fix old xray view

I don't understand why it only seems to work if I define u_color via [default]
andd why it doesn't work when I set it inside the shader itself.
This commit is contained in:
Tim Kuipers 2020-02-27 18:17:07 +01:00
parent 0e633a0dfa
commit b51b699715
3 changed files with 16 additions and 10 deletions

View file

@ -51,8 +51,9 @@ fragment =
result = layer0 * layer0.a + result * (1.0 - layer0.a);
float intersection_count = texture2D(u_layer2, v_uvs).r * 255.0;
if(mod(intersection_count, 2.0) >= 1.0)
float intersection_count = texture2D(u_layer2, v_uvs).r * 50; // 1 / .02
float rest = mod(intersection_count, 2.0);
if (rest > 0.5 && rest < 1.5)
{
vec2 scaling = textureSize(u_layer0, 0) / textureSize(u_xray_error, 0);
result = result * (1.0 - u_xray_error_strength) + u_xray_error_strength * texture(u_xray_error, v_uvs * scaling);
@ -126,8 +127,9 @@ fragment41core =
result = layer0 * layer0.a + result * (1.0 - layer0.a);
float intersection_count = texture(u_layer2, v_uvs).r * 255.0;
if(mod(intersection_count, 2.0) >= 1.0)
float intersection_count = texture(u_layer2, v_uvs).r * 50; // 1 / .02
float rest = mod(intersection_count, 2.0);
if (rest > 0.5 && rest < 1.5)
{
vec2 scaling = textureSize(u_layer0, 0) / textureSize(u_xray_error, 0);
result = result * (1.0 - u_xray_error_strength) + u_xray_error_strength * texture(u_xray_error, v_uvs * scaling);