CURA-4526 Delete LayerView plugin because it will be replaced with the

SimulationView.
This commit also adapts the code in order to accept the messages coming
from the engine, with information about feedrates and line thicknesses.
Add also some changes in the GCodeReader that reads feedrates and
line thickness from the gcode file.
This commit is contained in:
Diego Prado Gesto 2017-11-21 10:47:29 +01:00
parent 43f339f927
commit b6e997c88d
22 changed files with 116 additions and 2209 deletions

View file

@ -218,7 +218,7 @@ class CuraApplication(QtApplication):
"CuraEngineBackend",
"UserAgreement",
"SolidView",
"LayerView",
"SimulationView",
"STLReader",
"SelectionTool",
"CameraTool",
@ -1386,7 +1386,7 @@ class CuraApplication(QtApplication):
extension = os.path.splitext(filename)[1]
if extension.lower() in self._non_sliceable_extensions:
self.getController().setActiveView("LayerView")
self.getController().setActiveView("SimulationView")
view = self.getController().getActiveView()
view.resetLayerData()
view.setLayer(9999999)

View file

@ -47,12 +47,12 @@ class Layer:
return result
def build(self, vertex_offset, index_offset, vertices, colors, line_dimensions, extruders, line_types, indices):
def build(self, vertex_offset, index_offset, vertices, colors, line_dimensions, feedrates, extruders, line_types, indices):
result_vertex_offset = vertex_offset
result_index_offset = index_offset
self._element_count = 0
for polygon in self._polygons:
polygon.build(result_vertex_offset, result_index_offset, vertices, colors, line_dimensions, extruders, line_types, indices)
polygon.build(result_vertex_offset, result_index_offset, vertices, colors, line_dimensions, feedrates, extruders, line_types, indices)
result_vertex_offset += polygon.lineMeshVertexCount()
result_index_offset += polygon.lineMeshElementCount()
self._element_count += polygon.elementCount

View file

@ -20,11 +20,11 @@ class LayerDataBuilder(MeshBuilder):
if layer not in self._layers:
self._layers[layer] = Layer(layer)
def addPolygon(self, layer, polygon_type, data, line_width):
def addPolygon(self, layer, polygon_type, data, line_width, line_thickness, line_feedrate):
if layer not in self._layers:
self.addLayer(layer)
p = LayerPolygon(self, polygon_type, data, line_width)
p = LayerPolygon(self, polygon_type, data, line_width, line_thickness, line_feedrate)
self._layers[layer].polygons.append(p)
def getLayer(self, layer):
@ -64,13 +64,14 @@ class LayerDataBuilder(MeshBuilder):
line_dimensions = numpy.empty((vertex_count, 2), numpy.float32)
colors = numpy.empty((vertex_count, 4), numpy.float32)
indices = numpy.empty((index_count, 2), numpy.int32)
feedrates = numpy.empty((vertex_count), numpy.float32)
extruders = numpy.empty((vertex_count), numpy.float32)
line_types = numpy.empty((vertex_count), numpy.float32)
vertex_offset = 0
index_offset = 0
for layer, data in sorted(self._layers.items()):
( vertex_offset, index_offset ) = data.build( vertex_offset, index_offset, vertices, colors, line_dimensions, extruders, line_types, indices)
( vertex_offset, index_offset ) = data.build( vertex_offset, index_offset, vertices, colors, line_dimensions, feedrates, extruders, line_types, indices)
self._element_counts[layer] = data.elementCount
self.addVertices(vertices)
@ -107,6 +108,11 @@ class LayerDataBuilder(MeshBuilder):
"value": line_types,
"opengl_name": "a_line_type",
"opengl_type": "float"
},
"feedrates": {
"value": feedrates,
"opengl_name": "a_feedrate",
"opengl_type": "float"
}
}

View file

@ -28,7 +28,8 @@ class LayerPolygon:
# \param data new_points
# \param line_widths array with line widths
# \param line_thicknesses: array with type as index and thickness as value
def __init__(self, extruder, line_types, data, line_widths, line_thicknesses):
# \param line_feedrates array with line feedrates
def __init__(self, extruder, line_types, data, line_widths, line_thicknesses, line_feedrates):
self._extruder = extruder
self._types = line_types
for i in range(len(self._types)):
@ -37,6 +38,7 @@ class LayerPolygon:
self._data = data
self._line_widths = line_widths
self._line_thicknesses = line_thicknesses
self._line_feedrates = line_feedrates
self._vertex_begin = 0
self._vertex_end = 0
@ -84,10 +86,11 @@ class LayerPolygon:
# \param vertices : vertex numpy array to be filled
# \param colors : vertex numpy array to be filled
# \param line_dimensions : vertex numpy array to be filled
# \param feedrates : vertex numpy array to be filled
# \param extruders : vertex numpy array to be filled
# \param line_types : vertex numpy array to be filled
# \param indices : index numpy array to be filled
def build(self, vertex_offset, index_offset, vertices, colors, line_dimensions, extruders, line_types, indices):
def build(self, vertex_offset, index_offset, vertices, colors, line_dimensions, feedrates, extruders, line_types, indices):
if self._build_cache_line_mesh_mask is None or self._build_cache_needed_points is None:
self.buildCache()
@ -109,10 +112,13 @@ class LayerPolygon:
# Create an array with colors for each vertex and remove the color data for the points that has been thrown away.
colors[self._vertex_begin:self._vertex_end, :] = numpy.tile(self._colors, (1, 2)).reshape((-1, 4))[needed_points_list.ravel()]
# Create an array with line widths for each vertex.
# Create an array with line widths and thicknesses for each vertex.
line_dimensions[self._vertex_begin:self._vertex_end, 0] = numpy.tile(self._line_widths, (1, 2)).reshape((-1, 1))[needed_points_list.ravel()][:, 0]
line_dimensions[self._vertex_begin:self._vertex_end, 1] = numpy.tile(self._line_thicknesses, (1, 2)).reshape((-1, 1))[needed_points_list.ravel()][:, 0]
# Create an array with feedrates for each line
feedrates[self._vertex_begin:self._vertex_end] = numpy.tile(self._line_feedrates, (1, 2)).reshape((-1, 1))[needed_points_list.ravel()][:, 0]
extruders[self._vertex_begin:self._vertex_end] = self._extruder
# Convert type per vertex to type per line
@ -167,6 +173,14 @@ class LayerPolygon:
def lineWidths(self):
return self._line_widths
@property
def lineThicknesses(self):
return self._line_thicknesses
@property
def lineFeedrates(self):
return self._line_feedrates
@property
def jumpMask(self):
return self._jump_mask

View file

@ -61,6 +61,8 @@ message Polygon {
Type type = 1; // Type of move
bytes points = 2; // The points of the polygon, or two points if only a line segment (Currently only line segments are used)
float line_width = 3; // The width of the line being laid down
float line_thickness = 4; // The thickness of the line being laid down
float line_feedrate = 5; // The feedrate of the line being laid down
}
message LayerOptimized {
@ -82,6 +84,8 @@ message PathSegment {
bytes points = 3; // The points defining the line segments, bytes of float[2/3] array of length N+1
bytes line_type = 4; // Type of line segment as an unsigned char array of length 1 or N, where N is the number of line segments in this path
bytes line_width = 5; // The widths of the line segments as bytes of a float array of length 1 or N
bytes line_thickness = 6; // The thickness of the line segments as bytes of a float array of length 1 or N
bytes line_feedrate = 7; // The feedrate of the line segments as bytes of a float array of length 1 or N
}

View file

@ -608,7 +608,7 @@ class CuraEngineBackend(QObject, Backend):
def _onActiveViewChanged(self):
if Application.getInstance().getController().getActiveView():
view = Application.getInstance().getController().getActiveView()
if view.getPluginId() == "LayerView": # If switching to layer view, we should process the layers if that hasn't been done yet.
if view.getPluginId() == "SimulationView": # If switching to layer view, we should process the layers if that hasn't been done yet.
self._layer_view_active = True
# There is data and we're not slicing at the moment
# if we are slicing, there is no need to re-calculate the data as it will be invalid in a moment.

View file

@ -61,7 +61,7 @@ class ProcessSlicedLayersJob(Job):
def run(self):
start_time = time()
if Application.getInstance().getController().getActiveView().getPluginId() == "LayerView":
if Application.getInstance().getController().getActiveView().getPluginId() == "SimulationView":
self._progress_message.show()
Job.yieldThread()
if self._abort_requested:
@ -109,6 +109,7 @@ class ProcessSlicedLayersJob(Job):
layer_data.addLayer(abs_layer_number)
this_layer = layer_data.getLayer(abs_layer_number)
layer_data.setLayerHeight(abs_layer_number, layer.height)
layer_data.setLayerThickness(abs_layer_number, layer.thickness)
for p in range(layer.repeatedMessageCount("path_segment")):
polygon = layer.getRepeatedMessage("path_segment", p)
@ -127,10 +128,11 @@ class ProcessSlicedLayersJob(Job):
line_widths = numpy.fromstring(polygon.line_width, dtype="f4") # Convert bytearray to numpy array
line_widths = line_widths.reshape((-1,1)) # We get a linear list of pairs that make up the points, so make numpy interpret them correctly.
# In the future, line_thicknesses should be given by CuraEngine as well.
# Currently the infill layer thickness also translates to line width
line_thicknesses = numpy.zeros(line_widths.shape, dtype="f4")
line_thicknesses[:] = layer.thickness / 1000 # from micrometer to millimeter
line_thicknesses = numpy.fromstring(polygon.line_thickness, dtype="f4") # Convert bytearray to numpy array
line_thicknesses = line_thicknesses.reshape((-1,1)) # We get a linear list of pairs that make up the points, so make numpy interpret them correctly.
line_feedrates = numpy.fromstring(polygon.line_feedrate, dtype="f4") # Convert bytearray to numpy array
line_feedrates = line_feedrates.reshape((-1,1)) # We get a linear list of pairs that make up the points, so make numpy interpret them correctly.
# Create a new 3D-array, copy the 2D points over and insert the right height.
# This uses manual array creation + copy rather than numpy.insert since this is
@ -145,7 +147,7 @@ class ProcessSlicedLayersJob(Job):
new_points[:, 1] = points[:, 2]
new_points[:, 2] = -points[:, 1]
this_poly = LayerPolygon.LayerPolygon(extruder, line_types, new_points, line_widths, line_thicknesses)
this_poly = LayerPolygon.LayerPolygon(extruder, line_types, new_points, line_widths, line_thicknesses, line_feedrates)
this_poly.buildCache()
this_layer.polygons.append(this_poly)
@ -219,7 +221,7 @@ class ProcessSlicedLayersJob(Job):
self._progress_message.setProgress(100)
view = Application.getInstance().getController().getActiveView()
if view.getPluginId() == "LayerView":
if view.getPluginId() == "SimulationView":
view.resetLayerData()
if self._progress_message:
@ -232,7 +234,7 @@ class ProcessSlicedLayersJob(Job):
def _onActiveViewChanged(self):
if self.isRunning():
if Application.getInstance().getController().getActiveView().getPluginId() == "LayerView":
if Application.getInstance().getController().getActiveView().getPluginId() == "SimulationView":
if not self._progress_message:
self._progress_message = Message(catalog.i18nc("@info:status", "Processing Layers"), 0, False, 0, catalog.i18nc("@info:title", "Information"))
if self._progress_message.getProgress() != 100:

