mirror of
https://github.com/Ultimaker/Cura.git
synced 2025-07-23 22:54:01 -06:00
Use isinstance() instead or issubclass()
CURA-4525
This commit is contained in:
parent
51316e1dc1
commit
b54b075cc9
8 changed files with 15 additions and 15 deletions
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@ -895,7 +895,7 @@ class CuraApplication(QtApplication):
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scene_bounding_box = None
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is_block_slicing_node = False
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for node in DepthFirstIterator(self.getController().getScene().getRoot()):
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if not issubclass(type(node), SceneNode) or (not node.getMeshData() and not node.callDecoration("getLayerData")):
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if not isinstance(node, SceneNode) or (not node.getMeshData() and not node.callDecoration("getLayerData")):
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continue
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if node.callDecoration("isBlockSlicing"):
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is_block_slicing_node = True
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@ -1012,7 +1012,7 @@ class CuraApplication(QtApplication):
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Selection.clear()
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for node in DepthFirstIterator(self.getController().getScene().getRoot()):
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if not issubclass(type(node), SceneNode):
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if not isinstance(node, SceneNode):
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continue
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if not node.getMeshData() and not node.callDecoration("isGroup"):
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continue # Node that doesnt have a mesh and is not a group.
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@ -1058,7 +1058,7 @@ class CuraApplication(QtApplication):
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Logger.log("i", "Resetting all scene translations")
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nodes = []
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for node in DepthFirstIterator(self.getController().getScene().getRoot()):
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if not issubclass(type(node), SceneNode):
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if not isinstance(node, SceneNode):
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continue
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if not node.getMeshData() and not node.callDecoration("isGroup"):
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continue # Node that doesnt have a mesh and is not a group.
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@ -1086,7 +1086,7 @@ class CuraApplication(QtApplication):
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Logger.log("i", "Resetting all scene transformations")
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nodes = []
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for node in DepthFirstIterator(self.getController().getScene().getRoot()):
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if not issubclass(type(node), SceneNode):
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if not isinstance(node, SceneNode):
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continue
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if not node.getMeshData() and not node.callDecoration("isGroup"):
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continue # Node that doesnt have a mesh and is not a group.
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@ -1113,7 +1113,7 @@ class CuraApplication(QtApplication):
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def arrangeObjectsToAllBuildPlates(self):
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nodes = []
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for node in DepthFirstIterator(self.getController().getScene().getRoot()):
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if not issubclass(type(node), SceneNode):
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if not isinstance(node, SceneNode):
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continue
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if not node.getMeshData() and not node.callDecoration("isGroup"):
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continue # Node that doesnt have a mesh and is not a group.
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@ -1134,7 +1134,7 @@ class CuraApplication(QtApplication):
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nodes = []
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active_build_plate = self.getBuildPlateModel().activeBuildPlate
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for node in DepthFirstIterator(self.getController().getScene().getRoot()):
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if not issubclass(type(node), SceneNode):
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if not isinstance(node, SceneNode):
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continue
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if not node.getMeshData() and not node.callDecoration("isGroup"):
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continue # Node that doesnt have a mesh and is not a group.
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@ -1158,7 +1158,7 @@ class CuraApplication(QtApplication):
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# What nodes are on the build plate and are not being moved
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fixed_nodes = []
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for node in DepthFirstIterator(self.getController().getScene().getRoot()):
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if not issubclass(type(node), SceneNode):
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if not isinstance(node, SceneNode):
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continue
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if not node.getMeshData() and not node.callDecoration("isGroup"):
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continue # Node that doesnt have a mesh and is not a group.
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@ -1186,7 +1186,7 @@ class CuraApplication(QtApplication):
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Logger.log("i", "Reloading all loaded mesh data.")
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nodes = []
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for node in DepthFirstIterator(self.getController().getScene().getRoot()):
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if not issubclass(type(node), SceneNode) or not node.getMeshData():
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if not isinstance(node, SceneNode) or not node.getMeshData():
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continue
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nodes.append(node)
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