make xray errors exhibit static noise and see-through

This commit is contained in:
Tim Kuipers 2019-10-21 19:30:28 +02:00
parent fc4c66b62a
commit b515a0f744

View file

@ -30,6 +30,7 @@ fragment =
uniform vec4 u_outline_color;
uniform vec4 u_error_color;
uniform vec4 u_background_color;
uniform float u_xray_error_strength;
const vec3 x_axis = vec3(1.0, 0.0, 0.0);
const vec3 y_axis = vec3(0.0, 1.0, 0.0);
@ -39,6 +40,13 @@ fragment =
float kernel[9];
float hash12(vec2 p)
{
vec2 pp = p * 1234.3;
vec2 p2 = fract(pp) + fract(dot(pp, pp.yx + vec2(12.0,51.0)));
return fract(fract(p2.x * p2.y) * 123.312);
}
void main()
{
kernel[0] = 0.0; kernel[1] = 1.0; kernel[2] = 0.0;
@ -53,7 +61,14 @@ fragment =
float intersection_count = (texture2D(u_layer2, v_uvs).r * 255.0) / 5.0;
if(mod(intersection_count, 2.0) >= 1.0)
{
result = u_error_color;
if (hash12(v_uvs) > 0.5)
{
result = result * (1.0 - u_xray_error_strength) + u_xray_error_strength * u_error_color;
}
else
{
result = result * (1.0 - u_xray_error_strength) + u_xray_error_strength * (vec4(1.0) - u_error_color);
}
}
vec4 sum = vec4(0.0);
@ -102,6 +117,7 @@ fragment41core =
uniform vec4 u_outline_color;
uniform vec4 u_error_color;
uniform vec4 u_background_color;
uniform float u_xray_error_strength;
const vec3 x_axis = vec3(1.0, 0.0, 0.0);
const vec3 y_axis = vec3(0.0, 1.0, 0.0);
@ -112,6 +128,13 @@ fragment41core =
float kernel[9];
float hash12(vec2 p)
{
vec2 pp = p * 1234.3;
vec2 p2 = fract(pp) + fract(dot(pp, pp.yx + vec2(12.0,51.0)));
return fract(fract(p2.x * p2.y) * 123.312);
}
void main()
{
kernel[0] = 0.0; kernel[1] = 1.0; kernel[2] = 0.0;
@ -126,7 +149,14 @@ fragment41core =
float intersection_count = (texture(u_layer2, v_uvs).r * 255.0) / 5.0;
if(mod(intersection_count, 2.0) >= 1.0)
{
result = u_error_color;
if (hash12(v_uvs) > 0.5)
{
result = result * (1.0 - u_xray_error_strength) + u_xray_error_strength * u_error_color;
}
else
{
result = result * (1.0 - u_xray_error_strength) + u_xray_error_strength * (vec4(1.0) - u_error_color);
}
}
vec4 sum = vec4(0.0);
@ -157,6 +187,7 @@ u_background_color = [0.965, 0.965, 0.965, 1.0]
u_outline_strength = 1.0
u_outline_color = [0.05, 0.66, 0.89, 1.0]
u_error_color = [1.0, 0.0, 0.0, 1.0]
u_xray_error_strength = 0.4
[bindings]