View file

@ -1,4 +1,4 @@
# Copyright (c) 2016 Aleph Objects, Inc.
# Copyright (c) 2017 Aleph Objects, Inc.
# Cura is released under the terms of the LGPLv3 or higher.
from UM.Application import Application
@ -40,7 +40,8 @@ class GCodeReader(MeshReader):
self._extruder_number = 0
self._clearValues()
self._scene_node = None
self._position = namedtuple('Position', ['x', 'y', 'z', 'e'])
# X, Y, Z position, F feedrate and E extruder values are stored
self._position = namedtuple('Position', ['x', 'y', 'z', 'f', 'e'])
self._is_layers_in_file = False # Does the Gcode have the layers comment?
self._extruder_offsets = {} # Offsets for multi extruders. key is index, value is [x-offset, y-offset]
self._current_layer_thickness = 0.2 # default
@ -48,7 +49,9 @@ class GCodeReader(MeshReader):
Preferences.getInstance().addPreference("gcodereader/show_caution", True)
def _clearValues(self):
self._filament_diameter = 2.85
self._extruder_number = 0
self._extrusion_length_offset = [0]
self._layer_type = LayerPolygon.Inset0Type
self._layer_number = 0
self._previous_z = 0
@ -97,7 +100,7 @@ class GCodeReader(MeshReader):
def _createPolygon(self, layer_thickness, path, extruder_offsets):
countvalid = 0
for point in path:
if point[3] > 0:
if point[5] > 0:
countvalid += 1
if countvalid >= 2:
# we know what to do now, no need to count further
@ -115,27 +118,56 @@ class GCodeReader(MeshReader):
line_types = numpy.empty((count - 1, 1), numpy.int32)
line_widths = numpy.empty((count - 1, 1), numpy.float32)
line_thicknesses = numpy.empty((count - 1, 1), numpy.float32)
# TODO: need to calculate actual line width based on E values
line_feedrates = numpy.empty((count - 1, 1), numpy.float32)
line_widths[:, 0] = 0.35 # Just a guess
line_thicknesses[:, 0] = layer_thickness
points = numpy.empty((count, 3), numpy.float32)
extrusion_values = numpy.empty((count, 1), numpy.float32)
i = 0
for point in path:
points[i, :] = [point[0] + extruder_offsets[0], point[2], -point[1] - extruder_offsets[1]]
extrusion_values[i] = point[4]
if i > 0:
line_types[i - 1] = point[3]
if point[3] in [LayerPolygon.MoveCombingType, LayerPolygon.MoveRetractionType]:
line_feedrates[i - 1] = point[3]
line_types[i - 1] = point[5]
if point[5] in [LayerPolygon.MoveCombingType, LayerPolygon.MoveRetractionType]:
line_widths[i - 1] = 0.1
line_thicknesses[i - 1] = 0.0 # Travels are set as zero thickness lines
else:
line_widths[i - 1] = self._calculateLineWidth(points[i], points[i-1], extrusion_values[i], extrusion_values[i-1], layer_thickness)
i += 1
this_poly = LayerPolygon(self._extruder_number, line_types, points, line_widths, line_thicknesses)
this_poly = LayerPolygon(self._extruder_number, line_types, points, line_widths, line_thicknesses, line_feedrates)
this_poly.buildCache()
this_layer.polygons.append(this_poly)
return True
def _calculateLineWidth(self, current_point, previous_point, current_extrusion, previous_extrusion, layer_thickness):
# Area of the filament
Af = (self._filament_diameter / 2) ** 2 * numpy.pi
# Length of the extruded filament
de = current_extrusion - previous_extrusion
# Volumne of the extruded filament
dVe = de * Af
# Length of the printed line
dX = numpy.sqrt((current_point[0] - previous_point[0])**2 + (current_point[2] - previous_point[2])**2)
# When the extruder recovers from a retraction, we get zero distance
if dX == 0:
return 0.1
# Area of the printed line. This area is a rectangle
Ae = dVe / dX
# This area is a rectangle with area equal to layer_thickness * layer_width
line_width = Ae / layer_thickness
# A threshold is set to avoid weird paths in the GCode
if line_width > 1.2:
return 0.35
return line_width
def _gCode0(self, position, params, path):
x, y, z, e = position
x, y, z, f, e = position
if self._is_absolute_positioning:
x = params.x if params.x is not None else x
y = params.y if params.y is not None else y
@ -145,22 +177,24 @@ class GCodeReader(MeshReader):
y += params.y if params.y is not None else 0
z += params.z if params.z is not None else 0
f = params.f if params.f is not None else f
if params.e is not None:
new_extrusion_value = params.e if self._is_absolute_positioning else e[self._extruder_number] + params.e
if new_extrusion_value > e[self._extruder_number]:
path.append([x, y, z, self._layer_type]) # extrusion
path.append([x, y, z, f, params.e + self._extrusion_length_offset[self._extruder_number], self._layer_type]) # extrusion
else:
path.append([x, y, z, LayerPolygon.MoveRetractionType]) # retraction
path.append([x, y, z, f, params.e + self._extrusion_length_offset[self._extruder_number], LayerPolygon.MoveRetractionType]) # retraction
e[self._extruder_number] = new_extrusion_value
# Only when extruding we can determine the latest known "layer height" which is the difference in height between extrusions
# Also, 1.5 is a heuristic for any priming or whatsoever, we skip those.
if z > self._previous_z and (z - self._previous_z < 1.5):
self._current_layer_thickness = z - self._previous_z + 0.05 # allow a tiny overlap
self._current_layer_thickness = z - self._previous_z # allow a tiny overlap
self._previous_z = z
else:
path.append([x, y, z, LayerPolygon.MoveCombingType])
return self._position(x, y, z, e)
path.append([x, y, z, f, e[self._extruder_number] + self._extrusion_length_offset[self._extruder_number], LayerPolygon.MoveCombingType])
return self._position(x, y, z, f, e)
# G0 and G1 should be handled exactly the same.
_gCode1 = _gCode0
@ -171,6 +205,7 @@ class GCodeReader(MeshReader):
params.x if params.x is not None else position.x,
params.y if params.y is not None else position.y,
0,
position.f,
position.e)
## Set the absolute positioning
@ -187,11 +222,14 @@ class GCodeReader(MeshReader):
# For example: G92 X10 will set the X to 10 without any physical motion.
def _gCode92(self, position, params, path):
if params.e is not None:
# Sometimes a G92 E0 is introduced in the middle of the GCode so we need to keep those offsets for calculate the line_width
self._extrusion_length_offset[self._extruder_number] += position.e[self._extruder_number] - params.e
position.e[self._extruder_number] = params.e
return self._position(
params.x if params.x is not None else position.x,
params.y if params.y is not None else position.y,
params.z if params.z is not None else position.z,
params.f if params.f is not None else position.f,
position.e)
def _processGCode(self, G, line, position, path):
@ -199,7 +237,7 @@ class GCodeReader(MeshReader):
line = line.split(";", 1)[0] # Remove comments (if any)
if func is not None:
s = line.upper().split(" ")
x, y, z, e = None, None, None, None
x, y, z, f, e = None, None, None, None, None
for item in s[1:]:
if len(item) <= 1:
continue
@ -211,17 +249,20 @@ class GCodeReader(MeshReader):
y = float(item[1:])
if item[0] == "Z":
z = float(item[1:])
if item[0] == "F":
f = float(item[1:]) / 60
if item[0] == "E":
e = float(item[1:])
if self._is_absolute_positioning and ((x is not None and x < 0) or (y is not None and y < 0)):
self._center_is_zero = True
params = self._position(x, y, z, e)
params = self._position(x, y, z, f, e)
return func(position, params, path)
return position
def _processTCode(self, T, line, position, path):
self._extruder_number = T
if self._extruder_number + 1 > len(position.e):
self._extrusion_length_offset.extend([0] * (self._extruder_number - len(position.e) + 1))
position.e.extend([0] * (self._extruder_number - len(position.e) + 1))
return position
@ -240,6 +281,8 @@ class GCodeReader(MeshReader):
def read(self, file_name):
Logger.log("d", "Preparing to load %s" % file_name)
self._cancelled = False
# We obtain the filament diameter from the selected printer to calculate line widths
self._filament_diameter = Application.getInstance().getGlobalContainerStack().getProperty("material_diameter", "value")
scene_node = SceneNode()
# Override getBoundingBox function of the sceneNode, as this node should return a bounding box, but there is no
@ -277,7 +320,7 @@ class GCodeReader(MeshReader):
Logger.log("d", "Parsing %s..." % file_name)
current_position = self._position(0, 0, 0, [0])
current_position = self._position(0, 0, 0, 0, [0])
current_path = []
for line in file:
@ -310,6 +353,7 @@ class GCodeReader(MeshReader):
else:
Logger.log("w", "Encountered a unknown type (%s) while parsing g-code.", type)
# When the layer change is reached, the polygon is computed so we have just one layer per layer per extruder
if self._is_layers_in_file and line[:len(self._layer_keyword)] == self._layer_keyword:
try:
layer_number = int(line[len(self._layer_keyword):])
@ -325,17 +369,12 @@ class GCodeReader(MeshReader):
G = self._getInt(line, "G")
if G is not None:
# When find a movement, the new posistion is calculated and added to the current_path, but
# don't need to create a polygon until the end of the layer
current_position = self._processGCode(G, line, current_position, current_path)
# < 2 is a heuristic for a movement only, that should not be counted as a layer
if current_position.z > last_z and abs(current_position.z - last_z) < 2:
if self._createPolygon(self._current_layer_thickness, current_path, self._extruder_offsets.get(self._extruder_number, [0, 0])):
current_path.clear()
if not self._is_layers_in_file:
self._layer_number += 1
continue
# When changing the extruder, the polygon with the stored paths is computed
if line.startswith("T"):
T = self._getInt(line, "T")
if T is not None:
@ -344,8 +383,8 @@ class GCodeReader(MeshReader):
current_position = self._processTCode(T, line, current_position, current_path)
# "Flush" leftovers
if not self._is_layers_in_file and len(current_path) > 1:
# "Flush" leftovers. Last layer paths are still stored
if len(current_path) > 1:
if self._createPolygon(self._current_layer_thickness, current_path, self._extruder_offsets.get(self._extruder_number, [0, 0])):
self._layer_number += 1
current_path.clear()

View file

@ -1,113 +0,0 @@
# Copyright (c) 2016 Ultimaker B.V.
# Cura is released under the terms of the LGPLv3 or higher.
from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
from UM.Resources import Resources
from UM.Scene.SceneNode import SceneNode
from UM.Scene.ToolHandle import ToolHandle
from UM.Application import Application
from UM.PluginRegistry import PluginRegistry
from UM.View.RenderPass import RenderPass
from UM.View.RenderBatch import RenderBatch
from UM.View.GL.OpenGL import OpenGL
from cura.Settings.ExtruderManager import ExtruderManager
import os.path
## RenderPass used to display g-code paths.
class LayerPass(RenderPass):
def __init__(self, width, height):
super().__init__("layerview", width, height)
self._layer_shader = None
self._tool_handle_shader = None
self._gl = OpenGL.getInstance().getBindingsObject()
self._scene = Application.getInstance().getController().getScene()
self._extruder_manager = ExtruderManager.getInstance()
self._layer_view = None
self._compatibility_mode = None
def setLayerView(self, layerview):
self._layer_view = layerview
self._compatibility_mode = layerview.getCompatibilityMode()
def render(self):
if not self._layer_shader:
if self._compatibility_mode:
shader_filename = "layers.shader"
else:
shader_filename = "layers3d.shader"
self._layer_shader = OpenGL.getInstance().createShaderProgram(os.path.join(PluginRegistry.getInstance().getPluginPath("LayerView"), shader_filename))
# Use extruder 0 if the extruder manager reports extruder index -1 (for single extrusion printers)
self._layer_shader.setUniformValue("u_active_extruder", float(max(0, self._extruder_manager.activeExtruderIndex)))
if self._layer_view:
self._layer_shader.setUniformValue("u_layer_view_type", self._layer_view.getLayerViewType())
self._layer_shader.setUniformValue("u_extruder_opacity", self._layer_view.getExtruderOpacities())
self._layer_shader.setUniformValue("u_show_travel_moves", self._layer_view.getShowTravelMoves())
self._layer_shader.setUniformValue("u_show_helpers", self._layer_view.getShowHelpers())
self._layer_shader.setUniformValue("u_show_skin", self._layer_view.getShowSkin())
self._layer_shader.setUniformValue("u_show_infill", self._layer_view.getShowInfill())
else:
#defaults
self._layer_shader.setUniformValue("u_layer_view_type", 1)
self._layer_shader.setUniformValue("u_extruder_opacity", [1, 1, 1, 1])
self._layer_shader.setUniformValue("u_show_travel_moves", 0)
self._layer_shader.setUniformValue("u_show_helpers", 1)
self._layer_shader.setUniformValue("u_show_skin", 1)
self._layer_shader.setUniformValue("u_show_infill", 1)
if not self._tool_handle_shader:
self._tool_handle_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "toolhandle.shader"))
self.bind()
tool_handle_batch = RenderBatch(self._tool_handle_shader, type = RenderBatch.RenderType.Overlay)
for node in DepthFirstIterator(self._scene.getRoot()):
if isinstance(node, ToolHandle):
tool_handle_batch.addItem(node.getWorldTransformation(), mesh = node.getSolidMesh())
elif isinstance(node, SceneNode) and (node.getMeshData() or node.callDecoration("isBlockSlicing")) and node.isVisible():
layer_data = node.callDecoration("getLayerData")
if not layer_data:
continue
# Render all layers below a certain number as line mesh instead of vertices.
if self._layer_view._current_layer_num > -1 and ((not self._layer_view._only_show_top_layers) or (not self._layer_view.getCompatibilityMode())):
start = 0
end = 0
element_counts = layer_data.getElementCounts()
for layer in sorted(element_counts.keys()):
if layer > self._layer_view._current_layer_num:
break
if self._layer_view._minimum_layer_num > layer:
start += element_counts[layer]
end += element_counts[layer]
# This uses glDrawRangeElements internally to only draw a certain range of lines.
batch = RenderBatch(self._layer_shader, type = RenderBatch.RenderType.Solid, mode = RenderBatch.RenderMode.Lines, range = (start, end))
batch.addItem(node.getWorldTransformation(), layer_data)
batch.render(self._scene.getActiveCamera())
# Create a new batch that is not range-limited
batch = RenderBatch(self._layer_shader, type = RenderBatch.RenderType.Solid)
if self._layer_view.getCurrentLayerMesh():
batch.addItem(node.getWorldTransformation(), self._layer_view.getCurrentLayerMesh())
if self._layer_view.getCurrentLayerJumps():
batch.addItem(node.getWorldTransformation(), self._layer_view.getCurrentLayerJumps())
if len(batch.items) > 0:
batch.render(self._scene.getActiveCamera())
# Render toolhandles on top of the layerview
if len(tool_handle_batch.items) > 0:
tool_handle_batch.render(self._scene.getActiveCamera())
self.release()

