Actually remove xray error image (because colors).

part of CURA-7262
This commit is contained in:
Remco Burema 2020-04-07 12:57:07 +02:00
parent 5494a09eef
commit b7e6b2888a
No known key found for this signature in database
GPG key ID: 215C49431D43F98C
5 changed files with 0 additions and 54 deletions

View file

@ -52,8 +52,6 @@ class SolidView(View):
self._xray_pass = None
self._xray_composite_shader = None
self._composite_pass = None
self._xray_error_image = None
self._xray_error_image_size = QSize(1,1)
self._extruders_model = None
self._theme = None
@ -134,7 +132,6 @@ class SolidView(View):
self._support_mesh_shader.setUniformValue("u_width", 5.0)
if not Application.getInstance().getPreferences().getValue(self._show_xray_warning_preference):
self._xray_error_image = None
self._xray_shader = None
self._xray_composite_shader = None
if self._composite_pass and 'xray' in self._composite_pass.getLayerBindings():
@ -144,16 +141,6 @@ class SolidView(View):
self._old_composite_shader = None
self._xray_warning_message.hide()
else:
if not self._xray_error_image:
self._xray_error_image = OpenGL.getInstance().createTexture()
texture_file = "xray_error.png"
try:
texture_image = QImage(Resources.getPath(Resources.Images, texture_file)).mirrored()
self._xray_error_image.setImage(texture_image)
self._xray_error_image_size = texture_image.size()
except FileNotFoundError:
Logger.log("w", "Unable to find xray error texture image [%s]", texture_file)
if not self._xray_shader:
self._xray_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "xray.shader"))
@ -162,7 +149,6 @@ class SolidView(View):
theme = Application.getInstance().getTheme()
self._xray_composite_shader.setUniformValue("u_background_color", Color(*theme.getColor("viewport_background").getRgb()))
self._xray_composite_shader.setUniformValue("u_outline_color", Color(*theme.getColor("model_selection_outline").getRgb()))
self._xray_composite_shader.setTexture(3, self._xray_error_image)
renderer = self.getRenderer()
if not self._composite_pass or not 'xray' in self._composite_pass.getLayerBindings():
@ -180,9 +166,6 @@ class SolidView(View):
self._old_composite_shader = self._composite_pass.getCompositeShader()
self._composite_pass.setCompositeShader(self._xray_composite_shader)
error_image_scale = [renderer.getViewportWidth() / self._xray_error_image_size.width(), renderer.getViewportHeight() / self._xray_error_image_size.height()]
self._xray_composite_shader.setUniformValue("u_xray_error_scale", error_image_scale)
def beginRendering(self):
scene = self.getController().getScene()
renderer = self.getRenderer()