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https://github.com/Ultimaker/Cura.git
synced 2025-07-06 14:37:29 -06:00
Use isinstance() instead or issubclass()
CURA-4525
This commit is contained in:
parent
51316e1dc1
commit
b54b075cc9
8 changed files with 15 additions and 15 deletions
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@ -895,7 +895,7 @@ class CuraApplication(QtApplication):
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scene_bounding_box = None
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is_block_slicing_node = False
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for node in DepthFirstIterator(self.getController().getScene().getRoot()):
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if not issubclass(type(node), SceneNode) or (not node.getMeshData() and not node.callDecoration("getLayerData")):
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if not isinstance(node, SceneNode) or (not node.getMeshData() and not node.callDecoration("getLayerData")):
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continue
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if node.callDecoration("isBlockSlicing"):
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is_block_slicing_node = True
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@ -1012,7 +1012,7 @@ class CuraApplication(QtApplication):
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Selection.clear()
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for node in DepthFirstIterator(self.getController().getScene().getRoot()):
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if not issubclass(type(node), SceneNode):
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if not isinstance(node, SceneNode):
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continue
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if not node.getMeshData() and not node.callDecoration("isGroup"):
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continue # Node that doesnt have a mesh and is not a group.
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@ -1058,7 +1058,7 @@ class CuraApplication(QtApplication):
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Logger.log("i", "Resetting all scene translations")
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nodes = []
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for node in DepthFirstIterator(self.getController().getScene().getRoot()):
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if not issubclass(type(node), SceneNode):
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if not isinstance(node, SceneNode):
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continue
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if not node.getMeshData() and not node.callDecoration("isGroup"):
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continue # Node that doesnt have a mesh and is not a group.
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@ -1086,7 +1086,7 @@ class CuraApplication(QtApplication):
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Logger.log("i", "Resetting all scene transformations")
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nodes = []
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for node in DepthFirstIterator(self.getController().getScene().getRoot()):
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if not issubclass(type(node), SceneNode):
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if not isinstance(node, SceneNode):
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continue
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if not node.getMeshData() and not node.callDecoration("isGroup"):
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continue # Node that doesnt have a mesh and is not a group.
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@ -1113,7 +1113,7 @@ class CuraApplication(QtApplication):
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def arrangeObjectsToAllBuildPlates(self):
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nodes = []
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for node in DepthFirstIterator(self.getController().getScene().getRoot()):
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if not issubclass(type(node), SceneNode):
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if not isinstance(node, SceneNode):
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continue
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if not node.getMeshData() and not node.callDecoration("isGroup"):
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continue # Node that doesnt have a mesh and is not a group.
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@ -1134,7 +1134,7 @@ class CuraApplication(QtApplication):
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nodes = []
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active_build_plate = self.getBuildPlateModel().activeBuildPlate
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for node in DepthFirstIterator(self.getController().getScene().getRoot()):
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if not issubclass(type(node), SceneNode):
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if not isinstance(node, SceneNode):
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continue
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if not node.getMeshData() and not node.callDecoration("isGroup"):
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continue # Node that doesnt have a mesh and is not a group.
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@ -1158,7 +1158,7 @@ class CuraApplication(QtApplication):
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# What nodes are on the build plate and are not being moved
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fixed_nodes = []
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for node in DepthFirstIterator(self.getController().getScene().getRoot()):
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if not issubclass(type(node), SceneNode):
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if not isinstance(node, SceneNode):
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continue
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if not node.getMeshData() and not node.callDecoration("isGroup"):
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continue # Node that doesnt have a mesh and is not a group.
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@ -1186,7 +1186,7 @@ class CuraApplication(QtApplication):
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Logger.log("i", "Reloading all loaded mesh data.")
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nodes = []
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for node in DepthFirstIterator(self.getController().getScene().getRoot()):
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if not issubclass(type(node), SceneNode) or not node.getMeshData():
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if not isinstance(node, SceneNode) or not node.getMeshData():
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continue
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nodes.append(node)
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@ -28,7 +28,7 @@ class ObjectsModel(ListModel):
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active_build_plate_number = self._build_plate_number
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group_nr = 1
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for node in DepthFirstIterator(Application.getInstance().getController().getScene().getRoot()):
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if not issubclass(type(node), SceneNode):
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if not isinstance(node, SceneNode):
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continue
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if (not node.getMeshData() and not node.callDecoration("getLayerData")) and not node.callDecoration("isGroup"):
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continue
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@ -61,7 +61,7 @@ class PlatformPhysics:
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random.shuffle(nodes)
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for node in nodes:
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if node is root or not issubclass(type(node), SceneNode) or node.getBoundingBox() is None:
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if node is root or not isinstance(node, SceneNode) or node.getBoundingBox() is None:
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continue
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bbox = node.getBoundingBox()
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@ -13,7 +13,7 @@ class BuildPlateDecorator(SceneNodeDecorator):
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# Make sure that groups are set correctly
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# setBuildPlateForSelection in CuraActions makes sure that no single childs are set.
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self._build_plate_number = nr
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if issubclass(type(self._node), CuraSceneNode):
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if isinstance(self._node, CuraSceneNode):
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self._node.transformChanged() # trigger refresh node without introducing a new signal
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if self._node and self._node.callDecoration("isGroup"):
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for child in self._node.getChildren():
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@ -65,7 +65,7 @@ class ConvexHullNode(SceneNode):
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ConvexHullNode.shader.setUniformValue("u_opacity", 0.6)
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if self.getParent():
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if self.getMeshData() and issubclass(type(self._node), SceneNode) and self._node.callDecoration("getBuildPlateNumber") == Application.getInstance().getBuildPlateModel().activeBuildPlate:
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if self.getMeshData() and isinstance(self._node, SceneNode) and self._node.callDecoration("getBuildPlateNumber") == Application.getInstance().getBuildPlateModel().activeBuildPlate:
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renderer.queueNode(self, transparent = True, shader = ConvexHullNode.shader, backface_cull = True, sort = -8)
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if self._convex_hull_head_mesh:
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renderer.queueNode(self, shader = ConvexHullNode.shader, transparent = True, mesh = self._convex_hull_head_mesh, backface_cull = True, sort = -8)
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@ -30,7 +30,7 @@ class CuraSceneController(QObject):
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source = args[0]
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else:
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source = None
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if not issubclass(type(source), SceneNode):
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if not isinstance(source, SceneNode):
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return
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max_build_plate = self._calcMaxBuildPlate()
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changed = False
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@ -422,7 +422,7 @@ class CuraEngineBackend(QObject, Backend):
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#
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# \param source The scene node that was changed.
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def _onSceneChanged(self, source):
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if not issubclass(type(source), SceneNode):
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if not isinstance(source, SceneNode):
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return
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build_plate_changed = set()
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@ -106,7 +106,7 @@ class SimulationPass(RenderPass):
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nozzle_node = node
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nozzle_node.setVisible(False)
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elif issubclass(type(node), SceneNode) and (node.getMeshData() or node.callDecoration("isBlockSlicing")) and node.isVisible():
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elif isinstance(node, SceneNode) and (node.getMeshData() or node.callDecoration("isBlockSlicing")) and node.isVisible():
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layer_data = node.callDecoration("getLayerData")
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if not layer_data:
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continue
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