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@ -1,312 +0,0 @@
// Copyright (c) 2017 Ultimaker B.V.
// Cura is released under the terms of the LGPLv3 or higher.
import QtQuick 2.2
import QtQuick.Controls 1.2
import QtQuick.Layouts 1.1
import QtQuick.Controls.Styles 1.1
import UM 1.0 as UM
import Cura 1.0 as Cura
Item {
id: sliderRoot
// handle properties
property real handleSize: 10
property real handleRadius: handleSize / 2
property real minimumRangeHandleSize: handleSize / 2
property color upperHandleColor: "black"
property color lowerHandleColor: "black"
property color rangeHandleColor: "black"
property real handleLabelWidth: width
property var activeHandle: upperHandle
// track properties
property real trackThickness: 4 // width of the slider track
property real trackRadius: trackThickness / 2
property color trackColor: "white"
property real trackBorderWidth: 1 // width of the slider track border
property color trackBorderColor: "black"
// value properties
property real maximumValue: 100
property real minimumValue: 0
property real minimumRange: 0 // minimum range allowed between min and max values
property bool roundValues: true
property real upperValue: maximumValue
property real lowerValue: minimumValue
property bool layersVisible: true
function getUpperValueFromSliderHandle () {
return upperHandle.getValue()
}
function setUpperValue (value) {
upperHandle.setValue(value)
updateRangeHandle()
}
function getLowerValueFromSliderHandle () {
return lowerHandle.getValue()
}
function setLowerValue (value) {
lowerHandle.setValue(value)
updateRangeHandle()
}
function updateRangeHandle () {
rangeHandle.height = lowerHandle.y - (upperHandle.y + upperHandle.height)
}
// set the active handle to show only one label at a time
function setActiveHandle (handle) {
activeHandle = handle
}
// slider track
Rectangle {
id: track
width: sliderRoot.trackThickness
height: sliderRoot.height - sliderRoot.handleSize
radius: sliderRoot.trackRadius
anchors.centerIn: sliderRoot
color: sliderRoot.trackColor
border.width: sliderRoot.trackBorderWidth
border.color: sliderRoot.trackBorderColor
visible: sliderRoot.layersVisible
}
// Range handle
Item {
id: rangeHandle
y: upperHandle.y + upperHandle.height
width: sliderRoot.handleSize
height: sliderRoot.minimumRangeHandleSize
anchors.horizontalCenter: sliderRoot.horizontalCenter
visible: sliderRoot.layersVisible
// set the new value when dragging
function onHandleDragged () {
upperHandle.y = y - upperHandle.height
lowerHandle.y = y + height
var upperValue = sliderRoot.getUpperValueFromSliderHandle()
var lowerValue = sliderRoot.getLowerValueFromSliderHandle()
// set both values after moving the handle position
UM.LayerView.setCurrentLayer(upperValue)
UM.LayerView.setMinimumLayer(lowerValue)
}
function setValue (value) {
var range = sliderRoot.upperValue - sliderRoot.lowerValue
value = Math.min(value, sliderRoot.maximumValue)
value = Math.max(value, sliderRoot.minimumValue + range)
UM.LayerView.setCurrentLayer(value)
UM.LayerView.setMinimumLayer(value - range)
}
Rectangle {
width: sliderRoot.trackThickness - 2 * sliderRoot.trackBorderWidth
height: parent.height + sliderRoot.handleSize
anchors.centerIn: parent
color: sliderRoot.rangeHandleColor
}
MouseArea {
anchors.fill: parent
drag {
target: parent
axis: Drag.YAxis
minimumY: upperHandle.height
maximumY: sliderRoot.height - (rangeHandle.height + lowerHandle.height)
}
onPositionChanged: parent.onHandleDragged()
onPressed: sliderRoot.setActiveHandle(rangeHandle)
}
LayerSliderLabel {
id: rangleHandleLabel
height: sliderRoot.handleSize + UM.Theme.getSize("default_margin").height
x: parent.x - width - UM.Theme.getSize("default_margin").width
anchors.verticalCenter: parent.verticalCenter
target: Qt.point(sliderRoot.width, y + height / 2)
visible: sliderRoot.activeHandle == parent
// custom properties
maximumValue: sliderRoot.maximumValue
value: sliderRoot.upperValue
busy: UM.LayerView.busy
setValue: rangeHandle.setValue // connect callback functions
}
}
// Upper handle
Rectangle {
id: upperHandle
y: sliderRoot.height - (sliderRoot.minimumRangeHandleSize + 2 * sliderRoot.handleSize)
width: sliderRoot.handleSize
height: sliderRoot.handleSize
anchors.horizontalCenter: sliderRoot.horizontalCenter
radius: sliderRoot.handleRadius
color: sliderRoot.upperHandleColor
visible: sliderRoot.layersVisible
function onHandleDragged () {
// don't allow the lower handle to be heigher than the upper handle
if (lowerHandle.y - (y + height) < sliderRoot.minimumRangeHandleSize) {
lowerHandle.y = y + height + sliderRoot.minimumRangeHandleSize
}
// update the range handle
sliderRoot.updateRangeHandle()
// set the new value after moving the handle position
UM.LayerView.setCurrentLayer(getValue())
}
// get the upper value based on the slider position
function getValue () {
var result = y / (sliderRoot.height - (2 * sliderRoot.handleSize + sliderRoot.minimumRangeHandleSize))
result = sliderRoot.maximumValue + result * (sliderRoot.minimumValue - (sliderRoot.maximumValue - sliderRoot.minimumValue))
result = sliderRoot.roundValues ? Math.round(result) : result
return result
}
// set the slider position based on the upper value
function setValue (value) {
UM.LayerView.setCurrentLayer(value)
var diff = (value - sliderRoot.maximumValue) / (sliderRoot.minimumValue - sliderRoot.maximumValue)
var newUpperYPosition = Math.round(diff * (sliderRoot.height - (2 * sliderRoot.handleSize + sliderRoot.minimumRangeHandleSize)))
y = newUpperYPosition
// update the range handle
sliderRoot.updateRangeHandle()
}
// dragging
MouseArea {
anchors.fill: parent
drag {
target: parent
axis: Drag.YAxis
minimumY: 0
maximumY: sliderRoot.height - (2 * sliderRoot.handleSize + sliderRoot.minimumRangeHandleSize)
}
onPositionChanged: parent.onHandleDragged()
onPressed: sliderRoot.setActiveHandle(upperHandle)
}
LayerSliderLabel {
id: upperHandleLabel
height: sliderRoot.handleSize + UM.Theme.getSize("default_margin").height
x: parent.x - width - UM.Theme.getSize("default_margin").width
anchors.verticalCenter: parent.verticalCenter
target: Qt.point(sliderRoot.width, y + height / 2)
visible: sliderRoot.activeHandle == parent
// custom properties
maximumValue: sliderRoot.maximumValue
value: sliderRoot.upperValue
busy: UM.LayerView.busy
setValue: upperHandle.setValue // connect callback functions
}
}
// Lower handle
Rectangle {
id: lowerHandle
y: sliderRoot.height - sliderRoot.handleSize
width: parent.handleSize
height: parent.handleSize
anchors.horizontalCenter: parent.horizontalCenter
radius: sliderRoot.handleRadius
color: sliderRoot.lowerHandleColor
visible: slider.layersVisible
function onHandleDragged () {
// don't allow the upper handle to be lower than the lower handle
if (y - (upperHandle.y + upperHandle.height) < sliderRoot.minimumRangeHandleSize) {
upperHandle.y = y - (upperHandle.heigth + sliderRoot.minimumRangeHandleSize)
}
// update the range handle
sliderRoot.updateRangeHandle()
// set the new value after moving the handle position
UM.LayerView.setMinimumLayer(getValue())
}
// get the lower value from the current slider position
function getValue () {
var result = (y - (sliderRoot.handleSize + sliderRoot.minimumRangeHandleSize)) / (sliderRoot.height - (2 * sliderRoot.handleSize + sliderRoot.minimumRangeHandleSize));
result = sliderRoot.maximumValue - sliderRoot.minimumRange + result * (sliderRoot.minimumValue - (sliderRoot.maximumValue - sliderRoot.minimumRange))
result = sliderRoot.roundValues ? Math.round(result) : result
return result
}
// set the slider position based on the lower value
function setValue (value) {
UM.LayerView.setMinimumLayer(value)
var diff = (value - sliderRoot.maximumValue) / (sliderRoot.minimumValue - sliderRoot.maximumValue)
var newLowerYPosition = Math.round((sliderRoot.handleSize + sliderRoot.minimumRangeHandleSize) + diff * (sliderRoot.height - (2 * sliderRoot.handleSize + sliderRoot.minimumRangeHandleSize)))
y = newLowerYPosition
// update the range handle
sliderRoot.updateRangeHandle()
}
// dragging
MouseArea {
anchors.fill: parent
drag {
target: parent
axis: Drag.YAxis
minimumY: upperHandle.height + sliderRoot.minimumRangeHandleSize
maximumY: sliderRoot.height - parent.height
}
onPositionChanged: parent.onHandleDragged()
onPressed: sliderRoot.setActiveHandle(lowerHandle)
}
LayerSliderLabel {
id: lowerHandleLabel
height: sliderRoot.handleSize + UM.Theme.getSize("default_margin").height
x: parent.x - width - UM.Theme.getSize("default_margin").width
anchors.verticalCenter: parent.verticalCenter
target: Qt.point(sliderRoot.width, y + height / 2)
visible: sliderRoot.activeHandle == parent
// custom properties
maximumValue: sliderRoot.maximumValue
value: sliderRoot.lowerValue
busy: UM.LayerView.busy
setValue: lowerHandle.setValue // connect callback functions
}
}
}

