before Width: | Height: | Size: 945 B |
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@ -23,9 +23,7 @@ fragment =
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uniform sampler2D u_layer0; //Default pass.
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uniform sampler2D u_layer1; //Selection pass.
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uniform sampler2D u_layer2; //X-ray pass.
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uniform sampler2D u_xray_error; //X-ray error image.
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uniform vec2 u_xray_error_scale;
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uniform vec2 u_offset[9];
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uniform float u_outline_strength;
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@ -117,9 +115,7 @@ fragment41core =
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uniform sampler2D u_layer0; //Default pass.
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uniform sampler2D u_layer1; //Selection pass.
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uniform sampler2D u_layer2; //X-ray pass.
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uniform sampler2D u_xray_error; //X-ray error image.
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uniform vec2 u_xray_error_scale;
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uniform vec2 u_offset[9];
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uniform float u_outline_strength;
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@ -197,11 +193,9 @@ fragment41core =
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u_layer0 = 0
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u_layer1 = 1
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u_layer2 = 2
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u_xray_error = 3
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u_background_color = [0.965, 0.965, 0.965, 1.0]
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u_outline_strength = 1.0
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u_outline_color = [0.05, 0.66, 0.89, 1.0]
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u_xray_error_strength = 0.4
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[bindings]
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