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@ -1,103 +0,0 @@
// Copyright (c) 2017 Ultimaker B.V.
// Cura is released under the terms of the LGPLv3 or higher.
import QtQuick 2.2
import QtQuick.Controls 1.2
import QtQuick.Layouts 1.1
import QtQuick.Controls.Styles 1.1
import UM 1.0 as UM
import Cura 1.0 as Cura
UM.PointingRectangle {
id: sliderLabelRoot
// custom properties
property real maximumValue: 100
property real value: 0
property var setValue // Function
property bool busy: false
target: Qt.point(parent.width, y + height / 2)
arrowSize: UM.Theme.getSize("default_arrow").width
height: parent.height
width: valueLabel.width + UM.Theme.getSize("default_margin").width
visible: false
// make sure the text field is focussed when pressing the parent handle
// needed to connect the key bindings when switching active handle
onVisibleChanged: if (visible) valueLabel.forceActiveFocus()
color: UM.Theme.getColor("tool_panel_background")
borderColor: UM.Theme.getColor("lining")
borderWidth: UM.Theme.getSize("default_lining").width
Behavior on height {
NumberAnimation {
duration: 50
}
}
// catch all mouse events so they're not handled by underlying 3D scene
MouseArea {
anchors.fill: parent
}
TextField {
id: valueLabel
anchors {
left: parent.left
leftMargin: Math.floor(UM.Theme.getSize("default_margin").width / 2)
verticalCenter: parent.verticalCenter
}
width: 40 * screenScaleFactor
text: sliderLabelRoot.value + 1 // the current handle value, add 1 because layers is an array
horizontalAlignment: TextInput.AlignRight
// key bindings, work when label is currenctly focused (active handle in LayerSlider)
Keys.onUpPressed: sliderLabelRoot.setValue(sliderLabelRoot.value + ((event.modifiers & Qt.ShiftModifier) ? 10 : 1))
Keys.onDownPressed: sliderLabelRoot.setValue(sliderLabelRoot.value - ((event.modifiers & Qt.ShiftModifier) ? 10 : 1))
style: TextFieldStyle {
textColor: UM.Theme.getColor("setting_control_text")
font: UM.Theme.getFont("default")
background: Item { }
}
onEditingFinished: {
// Ensure that the cursor is at the first position. On some systems the text isn't fully visible
// Seems to have to do something with different dpi densities that QML doesn't quite handle.
// Another option would be to increase the size even further, but that gives pretty ugly results.
cursorPosition = 0
if (valueLabel.text != "") {
// -1 because we need to convert back to an array structure
sliderLabelRoot.setValue(parseInt(valueLabel.text) - 1)
}
}
validator: IntValidator {
bottom: 1
top: sliderLabelRoot.maximumValue + 1 // +1 because actual layers is an array
}
}
BusyIndicator {
id: busyIndicator
anchors {
left: parent.right
leftMargin: Math.floor(UM.Theme.getSize("default_margin").width / 2)
verticalCenter: parent.verticalCenter
}
width: sliderLabelRoot.height
height: width
visible: sliderLabelRoot.busy
running: sliderLabelRoot.busy
}
}

View file

@ -1,495 +0,0 @@
# Copyright (c) 2015 Ultimaker B.V.
# Cura is released under the terms of the LGPLv3 or higher.
import sys
from UM.PluginRegistry import PluginRegistry
from UM.View.View import View
from UM.Scene.Iterator.DepthFirstIterator import DepthFirstIterator
from UM.Resources import Resources
from UM.Event import Event, KeyEvent
from UM.Signal import Signal
from UM.Scene.Selection import Selection
from UM.Math.Color import Color
from UM.Mesh.MeshBuilder import MeshBuilder
from UM.Job import Job
from UM.Preferences import Preferences
from UM.Logger import Logger
from UM.View.GL.OpenGL import OpenGL
from UM.Message import Message
from UM.Application import Application
from UM.View.GL.OpenGLContext import OpenGLContext
from cura.ConvexHullNode import ConvexHullNode
from cura.Settings.ExtruderManager import ExtruderManager
from PyQt5.QtCore import Qt
from PyQt5.QtWidgets import QApplication
from . import LayerViewProxy
from UM.i18n import i18nCatalog
catalog = i18nCatalog("cura")
from . import LayerPass
import numpy
import os.path
## View used to display g-code paths.
class LayerView(View):
# Must match LayerView.qml
LAYER_VIEW_TYPE_MATERIAL_TYPE = 0
LAYER_VIEW_TYPE_LINE_TYPE = 1
def __init__(self):
super().__init__()
self._max_layers = 0
self._current_layer_num = 0
self._minimum_layer_num = 0
self._current_layer_mesh = None
self._current_layer_jumps = None
self._top_layers_job = None
self._activity = False
self._old_max_layers = 0
self._busy = False
self._ghost_shader = None
self._layer_pass = None
self._composite_pass = None
self._old_layer_bindings = None
self._layerview_composite_shader = None
self._old_composite_shader = None
self._global_container_stack = None
self._proxy = LayerViewProxy.LayerViewProxy()
self._controller.getScene().getRoot().childrenChanged.connect(self._onSceneChanged)
self._resetSettings()
self._legend_items = None
self._show_travel_moves = False
Preferences.getInstance().addPreference("view/top_layer_count", 5)
Preferences.getInstance().addPreference("view/only_show_top_layers", False)
Preferences.getInstance().addPreference("view/force_layer_view_compatibility_mode", False)
Preferences.getInstance().addPreference("layerview/layer_view_type", 0)
Preferences.getInstance().addPreference("layerview/extruder_opacities", "")
Preferences.getInstance().addPreference("layerview/show_travel_moves", False)
Preferences.getInstance().addPreference("layerview/show_helpers", True)
Preferences.getInstance().addPreference("layerview/show_skin", True)
Preferences.getInstance().addPreference("layerview/show_infill", True)
Preferences.getInstance().preferenceChanged.connect(self._onPreferencesChanged)
self._updateWithPreferences()
self._solid_layers = int(Preferences.getInstance().getValue("view/top_layer_count"))
self._only_show_top_layers = bool(Preferences.getInstance().getValue("view/only_show_top_layers"))
self._compatibility_mode = True # for safety
self._wireprint_warning_message = Message(catalog.i18nc("@info:status", "Cura does not accurately display layers when Wire Printing is enabled"),
title = catalog.i18nc("@info:title", "Layer View"))
def _resetSettings(self):
self._layer_view_type = 0 # 0 is material color, 1 is color by linetype, 2 is speed
self._extruder_count = 0
self._extruder_opacity = [1.0, 1.0, 1.0, 1.0]
self._show_travel_moves = 0
self._show_helpers = 1
self._show_skin = 1
self._show_infill = 1
def getActivity(self):
return self._activity
def getLayerPass(self):
if not self._layer_pass:
# Currently the RenderPass constructor requires a size > 0
# This should be fixed in RenderPass's constructor.
self._layer_pass = LayerPass.LayerPass(1, 1)
self._compatibility_mode = OpenGLContext.isLegacyOpenGL() or bool(Preferences.getInstance().getValue("view/force_layer_view_compatibility_mode"))
self._layer_pass.setLayerView(self)
return self._layer_pass
def getCurrentLayer(self):
return self._current_layer_num
def getMinimumLayer(self):
return self._minimum_layer_num
def _onSceneChanged(self, node):
self.calculateMaxLayers()
def getMaxLayers(self):
return self._max_layers
busyChanged = Signal()
def isBusy(self):
return self._busy
def setBusy(self, busy):
if busy != self._busy:
self._busy = busy
self.busyChanged.emit()
def resetLayerData(self):
self._current_layer_mesh = None
self._current_layer_jumps = None
def beginRendering(self):
scene = self.getController().getScene()
renderer = self.getRenderer()
if not self._ghost_shader:
self._ghost_shader = OpenGL.getInstance().createShaderProgram(Resources.getPath(Resources.Shaders, "color.shader"))
self._ghost_shader.setUniformValue("u_color", Color(*Application.getInstance().getTheme().getColor("layerview_ghost").getRgb()))
for node in DepthFirstIterator(scene.getRoot()):
# We do not want to render ConvexHullNode as it conflicts with the bottom layers.
# However, it is somewhat relevant when the node is selected, so do render it then.
if type(node) is ConvexHullNode and not Selection.isSelected(node.getWatchedNode()):
continue
if not node.render(renderer):
if (node.getMeshData()) and node.isVisible():
renderer.queueNode(node, transparent = True, shader = self._ghost_shader)
def setLayer(self, value):
if self._current_layer_num != value:
self._current_layer_num = value
if self._current_layer_num < 0:
self._current_layer_num = 0
if self._current_layer_num > self._max_layers:
self._current_layer_num = self._max_layers
if self._current_layer_num < self._minimum_layer_num:
self._minimum_layer_num = self._current_layer_num
self._startUpdateTopLayers()
self.currentLayerNumChanged.emit()
def setMinimumLayer(self, value):
if self._minimum_layer_num != value:
self._minimum_layer_num = value
if self._minimum_layer_num < 0:
self._minimum_layer_num = 0
if self._minimum_layer_num > self._max_layers:
self._minimum_layer_num = self._max_layers
if self._minimum_layer_num > self._current_layer_num:
self._current_layer_num = self._minimum_layer_num
self._startUpdateTopLayers()
self.currentLayerNumChanged.emit()
## Set the layer view type
#
# \param layer_view_type integer as in LayerView.qml and this class
def setLayerViewType(self, layer_view_type):
self._layer_view_type = layer_view_type
self.currentLayerNumChanged.emit()
## Return the layer view type, integer as in LayerView.qml and this class
def getLayerViewType(self):
return self._layer_view_type
## Set the extruder opacity
#
# \param extruder_nr 0..3
# \param opacity 0.0 .. 1.0
def setExtruderOpacity(self, extruder_nr, opacity):
if 0 <= extruder_nr <= 3:
self._extruder_opacity[extruder_nr] = opacity
self.currentLayerNumChanged.emit()
def getExtruderOpacities(self):
return self._extruder_opacity
def setShowTravelMoves(self, show):
self._show_travel_moves = show
self.currentLayerNumChanged.emit()
def getShowTravelMoves(self):
return self._show_travel_moves
def setShowHelpers(self, show):
self._show_helpers = show
self.currentLayerNumChanged.emit()
def getShowHelpers(self):
return self._show_helpers
def setShowSkin(self, show):
self._show_skin = show
self.currentLayerNumChanged.emit()
def getShowSkin(self):
return self._show_skin
def setShowInfill(self, show):
self._show_infill = show
self.currentLayerNumChanged.emit()
def getShowInfill(self):
return self._show_infill
def getCompatibilityMode(self):
return self._compatibility_mode
def getExtruderCount(self):
return self._extruder_count
def calculateMaxLayers(self):
scene = self.getController().getScene()
self._activity = True
self._old_max_layers = self._max_layers
## Recalculate num max layers
new_max_layers = 0
for node in DepthFirstIterator(scene.getRoot()):
layer_data = node.callDecoration("getLayerData")
if not layer_data:
continue
min_layer_number = sys.maxsize
max_layer_number = -sys.maxsize
for layer_id in layer_data.getLayers():
if max_layer_number < layer_id:
max_layer_number = layer_id
if min_layer_number > layer_id:
min_layer_number = layer_id
layer_count = max_layer_number - min_layer_number
if new_max_layers < layer_count:
new_max_layers = layer_count
if new_max_layers > 0 and new_max_layers != self._old_max_layers:
self._max_layers = new_max_layers
# The qt slider has a bit of weird behavior that if the maxvalue needs to be changed first
# if it's the largest value. If we don't do this, we can have a slider block outside of the
# slider.
if new_max_layers > self._current_layer_num:
self.maxLayersChanged.emit()
self.setLayer(int(self._max_layers))
else:
self.setLayer(int(self._max_layers))
self.maxLayersChanged.emit()
self._startUpdateTopLayers()
maxLayersChanged = Signal()
currentLayerNumChanged = Signal()
globalStackChanged = Signal()
preferencesChanged = Signal()
## Hackish way to ensure the proxy is already created, which ensures that the layerview.qml is already created
# as this caused some issues.
def getProxy(self, engine, script_engine):
return self._proxy
def endRendering(self):
pass
def event(self, event):
modifiers = QApplication.keyboardModifiers()
ctrl_is_active = modifiers & Qt.ControlModifier
shift_is_active = modifiers & Qt.ShiftModifier
if event.type == Event.KeyPressEvent and ctrl_is_active:
amount = 10 if shift_is_active else 1
if event.key == KeyEvent.UpKey:
self.setLayer(self._current_layer_num + amount)
return True
if event.key == KeyEvent.DownKey:
self.setLayer(self._current_layer_num - amount)
return True
if event.type == Event.ViewActivateEvent:
# Make sure the LayerPass is created
layer_pass = self.getLayerPass()
self.getRenderer().addRenderPass(layer_pass)
Application.getInstance().globalContainerStackChanged.connect(self._onGlobalStackChanged)
self._onGlobalStackChanged()
if not self._layerview_composite_shader:
self._layerview_composite_shader = OpenGL.getInstance().createShaderProgram(os.path.join(PluginRegistry.getInstance().getPluginPath("LayerView"), "layerview_composite.shader"))
theme = Application.getInstance().getTheme()
self._layerview_composite_shader.setUniformValue("u_background_color", Color(*theme.getColor("viewport_background").getRgb()))
self._layerview_composite_shader.setUniformValue("u_outline_color", Color(*theme.getColor("model_selection_outline").getRgb()))
if not self._composite_pass:
self._composite_pass = self.getRenderer().getRenderPass("composite")
self._old_layer_bindings = self._composite_pass.getLayerBindings()[:] # make a copy so we can restore to it later
self._composite_pass.getLayerBindings().append("layerview")
self._old_composite_shader = self._composite_pass.getCompositeShader()
self._composite_pass.setCompositeShader(self._layerview_composite_shader)
elif event.type == Event.ViewDeactivateEvent:
self._wireprint_warning_message.hide()
Application.getInstance().globalContainerStackChanged.disconnect(self._onGlobalStackChanged)
if self._global_container_stack:
self._global_container_stack.propertyChanged.disconnect(self._onPropertyChanged)
self.getRenderer().removeRenderPass(self._layer_pass)
self._composite_pass.setLayerBindings(self._old_layer_bindings)
self._composite_pass.setCompositeShader(self._old_composite_shader)
def getCurrentLayerMesh(self):
return self._current_layer_mesh
def getCurrentLayerJumps(self):
return self._current_layer_jumps
def _onGlobalStackChanged(self):
if self._global_container_stack:
self._global_container_stack.propertyChanged.disconnect(self._onPropertyChanged)
self._global_container_stack = Application.getInstance().getGlobalContainerStack()
if self._global_container_stack:
self._global_container_stack.propertyChanged.connect(self._onPropertyChanged)
self._extruder_count = self._global_container_stack.getProperty("machine_extruder_count", "value")
self._onPropertyChanged("wireframe_enabled", "value")
self.globalStackChanged.emit()
else:
self._wireprint_warning_message.hide()
def _onPropertyChanged(self, key, property_name):
if key == "wireframe_enabled" and property_name == "value":
if self._global_container_stack.getProperty("wireframe_enabled", "value"):
self._wireprint_warning_message.show()
else:
self._wireprint_warning_message.hide()
def _startUpdateTopLayers(self):
if not self._compatibility_mode:
return
if self._top_layers_job:
self._top_layers_job.finished.disconnect(self._updateCurrentLayerMesh)
self._top_layers_job.cancel()
self.setBusy(True)
self._top_layers_job = _CreateTopLayersJob(self._controller.getScene(), self._current_layer_num, self._solid_layers)
self._top_layers_job.finished.connect(self._updateCurrentLayerMesh)
self._top_layers_job.start()
def _updateCurrentLayerMesh(self, job):
self.setBusy(False)
if not job.getResult():
return
self.resetLayerData() # Reset the layer data only when job is done. Doing it now prevents "blinking" data.
self._current_layer_mesh = job.getResult().get("layers")
if self._show_travel_moves:
self._current_layer_jumps = job.getResult().get("jumps")
self._controller.getScene().sceneChanged.emit(self._controller.getScene().getRoot())
self._top_layers_job = None
def _updateWithPreferences(self):
self._solid_layers = int(Preferences.getInstance().getValue("view/top_layer_count"))
self._only_show_top_layers = bool(Preferences.getInstance().getValue("view/only_show_top_layers"))
self._compatibility_mode = OpenGLContext.isLegacyOpenGL() or bool(
Preferences.getInstance().getValue("view/force_layer_view_compatibility_mode"))
self.setLayerViewType(int(float(Preferences.getInstance().getValue("layerview/layer_view_type"))));
for extruder_nr, extruder_opacity in enumerate(Preferences.getInstance().getValue("layerview/extruder_opacities").split("|")):
try:
opacity = float(extruder_opacity)
except ValueError:
opacity = 1.0
self.setExtruderOpacity(extruder_nr, opacity)
self.setShowTravelMoves(bool(Preferences.getInstance().getValue("layerview/show_travel_moves")))
self.setShowHelpers(bool(Preferences.getInstance().getValue("layerview/show_helpers")))
self.setShowSkin(bool(Preferences.getInstance().getValue("layerview/show_skin")))
self.setShowInfill(bool(Preferences.getInstance().getValue("layerview/show_infill")))
self._startUpdateTopLayers()
self.preferencesChanged.emit()
def _onPreferencesChanged(self, preference):
if preference not in {
"view/top_layer_count",
"view/only_show_top_layers",
"view/force_layer_view_compatibility_mode",
"layerview/layer_view_type",
"layerview/extruder_opacities",
"layerview/show_travel_moves",
"layerview/show_helpers",
"layerview/show_skin",
"layerview/show_infill",
}:
return
self._updateWithPreferences()
class _CreateTopLayersJob(Job):
def __init__(self, scene, layer_number, solid_layers):
super().__init__()
self._scene = scene
self._layer_number = layer_number
self._solid_layers = solid_layers
self._cancel = False
def run(self):
layer_data = None
for node in DepthFirstIterator(self._scene.getRoot()):
layer_data = node.callDecoration("getLayerData")
if layer_data:
break
if self._cancel or not layer_data:
return
layer_mesh = MeshBuilder()
for i in range(self._solid_layers):
layer_number = self._layer_number - i
if layer_number < 0:
continue
try:
layer = layer_data.getLayer(layer_number).createMesh()
except Exception:
Logger.logException("w", "An exception occurred while creating layer mesh.")
return
if not layer or layer.getVertices() is None:
continue
layer_mesh.addIndices(layer_mesh.getVertexCount() + layer.getIndices())
layer_mesh.addVertices(layer.getVertices())
# Scale layer color by a brightness factor based on the current layer number
# This will result in a range of 0.5 - 1.0 to multiply colors by.
brightness = numpy.ones((1, 4), dtype=numpy.float32) * (2.0 - (i / self._solid_layers)) / 2.0
brightness[0, 3] = 1.0
layer_mesh.addColors(layer.getColors() * brightness)
if self._cancel:
return
Job.yieldThread()
if self._cancel:
return
Job.yieldThread()
jump_mesh = layer_data.getLayer(self._layer_number).createJumps()
if not jump_mesh or jump_mesh.getVertices() is None:
jump_mesh = None
self.setResult({"layers": layer_mesh.build(), "jumps": jump_mesh})
def cancel(self):
self._cancel = True
super().cancel()

View file

@ -1,388 +0,0 @@
// Copyright (c) 2017 Ultimaker B.V.
// Cura is released under the terms of the LGPLv3 or higher.
import QtQuick 2.4
import QtQuick.Controls 1.2
import QtQuick.Layouts 1.1
import QtQuick.Controls.Styles 1.1
import UM 1.0 as UM
import Cura 1.0 as Cura
Item
{
id: base
width: {
if (UM.LayerView.compatibilityMode) {
return UM.Theme.getSize("layerview_menu_size_compatibility").width;
} else {
return UM.Theme.getSize("layerview_menu_size").width;
}
}
height: {
if (UM.LayerView.compatibilityMode) {
return UM.Theme.getSize("layerview_menu_size_compatibility").height;
} else if (UM.Preferences.getValue("layerview/layer_view_type") == 0) {
return UM.Theme.getSize("layerview_menu_size_material_color_mode").height + UM.LayerView.extruderCount * (UM.Theme.getSize("layerview_row").height + UM.Theme.getSize("layerview_row_spacing").height)
} else {
return UM.Theme.getSize("layerview_menu_size").height + UM.LayerView.extruderCount * (UM.Theme.getSize("layerview_row").height + UM.Theme.getSize("layerview_row_spacing").height)
}
}
property var buttonTarget: {
if(parent != null)
{
var force_binding = parent.y; // ensure this gets reevaluated when the panel moves
return base.mapFromItem(parent.parent, parent.buttonTarget.x, parent.buttonTarget.y)
}
return Qt.point(0,0)
}
visible: parent != null ? !parent.parent.monitoringPrint: true
UM.PointingRectangle {
id: layerViewMenu
anchors.right: parent.right
anchors.top: parent.top
width: parent.width
height: parent.height
z: slider.z - 1
color: UM.Theme.getColor("tool_panel_background")
borderWidth: UM.Theme.getSize("default_lining").width
borderColor: UM.Theme.getColor("lining")
arrowSize: 0 // hide arrow until weird issue with first time rendering is fixed
ColumnLayout {
id: view_settings
property var extruder_opacities: UM.Preferences.getValue("layerview/extruder_opacities").split("|")
property bool show_travel_moves: UM.Preferences.getValue("layerview/show_travel_moves")
property bool show_helpers: UM.Preferences.getValue("layerview/show_helpers")
property bool show_skin: UM.Preferences.getValue("layerview/show_skin")
property bool show_infill: UM.Preferences.getValue("layerview/show_infill")
// if we are in compatibility mode, we only show the "line type"
property bool show_legend: UM.LayerView.compatibilityMode ? 1 : UM.Preferences.getValue("layerview/layer_view_type") == 1
property bool only_show_top_layers: UM.Preferences.getValue("view/only_show_top_layers")
property int top_layer_count: UM.Preferences.getValue("view/top_layer_count")
anchors.top: parent.top
anchors.topMargin: UM.Theme.getSize("default_margin").height
anchors.left: parent.left
anchors.leftMargin: UM.Theme.getSize("default_margin").width
spacing: UM.Theme.getSize("layerview_row_spacing").height
anchors.right: parent.right
anchors.rightMargin: UM.Theme.getSize("default_margin").width
Label
{
id: layerViewTypesLabel
anchors.left: parent.left
text: catalog.i18nc("@label","Color scheme")
font: UM.Theme.getFont("default");
visible: !UM.LayerView.compatibilityMode
Layout.fillWidth: true
color: UM.Theme.getColor("setting_control_text")
}
ListModel // matches LayerView.py
{
id: layerViewTypes
}
Component.onCompleted:
{
layerViewTypes.append({
text: catalog.i18nc("@label:listbox", "Material Color"),
type_id: 0
})
layerViewTypes.append({
text: catalog.i18nc("@label:listbox", "Line Type"),
type_id: 1 // these ids match the switching in the shader
})
}
ComboBox
{
id: layerTypeCombobox
anchors.left: parent.left
Layout.fillWidth: true
Layout.preferredWidth: UM.Theme.getSize("layerview_row").width
model: layerViewTypes
visible: !UM.LayerView.compatibilityMode
style: UM.Theme.styles.combobox
anchors.right: parent.right
anchors.rightMargin: 10 * screenScaleFactor
onActivated:
{
UM.Preferences.setValue("layerview/layer_view_type", index);
}
Component.onCompleted:
{
currentIndex = UM.LayerView.compatibilityMode ? 1 : UM.Preferences.getValue("layerview/layer_view_type");
updateLegends(currentIndex);
}
function updateLegends(type_id)
{
// update visibility of legends
view_settings.show_legend = UM.LayerView.compatibilityMode || (type_id == 1);
}
}
Label
{
id: compatibilityModeLabel
anchors.left: parent.left
text: catalog.i18nc("@label","Compatibility Mode")
font: UM.Theme.getFont("default")
color: UM.Theme.getColor("text")
visible: UM.LayerView.compatibilityMode
Layout.fillWidth: true
Layout.preferredHeight: UM.Theme.getSize("layerview_row").height
Layout.preferredWidth: UM.Theme.getSize("layerview_row").width
}
Label
{
id: space2Label
anchors.left: parent.left
text: " "
font.pointSize: 0.5
}
Connections {
target: UM.Preferences
onPreferenceChanged:
{
layerTypeCombobox.currentIndex = UM.LayerView.compatibilityMode ? 1 : UM.Preferences.getValue("layerview/layer_view_type");
layerTypeCombobox.updateLegends(layerTypeCombobox.currentIndex);
view_settings.extruder_opacities = UM.Preferences.getValue("layerview/extruder_opacities").split("|");
view_settings.show_travel_moves = UM.Preferences.getValue("layerview/show_travel_moves");
view_settings.show_helpers = UM.Preferences.getValue("layerview/show_helpers");
view_settings.show_skin = UM.Preferences.getValue("layerview/show_skin");
view_settings.show_infill = UM.Preferences.getValue("layerview/show_infill");
view_settings.only_show_top_layers = UM.Preferences.getValue("view/only_show_top_layers");
view_settings.top_layer_count = UM.Preferences.getValue("view/top_layer_count");
}
}
Repeater {
model: Cura.ExtrudersModel{}
CheckBox {
id: extrudersModelCheckBox
checked: view_settings.extruder_opacities[index] > 0.5 || view_settings.extruder_opacities[index] == undefined || view_settings.extruder_opacities[index] == ""
onClicked: {
view_settings.extruder_opacities[index] = checked ? 1.0 : 0.0
UM.Preferences.setValue("layerview/extruder_opacities", view_settings.extruder_opacities.join("|"));
}
visible: !UM.LayerView.compatibilityMode
enabled: index + 1 <= 4
Rectangle {
anchors.verticalCenter: parent.verticalCenter
anchors.right: extrudersModelCheckBox.right
anchors.rightMargin: UM.Theme.getSize("default_margin").width
width: UM.Theme.getSize("layerview_legend_size").width
height: UM.Theme.getSize("layerview_legend_size").height
color: model.color
radius: width / 2
border.width: UM.Theme.getSize("default_lining").width
border.color: UM.Theme.getColor("lining")
visible: !view_settings.show_legend
}
Layout.fillWidth: true
Layout.preferredHeight: UM.Theme.getSize("layerview_row").height + UM.Theme.getSize("default_lining").height
Layout.preferredWidth: UM.Theme.getSize("layerview_row").width
style: UM.Theme.styles.checkbox
Label
{
text: model.name
elide: Text.ElideRight
color: UM.Theme.getColor("setting_control_text")
font: UM.Theme.getFont("default")
anchors.verticalCenter: parent.verticalCenter
anchors.left: extrudersModelCheckBox.left;
anchors.right: extrudersModelCheckBox.right;
anchors.leftMargin: UM.Theme.getSize("checkbox").width + UM.Theme.getSize("default_margin").width /2
anchors.rightMargin: UM.Theme.getSize("default_margin").width * 2
}
}
}
Repeater {
model: ListModel {
id: typesLegenModel
Component.onCompleted:
{
typesLegenModel.append({
label: catalog.i18nc("@label", "Show Travels"),
initialValue: view_settings.show_travel_moves,
preference: "layerview/show_travel_moves",
colorId: "layerview_move_combing"
});
typesLegenModel.append({
label: catalog.i18nc("@label", "Show Helpers"),
initialValue: view_settings.show_helpers,
preference: "layerview/show_helpers",
colorId: "layerview_support"
});
typesLegenModel.append({
label: catalog.i18nc("@label", "Show Shell"),
initialValue: view_settings.show_skin,
preference: "layerview/show_skin",
colorId: "layerview_inset_0"
});
typesLegenModel.append({
label: catalog.i18nc("@label", "Show Infill"),
initialValue: view_settings.show_infill,
preference: "layerview/show_infill",
colorId: "layerview_infill"
});
}
}
CheckBox {
id: legendModelCheckBox
checked: model.initialValue
onClicked: {
UM.Preferences.setValue(model.preference, checked);
}
Rectangle {
anchors.verticalCenter: parent.verticalCenter
anchors.right: legendModelCheckBox.right
anchors.rightMargin: UM.Theme.getSize("default_margin").width
width: UM.Theme.getSize("layerview_legend_size").width
height: UM.Theme.getSize("layerview_legend_size").height
color: UM.Theme.getColor(model.colorId)
border.width: UM.Theme.getSize("default_lining").width
border.color: UM.Theme.getColor("lining")
visible: view_settings.show_legend
}
Layout.fillWidth: true
Layout.preferredHeight: UM.Theme.getSize("layerview_row").height + UM.Theme.getSize("default_lining").height
Layout.preferredWidth: UM.Theme.getSize("layerview_row").width
style: UM.Theme.styles.checkbox
Label
{
text: label
font: UM.Theme.getFont("default")
elide: Text.ElideRight
color: UM.Theme.getColor("setting_control_text")
anchors.verticalCenter: parent.verticalCenter
anchors.left: legendModelCheckBox.left;
anchors.right: legendModelCheckBox.right;
anchors.leftMargin: UM.Theme.getSize("checkbox").width + UM.Theme.getSize("default_margin").width /2
anchors.rightMargin: UM.Theme.getSize("default_margin").width * 2
}
}
}
CheckBox {
checked: view_settings.only_show_top_layers
onClicked: {
UM.Preferences.setValue("view/only_show_top_layers", checked ? 1.0 : 0.0);
}
text: catalog.i18nc("@label", "Only Show Top Layers")
visible: UM.LayerView.compatibilityMode
style: UM.Theme.styles.checkbox
}
CheckBox {
checked: view_settings.top_layer_count == 5
onClicked: {
UM.Preferences.setValue("view/top_layer_count", checked ? 5 : 1);
}
text: catalog.i18nc("@label", "Show 5 Detailed Layers On Top")
visible: UM.LayerView.compatibilityMode
style: UM.Theme.styles.checkbox
}
Repeater {
model: ListModel {
id: typesLegenModelNoCheck
Component.onCompleted:
{
typesLegenModelNoCheck.append({
label: catalog.i18nc("@label", "Top / Bottom"),
colorId: "layerview_skin",
});
typesLegenModelNoCheck.append({
label: catalog.i18nc("@label", "Inner Wall"),
colorId: "layerview_inset_x",
});
}
}
Label {
text: label
visible: view_settings.show_legend
id: typesLegendModelLabel
Rectangle {
anchors.verticalCenter: parent.verticalCenter
anchors.right: typesLegendModelLabel.right
anchors.rightMargin: UM.Theme.getSize("default_margin").width
width: UM.Theme.getSize("layerview_legend_size").width
height: UM.Theme.getSize("layerview_legend_size").height
color: UM.Theme.getColor(model.colorId)
border.width: UM.Theme.getSize("default_lining").width
border.color: UM.Theme.getColor("lining")
visible: view_settings.show_legend
}
Layout.fillWidth: true
Layout.preferredHeight: UM.Theme.getSize("layerview_row").height + UM.Theme.getSize("default_lining").height
Layout.preferredWidth: UM.Theme.getSize("layerview_row").width
color: UM.Theme.getColor("setting_control_text")
font: UM.Theme.getFont("default")
}
}
}
LayerSlider {
id: slider
width: UM.Theme.getSize("slider_handle").width
height: UM.Theme.getSize("layerview_menu_size").height
anchors {
top: parent.bottom
topMargin: UM.Theme.getSize("slider_layerview_margin").height
right: layerViewMenu.right
rightMargin: UM.Theme.getSize("slider_layerview_margin").width
}
// custom properties
upperValue: UM.LayerView.currentLayer
lowerValue: UM.LayerView.minimumLayer
maximumValue: UM.LayerView.numLayers
handleSize: UM.Theme.getSize("slider_handle").width
trackThickness: UM.Theme.getSize("slider_groove").width
trackColor: UM.Theme.getColor("slider_groove")
trackBorderColor: UM.Theme.getColor("slider_groove_border")
upperHandleColor: UM.Theme.getColor("slider_handle")
lowerHandleColor: UM.Theme.getColor("slider_handle")
rangeHandleColor: UM.Theme.getColor("slider_groove_fill")
handleLabelWidth: UM.Theme.getSize("slider_layerview_background").width
layersVisible: UM.LayerView.layerActivity && CuraApplication.platformActivity ? true : false
// update values when layer data changes
Connections {
target: UM.LayerView
onMaxLayersChanged: slider.setUpperValue(UM.LayerView.currentLayer)
onMinimumLayerChanged: slider.setLowerValue(UM.LayerView.minimumLayer)
onCurrentLayerChanged: slider.setUpperValue(UM.LayerView.currentLayer)
}
// make sure the slider handlers show the correct value after switching views
Component.onCompleted: {
slider.setLowerValue(UM.LayerView.minimumLayer)
slider.setUpperValue(UM.LayerView.currentLayer)
}
}
}
FontMetrics {
id: fontMetrics
font: UM.Theme.getFont("default")
}
}

View file

@ -1,151 +0,0 @@
from PyQt5.QtCore import QObject, pyqtSignal, pyqtProperty
from UM.FlameProfiler import pyqtSlot
from UM.Application import Application
import LayerView
class LayerViewProxy(QObject):
def __init__(self, parent=None):
super().__init__(parent)
self._current_layer = 0
self._controller = Application.getInstance().getController()
self._controller.activeViewChanged.connect(self._onActiveViewChanged)
self._onActiveViewChanged()
currentLayerChanged = pyqtSignal()
maxLayersChanged = pyqtSignal()
activityChanged = pyqtSignal()
globalStackChanged = pyqtSignal()
preferencesChanged = pyqtSignal()
busyChanged = pyqtSignal()
@pyqtProperty(bool, notify=activityChanged)
def layerActivity(self):
active_view = self._controller.getActiveView()
if type(active_view) == LayerView.LayerView.LayerView:
return active_view.getActivity()
@pyqtProperty(int, notify=maxLayersChanged)
def numLayers(self):
active_view = self._controller.getActiveView()
if type(active_view) == LayerView.LayerView.LayerView:
return active_view.getMaxLayers()
@pyqtProperty(int, notify=currentLayerChanged)
def currentLayer(self):
active_view = self._controller.getActiveView()
if type(active_view) == LayerView.LayerView.LayerView:
return active_view.getCurrentLayer()
@pyqtProperty(int, notify=currentLayerChanged)
def minimumLayer(self):
active_view = self._controller.getActiveView()
if type(active_view) == LayerView.LayerView.LayerView:
return active_view.getMinimumLayer()
@pyqtProperty(bool, notify=busyChanged)
def busy(self):
active_view = self._controller.getActiveView()
if type(active_view) == LayerView.LayerView.LayerView:
return active_view.isBusy()
return False
@pyqtProperty(bool, notify=preferencesChanged)
def compatibilityMode(self):
active_view = self._controller.getActiveView()
if type(active_view) == LayerView.LayerView.LayerView:
return active_view.getCompatibilityMode()
return False
@pyqtSlot(int)
def setCurrentLayer(self, layer_num):
active_view = self._controller.getActiveView()
if type(active_view) == LayerView.LayerView.LayerView:
active_view.setLayer(layer_num)
@pyqtSlot(int)
def setMinimumLayer(self, layer_num):
active_view = self._controller.getActiveView()
if type(active_view) == LayerView.LayerView.LayerView:
active_view.setMinimumLayer(layer_num)
@pyqtSlot(int)
def setLayerViewType(self, layer_view_type):
active_view = self._controller.getActiveView()
if type(active_view) == LayerView.LayerView.LayerView:
active_view.setLayerViewType(layer_view_type)
@pyqtSlot(result=int)
def getLayerViewType(self):
active_view = self._controller.getActiveView()
if type(active_view) == LayerView.LayerView.LayerView:
return active_view.getLayerViewType()
return 0
# Opacity 0..1
@pyqtSlot(int, float)
def setExtruderOpacity(self, extruder_nr, opacity):
active_view = self._controller.getActiveView()
if type(active_view) == LayerView.LayerView.LayerView:
active_view.setExtruderOpacity(extruder_nr, opacity)
@pyqtSlot(int)
def setShowTravelMoves(self, show):
active_view = self._controller.getActiveView()
if type(active_view) == LayerView.LayerView.LayerView:
active_view.setShowTravelMoves(show)
@pyqtSlot(int)
def setShowHelpers(self, show):
active_view = self._controller.getActiveView()
if type(active_view) == LayerView.LayerView.LayerView:
active_view.setShowHelpers(show)
@pyqtSlot(int)
def setShowSkin(self, show):
active_view = self._controller.getActiveView()
if type(active_view) == LayerView.LayerView.LayerView:
active_view.setShowSkin(show)
@pyqtSlot(int)
def setShowInfill(self, show):
active_view = self._controller.getActiveView()
if type(active_view) == LayerView.LayerView.LayerView:
active_view.setShowInfill(show)
@pyqtProperty(int, notify=globalStackChanged)
def extruderCount(self):
active_view = self._controller.getActiveView()
if type(active_view) == LayerView.LayerView.LayerView:
return active_view.getExtruderCount()
return 0
def _layerActivityChanged(self):
self.activityChanged.emit()
def _onLayerChanged(self):
self.currentLayerChanged.emit()
self._layerActivityChanged()
def _onMaxLayersChanged(self):
self.maxLayersChanged.emit()
def _onBusyChanged(self):
self.busyChanged.emit()
def _onGlobalStackChanged(self):
self.globalStackChanged.emit()
def _onPreferencesChanged(self):
self.preferencesChanged.emit()
def _onActiveViewChanged(self):
active_view = self._controller.getActiveView()
if type(active_view) == LayerView.LayerView.LayerView:
active_view.currentLayerNumChanged.connect(self._onLayerChanged)
active_view.maxLayersChanged.connect(self._onMaxLayersChanged)
active_view.busyChanged.connect(self._onBusyChanged)
active_view.globalStackChanged.connect(self._onGlobalStackChanged)
active_view.preferencesChanged.connect(self._onPreferencesChanged)

View file

@ -1,25 +0,0 @@
# Copyright (c) 2015 Ultimaker B.V.
# Cura is released under the terms of the LGPLv3 or higher.
from . import LayerView, LayerViewProxy
from PyQt5.QtQml import qmlRegisterType, qmlRegisterSingletonType
from UM.i18n import i18nCatalog
catalog = i18nCatalog("cura")
def getMetaData():
return {
"view": {
"name": catalog.i18nc("@item:inlistbox", "Layer view"),
"view_panel": "LayerView.qml",
"weight": 2
}
}
def createLayerViewProxy(engine, script_engine):
return LayerViewProxy.LayerViewProxy()
def register(app):
layer_view = LayerView.LayerView()
qmlRegisterSingletonType(LayerViewProxy.LayerViewProxy, "UM", 1, 0, "LayerView", layer_view.getProxy)
return { "view": LayerView.LayerView() }

View file

@ -1,156 +0,0 @@
[shaders]
vertex =
uniform highp mat4 u_modelViewProjectionMatrix;
uniform lowp float u_active_extruder;
uniform lowp float u_shade_factor;
uniform highp int u_layer_view_type;
attribute highp float a_extruder;
attribute highp float a_line_type;
attribute highp vec4 a_vertex;
attribute lowp vec4 a_color;
attribute lowp vec4 a_material_color;
varying lowp vec4 v_color;
varying float v_line_type;
void main()
{
gl_Position = u_modelViewProjectionMatrix * a_vertex;
// shade the color depending on the extruder index
v_color = a_color;
// 8 and 9 are travel moves
if ((a_line_type != 8.0) && (a_line_type != 9.0)) {
v_color = (a_extruder == u_active_extruder) ? v_color : vec4(u_shade_factor * v_color.rgb, v_color.a);
}
v_line_type = a_line_type;
}
fragment =
varying lowp vec4 v_color;
varying float v_line_type;
uniform int u_show_travel_moves;
uniform int u_show_helpers;
uniform int u_show_skin;
uniform int u_show_infill;
void main()
{
if ((u_show_travel_moves == 0) && (v_line_type >= 7.5) && (v_line_type <= 9.5)) { // actually, 8 and 9
// discard movements
discard;
}
// support: 4, 5, 7, 10
if ((u_show_helpers == 0) && (
((v_line_type >= 3.5) && (v_line_type <= 4.5)) ||
((v_line_type >= 6.5) && (v_line_type <= 7.5)) ||
((v_line_type >= 9.5) && (v_line_type <= 10.5)) ||
((v_line_type >= 4.5) && (v_line_type <= 5.5))
)) {
discard;
}
// skin: 1, 2, 3
if ((u_show_skin == 0) && (
(v_line_type >= 0.5) && (v_line_type <= 3.5)
)) {
discard;
}
// infill:
if ((u_show_infill == 0) && (v_line_type >= 5.5) && (v_line_type <= 6.5)) {
// discard movements
discard;
}
gl_FragColor = v_color;
}
vertex41core =
#version 410
uniform highp mat4 u_modelViewProjectionMatrix;
uniform lowp float u_active_extruder;
uniform lowp float u_shade_factor;
uniform highp int u_layer_view_type;
in highp float a_extruder;
in highp float a_line_type;
in highp vec4 a_vertex;
in lowp vec4 a_color;
in lowp vec4 a_material_color;
out lowp vec4 v_color;
out float v_line_type;
void main()
{
gl_Position = u_modelViewProjectionMatrix * a_vertex;
v_color = a_color;
if ((a_line_type != 8) && (a_line_type != 9)) {
v_color = (a_extruder == u_active_extruder) ? v_color : vec4(u_shade_factor * v_color.rgb, v_color.a);
}
v_line_type = a_line_type;
}
fragment41core =
#version 410
in lowp vec4 v_color;
in float v_line_type;
out vec4 frag_color;
uniform int u_show_travel_moves;
uniform int u_show_helpers;
uniform int u_show_skin;
uniform int u_show_infill;
void main()
{
if ((u_show_travel_moves == 0) && (v_line_type >= 7.5) && (v_line_type <= 9.5)) { // actually, 8 and 9
// discard movements
discard;
}
// helpers: 4, 5, 7, 10
if ((u_show_helpers == 0) && (
((v_line_type >= 3.5) && (v_line_type <= 4.5)) ||
((v_line_type >= 6.5) && (v_line_type <= 7.5)) ||
((v_line_type >= 9.5) && (v_line_type <= 10.5)) ||
((v_line_type >= 4.5) && (v_line_type <= 5.5))
)) {
discard;
}
// skin: 1, 2, 3
if ((u_show_skin == 0) && (
(v_line_type >= 0.5) && (v_line_type <= 3.5)
)) {
discard;
}
// infill:
if ((u_show_infill == 0) && (v_line_type >= 5.5) && (v_line_type <= 6.5)) {
// discard movements
discard;
}
frag_color = v_color;
}
[defaults]
u_active_extruder = 0.0
u_shade_factor = 0.60
u_layer_view_type = 0
u_extruder_opacity = [1.0, 1.0, 1.0, 1.0]
u_show_travel_moves = 0
u_show_helpers = 1
u_show_skin = 1
u_show_infill = 1
[bindings]
u_modelViewProjectionMatrix = model_view_projection_matrix
[attributes]
a_vertex = vertex
a_color = color
a_extruder = extruder
a_line_type = line_type
a_material_color = material_color

View file

@ -1,264 +0,0 @@
[shaders]
vertex41core =
#version 410
uniform highp mat4 u_modelViewProjectionMatrix;
uniform highp mat4 u_modelMatrix;
uniform highp mat4 u_viewProjectionMatrix;
uniform lowp float u_active_extruder;
uniform lowp int u_layer_view_type;
uniform lowp vec4 u_extruder_opacity; // currently only for max 4 extruders, others always visible
uniform highp mat4 u_normalMatrix;
in highp vec4 a_vertex;
in lowp vec4 a_color;
in lowp vec4 a_material_color;
in highp vec4 a_normal;
in highp vec2 a_line_dim; // line width and thickness
in highp float a_extruder;
in highp float a_line_type;
out lowp vec4 v_color;
out highp vec3 v_vertex;
out highp vec3 v_normal;
out lowp vec2 v_line_dim;
out highp int v_extruder;
out highp vec4 v_extruder_opacity;
out float v_line_type;
out lowp vec4 f_color;
out highp vec3 f_vertex;
out highp vec3 f_normal;
void main()
{
vec4 v1_vertex = a_vertex;
v1_vertex.y -= a_line_dim.y / 2; // half layer down
vec4 world_space_vert = u_modelMatrix * v1_vertex;
gl_Position = world_space_vert;
// shade the color depending on the extruder index stored in the alpha component of the color
switch (u_layer_view_type) {
case 0: // "Material color"
v_color = a_material_color;
break;
case 1: // "Line type"
v_color = a_color;
break;
}
v_vertex = world_space_vert.xyz;
v_normal = (u_normalMatrix * normalize(a_normal)).xyz;
v_line_dim = a_line_dim;
v_extruder = int(a_extruder);
v_line_type = a_line_type;
v_extruder_opacity = u_extruder_opacity;
// for testing without geometry shader
f_color = v_color;
f_vertex = v_vertex;
f_normal = v_normal;
}
geometry41core =
#version 410
uniform highp mat4 u_viewProjectionMatrix;
uniform int u_show_travel_moves;
uniform int u_show_helpers;
uniform int u_show_skin;
uniform int u_show_infill;
layout(lines) in;
layout(triangle_strip, max_vertices = 26) out;
in vec4 v_color[];
in vec3 v_vertex[];
in vec3 v_normal[];
in vec2 v_line_dim[];
in int v_extruder[];
in vec4 v_extruder_opacity[];
in float v_line_type[];
out vec4 f_color;
out vec3 f_normal;
out vec3 f_vertex;
// Set the set of variables and EmitVertex
void myEmitVertex(vec3 vertex, vec4 color, vec3 normal, vec4 pos) {
f_vertex = vertex;
f_color = color;
f_normal = normal;
gl_Position = pos;
EmitVertex();
}
void main()
{
vec4 g_vertex_delta;
vec3 g_vertex_normal_horz; // horizontal and vertical in respect to layers
vec4 g_vertex_offset_horz; // vec4 to match gl_in[x].gl_Position
vec3 g_vertex_normal_vert;
vec4 g_vertex_offset_vert;
vec3 g_vertex_normal_horz_head;
vec4 g_vertex_offset_horz_head;
float size_x;
float size_y;
if ((v_extruder_opacity[0][v_extruder[0]] == 0.0) && (v_line_type[0] != 8) && (v_line_type[0] != 9)) {
return;
}
// See LayerPolygon; 8 is MoveCombingType, 9 is RetractionType
if ((u_show_travel_moves == 0) && ((v_line_type[0] == 8) || (v_line_type[0] == 9))) {
return;
}
if ((u_show_helpers == 0) && ((v_line_type[0] == 4) || (v_line_type[0] == 5) || (v_line_type[0] == 7) || (v_line_type[0] == 10))) {
return;
}
if ((u_show_skin == 0) && ((v_line_type[0] == 1) || (v_line_type[0] == 2) || (v_line_type[0] == 3))) {
return;
}
if ((u_show_infill == 0) && (v_line_type[0] == 6)) {
return;
}
if ((v_line_type[0] == 8) || (v_line_type[0] == 9)) {
// fixed size for movements
size_x = 0.05;
} else {
size_x = v_line_dim[1].x / 2 + 0.01; // radius, and make it nicely overlapping
}
size_y = v_line_dim[1].y / 2 + 0.01;
g_vertex_delta = gl_in[1].gl_Position - gl_in[0].gl_Position;
g_vertex_normal_horz_head = normalize(vec3(-g_vertex_delta.x, -g_vertex_delta.y, -g_vertex_delta.z));
g_vertex_offset_horz_head = vec4(g_vertex_normal_horz_head * size_x, 0.0);
g_vertex_normal_horz = normalize(vec3(g_vertex_delta.z, g_vertex_delta.y, -g_vertex_delta.x));
g_vertex_offset_horz = vec4(g_vertex_normal_horz * size_x, 0.0); //size * g_vertex_normal_horz;
g_vertex_normal_vert = vec3(0.0, 1.0, 0.0);
g_vertex_offset_vert = vec4(g_vertex_normal_vert * size_y, 0.0);
if ((v_line_type[0] == 8) || (v_line_type[0] == 9)) {
// Travels: flat plane with pointy ends
myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[0].gl_Position + g_vertex_offset_horz + g_vertex_offset_vert));
myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[0].gl_Position + g_vertex_offset_horz_head + g_vertex_offset_vert));
myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[0].gl_Position - g_vertex_offset_horz + g_vertex_offset_vert));
myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[0].gl_Position + g_vertex_offset_horz + g_vertex_offset_vert));
myEmitVertex(v_vertex[1], v_color[1], g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[1].gl_Position - g_vertex_offset_horz + g_vertex_offset_vert));
myEmitVertex(v_vertex[1], v_color[1], g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[1].gl_Position + g_vertex_offset_horz + g_vertex_offset_vert));
myEmitVertex(v_vertex[1], v_color[1], g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[1].gl_Position - g_vertex_offset_horz_head + g_vertex_offset_vert));
EndPrimitive();
} else {
// All normal lines are rendered as 3d tubes.
myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_horz, u_viewProjectionMatrix * (gl_in[0].gl_Position + g_vertex_offset_horz));
myEmitVertex(v_vertex[1], v_color[1], g_vertex_normal_horz, u_viewProjectionMatrix * (gl_in[1].gl_Position + g_vertex_offset_horz));
myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[0].gl_Position + g_vertex_offset_vert));
myEmitVertex(v_vertex[1], v_color[1], g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[1].gl_Position + g_vertex_offset_vert));
myEmitVertex(v_vertex[0], v_color[0], -g_vertex_normal_horz, u_viewProjectionMatrix * (gl_in[0].gl_Position - g_vertex_offset_horz));
myEmitVertex(v_vertex[1], v_color[1], -g_vertex_normal_horz, u_viewProjectionMatrix * (gl_in[1].gl_Position - g_vertex_offset_horz));
myEmitVertex(v_vertex[0], v_color[0], -g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[0].gl_Position - g_vertex_offset_vert));
myEmitVertex(v_vertex[1], v_color[1], -g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[1].gl_Position - g_vertex_offset_vert));
myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_horz, u_viewProjectionMatrix * (gl_in[0].gl_Position + g_vertex_offset_horz));
myEmitVertex(v_vertex[1], v_color[1], g_vertex_normal_horz, u_viewProjectionMatrix * (gl_in[1].gl_Position + g_vertex_offset_horz));
EndPrimitive();
// left side
myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_horz, u_viewProjectionMatrix * (gl_in[0].gl_Position + g_vertex_offset_horz));
myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[0].gl_Position + g_vertex_offset_vert));
myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_horz_head, u_viewProjectionMatrix * (gl_in[0].gl_Position + g_vertex_offset_horz_head));
myEmitVertex(v_vertex[0], v_color[0], -g_vertex_normal_horz, u_viewProjectionMatrix * (gl_in[0].gl_Position - g_vertex_offset_horz));
EndPrimitive();
myEmitVertex(v_vertex[0], v_color[0], -g_vertex_normal_horz, u_viewProjectionMatrix * (gl_in[0].gl_Position - g_vertex_offset_horz));
myEmitVertex(v_vertex[0], v_color[0], -g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[0].gl_Position - g_vertex_offset_vert));
myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_horz_head, u_viewProjectionMatrix * (gl_in[0].gl_Position + g_vertex_offset_horz_head));
myEmitVertex(v_vertex[0], v_color[0], g_vertex_normal_horz, u_viewProjectionMatrix * (gl_in[0].gl_Position + g_vertex_offset_horz));
EndPrimitive();
// right side
myEmitVertex(v_vertex[1], v_color[1], g_vertex_normal_horz, u_viewProjectionMatrix * (gl_in[1].gl_Position + g_vertex_offset_horz));
myEmitVertex(v_vertex[1], v_color[1], g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[1].gl_Position + g_vertex_offset_vert));
myEmitVertex(v_vertex[1], v_color[1], -g_vertex_normal_horz_head, u_viewProjectionMatrix * (gl_in[1].gl_Position - g_vertex_offset_horz_head));
myEmitVertex(v_vertex[1], v_color[1], -g_vertex_normal_horz, u_viewProjectionMatrix * (gl_in[1].gl_Position - g_vertex_offset_horz));
EndPrimitive();
myEmitVertex(v_vertex[1], v_color[1], -g_vertex_normal_horz, u_viewProjectionMatrix * (gl_in[1].gl_Position - g_vertex_offset_horz));
myEmitVertex(v_vertex[1], v_color[1], -g_vertex_normal_vert, u_viewProjectionMatrix * (gl_in[1].gl_Position - g_vertex_offset_vert));
myEmitVertex(v_vertex[1], v_color[1], -g_vertex_normal_horz_head, u_viewProjectionMatrix * (gl_in[1].gl_Position - g_vertex_offset_horz_head));
myEmitVertex(v_vertex[1], v_color[1], g_vertex_normal_horz, u_viewProjectionMatrix * (gl_in[1].gl_Position + g_vertex_offset_horz));
EndPrimitive();
}
}
fragment41core =
#version 410
in lowp vec4 f_color;
in lowp vec3 f_normal;
in lowp vec3 f_vertex;
out vec4 frag_color;
uniform mediump vec4 u_ambientColor;
uniform highp vec3 u_lightPosition;
void main()
{
mediump vec4 finalColor = vec4(0.0);
float alpha = f_color.a;
finalColor.rgb += f_color.rgb * 0.3;
highp vec3 normal = normalize(f_normal);
highp vec3 light_dir = normalize(u_lightPosition - f_vertex);
// Diffuse Component
highp float NdotL = clamp(dot(normal, light_dir), 0.0, 1.0);
finalColor += (NdotL * f_color);
finalColor.a = alpha; // Do not change alpha in any way
frag_color = finalColor;
}
[defaults]
u_active_extruder = 0.0
u_layer_view_type = 0
u_extruder_opacity = [1.0, 1.0, 1.0, 1.0]
u_specularColor = [0.4, 0.4, 0.4, 1.0]
u_ambientColor = [0.3, 0.3, 0.3, 0.0]
u_diffuseColor = [1.0, 0.79, 0.14, 1.0]
u_shininess = 20.0
u_show_travel_moves = 0
u_show_helpers = 1
u_show_skin = 1
u_show_infill = 1
[bindings]
u_modelViewProjectionMatrix = model_view_projection_matrix
u_modelMatrix = model_matrix
u_viewProjectionMatrix = view_projection_matrix
u_normalMatrix = normal_matrix
u_lightPosition = light_0_position
[attributes]
a_vertex = vertex
a_color = color
a_normal = normal
a_line_dim = line_dim
a_extruder = extruder
a_material_color = material_color
a_line_type = line_type

View file

@ -1,148 +0,0 @@
[shaders]
vertex =
uniform highp mat4 u_modelViewProjectionMatrix;
attribute highp vec4 a_vertex;
attribute highp vec2 a_uvs;
varying highp vec2 v_uvs;
void main()
{
gl_Position = u_modelViewProjectionMatrix * a_vertex;
v_uvs = a_uvs;
}
fragment =
uniform sampler2D u_layer0;
uniform sampler2D u_layer1;
uniform sampler2D u_layer2;
uniform vec2 u_offset[9];
uniform vec4 u_background_color;
uniform float u_outline_strength;
uniform vec4 u_outline_color;
varying vec2 v_uvs;
float kernel[9];
const vec3 x_axis = vec3(1.0, 0.0, 0.0);
const vec3 y_axis = vec3(0.0, 1.0, 0.0);
const vec3 z_axis = vec3(0.0, 0.0, 1.0);
void main()
{
// blur kernel
kernel[0] = 0.0; kernel[1] = 1.0; kernel[2] = 0.0;
kernel[3] = 1.0; kernel[4] = -4.0; kernel[5] = 1.0;
kernel[6] = 0.0; kernel[7] = 1.0; kernel[8] = 0.0;
vec4 result = u_background_color;
vec4 main_layer = texture2D(u_layer0, v_uvs);
vec4 selection_layer = texture2D(u_layer1, v_uvs);
vec4 layerview_layer = texture2D(u_layer2, v_uvs);
result = main_layer * main_layer.a + result * (1.0 - main_layer.a);
result = layerview_layer * layerview_layer.a + result * (1.0 - layerview_layer.a);
vec4 sum = vec4(0.0);
for (int i = 0; i < 9; i++)
{
vec4 color = vec4(texture2D(u_layer1, v_uvs.xy + u_offset[i]).a);
sum += color * (kernel[i] / u_outline_strength);
}
if((selection_layer.rgb == x_axis || selection_layer.rgb == y_axis || selection_layer.rgb == z_axis))
{
gl_FragColor = result;
}
else
{
gl_FragColor = mix(result, u_outline_color, abs(sum.a));
}
}
vertex41core =
#version 410
uniform highp mat4 u_modelViewProjectionMatrix;
in highp vec4 a_vertex;
in highp vec2 a_uvs;
out highp vec2 v_uvs;
void main()
{
gl_Position = u_modelViewProjectionMatrix * a_vertex;
v_uvs = a_uvs;
}
fragment41core =
#version 410
uniform sampler2D u_layer0;
uniform sampler2D u_layer1;
uniform sampler2D u_layer2;
uniform vec2 u_offset[9];
uniform vec4 u_background_color;
uniform float u_outline_strength;
uniform vec4 u_outline_color;
in vec2 v_uvs;
float kernel[9];
const vec3 x_axis = vec3(1.0, 0.0, 0.0);
const vec3 y_axis = vec3(0.0, 1.0, 0.0);
const vec3 z_axis = vec3(0.0, 0.0, 1.0);
out vec4 frag_color;
void main()
{
// blur kernel
kernel[0] = 0.0; kernel[1] = 1.0; kernel[2] = 0.0;
kernel[3] = 1.0; kernel[4] = -4.0; kernel[5] = 1.0;
kernel[6] = 0.0; kernel[7] = 1.0; kernel[8] = 0.0;
vec4 result = u_background_color;
vec4 main_layer = texture(u_layer0, v_uvs);
vec4 selection_layer = texture(u_layer1, v_uvs);
vec4 layerview_layer = texture(u_layer2, v_uvs);
result = main_layer * main_layer.a + result * (1.0 - main_layer.a);
result = layerview_layer * layerview_layer.a + result * (1.0 - layerview_layer.a);
vec4 sum = vec4(0.0);
for (int i = 0; i < 9; i++)
{
vec4 color = vec4(texture(u_layer1, v_uvs.xy + u_offset[i]).a);
sum += color * (kernel[i] / u_outline_strength);
}
if((selection_layer.rgb == x_axis || selection_layer.rgb == y_axis || selection_layer.rgb == z_axis))
{
frag_color = result;
}
else
{
frag_color = mix(result, u_outline_color, abs(sum.a));
}
}
[defaults]
u_layer0 = 0
u_layer1 = 1
u_layer2 = 2
u_background_color = [0.965, 0.965, 0.965, 1.0]
u_outline_strength = 1.0
u_outline_color = [0.05, 0.66, 0.89, 1.0]
[bindings]
[attributes]
a_vertex = vertex
a_uvs = uv

View file

@ -1,8 +0,0 @@
{
"name": "Layer View",
"author": "Ultimaker B.V.",
"version": "1.0.0",
"description": "Provides the Layer view.",
"api": 4,
"i18n-catalog": "cura"
}

View file

@ -133,6 +133,7 @@
"slider_groove_fill": [245, 245, 245, 255],
"slider_handle": [255, 255, 255, 255],
"slider_handle_hover": [77, 182, 226, 255],
"slider_handle_active": [68, 192, 255, 255],
"slider_handle_border": [39, 44, 48, 255],
"slider_text_background": [255, 255, 255, 255],
@ -194,6 +195,7 @@
"layerview_move_combing": [0, 0, 255, 255],
"layerview_move_retraction": [128, 128, 255, 255],
"layerview_support_interface": [64, 192, 255, 255],
"layerview_nozzle": [181, 166, 66, 120],
"material_compatibility_warning": [255, 255, 255, 255],

View file

@ -269,6 +269,7 @@ QtObject {
arrowSize: Theme.getSize("button_tooltip_arrow").width
color: Theme.getColor("button_tooltip")
opacity: control.hovered ? 1.0 : 0.0;
visible: control.text != ""
width: control.hovered ? button_tip.width + Theme.getSize("button_tooltip").width : 0
height: Theme.getSize("button_tooltip").height

View file

@ -183,6 +183,7 @@
"slider_groove_fill": [127, 127, 127, 255],
"slider_handle": [0, 0, 0, 255],
"slider_handle_hover": [77, 182, 226, 255],
"slider_handle_active": [68, 192, 255, 255],
"slider_handle_border": [39, 44, 48, 255],
"slider_text_background": [255, 255, 255, 255],
@ -271,7 +272,8 @@
"layerview_support_infill": [0, 255, 255, 255],
"layerview_move_combing": [0, 0, 255, 255],
"layerview_move_retraction": [128, 128, 255, 255],
"layerview_support_interface": [64, 192, 255, 255]
"layerview_support_interface": [64, 192, 255, 255],
"layerview_nozzle": [181, 166, 66, 50]
},
"sizes": {